Cartoon Animation


Preston Blair - 1980
    By following his lessons, you can make any character—person, animal, or object—come to life through animated movement!Animation is the process of drawing and photographing a character in successive positions to create lifelike movement. Animators bring life to their drawings, making the viewer believe that the drawings actually think and have feelings. Cartoon Animation was written by an animator to help you learn how to animate. The pioneers of the art of animation learned many lessons, most through trial and error, and it is this body of knowledge that has established the fundamentals of animation. This book will teach you these fundamentals. Animators must first know how to draw; good drawing is the cornerstone of their success. The animation process, however, involves much more than just good drawing. This book teaches all the other knowledge and skills animators must have. In chapter one, Preston Blair shows how to construct original cartoon characters, developing a character’s shape, personality, features, and mannerisms. The second chapter explains how to create movements such as running, walking, dancing, posing, skipping, strutting, and more. Chapter three discusses the finer points of animating a character, including creating key character poses and in-betweens. Chapter four is all about dialogue, how to create realistic mouth and body movements, and facial expressions while the character is speaking. There are helpful diagrams in this chapter that show mouth positions, along with a thorough explanation of how sounds are made using the throat, tongue, teeth, and lips. Finally, the fifth chapter has clear explanations of a variety of technical topics, including tinting and spacing patterns, background layout drawings, the cartoon storyboard, and the synchronization of camera, background, characters, sound, and music. Full of expert advice from Preston Blair, as well as helpful drawings and diagrams, Cartoon Animation is a book no animation enthusiast should be without.

Tarantino: A Retrospective


Tom Shone - 2017
    The script for his first movie took him four years to complete: My Best Friend’s Birthday, a seventy-minute film in which he both acted and directed. The script for his second film, Reservoir Dogs (1992), took him just under four weeks to complete. When it debuted, he was immediately hailed as one of the most exciting new directors in the industry. Known for his highly cinematic visual style, out-of-sequence storytelling, and grandiose violence, Tarantino’s films have provoked both praise and criticism over the course of his career. They’ve also won him a host of awards—including Oscars, Golden Globes, and BAFTA awards—usually for his original screenplays. His oeuvre includes the cult classic Pulp Fiction, bloody revenge saga Kill Bill Vol. 1 and Vol. 2, and historical epics Inglorious Basterds, Django Unchained, and The Hateful Eight . This stunning retrospective catalogs each of Quentin Tarantino’s movies in detail, from My Best Friend’s Birthday to The Hateful Eight. The book is a tribute to a unique directing and writing talent, celebrating an uncompromising, passionate director’s enthralling career at the heart of cult filmmaking.

Hayao Miyazaki: Master of Japanese Animation


Helen McCarthy - 1999
    Now, with Disney-Miramax's imminent release of Princess Mononoke,, Miyazaki's masterwork and one of the top-grossing film in all Japanese history, this "animation master" is about to take America and the world by storm.Mixing first-hand interview and personal insights with critical evaluations of art, plot, production qualities, and literary themes, McCarthy provides a film-by-film appraisal that examines technique as well as message. She reveals Miyazaki to be not just a master of the art of animation, but a meticulous craftsman who sees his work as a medium for shaping the humanistic and environmental concerns of our times.An overview of the artist and his early career is followed by in-depth examinations of seven major Miyazaki films: Nausicaä of the Valley of Wind, Laputa: Castle in the Sky, Castle of Cagliostro, My Neighbor Totoro, Kiki's Delivery Service, Porco Rosso, and Princess Mononoke. Included are design and technical data, story synopses and character sketches, personnel and filmography data, and critical evaluation. Illustrations throughout, in color and black and white, show the detail and vigor of Miyazaki's art.Written for anime fans as well as students of film, literature, and popular culture, McCarthy's book raises animation criticism to a whole new level and is an essential guide to the work of a world-class filmmaker.London-based Helen McCarthy is author of Anime! A Beginner's Guide to Japanese Animation, The Anime Movie Guide, and (with Jonathan Clements) The Erotic Anime Movie Guide. She appears frequently on radio and TV and at conferences around the world.

