Book picks similar to
Atari: Visual history of the Atari 8-bit Computer by Darren Doyle
computers
games
games-computer-retro
nostalgia
A Demon Lord's Virtual [Magic Life]: Tutorial Zone
Nathan Valerio - 2018
Orphaned at the young age of 10, his life is filled with struggles as a Superhuman, a genetically enhanced human. Living a life of poverty in the 23rd century, he could only barely sustain himself with his genetic differences compared to a normal human and survived by gaining money in virtual reality to pay for his food and survival. Now his final break came with a less then popular game [Magic Life] which features a special auto character creation process. During this process, he ends up with the Race Demon Lord and the class of the same name. Follow him as he plays in the virtual world that changed his life as the Demon Lord Akor as he trains in the tutorial zone facing countless choices in his [Magic Life].
Borderlands: Unconquered
John Shirley - 2012
But the General of an army of Psycho Soldiers takes on this planetary hell headfirst, planning to enslave all of the Borderlands. And that General . . . is a Goddess. The General Goddess, Gynella, is a cunning maniac who uses the dark science of the vile Dr. Vialle to control a growing army of bandits and malcontents. Only four people stand in Gynella’s way. Roland. Mordecai. Brick. And . . . Daphne. Daphne?! Better known as Kuller the Killer, she was once the galaxy’s most effective assassin for organized crime—until her forced retirement on this abandoned wasteland of a world. Roland is one of the toughest fighters in the Borderlands, and Mordecai is the best shot in four solar systems—all the two really want is to get to the Crystalisks, harvest some Eridium, get rich, and leave the planet for the nearest intergalactic party. But there are nightmarish creatures to deal with: Varkids and Skags and Threshers. Worse, Gynella is still in their way. Brick—a pile of walking muscle who lives to smash his enemies, could be their ally or their enemy . . . but you’d definitely rather have him on your side. As for Daphne Kuller? Don't make her mad. Just . . . don’t. If you want to hear about the whole thing, take a ride on the bus to Fyrestone with Marcus. Because Marcus has a tale to tell you . . . an untold story of the Borderlands.
Super Mario: How Nintendo Conquered America
Jeff Ryan - 2011
Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: * Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. * Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. * The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii. Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.
Pride of Lancashire
Anna Jacobs - 2005
But nothing could have prepared her for the day fate deals her family the cruellest of hands, rendering them more desperate than ever. In a harsh world, small acts of kindness can bring great hope - Eli Beckett's offer of a job at the Dragon pub promises a better future for Carrie, especially as Eli's uncle has offered his nephew some spare land to build a music room. With the great cities of England alive to the sound of music halls, the locals of Hedderby are soon looking forward to their own place of celebration and merriment. Yet not everyone in the town shares this excitement, and some will stop at nothing in the pursuit of selfish gain.
A History of Video Games
Jeremy Parish - 2020
On an annual basis, the industry is even more profitable than Hollywood. Today’s video games feature stunning, lifelike visuals and complex storylines - but they didn’t start out that way. The origin of video games can be traced back to World War II. In the 10 lectures of A History of Video Games, listeners will follow the development of the digital game from its roots in the war room to its proliferation in the 21st-century living room. Taught by journalist, podcast host, and video game historian Jeremy Parish, this lively course will track the tremendous leaps made in computing technology that allowed games to become increasingly sophisticated and the popular trends that pushed the boundaries of technology forward. The story of video games is not just about technology. It’s also about popular culture, economics, and globalization. Throughout these lectures, students will learn about the extremely profitable gaming industry, as well as the creative minds and ambitious projects that helped build it - and even encounter a few spectacular failures. Be prepared to: Witness the precipitous rise and fall of AtariExperience the birth of blockbuster gaming systems like NES and Sega GenesisLearn about the evolution of the console, PC, and portable gamingExplore the creation of iconic game series, such as Mario Bros., Pac-Man, and Pokémon From the simple pleasures of Pong to the complex online world of Fortnite, video games have come a long way over the course of seven decades, with no signs of slowing down anytime soon. Listeners will surely reminisce about their own experience with gaming as they learn more about this exciting industry, phenomenon, and pastime.
