American Widow


Alissa Torres - 2008
    The next morning, he said goodbye to his 7½-months-pregnant wife, Alissa, and headed out the door.In an instant, Alissa's world was thrown into chaos. Forced to deal with unimaginable challenges, Alissa suddenly found herself cast into the role of 9/11 widow, tossed into a storm of bureaucracy, politics, patriotism, mourning, consolation, and, soon enough, motherhood.Beautifully and thoughtfully illustrated, American Widow is the affecting account of one woman's journey through shock, pain, birth, and rebirth in the aftermath of a great tragedy. It is also the story of a young couple's love affair: how a Colombian immigrant and a strong-minded New Yorker met, fell in love, and struggled to fulfill their dreams. Above all, American Widow is a tribute to the resilience of the human heart and the very personal story of how one woman endured a very public tragedy.

Footnotes in Gaza


Joe Sacco - 2009
    Raw concrete buildings front trash-strewn alleys. The narrow streets are crowded with young children and unemployed men. On the border with Egypt, swaths of Rafah have been bulldozed to rubble. Rafah is today and has always been a notorious flashpoint in this bitterest of conflicts. Buried deep in the archives is one bloody incident in 1956, that left 111 Palestinians dead, shot by Israeli soldiers. Seemingly a footnote to a long history of killing, that day in Rafah—cold-blooded massacre or dreadful mistake—reveals the competing truths that have come to define an intractable war. In a quest to get to the heart of what happened, Joe Sacco immerses himself in daily life of Rafah and the neighboring town of Khan Younis, uncovering Gaza past and present. Spanning fifty years, moving fluidly between one war and the next, alive with the voices of fugitives and schoolchildren, widows and sheikhs, Footnotes in Gaza captures the essence of a tragedy. As in Palestine and Safe Area Goražde, Sacco’s unique visual journalism has rendered a contested landscape in brilliant, meticulous detail. Footnotes in Gaza, his most ambitious work to date, transforms a critical conflict of our age into an intimate and immediate experience.

Graphic Novels: Everything You Need to Know


Paul Gravett - 2005
    over the last four years. This modern renaissance of comics has produced a library of substantial works, whose subjects are not confined to superheroes or fantasy but are as varied and sophisticated as the best films and literature.Graphic Novels presents an accessible, entertaining, and highly illustrated guide to the diversity of contemporary comics in book form. Featuring striking graphics and explanatory extracts from a wide range of graphic novels, the book examines the specific language of the comics medium; the history and pioneers of the form; recent masterpieces from Art Spiegelman's Maus to Chris Ware's Jimmy Corrigan; the impact of Japanese manga and European albums translated into English; how artists have overcome prejudices towards the genre; and the ambitious range of themes and issues artists are addressing, including childhood, war and survival, politics, the future, sexuality, and the supernatural.

Trashed


Derf Backderf - 2015
    Trashed, Derf Backderf's follow-up to the critically acclaimed, award-winning international bestseller My Friend Dahmer, is an ode to the crap job of all crap jobs--garbage collector. Anyone who has ever been trapped in a soul-sucking gig will relate to this tale. Trashed follows the raucous escapades of three 20-something friends as they clean the streets of pile after pile of stinking garbage, while battling annoying small-town bureaucrats, bizarre townfolk, sweltering summer heat, and frigid winter storms. Trashed is fiction, but is inspired by Derf's own experiences as a garbage­man. Interspersed are nonfiction pages that detail what our garbage is and where it goes. The answers will stun you. Hop on the garbage truck named Betty and ride along with Derf on a journey into the vast, secret world of garbage. Trashed is a hilarious, stomach-churning tale that will leave you laughing and wincing in disbelief.

Wonder Woman: Dead Earth


Daniel Warren Johnson - 2020
    When Wonder Woman awakens from a centuries-long sleep to discover the Earth reduced to a nuclear wasteland, she knows she failed. Trapped alone in a grim future, Diana must protect the last human city from titanic monsters while uncovering the secret of this dead Earth--and how she may be responsible for it.The celebrated creator of Murder Falcon and Extremity and artist of The Ghost Fleet, Daniel Warren Johnson, brings bold sci-fi chops to his DC debut with a harrowing vision of Wonder Woman unlike anything you've ever seen. Collects Wonder Woman: Dead Earth #1-4.

American Splendor Presents: Bob and Harv's Comics


Harvey Pekar - 1996
    Crumb and the "high priest of comic-book naturalism" (Newsweek) Harvey Pekar. The comic collision of these underground luminaries is funny, obsessive, ever-so-slightly neurotic, but always biting and honest.

Spider-Verse


Dan SlottPaul Smith - 2015
    How can our Spider-Man possibly hope to survive against this interdimensional onslaught.Collecting: Amazing Spider-Man #7-15, Superior Spider-Man #32-33, Free Comic Book Day 2014 (Guardians of the Galaxy) 1 (5 page Spider-Man story), Spider-Verse #1-2, Spider-Verse Team-Up #1-3, Scarlet Spiders #1-3, Spider-Woman #1-4, Spider-Man 2099 #5-8.

Alec: The Years Have Pants


Eddie Campbell - 2008
    This Life-Size Omnibus edition of ALEC includes all the stories from The King Canute Crowd, Three-Piece Suit, How to be an Artist, and After the Snooter, as well as the very early, out-of-print ALEC stories and a staggering amount of bonus material.