Conversations with Marilyn: Portrait of Marilyn Monroe


Marilyn Monroe - 1977
    

Living Large in Small Spaces: Expressing Personal Style in 100 to 1,000 Square Feet


Marisa Bartolucci - 2003
    Whether decorating a dorm room, an apartment, or a little cottage, what we strive for is a look and feel that expresses our individual personalities. Part style guide, part idea sourcebook, this handy volume--designed to meet the needs of real people with real budgets--is bundled with smart ideas, basic design principles, and enough inspiration to get you off the sofa to make it happen. In her lively, informative text, design guru Marisa Bartolucci takes readers inside 33 small homes from cities across the U.S. to reveal how a strong sense of style--rather than design know-how or unlimited resources--is the most effective tool for transforming an ordinary cramped living space into a smart yet functional private sanctuary.

Wild Minds: The Artists and Rivalries That Inspired the Golden Age of Animation


Reid Mitenbuler - 2020
    McCay is largely forgotten today, but he unleashed an art form, and the creative energy of artists from Otto Messmer and Max Fleischer to Walt Disney and Warner Bros.' Chuck Jones. Their origin stories, rivalries, and sheer genius, as Reid Mitenbuler skillfully relates, were as colorful and subversive as their creations--from Felix the Cat to Bugs Bunny to feature films such as Fantasia--which became an integral part and reflection of American culture over the next five decades.Pre-television, animated cartoons were aimed squarely at adults; comic preludes to movies, they were often "little hand grenades of social and political satire." Early Betty Boop cartoons included nudity; Popeye stories contained sly references to the injustices of unchecked capitalism. "During its first half-century," Mitenbuler writes, "animation was an important part of the culture wars about free speech, censorship, the appropriate boundaries of humor, and the influence of art and media on society." During WWII it also played a significant role in propaganda. The Golden Age of animation ended with the advent of television, when cartoons were sanitized to appeal to children and help advertisers sell sugary breakfast cereals.Wild Minds is an ode to our colorful past and to the creative energy that later inspired The Simpsons, South Park, and BoJack Horseman.

Adobe Illustrator CS6 Classroom in a Book: The Official Training Workbook from Adobe Systems [With CDROM]


Adobe Creative Team - 1993
    The 15 project-based lessons in this book show readers step-by-step the key techniques for working in Illustrator CS6 and how to create vector artwork for virtually any project and across multiple media: print, websites, interactive projects, and video. In addition to learning the key elements of the Illustrator interface, this completely revised CS6 edition covers the new tracing engine with improved shape and color recognition, a new pattern toolset with on-artboard controls and one-click tiling, a completely overhauled performance engine and modernized user interface for working more efficiently and intuitively, and more. "The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students." --Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training Classroom in a Book(R), the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does--an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

I Only Read It for the Cartoons: The New Yorker's Most Brilliantly Twisted Artists


Richard Gehr - 1999
    For example, did you know that Arnie Levin is a seventy-three-year-old former Beatnik painter with a handlebar mustache and a back decorated by Japan’s foremost tattoo artists?Gehr’s book features fascinating biographical profiles of such artists as Gahan Wilson, Sam Gross, Roz Chast, Lee Lorenz, and Edward Koren. Along with a dozen such profiles, Gehr provides a brief history of The New Yorker cartoon itself, touching on the lives and work of earlier illustrating wits, including Charles Addams, James Thurber, and William Steig.

Rembrandt: A Life from Beginning to End (Biographies of Painters)


Hourly History - 2021
    

Goth-Icky: A Macabre Menagerie of Morbid Monstrosities


Michael J. Nelson - 2005
    What is it about vampires, zombies, skeletons, and other mutants brought to life in the darkest recesses of the imagination? Goth-Icky celebrates modern-day goths, their culture, and the morbid monstrosities that inspire them. Containing over 200 images from the print and advertising archives of the Charles S. Anderson Design Company in combination with a hilarious text by the legendary Michael J. Nelson, this book is an amazingly rich and weird testament to the pervasiveness of goth aesthetics, the appeal of kitsch, and our love of horror.

