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Official Pokemon Gold & Silver Adventure Guide by Versus Staff
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The Final Hours of Portal 2
Geoff Keighley - 2011
Journalist Geoff Keighley was granted unprecedented “fly on the wall” access to Valve over the past three years to create this story. From the hush-hush Portal prequel that was shelved to the last minute scramble to complete the game’s story, The Final Hours of Portal 2 is a gripping and dramatic story. Please note the Kindle version does not include as many photos or the videos that are available in the iPad version.
Halo 3: The Official Strategy Guide
James Price - 2007
·Detailed annotated maps for all levels·Learn how to dominate multiplayer matches with information on weapon locations and expert tips·Learn about every enemy, vehicle and weapon — their strengths and weaknesses and how you can exploit them·Confidently navigate the huge Campaign mode with our exclusive maps and step-by-step walkthrough·Complete list of all Achievements and how to unlock each onePacked with tips, tactics and techniques direct from Bungie
Angels and Spirit Guides: How to Call Upon Your Angels and Spirit Guide for Help
Sylvia Browne - 1999
Every religion has angels, Sylvia tells us. Different from spirit guides, angels are spiritual messengers who are available to help us if we will simply ask for their assistance. Sylvia goes on to discuss the properties of angels; the true nature of God, good, evil, and the Other Side; and explains how we can overcome guilt, accept ourselves, and thereby understand our own particular “contract.” In the second half of the program, Sylvia leads a meditation that invokes the presence of our angels and individual spirit guides, and invites them to communicate with us. We feel their protection, receive their healing, and with Sylvia’s encouragement, learn how to ask them for the help we desire.
Sly Flourish's Dungeon Master Tips
Michael E. Shea - 2010
You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.
Lovely Things in Ugly Places
Mattie Montgomery - 2016
In Lovely Things in Ugly Places, he invites us to come with him as he revisits the moments in his ministry (some incredible, some hilarious, and some tragic), that shaped him most substantially. Known for his bold and fearless proclamation of the Gospel, Montgomery writes with vulnerability and transparency, beckoning the Body of Christ into a radical lifestyle of love. He challenges his readers to lay down the labels we use to identify people, and to see them (and ourselves) as God does, reminding us that if we are willing to look, we too will find Lovely Things in Ugly Places.
The Scarlet Ibis: Poems
Susan Hahn - 2007
The resonance of this image grows through each section of the book as Hahn skillfully employs theme and variation, counterpoint and mirroring techniques. The ibis first appears as part of an illusion, the disappearing object in a magician’s trick, which then evokes the greatest disappearing act of all—death—where there are no tricks to bring about a reappearance. The rich complexity multiplies as the second section focuses on a disappearing lady and a dramatic final section brings together the bird and the lady in their common plight—both caged by their mortality, their assigned time and role. All of the illusions fall away during this brilliant denouement as the two voices share a dialogue on the power of metaphor as the very essence of poetry. bird trick iv It’s all about disappearance. About a bird in a cagewith a mirror, a simple twiston the handle at the sidethat makes it come and go at the magician’s insistence. It’s all about innocence.It’s all about acceptance.It’s all about compliance.It’s all about deference.It’s all about silence. It’s all about disappearance.
The Everything Labrador Retriever Book: A Complete Guide to Raising, Training, and Caring for Your Lab
Kim Campbell Thornton - 2004
In fact, nearly three times as many Labs were registered in 2002 than any other breed. The Everything Labrador Retriever Book is the perfect introduction to America’s most popular pet. Written by dog expert Kim Campbell Thornton, The Everything Labrador Retriever Book is packed with professional, breed-specific advice that helps readers raise, care for, and train their Lab safely and successfully. Packed full of photos showing Labs in action, The Everything Labrador Retriever Book is perfect for new and seasoned dog owners!
Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
David M. Ewalt - 2013
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.