The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution


Jonathan Hennessey - 2017
     Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Comic-Con and the Business of Pop Culture: What the World's Wildest Trade Show Can Tell Us About the Future of Entertainment


Rob Salkowitz - 2012
    He is at once informative, insightful, sobering, and inspiring."--Douglas Rush Koff, Pop Culture Analyst and author of "Program or Be Programmed: Ten Commands for a Digital Age"Welcome to Comic-Con: where the future of pop culture comes to lifeEvery summer, more than 130,000 comic fans, gamers, cosplay enthusiasts, and nerds of all stripes descend on San Diego to mingle with the top entertainment celebrities and creative industry professionals in an unprecedented celebration of popular culture in all its forms.From humble beginnings, Comic-Con has mutated into an electrifying, exhausting galaxy of movies, TV, video games, art, fashion, toys, merchandise, and buzz. It's where the future of entertainment unspools in real time, and everyone wants to be there.In "Comic-Con and the Business of Pop Culture," author Rob Salkowitz, a recognized expert in digital media and the global digital generation (and unabashed comics enthusiast), explores how the humble art form of comics ended up at the center of the 21st-century media universe. From Comic-Con's massive exhibit hall and panels to its exclusive parties and business suites, Salkowitz peels back the layers to show how comics culture is influencing communications, entertainment, digital technology, marketing, education, and storytelling.What can the world's most approachable and adaptable art form tell us about the importance of individual talent and personal engagement in the era of the new global audience, the iPad, and the quarter-billion-dollar summer blockbuster? Here are some of the issues Salkowitz explores:How do you succeed in the transmedia maelstrom? Comics have hopscotched across the media landscape for decades. What can we learn from their successes and failures as we careen toward a converged digital future? Have comics cracked the digital code? Everyone is scrambling to deal with the business disruptions of digital distribution. Does the recent success of comics on tablets demonstrate a new model for other industries, or do dangers lie ahead? What's next for "peak geek"? Will the ascendant nerd culture of the early 2010s keep its new audience engaged or burn out from overexposure?"Comic-Con and the Business of Pop Culture "combines the insights business leaders need with the details fans crave about the future ofthe world's most dynamic industry. Even if you can't be in San Diego in July, this book brings the excitement into focus . . . no costumes required

Up, Up, and Oy Vey! How Jewish History, Culture, and Values Shaped the Comic Book Superhero


Simcha Weinstein - 2006
    While the Jewish contribution to film, theater, music, and comedy has been well-documented, the Jewish role in the creation of the All-American superhero has not been--until now! The official publication date of this book is June 27, 2006, which is two weeks after the 3rd X-Men movie is released and three days before Superman Returns hits the theaters. Additionally, Geppi's Entertainment Museum will be opening in Baltimore on July 4th as well, and this museum is being touted as a one-of-a-kind, fun, interactive museum. . .with a focus on pop culture in all media, toys, and comic characters.

We Are On Our Own


Miriam Katin - 2006
    With her father off fighting for the Hungarian army and the German troops quickly approaching, Katin and her mother are forced to flee to the countryside after faking their deaths. Leaving behind all of their belongings and loved ones, andunable to tell anyone of their whereabouts, they disguise themselves as a Russian servant and illegitimate child, while literally staying a few steps ahead of the German soldiers.We Are on Our Own is a woman's attempt to rebuild her earliest childhood trauma in order to come to an understanding of her lifelong questioning of faith. Katin's faith is shaken as she wonders how God could create and tolerate such a wretched world, a world of fear and hiding, bargaining and theft, betrayal and abuse. The complex and horrific experiences on the run are difficult for a child to understand, and as a child, Katin saw them with the simple longing, sadness, andcuriosity she felt when her dog ran away or a stranger made her mother cry. Katin's ensuing lifelong struggle with faith is depicted throughout the book in beautiful full-color sequences.We Are on Our Own is the first full-length graphic novel by Katin, at the age of sixty-three.

March: Book One


John Lewis - 2013
    Rooted in Lewis' personal story, it also reflects on the highs and lows of the broader civil rights movement.Book One spans John Lewis' youth in rural Alabama, his life-changing meeting with Martin Luther King, Jr., the birth of the Nashville Student Movement, and their battle to tear down segregation through nonviolent lunch counter sit-ins, building to a stunning climax on the steps of City Hall.Many years ago, John Lewis and other student activists drew inspiration from the 1950s comic book Martin Luther King and the Montgomery Story. Now, his own comics bring those days to life for a new audience, testifying to a movement whose echoes will be heard for generations.(Back flap)

Things Are Meaning Less


Al Burian - 2002
    You might know Al from his zines Burn Collector and Natural Disasters or from the band Milemarker or his so-true-it-kicks-your-face-off column in Punk Planet. This, however, is Al's collection of comics published in the late '90s by designer and fellow zinester Ian Lyman. From Portland to Providence, Al patrols his world with a dark, stoic humor. He's a Saul Bellow-ian everyman, up against the wall, suffering the blows, looking for love and loving the metal. Like Al's latest issue of Burn Collector, the comic-heavy #14, the drawing here is simple but it's the kind of simple that doesn't come with beginner's luck. The stuff here is the result of years of fighting and trouble-making, of mistakes made and a life scratched out among the sticks and stones. As says Al, "These are things drawn on napkins in airports, xeroxed illicitly during work." So goes the work and world of Al Burian.

Spider-Man Noir, Vol. 1


David Hine - 2009
    The year is 1933, and New York City is not-so-secretly run by corrupt politicians, crooked cops, big businesses... and suave gangland bosses like New York's worst, the Goblin. But when a fateful spider-bite gives the young rabble-rouser Peter Parker the power to fight the mobster who killed his Uncle Ben, will even that be enough? It's a tangled web of Great Depression pulp, with familiar faces like you've never seen them before! By "Hardboiled" David Hine, Fabrice "The Spider" Sapolsky, and Carmine "Carbine" Di Giandomenico! Collects Spider-Man Noir #1-4.