Memoirs of a Geisha: A Portrait of the Film


David James - 2005
    The story begins in the years before WWII when a penniless Japanese child is torn from her family to work as a servant in a geisha house. Despite a treacherous rival who nearly breaks her spirit, the girl blossoms into the legendary geisha Sayuri (Ziyi Zhang). Beautiful and accomplished, Sayuri captivates the most powerful men of her day, but is haunted by her secret love for the one man who is out of her reach (Ken Watanabe).The Newmarket Pictorial Moviebook explores the intricate process of re-creating the period and world of the geisha. Special sections showcase production design, makeup, choreography, and costumes, featuring kimonos created especially for the movie by five-time Oscar®-nominated costume designer Colleen Atwood. Sidebars throughout also provide fascinating historical background on the geisha culture.

How to Create a Culture of Achievement in Your School and Classroom


Douglas Fisher - 2012
    But sometimes what can make or break your learning community are the intangibles--the relationships, identity, and connections that make up its culture. Authors Fisher, Frey, and Pumpian believe that no school improvement effort will be effective unless school culture is addressed. They identify five pillars that are critical to building a culture of achievement:1. Welcome: Imagine if all staff members in your school considered it their job to make every student, parent, and visitor feel noticed, welcomed, and valued.2. Do no harm: Your school rules should be tools for teaching students to become the moral and ethical citizens you expect them to be.3. Choice words: When the language students hear helps them tell a story about themselves that is one of possibility and potential, students perform in ways that are consistent with that belief.4. It's never too late to learn: Can you push students to go beyond the minimum needed to get by, to discover what they are capable of achieving?5. Best school in the universe: Is your school the best place to teach and learn? The best place to work?Drawing on their years of experience in the classroom, the authors explain how these pillars support good teaching and learning. In addition, they provide 19 action research tools that will help you create a culture of achievement, so that your school or classroom is the best it can be. After reading this book, you'll see why culture makes the difference between a school that enables success for all students and a school that merely houses those students during the school day.

The 101 Habits Of Highly Successful Screenwriters: Insider's Secrets from Hollywood's Top Writers


Karl Iglesias - 2001
    An inspiration to all would-be screenwriters, this book is about living the screenwriter's life -- the habits, writing environments, creative processes, daily passions, and obsessions.In The 101 Habits of Highly Successful Screenwriters, author Karl Iglesias has interviewed 14 top contemporary Hollywood screenwriters who offer their experience, insight, and advice to aspiring screenwriters everywhere.

How to Draw Cool Stuff: A Drawing Guide for Teachers and Students


Catherine V. Holmes - 2014
    These pages will guide you through the basic principles of illustration by concentrating on easy-to-learn shapes that build into complex drawings. With the step-by-step guidelines provided, anything can become easy to draw. This book contains a series of fun, hands-on exercises that will help you see line, shape, space and other elements in everyday objects and turn them into detailed works of art in just a few simple steps. The exercises in this book will help train your brain so you can visualize ordinary objects in a different manner, allowing you to see through the eyes of an artist. From photorealistic faces to holiday themes and tattoo drawings, How to Draw Cool Stuff makes drawing easier than you would think and more fun than you ever imagined! Now is the time to learn how to draw the subjects and scenes you've always dreamt of drawing. How to Draw Cool Stuff is suitable for artists of any age benefiting everyone from teachers and students to self-learners and hobbyists. How to Draw Cool Stuff will help you realize your artistic potential and expose you to the pure joy of drawing!

The Winston Effect: The Art and History of Stan Winston Studio


Jody Duncan - 2006
    Now, at last, he's opening up the Stan Winston Studio to collaborate on the first-ever book to reveal all the behind-the-scenes secrets of his groundbreaking and hugely influential artistry and effects work. Featuring an extensive array of sketches, production art, and photographs straight from the studio archives, this is the book his fans have been waiting for!