Book picks similar to
Halo: The Essential Visual Guide by Jeremy Patenaude
halo
science-fiction
video-games
art-books
The Second Universe in Flames Trilogy - Books 4 to 6
Christian Kallias - 2017
Powers Unlocked. An Alliance is Born.Ten thousand years ago, the Furies nearly exterminated all life in the universe before being defeated by a coalition of worlds led by the Olympians.Or so everyone thought.Now they're back, and a new reign of terror has begun.
The Legend of Korra: The Art of the Animated Series Book One: Air
Michael Dante DiMartino - 2013
With captions from Mike and Bryan throughout, this is an intimate look inside the creative process that brought the mystical world of bending and a new generation of heroes to life!* Captions by creators Michael Dante DiMartino and Bryan Konietzko!* Follow-up to smash hit animated series Avatar: The Last Airbender!* Never-before-seen artwork!
Drawing Dragons: Learn How to Create Fantastic Fire-Breathing Dragons
Sandra Staple - 2008
You’ll discover how to draw all types of dragons using nothing but a pencil. Drawing Dragons shows how to bring to life fierce warriors and bearded ancients as well as baby hatchlings and protective mothers. It also features a special section on adding claws, scales, horns, jewels and other unique details to your dragons.Learn to draw:• Ferocious, attacking dragons•Graceful sea dragons•Fire-breathing flying dragons•Wise, thoughtful dragons
The Art of Alice: Madness Returns
Dave Marshall - 2011
Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic - Alice: Madness Returns!Just in time for Alice: Madness Returns, Dark Horse and Spicy Horse Games invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at this creation of this magnificent and disturbing world. Featuring an introduction by McGee, The Art of Alice: Madness Returns offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece.
The Book of Atrus
Rand Miller - 1995
Based on the best-selling CD-ROM game, a fantasy novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.
"Giant" Size
Andy Warhol - 2006
The book features 2,000 images and documents, many previously unpublished. Note: PBS-TV's American Masters will broadcast a 2 hour Warhol documentary by Ric Burns to air in May 2006.
A Tolkien Bestiary
David Day - 1978
All of the imaginary beasts, monsters, fauna, and flora of J.R.R. Tolkien's lush fantasy worlds of the Middle-Earth and the Undying Lands are presented in more that 100 black-and-white illustrations and 36 full color paintings. A Chronology of all the historical ages, a general index, genealogies of the races of men, maps, and a special index referring to Tolkien's original works are also included.
The Well of Eternity
Richard A. Knaak - 2004
But now, a mysterious energy rift within the mountains of Kalimdor propels three former warriors into the distant past -- a time long before orcs, humans or even high elves roamed the land. A time when the Dark Titan Sargeras, and his demon pawns persuaded Queen Azshara and her Highborne to cleanse Azeroth of its lesser races. A time when the Dragon Aspects were at the height of their power -- unaware that one of their own would soon usher in an age of darkness that would engulf the world of...War Craft®. In the first chapter of this epic trilogy, the outcome of the historic War of the Ancients is forever altered by the arrival of three time-lost heroes: Krasus, the dragon mage whose great power and memories of the ancient conflict have inexplicably diminished; the human wizard Rhonin, whose thoughts are divided between his family and the seductive source of his now-growing power; and Broxigar, a weathered orc veteran who seeks a glorious death in combat. But unless these unlikely allies can convince the demigod, Cenarius, and the untrusting night elves of their queen's treachery, the burning Legion's gateway into Azeroth will open anew. And this time -- the struggles of the past may well spill over into the future...
Shiro Amano: The Artwork of Kingdom Hearts
Shiro Amano - 2008
Shiro Amano: The Artwork of Kingdom Hearts contains over 100 color images from the manga adaptation of the popular video game franchise.
Zero Hour
S.D. Perry - 2004
Bravo Team scrambles into action. On the way to the scene, Bravo's helicopter crashes. Although everyone survives, what they discover next is gruesome: an overturned military transport truck riddled with corpses -- and that's only the beginning of their nightmare. Bravo Team is about to discover the evil that is growing all around them, and rookie member Rebecca Chambers is beginning to wonder what she's gotten herself into.
Drawing Dynamic Hands
Burne Hogarth - 1977
The most comprehensive book ever published on drawing hands, it uses a revolutionary system for visualizing the hand in an almost infinite number of positions.
League of Legends: Realms of Runeterra (Official Companion)
Riot Games - 2019
Embark on a journey through the realms of Runeterra in this first-ever collectible companion book, published to celebrate the game's tenth anniversary.Spanning the farthest reaches of this universe and venturing into uncharted territory, this encyclopedic compendium connects players to the rich storytelling that inspires all the action. Inside, you'll find:An expedition through eleven regions, chronicling conflicts, entrenched rivalries, and covert alliancesHundreds of illustrations, including never-before-seen maps and artworkInsights into the heroes, flora, fauna, architecture, politics, and technologies from all corners of this worldOriginal narratives that bring the cultures of Runeterra to lifeLeague of Legends is an online game played by millions of people around the world, offering endless engagement with an expanding roster of champions, frequent updates, and a thriving esports scene. This volume is an essential reference for fans everywhere.
Iron Man Manual
Daniel Wallace - 2013
Compiled by Stark’s loyal digital assistant, JARVIS, Iron Man Manual delves into the Stark Industries archives to deliver a complete report on all aspects of the billionaire playboy’s life. From a S.H.I.E.L.D. psychological evaluation that reveals the true Tony Stark to detailed breakdowns of the suits and weaponry that make his armored alter ego so formidable, Iron Man Manual is the ultimate exploration of his extraordinary career. Also featuring in-depth reports on Stark’s allies and enemies, along with classified information on Stark Tower, the Malibu mansion, and Stark’s workshop, Iron Man Manual is the ultimate guide to the world of a Super Hero legend.© Marvel
The Art of How to Train Your Dragon
Tracey Miller-Zarneke - 2010
There are also behind-the-scenes section on the bold cinematic techniques used in creating this strikingly original animated movie. With an exclusive preface by Cressida Crowell and forward by Craig Ferguson, How to Train Your Dragon will be a delight for all movie and animation lovers as well as dragon and Viking fans.
The Zombie Survival Guide: Recorded Attacks
Max Brooks - 2009
They’ re coming. They’re hungry.Don’t wait for them to come to you! This is the graphic novel the fans demanded: major zombie attacks from the dawn of humanity. On the African savannas, against the legions of ancient Rome, on the high seas with Francis Drake . . . every civilization has faced them. Here are the grisly and heroic stories–complete with eye-popping artwork that pulsates with the hideous faces of the undead. Organize before they rise!Scripted by the world’s leading zombie authority, Max Brooks, Recorded Attacks reveals how other eras and cultures have dealt with–and survived– the ancient viral plague. By immersing ourselves in past horror we may yet prevail over the coming outbreak in our time.