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Ghosts of Ascalon
Matt Forbeck - 2010
. . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory.Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon.Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!
Knightmare Arcanist
Shami Stovall - 2019
Sailing. A murderer among heroes. Gravedigger Volke Savan wants nothing more than to be like his hero, the legendary magical swashbuckler, Gregory Ruma. First he needs to become an arcanist, someone capable of wielding magic, which requires bonding with a mythical creature. And he’ll take anything—a pegasus, a griffin, a ravenous hydra—maybe even a leviathan, like Ruma. So when Volke stumbles across a knightmare, a creature made of shadow and terror, he has no reservations. But the knightmare knows a terrible secret: Ruma is a murderer out to spread corrupted magic throughout their island nation. He’s already killed a population of phoenixes and he intends to kill even more. In order to protect his home, his adopted sister, and the girl he admires from afar, Volke will need to confront his hero, the Master Arcanist Gregory Ruma. A fast-paced fantasy with magical creatures for those who enjoy the Furies of Calderon (Codex Alera series) by Jim Butcher, Unsouled (Cradle Series) by Will Wight, and Percy Jackson and the Olympians by Rick Riordan.
The City of Towers
Keith Baker - 2005
Author Keith Baker's proposal for the exciting world of Eberron was chosen from 11,000 submissions, and he is the co-author of the Eberron Campaign Setting, the RPG product that launched the setting. The Eberron world will continue to grow through new roleplaying game products, novels, miniatures, and electronic games. AUTHOR BIO: Keith Baker is a freelance writer and game designer. In 2003 his proposal for the world of Eberron was selected as the winner in the Wizards of the Coast fantasy setting search.
Broken Sky: #01
Chris Wooding - 1999
It’s about a pair of twins who find themselves torn from the safety of their home and thrown into the conflict, and how they become key players in the battle for both dimensions against the despotic King Macaan and his daughter.
Bitterwood
James Maxey - 2007
But he is getting old and the hate that he has carried in his heart since a group of dragon-soldiers killed his family is beginning to fade. When he kills the royal prince dragon, the king decides the only retribution is genocide of the human race. Bitterwood is forced to enter the Free City, the grand trap designed to eradicate mankind, with thousands of others. Can he lead from within, or can a select few dragons unite to stop the king's madness from becoming reality. Full of rich characters and drama, this is an amazingly astute vision of our own culture by way of a feudal kingdom where dragons rule, and humans are used as workers or pets.
Against the Giants
Ru Emerson - 1999
Enraged, the King of Keoland orders an aging warrior to lead a band of adventurers on a retaliatory strike. As they prepare to enter the heart of the monsters' lair, each knows only the bravest will survive. Against the odds. Against the giants.
Early Years
TurtleMe - 2016
However, solitude lingers closely behind those with great power. Beneath the glamorous exterior of a powerful king lurks the shell of man, devoid of purpose and will.Reincarnated into a new world filled with magic and monsters, the king has a second chance to relive his life. Correcting the mistakes of his past will not be his only challenge, however. Underneath the peace and prosperity of the new world is an undercurrent threatening to destroy everything he has worked for, questioning his role and reason for being born again.
To Green Angel Tower, Part 1
Tad Williams - 1993
Replete with war, deception, adventure, sorcery, and romance, To Green Angel Tower brings to a stunning and surprising conclusion Tad Williams' monumental tale of a magical conflict which fractures the very fabric of time and space, turning both humans and Sithi against those of their own blood.As the evil minions of the undead Sithi Storm King prepare for the kingdom-shattering culmination of their dark sorceries and King Elias is drawn ever deeper into their nightmarish, spell-spun world, the loyal allies of Prince Josua desperately struggle to rally their forces at The Stone of Farewell. And with time running out, the remaining members of the now-devastated League of the Scroll have also gathered there to unravel mysteries from the forgotten past. For if the League can reclaim these age-old secrets of magic long-buried beneath the dusts of time, they may be able to reveal to Josua and his army the only means of striking down the unslayable foe.But whether or not the League is successful in its quest, the call of battle will lead the valiant followers of Josua Lackhand across storm tossed seas brimming with bloodthirsty kilpa...through forests swarming with those both mind- and soul-lost... through ancient caverns built by legendary Dwarrows...to the haunted halls of Asu'a itself—the Sithi's greatest stronghold!