Halo: Evolutions Volume I
Tobias S. Buckell - 2010
BuckellB. K. EvensonJonathan GoffEric NylundFrank O'ConnorEric RaabWhen humanity expanded beyond the safety of Earth to new stars and horizons, they never dreamed what dangers they would encounter there. When the alien juggernaut known as the Covenant declared holy war upon the fragile human empire, millions of lives were lost—but, millions of heroes rose to the challenge. In such a far-reaching conflict, not many of the stories of these heroes, both human and alien, have a chance to become legend. This collection holds eleven stories that dive into the depths of the vast Halo universe, not only from the perspective of those who fought and died to save humanity, but also those who vowed to wipe humanity out of existence. Included in this volume you’ll find the stories of:* A Spartan II washout who was most dangerous when he was told he could not serve with his fellow warriors. * An ONI intelligence officer who falls captive to a ravenous pack of Brutes* A dying man standing between The Covenant and the location of Earth, with only a compromised AI to aid him * The confession of an ODST who tried to get more out of the war than just victory* A select unit of Spartan IIIs put on a mission to succeed against against a never-before-seen Elite force* The impossible life and possible death of Admiral Preston J. Cole* And new to this volume, a glimpse into Forerunner life in “Soma the Painter”At the publisher's request, this title is being sold without Digital Rights Management software (DRM) applied.
Blood of the City
Robin D. Laws - 2012
Together, she and her siblings in the powerful Derexhi family form one of the most infamous and effective mercenary companies in the city, solving problems for the city's wealthy elite. Yet despite being the oldest child, Luma gets little respect—perhaps due to her half-elven heritage. When a job gone wrong lands Luma in the fearsome prison called the Hells, it's only the start of Luma's problems. For a new web of bloody power politics is growing in Magnimar, and it may be that those Luma trusts most have become her deadliest enemies...From visionary game designer and author Robin D. Laws comes a new urban fantasy adventure of murder, betrayal, and political intrigue set in the award-winning world of the Pathfinder Roleplaying Game.
World of Warcraft Chronicle: Volume 1
Blizzard Entertainment - 2016
This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people.This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.From the Hardcover edition.
Final Fantasy IX: Offical Strategy Guide
Dan Birlew - 2000
Using this printed guide along with Squaresoft's online guide at PlayOnline.com will enable players to access additional resources for this epic adventure.
Hidden Mickeys: A Field Guide to Walt Disney World's Best Kept Secrets
Steven Barrett
Author Barrett adds to the fun of finding them by turning the search into six scavenger hunts, complete with clues, hints, and points to be scored. You'll find more than 200 new Mickey sightings in this edition over 1,000 hidden Mickeys in all. Fun for all ages!
You Died: The Dark Souls Companion
Keza MacDonald - 2016
It has three questions at its heart: where did Dark Souls come from, what makes it so special, and why are we all so obsessed with it? YOU DIED is a must-read for anyone who’s ever braved the wilds of Lordran, for five hours or 500. Includes exclusive new interview material with the game’s director Hidetaka Miyazaki
Silent Hill 2: The Novel
Sadamu Yamashita - 2006
"He received a letter from his beloved wife.A woman who had died three years ago.“I’ll be waiting for you in our ‘special place’”Could Mary really be waiting in Silent Hill?In this town that holds far too many memories.There are many suspicious people there; including Maria, a mysterious woman who resembles his late wife.A red demon restlessly looms in the shadows.Can James discover the truth in Silent Hill?What message is his wife trying to send from beyond the grave?"
Playing to Win: Becoming the Champion
David Sirlin - 2005
This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Fable: the Balverine Order
Peter David - 2010
Read more...A new novel based on the worldwide video game phenomenon!The days of magic and adventure are fading away, giving way to the age of industry and science. As the aged last Hero sits upon the throne of Albion, two friends—the privileged Thomas and his loyal servant, John—set out for the East in search of a legendary beast: the vicious, rarely-seen balverine. But their desire for adventure may be their ultimate undoing—because their quarry has just found them...http://lionhead.com/Fable/FableIII/
Brain Gym--Teacher's Edition
Paul E. Dennison - 1989
The companion guide to the BRAIN GYM book, for parents, educators, and all others interested in the relationship between movement and whole-brain learning.