The Common Rule: Habits of Purpose for an Age of Distraction


Justin Whitmel Earley - 2019
    We yearn for the freedom and peace of the gospel, but remain addicted to our technology, shackled by our screens, and exhausted by our routines. But because our habits are the water we swim in, they are almost invisible to us. What can we do about it?The answer to our contemporary chaos is to practice a rule of life that aligns our habits to our beliefs. The Common Rule offers four daily and four weekly habits, designed to help us create new routines and transform frazzled days into lives of love for God and neighbor. Justin Earley provides concrete, doable practices, such as a daily hour of phoneless presence or a weekly conversation with a friend.These habits are “common” not only because they are ordinary, but also because they can be practiced in community. They have been lived out by people across all walks of life—businesspeople, professionals, parents, students, retirees—who have discovered new hope and purpose. As you embark on these life-giving practices, you will find the freedom and rest for your soul that comes from aligning belief in Jesus with the practices of Jesus.

Pokémon HeartGold & SoulSilver: The Official Pokémon Johto Guide & Johto Pokédex: Official Strategy Guide


Pokémon Company International - 2010
    Haven't been to Johto in a while? Then welcome back, fearless Pokémon Trainer!Pokémon turns back the clock to take you back to a land filled with excitement—the Johto region—in a brand-new adventure for the Nintendo DS! And this guide will start you out with:• A detailed walkthrough that chronicles every Pokémon you'll meet, every Trainer you'll face, and every obstacle you'll need to overcome!• A Johto-specific Pokédex that gives you the numbers on Pokémon you haven't seen in the wild for years!• Detailed charts listing items, moves, Berries, strengths, weaknesses, and more, right at your fingertips!Travel back to where it all began, but make sure to take this guide with you so you'll never get lost!Bonus! Double-sided poster inside

You Died: The Dark Souls Companion


Keza MacDonald - 2016
    It has three questions at its heart: where did Dark Souls come from, what makes it so special, and why are we all so obsessed with it? YOU DIED is a must-read for anyone who’s ever braved the wilds of Lordran, for five hours or 500. Includes exclusive new interview material with the game’s director Hidetaka Miyazaki

Tokyo: A Certain Style


Kyoichi Tsuzuki - 1997
    Think again. Tokyo: A Certain Style, the mini-sized decor book with a difference, shows how, for those living in one of the worlds most expensive and densely packed metropolises, closet-sized apartments stacked to the ceiling with gadgetry and CDs are the norm. Photographer Kyoichi Tsuzuki rode his scooter all over Tokyo snapping shots of how urban Japanese really live. Hundreds of photographs reveal the real Tokyo style: microapartments, mini and modular everything, rooms filled to the rafters with electronics, piles of books and clothes, clans of remote controls, collections of sundry objects all crammed into a space where every inch counts. Tsuzuki introduces each tiny crash pad with a brief text about who lives there, from artists and students to professionals and couples with children. His captions to the hundreds of photographs capture the spirit and ingenuity required to live in such small quarters. This fascinating, voyeuristic look at modern life comes in a chunky, pocket-sized format-the perfect coffee table book for people with really small apartments.

Go! More Than a Game


Peter Shotwell - 2003
    In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives.Go! More Than a Game uses the most modern methods of teaching, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.Go! More Than a Game has been completely revised by the author based on new data about the history of early go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combininatroics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.

No Exit: Struggling to Survive a Modern Gold Rush


Gideon Lewis-Kraus - 2014
    They're burning through cash, sales have stalled, and investors are nowhere to be found. Welcome to the reality of the new tech boom. Sure, it has produced its glittering share of billion-dollar "exits." But for the vast majority of startups life is nasty, brutish, and short on glamour. NO EXIT explores the feverish world of company founders who are desperately trying to keep their dream afloat. It’s a harrowing and hilarious look at the Silicon Valley no one sees. This is an extended version of a story that appears in the May 2014 issue of WIRED magazine.

