The Art of Star Wars: Episode I—The Phantom Menace
Jonathan Bresman - 1998
But the creative process began long before the movie release, as a team of amazingly talented artists gave form to George Lucas's extraordinary vision...This lavish volume features more than six hundred examples of the art created for The Phantom Menaceeach a masterpiece in its own right: conceptual illustrations, sequential art, and brilliant, fully executed paintings. Digging deep into the exclusive Lucasfilm archives, The Art of Star Wars: The Phantom Menace details Episode 1's revolutionary use of traditional and high-tech media. Inside you'll find:
Magnificent paintings that capture the exotic environments of Naboo, Tatooine, and Coruscant
Key action sequences, including the Podraces on Tatooine and the riveting ground and space battles
Fascinating insights and photos revealing the secrets of the artists at work
The earliest conceptual drawings, following the evolution of Darth Maul, Qui-Gon Jinn, Queen Amidala, and Jar Jar Binks
Exciting new poster art, created expressly for Episode 1
Now you can explore the creative impulse behind all the astonishing, masterfully crafted designs of the moview blockbuster with The Art of Star Wars: Episode 1: The Phantom Menace.
The Art of Death Stranding
Titan Books - 2019
From legendary game creator Hideo Kojima comes an all-new, genre-defying experience for the PlayStation(R)4 system. In the near future, mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it's up to Sam Bridges to journey across the ravaged continent and save mankind from impending annihilation.The Art of Death Stranding is packed with hundreds of pieces of concept art for the characters, equipment, locations and creatures featured in the game, as well as early and unused concepts, including artwork by acclaimed artist Yoji Shinkawa.
Final Fantasy Ultimania Archive Volume 1
Yoshitaka Amano - 2018
Containing a total of over three hundred pages collected in a high-quality hard-cover binding, Final Fantasy Ultimania Archive Volume 1 remains faithful to its original Japanese source material while simultaneously offering unparalleled accessibility for Western readers. No Final Fantasy collection is complete without this beautiful tome of art, lore, and history.
The Pirate Guidelines: A Book for Those Who Desire to Keep to the Code and Live a Pirate's Life
Joshamee Gibbs - 2007
Also included are topics detailing everything aspiring buccaneers need to know in order to command the respect of fellow scalawags and pursue their hearts' deepest desires. The "Pirates of the Caribbean" trilogy of films has created a rich mythology from which to draw the following pearls of wisdom: How to Swagger Captain Jack Sparrow on Honesty What to do When your Compass doesn't Work How to Lift an Aztec Curse How to Play Liar's Dice Elizabeth Swann's Additional Uses for a Wedding Dress How to bead your Hair and Beard Will Turner's Sword-fighting Tips Identifying the Parts of a Ship Pirate-to-English Dictionary How to ward off the Black Spot These indispensable tips will prove useful at sea or in port. Filled with the salty humor and lush dialogue from the incredibly popular movie trilogy, "The Pirates of the Caribbean Guidelines" provides instructional and humorous information-practical and nautical-accompanied by captivating full-color images of everyone's favorite pirates.
Gollum: How We Made Movie Magic
Andy Serkis - 2003
Now Andy Serkis tells his own story about how a three-week commission to provide a voiceover for Gollum grew into a five-year commitment to breathe life and soul into The Lord of the Rings' most challenging creation.- Did the voice of Gollum really start with a cat being sick?- What was it like acting in a bodysuit covered in dots?- How much was Gollum modeled to look like Andy?- What surprises does The Return of the King hold in store?Fully illustrated with more than one hundred exclusive behind-the-scenes photos and drawings, and with contributions from the many designers and animators who brought Gollum to life, this book examines the transition to the big screen of one of literature's most unforgettable creatures. As the filming takes him from London to Wellington, and from the MIsty Mountains to Mount Doom, Andy Serkis explains the methods - and the madness - behind the most amazing five years in this actor's life.
The Art of Mad Max: Fury Road
Abbie Bernstein - 2015
Haunted by his turbulent past, the wandering Road Warrior becomes swept up with a group fleeing across the Wasteland in a War Rig driven by an elite Imperator, Furiosa. Seeking escape from the tyranny of Immortan Joe, what follows is a high-octane Road War - and a chance for redemption. The Art of Mad Max: Fury Road is the official companion to the highly anticipated movie.
The Art of Brave
Jenny Lerew - 2012
It's Pixar's first feature film driven by a female lead and its first set in an ancient historical period. Against a backdrop of castles, forests, and highlands, Brave follows the fiery Merida as she clashes with the duty of her royal life and embarks on a journey through the rugged landscape of the dark ages of Scotland. At once epic and intimate, the latest Pixar masterpiece weaves a story of magic, danger, and adventure and the fierce bonds of family. Featuring behind-the-scenes interviews with the film's many artists and filmmakers, The Art of Brave showcases the gorgeous concept art that went into the making of this movie, including color scripts, storyboards, character studies, environment art, sculpts, and more. A Foreword by Brenda Chapman and Mark Andrews, the film's directors, and a preface by Chief Creative Officer John Lasseter shed light on the creation of this landmark film.
The Art of How to Train Your Dragon
Tracey Miller-Zarneke - 2010
There are also behind-the-scenes section on the bold cinematic techniques used in creating this strikingly original animated movie. With an exclusive preface by Cressida Crowell and forward by Craig Ferguson, How to Train Your Dragon will be a delight for all movie and animation lovers as well as dragon and Viking fans.