The Art of World of Warcraft : Cataclysm
Blizzard Entertainment - 2010
The Art of World of Warcraft: Cataclysm artbook was originally distributed in the World of Warcraft: Cataclysm Collector's Edition.The World of Warcraft: Cataclysm Collector's Edition comes in a special box that contains many exclusive extras to enhance the players' battle against Deathwing, including:World of Warcraft: Cataclysm on CD-ROM and DVD-ROM.- Art of Cataclysm, 176 pages of art featuring never-before-seen images from the archives of the Blizzard Film Department and the World of Warcraft development team.- An exclusive in-game pet: Lil' Deathwing.- A behind-the-scenes DVD containing over an hour of developer interviews, the Cataclysm intro cinematic with director’s commentary, and more.- The collector's edition soundtrack CD, containing ten epic tracks from the game, along with exclusive bonus tracks.- A mouse pad featuring Deathwing and a map of the newly ravaged world.- A World of Warcraft Trading Card Game Wrathgate™ starter deck, along with two extended art cards and two exclusive hero cards available only in the Collector’s Edition.
Guinness World Records 2010: Gamer's Edition
Guinness World Records - 2010
FIND THE ANSWERS TO THESE GREAT GAMING MYSTERIES INSIDE
What is the most critically acclaimed game of all time?
What is the most played videogame of all time?
Who owns the world's biggest Pok
A Crafty Cigarette – Tales of a Teenager Mod: Foreword by John Cooper Clarke
Matteo Sedazzari - 2016
Want to remember what it was like to be young and angry? Buy this book. A great read.’ - Phil Davis (Actor Chalky in Quadrophenia)‘Written in first person narrative, in a style and delivery reminiscent of Hunter S Thompson.’ - Scootering Magazine‘It’s a good book and an easy read. That’s pretty much what most pulp fiction needs to be.’ - Mod Culture‘A coming of age story, ‘A Crafty Cigarette’ maybe Matteo Sedazzari’s debut novel but it’s an impressive story.’ - Vive Le Rock‘Like a good Paul Weller concert the novel leaves you wanting more. I’ll be very interested in reading whatever Matteo Sedazzari writes next.’ - Louder Than WarA Crafty Cigarette is the powerful story of a teenager coming of age in the 70s as seen through his eyes, who on the cusp of adulthood, discovers a band that is new to him, which leads him into becoming a Mod. A mischievous youth prone to naughtiness, he takes to mod like a moth to a flame, which in turn gives him a voice, confidence and a fresh new outlook towards life, his family, his school friends, girls and the world in general. Growing up in Sunbury –on-Thames where he finds life rather dull and hard to make friends, he moves across the river with his family to Walton –on –Thames in 1979, the year of the Mod Revival, where to his delight he finds many other Mods his age and older, and slowly but surely he starts to become accepted....
Joey Drew Studios Employee Handbook (Bendy and the Ink Machine)
Cala Spinner - 2019
Drew's legacy of iconic characters like Bendy, Boris the Wolf, and Alice Angel! In this handy guidebook, you'll learn how to get around the studio, operate our state-of-the-art Ink Machine, and work well with our dedicated staff of creatives and crew members. Mr. Drew himself has even included a walk-through of all the tasks you'll need to complete to make it out of your first week alive, as well as an excerpt from his memoir The Illusion of Living, to inspire you to carry our company mission forward.In time, we hope you'll find a home here at our studios. Who knows? After a while, you may never want to leave!Don't miss this terrifying in-world guidebook, your key to unlocking the mysteries of Bendy and the Ink Machine!
Play Dirty
John Wick - 2006
It was seen by some as revolutionary and dismissed by others as outright dangerous.Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts" (the Gaming Outpost article that served as a prelude to the mayhem that was to come), a new introduction closing statements by the author.
Stanley Donwood: There Will Be No Quiet
Stanley Donwood - 2019
His influential work spans many practices over a 23-year period, from music packaging to installation work to printmaking. Here, he reveals his personal notebooks, photographs, sketches, and abandoned routes to iconic Radiohead artworks. Arranged chronologically, each chapter is dedicated to a major work—whether an album cover, promotional piece, or a personal project—and is presented as a step-by-step working case study. Featuring commentary by Thom Yorke and never-before-seen archival material, this is the first deep dive into Donwood’s creative practice and the artistic freedom afforded to him by working for a major music act. It is a must-have for fans of the band and anyone interested in graphic design and popular culture.