Attacking Chess: Aggressive Strategies and Inside Moves from the U.S. Junior Chess Champion


Josh Waitzkin - 1995
    Now, for the first time, Waitzkin reveals the aggressive tactics and psychological techniques that have propelled him to the forefront of the chess world. His unique introduction to the game combines solid instruction with stories about his personal experiences that capture all the excitement and tension of playing chess at the championship level. Josh Waitzkin's Attacking Chess presents nineteen different offensive strategies, progressing from the most elementary, including forks, pins, skewers, and double threats, to the more advanced and sophisticated moves used by the world's best players. Chapters such as Minor Traps, The Seventh Rank and the Pig, Mating Nets, and Quiet Moves in Attack show how anyone can develop a more aggressive and creative style of play. Each strategy is illustrated with examples taken from actual games Waitzkin has played, described with all the gusto and competitive intensity this young master brings to his craft. You can feel the heat of battle throughout this action-packed manual -- it's guaranteed to entertain and inspire all students of chess who want to learn how to emerge victorious from the black and white jungle.

Pokemon Ruby & Sapphire (Prima's Official Strategy Guide)


Elizabeth M. Hollinger - 2003
    Defeat Team Aqua and Team Magma! ·Tips for winning the Pokémon Contests ·Locations to all Secret Bases and Battle Towers ·Thorough Pokédex, featuring Ruby and Sapphire Pokémon, with locations, statistics, and skills ·Strategy to win all 2-on-2 battles and beat all enemy Pokémon Trainers ·Complete walkthrough of the vast new Pokémon world, including all cities, towns, streets, and dungeons ·Detailed moves list ·Tips to capturing, evolving, and customizing your Pokémon ·Detailed charts for Technical and Hidden Machines

The Beatles: The Biography


Bob Spitz - 2005
    This version of the Beatles legend smoothed the rough edges and filled in the fault lines, and for more than forty years this manicured version of the Beatles story has sustained as truth - until now.The product of almost a decade of research, hundreds of unprecedented interviews, and the discovery of scores of never-before-revealed documents, Bob Spitz's The Beatles is the biography fans have been waiting for -- a vast, complete account as brilliant and joyous and revelatory as a Beatles record itself. Spitz begins in Liverpool, a hard city knocked on its heels. In the housing projects and school playgrounds, four boys would discover themselves -- and via late-night radio broadcasts, a new form of music called rock 'n roll.Never before has a biography of musicians been so immersive and textured. Spitz takes us down Penny Lane and to Strawberry Field (John later added the s), to Hamburg, Germany, where -- amid the squalor and the violence and the pep pills -- the Beatles truly became the Beatles. We are there in the McCartney living room when Paul and John learn to write songs together; in the heat of Liverpool's Cavern Club, where jazz has been the norm before the Beatles show up; backstage the night Ringo takes over on drums; in seedy German strip clubs where George lies about his age so the band can perform; on the lonely tours through frigid Scottish towns before the breakthrough; at Abbey Road Studios, where a young producer named George Martin takes them under his wing; at the Ed Sullivan Show as America discovers the joy and the madness; and onward and upward: up the charts, from Shea to San Francisco, through the London night, on to India, through marmalade skies, across the universe...all the way to a rooftop concert and one last moment of laughter and music.It is all here, raw and right: the highs and the lows, the love and the rivalry, the awe and the jealousy, the drugs, the tears, the thrill, the magic never again to be repeated. Open this book and begin to read -- Bob Spitz's masterpiece is, at long last, the biography the Beatles deserve.

Assassin's Creed: The Complete Visual History


Matthew Miller - 2015
    A sweeping and visually rich narrative covering the Crusades in medieval Jerusalem, the pirate-infested oceans of the Caribbean, the height of the French Revolution, and more, Assassin’s Creed immerses fans in the most dramatic periods in human history and brings to life some of its most intriguing and influential characters. This comprehensive book explores the history and legacy of Assassin’s Creed, its rich mythology, and the vivid artwork of the entire franchise, including works created for the graphic novels and downloadable content. With never-before-seen concept and character art, Assassin’s Creed: The Complete Visual History reveals the creative process behind the immersive historical settings as well as the development of such iconic characters as Altair, Ezio, Connor, and Arno, to name a few, chronicling how the franchise has evolved over the years while retaining its bold, signature look. Written by gaming journalist Matthew Miller and featuring commentary from key Ubisoft developers and artists, this comprehensive visual history offers unparalleled insight into one of the industry’s most acclaimed franchises. The ultimate word on the blockbuster gaming phenomenon, Assassin’s Creed: The Complete Visual History is a must read for fans of the franchise and those interested in discovering the astounding artistry behind the creation of a major contemporary video game series.

