Earth Tactics Advance: Volume 1


Scottie Futch - 2017
    Those who manage to survive the first day of the new world must survive in the wake of a new reality, life lived as a turn-based tactical role playing game. Feel the horror, and revel in the humor, as battles take place one turn at a time. Can one man survive a world gone tactical? Will he ever understand the need for background music and strange announcer voices? It's your turn... to find out!

Project Arcade: Build Your Own Arcade Machine [With CDROM]


John St. Clair - 2004
    Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes* Complete cabinet plans and diagrams* MAME32 software* Paint Shop Pro? evaluation version* Links to hundreds of arcade cabinet projects

Star Wars: The Annotated Screenplays


Laurent Bouzereau - 1997
    Through hours of exclusive interviews with George Lucas and others involved in crafting the original trilogy, Laurent Bouzereau has uncovered the complex process through which life was breathed into the legendary Star Wars saga.

BioShock Infinite Strategy Guide


Brady Games - 1996
    Learn the location of every Vigor, vending machine, and static piece of Gear for 100% completion.THE ENEMIES OF THE PEOPLEExpert strategies and tactics for dealing with the denizens of Columbia. Learn the strengths and weaknesses of every heavy hitter so you can dispatch them when the need arises.THE GUNS OF LIBERTYDetailed data and information for all of the arms and armament of BioShock Infinite. Learn the best uses for every gun and Vigor in this dangerous world.AND MUCH, MUCH MORE!Special supplementary information by the Irrational Games’ staff, information for unlocking every Achievement and Trophy, transcriptions of every Voxophone, and a vast collection of images you won’t find anywhere else!

Go! More Than a Game


Peter Shotwell - 2003
    In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives.Go! More Than a Game uses the most modern methods of teaching, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.Go! More Than a Game has been completely revised by the author based on new data about the history of early go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combininatroics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.

Would You Rather . . . ?: The Outrageous Book of Bizarre Choices


Randy Horn - 2001
    It's a chunky book of 400 questions that range from the heinous to the nauseating to the downright disturbing, each a field-tested conversation starter—because no matter how strange or far-fetched, Would You Rather...? knows that choice provokes thinking, and thinking is fun. Some questions, like a Rorschach test, reveal values: Would you rather . . . Age only from the neck up -OR- age only from the neck down? Be stupid and rich -OR- smart and poor? Some delight in their own grossness: Eat three earthworms -OR- wear a necklace made of them on your wedding day? Be trapped in an elevator with wet dogs -OR- three fat men with bad breath? Some churn up prejudices: Lose your mate to the same sex as yourself -OR- the opposite sex? Some create that squirming sensation: Get a bad case of poison ivy way up inside your nose -OR- inside your inner ear? Or ethical dilemmas: Be president of a firm that poaches endangered species -OR- work for a corrupt politician? And some are just deliciously absurd: Catch a porcupine thrown from a second-story window -OR- a skunk thrown from the same window? Each question is followed up with related, often off-the-wall information, from odd trivia to dumb jokes to the occasional practical advice (go for the skunk—the porcupine's got 30,000 quills, while tomato juice will take away the skunk smell).

Desk Reference to the Diagnostic Criteria From DSM-IV-TR


American Psychiatric Association - 2000
    It includes all the diagnostic criteria from DSM-IV-TR(R) in an easy-to-use, spiralbound format. It includes a pull-out chart of the DSM-IV-TR Classification.Changes were made to the following diagnostic criteria: - Personality Change Due to a General Medical Condition - Paraphilias- Tic Disorders

The Simple Solution to Rubik's Cube


James G. Nourse - 1981
    Unlike other solutions, this solution is both easy to follow and is deliberately presented without reference to the colors on the faces of the cube. (Take a closer look, all cubes are not colored alike!) Try it with just a few hints or with the quick and complete, step-by-step solution which follows. Amaze your friends! master that infernal cube once and for all!

Weather for Dummies


John D. Cox - 2000
    Economies have been wiped out, civilizations have risen and fallen, entire species have come into being or gone extinct because of a temperature shift of just a few degrees, or a brief shortage or glut of rainfall. With so much riding on the weather, it makes you wonder how you've lived this long without knowing more about it.Don't worry it's never too late to find out about what makes the weather tick.And there's never been an easier or more enjoyable way to learn than "Weather For Dummies." In know time, you'll know enough of weather basics to be able to: Identify cloud typesMake sense of seasonal differences in the weatherUnderstand what causes hurricanes, tornadoes, and other extreme eventsMake your own weather forecastsAvoid danger during severe weatherUnderstand the global warming debateGet a handle on smog, the greenhouse effect, El Nino, and moreAward-winning science writer John D. Cox brings the science of meteorology down to earth and, with the help of dozens of cool maps and charts and stunning photographs of weather conditions, he covers a wide range of fascinating subjects, including: What is weather and how it fits into the entire global ecosystemWhat goes into making a professional daily weather forecastThe basic elements of weather, including air pressure, clouds, and humidityStorms, hurricanes, tornadoes, monsoons, and other extreme forms of weatherSeasonal weather effects and why they varyLightening, rainbows, sundogs, haloes, and other special effectsFeaturing clear explanations, stunning illustrations, and fun, easy experiments and activities you can do at home, "Weather For Dummies" is your guide to making sense of the baffling turmoil of the ever-changing skies above.

Star Wars: Episode I - The Phantom Menace Illustrated Screenplay


George Lucas - 1999
    Revisit your favorite characters . . . encounter new heroes and villains . . . journey back to familiar places . . . and enter strange, exciting new worlds . . .From the page to screen, this beautiful volume unveils the origins of the world's greatest space epic--starring young Anakin Skywalker, the Jedi Knight Qui-Gon Jinn and his apprentice Obi-Wan Kenobi, the plucky droid R2-D2, the ever-efficient C-3PO, and all of their daring and exotic allies as they face the growing threat ignited by political intrigue and the decay of the Galactic Republic.As a bonus, this special volume is lavishly illustrated with pages of original line-art storyboards pulled from the legendary Lucasfilm archives. These sequential drawings whisk you through the wondrous events of the movie itself, transporting you behind the scenes and revealing a vital part of the creative process--one in which filmmaker George Lucas choreographs every shot of the action from the opening titles to the final roll of the credits.Whether you're a serious collector or a new STAR WARS fan, this book allows you to experience the wonder of EPISODE I firsthand--today and for years to come.

Shadowrun


FanPro - 2005
    The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more. This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible.