Book picks similar to
Official Pokemon Gold & Silver Adventure Guide by Versus Staff
games
nintendo
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childhood
Silent Hero: A Tribute to the Legend of Zelda
Christine E. Schulze - 2010
Darkness creeps along the fringes of not only Hyrule, but also of Termina and Twilight. These three realms, intimately linked, can only be rescued by...A young boy who cannot speak but whose courage will emanate louder than any evil he faces.A princess as timeless as the shadowy realm from which she returns.These two Heroes against three great enemies: Ganondorf, Majora, and the young, ambitious Zaruman, who connects both guardians and enemies of the three realms in ways which the heir of Link could never imagine....In a race against time, and in a mission which breaks the boundaries of time, Hero and Princess must combine courage and wisdom to collect the notes of a powerful requiem. They must use their knowledge of the ancient legends to press forward and resurrect a mighty weapon from Hyrule’s past. Aided by a strange voice, Great Fairies, and their own intuition, will they succeed like the Hero who came before them?Can darkness and light converge without creating shadow?* Author's Note, July 5, 2012:This is the updated version of "Silent Hero;" after reading through and gaining some feedback from readers, I found several minor but certain plot holes; I apologize to my readers and hope they will find these fixed. "Silent Hero" is still the same story, only with the kinks worked out now.Feel free to read more on my decision to re-edit the book and my process on my blog, "The Golden Healer," as found on Blogspot.Thanks to all my readers, God bless, and may you be inspired!~ Christine E. Schulze
The Log Cabin Lady
Anonymous - 1922
Dear, simple mother, in her terrible clothes, and the twins, got up with more thought for economy than for beauty! I shopped extravagantly with them. The youngsters wanted to see everything in New York; but mother, despite all of those hard, lonely years in our rough country and the many interesting things for her to do and see in New York-- mother wanted nothing better than to stay with the baby.
Lost and Found: My story of heartbreak and hope
Toni Street - 2021
The Ultimate Guide to G.I. Joe 1982-1994
Mark Bellomo - 2005
Joe became an instant hit. Today, the first run of these action figures (1982 - 1994) has become one of the hottest collectibles in the toy-collecting hobby.The Ultimate Guide to G.I. Joe 1982 - 1994 is the must-have resource for enthusiasts, with more coverage than any other book available!This comprehensive, full-color reference features 1,000 brilliant photos, identification information and current collector pricing for 350 action figures and 240 vehicles and accessories.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
Inside a U.S. Embassy: Diplomacy at Work, All-New, Third Edition of the Essential Guide to the Foreign Service
Shawn Dorman - 2011
Embassy offers an up-close and personal look into the lives of the diplomats and specialists who make up the U.S. Foreign Service, taking readers inside embassies and consulates in more than fifty countries, providing detailed descriptions of Foreign Service jobs and first-hand accounts of diplomacy in action. Gain a sense of the key role played by each member of an embassy team from Paris to Kabul, from Bogota to Beijing, and places in between. Travel into the rainforests of Thailand with an environmental affairs officer, face rampaging militias with a political officer in East Timor, and join an ambassador on a midnight trip into a Macedonian refugee camp to quell a riot. The book includes profiles of diplomats and specialists around the world serving in Foreign Service positions -- from the ambassador to the security officer, the consular officer to the IT specialist. Also included is a selection of day-in-the-life accounts from seventeen different countries, each describing an actual day on the job. The story section includes twenty-six tales from the field that give a sense of the extraordinary: the coups, the evacuations, the civil wars, the hardships and rewards of representing America to the world.Inside a U.S. Embassy was published by the American Foreign Service Association in 2003, and updated and revised in 2005. Over 70,000 copies have sold.
Articles on Enid Blyton Series, Including: The Famous Five (Series), the Secret Seven, Malory Towers, the Faraway Tree, St. Clare's (Series), the Five Find-Outers, the Adventure Series, the Wishing Chair (Series), the Circus Series
Hephaestus Books - 2011
Hephaestus Books represents a new publishing paradigm, allowing disparate content sources to be curated into cohesive, relevant, and informative books. To date, this content has been curated from Wikipedia articles and images under Creative Commons licensing, although as Hephaestus Books continues to increase in scope and dimension, more licensed and public domain content is being added. We believe books such as this represent a new and exciting lexicon in the sharing of human knowledge. This particular book is a collaboration focused on Enid Blyton series.
Persona 4: Official Design Works
Atlus - 2008
Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!
Emily Post's Wedding Etiquette
Peggy Post - 2001
In this new edition, Peggy provides sensible solutions to wedding questions old and new, showing how to manage the big decisions and the little details with tact, consideration and confidence-- leaving you free to enjoy all of the happy times along the way!With new chapters on the groom's involvement and incorporating today's technology into your wedding plans, plus updates and expansions on destination weddings, same-sex unions, wedding expenses, and more, the 5th edition answers every couple's contemporary questions. And Peggy Post continues to provide the tried and true guidelines every couple needs for a memorable wedding, from announcing the engagement, to budgeting for the ceremony and reception, to choosing the perfect caterer, florist, photographer and music-- and bringing it all off with minimum stress and maximum style.
Monster Manual
E. Gary Gygax - 1977
To compliment the original version, we've added new cover art! This manual is ideal for intermediate through advanced players,ages 10 and up."This is the original source used by Dungeon Masters and players to create challenges and combat scenarios"Within the covers of this book lurk the monsters that made the AD&D game famous. Elves, dwarves, dragons, orcs, ghosts, and werewolves come to life as you read their detailed descriptions. In fact,each individual listing has all the necessary information to perform special attacks, defenses and magical resistance.No adventurer can be without it.
Damn! Why Did I Write This Book?
Jayson "JTG" Paul - 2015
In this compilation all focused around the four letter word that has ended more wrestling careers than steroids, pills and alcohol combined: HEAT!HEAT: A dark cloud that follows a wrestler after a personal conflict or misunderstanding between two individuals or more backstage.JTG will take you, the reader, on a journey, from the beginning of his career, to the final curtain call; sharing stories on how he battled Heat from day one. Join JTG on this epic pilgrimage through this blazing inferno that was his career, while managing to piss off more people for writing this book!!!
Diamond Mind: Psychology Of Meditation
Rob Nairn - 1999
With clarity and humour he guides us to understand how we ourselves generate the clouds of anxiety, desire and anger that obscure our happiness. We learn to recognise these obscurations, how they came about and how to release and dissolve them. The innate wisdom and brilliance of the mind then naturally manifest. The title contains guidelines and practices for meditators.
I Am Error: The Nintendo Family Computer / Entertainment System Platform
Nathan Altice - 2015
In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Gamelife: A Memoir
Michael W. Clune - 2015
So begins Suspended, the first computer game to obsess seven-year-old Michael, to worm into his head and change his sense of reality. Thirty years later he will write: "Computer games have taught me the things you can't learn from people."Gamelife is the memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes train Michael's eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents' divorce, a spaceflight simulator opens a hole in reality.In telling the story of his youth through seven computer games, Michael W. Clune captures the part of childhood we live alone.