The Care & Keeping of You: The Body Book for Girls


Valorie Schaefer - 1998
    With tips, how-to's, letters from girls, and facts from the experts, here's straightforward advice you can really use.

Sex is a Funny Word: A Book about Bodies, Feelings, and YOU


Cory Silverberg - 2015
    Much more than the "facts of life" or “the birds and the bees," Sex Is a Funny Word opens up conversations between young people and their caregivers in a way that allows adults to convey their values and beliefs while providing information about boundaries, safety, and joy.The eagerly anticipated follow up to Lambda-nominated What Makes a Baby, from sex educator Cory Silverberg and artist Fiona Smyth, Sex Is a Funny Word reimagines "sex talk" for the twenty-first century.

Python Data Science Handbook: Tools and Techniques for Developers


Jake Vanderplas - 2016
    Several resources exist for individual pieces of this data science stack, but only with the Python Data Science Handbook do you get them all—IPython, NumPy, Pandas, Matplotlib, Scikit-Learn, and other related tools.Working scientists and data crunchers familiar with reading and writing Python code will find this comprehensive desk reference ideal for tackling day-to-day issues: manipulating, transforming, and cleaning data; visualizing different types of data; and using data to build statistical or machine learning models. Quite simply, this is the must-have reference for scientific computing in Python.With this handbook, you’ll learn how to use: * IPython and Jupyter: provide computational environments for data scientists using Python * NumPy: includes the ndarray for efficient storage and manipulation of dense data arrays in Python * Pandas: features the DataFrame for efficient storage and manipulation of labeled/columnar data in Python * Matplotlib: includes capabilities for a flexible range of data visualizations in Python * Scikit-Learn: for efficient and clean Python implementations of the most important and established machine learning algorithms

Ancient Times: From the Earliest Nomads to the Last Roman Emperor


Susan Wise Bauer - 2001
    Africa, China, Europe, the Americas—find out what happened all around the world in long-ago times. This first revised volume begins with the earliest nomads and ends with the last Roman emperor. Newly revised and updated, The Story of the World, Volume 1 includes maps, a new timeline, more illustrations, and additional parental aids. This read-aloud series is designed for parents to share with elementary-school children. Enjoy it together and introduce your child to the marvelous story of the world's civilizations.Each Story of the World volume provides a full year of history study when combined with the Activity Book, Audiobook, and Tests—each available separately to accompany each volume of The Story of the World Text Book. Volume 1 Grade Recommendation: Grades 1-5.

The Action Bible: God's Redemptive Story


David C. Cook - 2010
    This compelling blend of clear writing plus dramatic images offers an appeal that crosses all age boundaries. Brazilian artist Sergio Cariello has created attention-holding illustrations marked by rich coloring, dramatic shading and lighting, bold and energetic designs, and emotionally charged figures. Let this epic rendition draw you into all the excitement of the world’s most awesome story.

Click'd


Tamara Ireland Stone - 2017
    CLICK'D pairs users based on common interests and sends them on a fun (and occasionally rule-breaking) scavenger hunt to find each other. And it's a hit. By the second day of school, everyone is talking about CLICK'D.Watching her app go viral is amazing. Leaderboards are filling up! Everyone's making new friends. And with all the data Allie is collecting, she has an even better shot at beating her archenemy, Nathan, at the upcoming youth coding competition. But when Allie discovers a glitch that threatens to expose everyone's secrets, she has to figure out how to make things right, even if that means sharing the computer lab with Nathan. Can Allie fix her app, stop it from doing any more damage, and win back the friends it hurt-all before she steps on stage to present CLICK'D to the judges?

The Number Devil: A Mathematical Adventure


Hans Magnus Enzensberger - 1997
    As we dream with him, we are taken further and further into mathematical theory, where ideas eventually take flight, until everyone--from those who fumble over fractions to those who solve complex equations in their heads--winds up marveling at what numbers can do.Hans Magnus Enzensberger is a true polymath, the kind of superb intellectual who loves thinking and marshals all of his charm and wit to share his passions with the world. In The Number Devil, he brings together the surreal logic of Alice in Wonderland and the existential geometry of Flatland with the kind of math everyone would love, if only they had a number devil to teach them.

A Smart Girl's Guide to Manners: The Secrets to Grace, Confidence, and Being Your Best


Nancy Holyoke - 1997
    Manners give girls the skills they need to handle tough and tricky times in their life. From the dinner table to the telephone, manners give girls what they need to WOW the world.