Imager
L.E. Modesitt Jr. - 2009
Although Rhennthyl is the son of a leading wool merchant in L’Excelsis, the capital of Solidar, the most powerful nation on Terahnar, he has spent years becoming a journeyman artist and is skilled and diligent enough to be considered for the status of master artisan—in another two years. Then, in a single moment, his entire life is transformed when his master patron is killed in a flash fire, and Rhenn discovers he is an imager—one of the few in the entire world of Terahnar who can visualize things and make them real.He must leave his family and join the Collegium of Imagisle. Imagers live separately from the rest of society because of their abilities (they can do accidental magic even while asleep), and because they are both feared and vulnerable. In this new life, Rhenn discovers that all too many of the “truths” he knew were nothing of the sort. Every day brings a new threat to his life. He makes a powerful enemy while righting a wrong, and begins to learn to do magic in secret. Imager is the innovative and enchanting opening of an involving new fantasy story.
Child of the Grove
Tanya Huff - 1988
To stop him, the Elders send Crystal, the Child of the Grove, daughter of Power and the last-born wizard to walk the world. The final war is about to begin.
Dissolution
Richard Lee Byers - 2002
Yet their paths will lead them all to the most terrifying discovery in the long history of the drow, and set them on a quest to save not only Menzoberranzan but the entire dark elf race from Dissolution.The War of the Spider Queen begins here.The first novel in an epic six-part series from the fertile imaginations of R.A. Salvatore and a select group of the newest, most exciting authors in the genre. Join them as they peel back the surface of the richest fantasy world ever created, to show the dark heart beneath.
Critical Role – Vox Machina: Origins
Matthew Mercer - 2018
Both the standard edition includes the complete collection of Critical Role: Vox Machina Origins #1–#6, as well as bonus content including annotated cover process pieces, preliminary character sketches, and character descriptions and stats. The standard edition features cover art by Stjepan Šejić with a spot gloss treatment.With over 160 pages of magical storytelling and bonus content, Vox Machina Origins brings together Critical Role: Vox Machina Origins #1–#6 in a single volume, following six would-be heroes as they uncover a plot to destroy the small coastal town of Stilben. The comic series is written by Matthew Colville (Evolve, Priest, Thief) with interior art by Olivia Samson, a member of the Critical Role fan community, and coloring and lettering by Chris Northrop.Critical Role: Vox Machina Origins #1–#6Annotated cover process pieces, preliminary character sketches, and character descriptions and statsCover art by Stjepan Šejić with spot gloss treatment.Published by Dark Horse Books, a division of Dark Horse Comics, Inc.
Rhapsody: Child of Blood
Elizabeth Haydon - 1999
On the run from an old romantic interest who won't take no for an answer, Rhapsody literally bumps into a couple of shady characters: half-breeds who come to her rescue in the nick of time. Only the rescue turns into an abduction, and Rhapsody soon finds herself dragged along on an epic voyage, one that spans centuries and ranges across a wonder-filled fantasy world-- a world so real you can hear the sweet music of Rhapsody's aubade and smell the smoldering forges deep within the Cauldron.
Havemercy
Jaida Jones - 2008
The renegade airmen who fly the corps’s mechanical, magic-fueled dragons are Volstov’s greatest weapon. But now one of its members is at the center of a scandal that may turn the tide of victory. To counter the threat, four ill-assorted heroes must converge to save their kingdom: an exiled magician, a naive country boy, a young student—and the unpredictable ace who flies the city’s fiercest dragon, Havemercy. But on the eve of battle, these courageous men will face something that could make the most formidable of warriors hesitate, the most powerful of magicians weak, and the most unlikely of men allies in their quest to rise against it.