Persona 4: Official Design Works
Atlus - 2008
Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!
The Art of Skyrim
Bethesda Softworks - 2011
The High King of Skyrim has been killed, and the threat of Civil War looms over the land of Skyrim; One side wishes to secede from the weakened Third Empire, while the other wishes to remain a part of it. To make matters worse, this schism is the final event in a prophecy foretold by the Elder Scrolls that will lead to the return of the dragons under Alduin, the Nordic god of destruction.
The Legend of Zelda: Hyrule Historia
NintendoHeidi Plechl - 2011
This handsome hardcover contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga - Akira Himekawa!
Sci-Fi Chronicles: A Visual History of the Galaxy's Greatest Science Fiction
Guy Haley - 2014
Presented in an arresting blend of incisive text, infographic timelines, and stunning photographs, each chronologically arranged entry features an entertaining overview written by a science fiction expert, plus:The lifespan of sci-fi creations, for example, from book to movie to television series Other key media, such as comics, graphic novels, video games, manga, where appropriate Film and television stills, book and comic covers, and other archive material. Larger franchises -- such as Doctor Who and The War of the Worlds -- feature lavish spreads of photographs illustrating how they have evolved from black-and-white beginnings to big-budget blockbusters. Seminal sagas like Star Wars and Star Trek enjoy not only a "real world" timeline of films and TV broadcasts, but also a fascinating spread detailing their role in the series' fictional universe.The book is divided into five distinct sections:Early Science Fiction: The Birth of a Genre, 1818-1940 including Frankenstein, Journey to the Center of the Earth, A Connecticut Yankee, The Time Machine, The Lost World, TarzanThe Golden Age: 1920-1950 including Karel Capek, Metropolis, Buck Rogers, Olaf Stapledon, King Kong, Flash Gordon, Frederick Pohl, The Thing, Batman, Stan Lee, Arthur C. Clarke, George OrwellThe Era of the Atom: The Marvels and Perils of Science, 1950- 1970 including Dan Dare, Quatermass, The Fly, The Twilight Zone, Solaris, The Jetsons, Barbarella, Dune, Soylent Green, Logan's Run, Land of the Giants, The Iron Man, A Boy and His DogDark Futures: Apocalypse and the War in Space, 1970-1990 including The Stepford Wives, Moebius, Star Wars, Judge Dredd, Mork and Mindy, V, Neuromancer, Back to the Future, Red DwarfThe Adventure Continues: Modern Science Fiction, 1990-Present including Jurassic Park, Men in Black, Doom, Babylon 5, Stargate, The Matrix, Halo, Jericho, The Hunger Games, Fringe, Wall-E, Avatar. Sci-Fi Chronicles is a truly international guide, with entries focusing on everything from Hollywood blockbusters to Russian cult classics, and from European literature to Australian franchises. It is perfect for dipping into, while its memory-jogging mentions and illustrations make it impossible to put down. It will delight long-standing sci-fi aficionados, yet with a scope that extends from vintage volumes to amazing anime, Sci-Fi Chronicles will also entrance a younger generation.
The Art of Destiny
Bungie - 2014
To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.
The Resurrectionist: The Lost Work of Dr. Spencer Black
E.B. Hudspeth - 2013
A city of gas lamps, cobblestone streets, and horse-drawn carriages—and home to the controversial surgeon Dr. Spencer Black. The son of a grave robber, young Dr. Black studies at Philadelphia’s esteemed Academy of Medicine, where he develops an unconventional hypothesis: What if the world’s most celebrated mythological beasts—mermaids, minotaurs, and satyrs—were in fact the evolutionary ancestors of humankind? The Resurrectionist offers two extraordinary books in one. The first is a fictional biography of Dr. Spencer Black, from a childhood spent exhuming corpses through his medical training, his travels with carnivals, and the mysterious disappearance at the end of his life. The second book is Black’s magnum opus: The Codex Extinct Animalia, a Gray’s Anatomy for mythological beasts—dragons, centaurs, Pegasus, Cerberus—all rendered in meticulously detailed anatomical illustrations. You need only look at these images to realize they are the work of a madman. The Resurrectionist tells his story.
The Art of Tim Burton's Sleepy Hollow
Andrew Kevin Walker - 1999
It is fitting, then, that the companion book to his movie Sleepy Hollow is a big and beautiful hardback, full of images that range from quietly eerie to eye-popping. The book contains Burton's sketches, paintings from production designer Rick Heinrichs and costume designer Colleen Atwood, and dozens of stills from the film itself. All of this is juxtaposed with Andrew Kevin Walker's screenplay of Washington Irving's story. The result is a unique opportunity to see how a film comes together. Bare words on a page result in Burton's quirky roughs, which are fleshed out into more detailed paintings by Burton and the production team. Finally it all comes together in photographs of the end product. In addition to an engrossing screenplay (Careful! It's far from a direct cribbing of the original story, so see the movie before reading too far if you don't want the plot spoiled), the reader gets to see the evolution of Ichabod's binocular glasses and creepy yet strangely charming autopsy instruments. The book as a whole illustrates one of the most interesting aspects of Burton's vision--frightening images are clearly meant to be seen as beautiful at the same time. The Art of Sleepy Hollow is entertaining on several levels: as a good story, as a step-by-step tour of the way a film's design comes together, and as a fascinating picture book for grownups. --Ali Davis