Beginning C++ Through Game Programming


Michael Dawson - 2004
    If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started—with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you’ve learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming

The Books of Skyrim


Brian Chapin - 2011
    A digital collection of all of the books that can be found and read in the epic game The Elder Scrolls V: Skyrim.

Bushido: Legacies of Japanese Tattoos


Takahiro Kitamura - 2000
    The Samurai spirit, Bushido, is an integral component of Japanese tattooing that is traced through the imagery and interpersonal dynamics of this veiled subculture. The eloquent text is based largely on Takahiro Kitamura's experiences as client and student of the famed Japanese tattoo master, Horiyoshi III. Over 200 beautiful photos by Jai Tanju capture the breathtaking tattoo artistry of Horiyoshi III. Five original, unpublished prints by Horiyoshi III, like those in his acclaimed book, 100 Demons of Horiyoshi III, are included here. Bushido: Legacies of the Japanese Tattoo is certain to fascinate everyone with an interest in tattoo culture.

Springfield Confidential: Jokes, Secrets, and Outright Lies from a Lifetime Writing for The Simpsons


Mike Reiss - 2018
    Reiss explains how the episodes are created, and provides an inside look at the show’s writers, animators, actors and celebrity guests. He answers a range of questions from Simpsons fans and die-hards, and reminisces about the making of perennially favorite episodes.In his freewheeling, irreverent comic style, Reiss reflects on his lifetime inside The Simpsons—a personal highlights reel of his achievements, observations, and favorite stories. Springfield Confidential exposes why Matt Groening decided to make all of the characters yellow; dishes on what it’s like to be crammed in a room full of funny writers sixty hours a week; and tells what Reiss learned after traveling to seventy-one countries where The Simpsons is watched (ironic note: there’s no electricity in many of these places); and even reveals where Springfield is located! He features unique interviews with Judd Apatow, who also provided the foreword, and Conan O'Brien, as well as with Simpsons legends Al Jean, Nancy Cartwright, Dan Castellaneta, and more.Like Cary Elwes’ As You Wish, Jennifer Keishin Armstrong’s Seinfeldia, and Chris Smith’s The Daily Show: An Oral History, Springfield Confidential is a funny, informational, and exclusive look at one of the most beloved programs in all of television land.

Present Shock: When Everything Happens Now


Douglas Rushkoff - 2013
    Instead we remain poised and frozen, overwhelmed by an always-on, live-streamed reality that our human bodies and minds can never truly inhabit. And our failure to do so has had wide-ranging effects on every aspect of our lives.People spent the twentieth century obsessed with the future. We created technologies that would help connect us faster, gather news, map the planet, compile knowledge, and connect with anyone, at anytime. We strove for an instantaneous network where time and space could be compressed.Well, the future's arrived. We live in a continuous now enabled by Twitter, email, and a so-called real-time technological shift. Yet this now is an elusive goal that we can never quite reach. And the dissonance between our digital selves and our analog bodies has thrown us into a new state of anxiety: present shock.Rushkoff weaves together seemingly disparate events and trends into a rich, nuanced portrait of how life in the eternal present has affected our biology, behavior, politics, and culture. He explains how the rise of zombie apocalypse fiction signals our intense desire for an ending; how the Tea Party and Occupy Wall Street form two sides of the same post-narrative coin; how corporate investing in the future has been replaced by futile efforts to game the stock market in real time; why social networks make people anxious and email can feel like an assault. He examines how the tragedy of 9/11 disconnected an entire generation from a sense of history, and delves into why conspiracy theories actually comfort us.As both individuals and communities, we have a choice. We can struggle through the onslaught of information and play an eternal game of catch-up. Or we can choose to live in the present: favor eye contact over texting; quality over speed; and human quirks over digital perfection. Rushkoff offers hope for anyone seeking to transcend the false now.Absorbing and thought-provoking, Present Shock is a wide-ranging, deeply thought meditation on what it means to be human in real-time.