Lost in NYC: A Subway Adventure


Nadja Spiegelman - 2015
    . . the sounds . . . the SMELLS! New York's crowded subway system is known for many things, but being easy on a lost kid isn't one of them. When Pablo gets separated from his new schoolmates during his first field trip in New York City, he doesn't know how he'll be able to find them again. Luckily, he has a little knowledge, a new friend, and the surprisingly approachable city itself to guide his way. This story features maps, archival photos, and fascinating facts to help readers explore the subway without ever having to get caught like Pablo in the mob of Times Square. It brings all the bustle and beauty of NYC to young readers around the world.This story is also available in Spanish as Perdidos en NYC: una aventura en el metro

Astronauts: Women on the Final Frontier


Jim Ottaviani - 2020
    may have put the first man on the moon, but it was the Soviet space program that made Valentina Tereshkova the first woman in space. It took years to catch up, but soon NASA’s first female astronauts were racing past milestones of their own. The trail-blazing women of Group 9, NASA’s first mixed gender class, had the challenging task of convincing the powers that be that a woman’s place is in space, but they discovered that NASA had plenty to learn about how to make space travel possible for everyone.

Code: The Hidden Language of Computer Hardware and Software


Charles Petzold - 1999
    And through CODE, we see how this ingenuity and our very human compulsion to communicate have driven the technological innovations of the past two centuries. Using everyday objects and familiar language systems such as Braille and Morse code, author Charles Petzold weaves an illuminating narrative for anyone who’s ever wondered about the secret inner life of computers and other smart machines. It’s a cleverly illustrated and eminently comprehensible story—and along the way, you’ll discover you’ve gained a real context for understanding today’s world of PCs, digital media, and the Internet. No matter what your level of technical savvy, CODE will charm you—and perhaps even awaken the technophile within.

The Game Maker's Apprentice: Game Development for Beginners


Jacob Habgood - 2006
    This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise. The book also includes a DVD containing Game Maker software and all of the game projects that are created in the book—plus a host of professional-quality graphics and sound effects that you can use in your own games.

The Elements: A Visual Exploration of Every Known Atom in the Universe


Theodore Gray - 2009
    Includes a poster of Theodore Gray's iconic photographic periodic table of the elements! Based on seven years of research and photography by Theodore Gray and Nick Mann, The Elements presents the most complete and visually arresting representation available to the naked eye of every atom in the universe. Organized sequentially by atomic number, every element is represented by a big beautiful photograph that most closely represents it in its purest form. Several additional photographs show each element in slightly altered forms or as used in various practical ways. Also included are fascinating stories of the elements, as well as data on the properties of each, including atomic number, atomic symbol, atomic weight, density, atomic radius, as well as scales for electron filling order, state of matter, and an atomic emission spectrum. This of solid science and stunning artistic photographs is the perfect gift book for every sentient creature in the universe.

D'Aulaires' Book of Greek Myths


Ingri d'Aulaire - 1962
    In a relaxed and humorous tone, these splendid artists bring to life the myths that have inspired great European literature and art through the ages, creating a book readers of all ages will cherish."For any child fortunate enough to have this generous book...the kings and heroes of ancient legend will remain forever matter-of-fact; the pictures interpret the text literally and are full of detail and witty observation."--The Horn  Book"The drawings, particularly the full-page ones in this oversized volume, are excellent  and excitingly evocative."--The New  York Times"Parents, uncles, and aunts who have been searching for a big picture book that has good reading-aloud value for the younger ones and fine read-it-yourself value on up, have it in this volume...a children's classic."--Christian Science Monitor

Girls Think of Everything: Stories of Ingenious Inventions by Women


Catherine Thimmesh - 2000
    Their creations are some of the most enduring (the windshield wiper) and best loved (the chocolate chip cookie). What inspired these women, and just how did they turn their ideas into realities?Features women inventors Ruth Wakefield, Mary Anderson, Stephanie Kwolek, Bette Nesmith Graham, Patsy O. Sherman, Ann Moore, Grace Murray Hopper, Margaret E. Knight, Jeanne Lee Crews, and Valerie L. Thomas, as well as young inventors ten-year-old Becky Schroeder and eleven-year-old Alexia Abernathy. Illustrated in vibrant collage by Caldecott Honor artist Melissa Sweet.