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It's Garry Shandling's Book
Judd Apatow - 2019
His two hit shows, It's Garry Shandling's Show and The Larry Sanders Show, broke new ground and influenced future sitcoms like 30 Rock and Curb Your Enthusiasm, and his stand-up laid the foundation for a whole new generation of comics. There's no one better to tell Shandling's story than Judd Apatow--Shandling gave Apatow one of his first jobs on The Larry Sanders Show and remained his mentor for the rest of his life--and the book expands on Apatow's brilliant HBO documentary, The Zen Diaries of Garry Shandling, which won the 2018 Emmy Award for Best Documentary.Here, Apatow has gathered journal entries, photographs, and essays for a close-up look at the artist who turned his gaze back onto the world of show business to create a new language of comedy writing. Beyond his success, though, Shandling struggled with fame, the industry of art, and the childhood loss of his brother, which forever affected his personal and professional lives. A heart-wrenching letter to his brother--written in his journal as an adult--is the emotional center of this book that runs the gamut from hilarious observations to deep spiritual inquiry. His diaries show Shandling to be very self-aware and insightful, revealing a lesser known philosophical and spiritual side. Contributions by comedians and other leading lights of the industry, as well as people who grew up with Shandling and many who owe their careers to him, along with never-before-seen pieces of scripts that never made it to production and bits of stand-up from Shandling's writing that he never performed, shed new light on every facet of his life and work. This book is a testament to the lasting impact of the great Garry Shandling.
Superheroes: The Best of Philosophy and Pop Culture
William Irwin - 2011
Features exclusive bonus content: all-new chapters on Captain America and Thor
Gives you a sneak peek at upcoming books: Avengers and Philosophy, Spider-Man and Philosophy, and Superman and Philosophy
Includes superheroes from both the DC and Marvel universes: the Avengers, Batman, Captain America, Green Lantern, Iron Man, Spider-Man, Superman, Thor, Watchmen, and the X-Men
Gives you a perfect introduction to the Blackwell Philosophy and Pop Culture series
Whether you're looking for answers or looking for fun, this classic compilation will save the day by helping you gain a deeper appreciation of your favorite comics with an introduction to basic philosophical principles.
Tape Delay
Charles Neal - 1987
A virtual Who's Who of people who've done the most in the eighties to drag music out of commercial confinement."--NMEContributors: Marc Almond, Dave Ball, Cabaret Voltaire, Nick Cave, Chris & Cosey, Coil, Einsturzende Neubauten, The Fall, Diamanda Galas, Genesis P-Orridge, Michael Gira, The Hafler Trio, Matt Johnson (The The), Laibach, Lydia Lunch, New Order, Psychic TV, Boyd Rice, Henry Rollins, Clint Ruin, Silverstar Amoeba, Mark E. Smith (The Fall), Sonic Youth, Stevo, Mark Stewart, Swans, Test Dept, David Tibet (Current 93), Touch.
So You've Been Publicly Shamed
Jon Ronson - 2015
The shamed are people like us - people who, say, made a joke on social media that came out badly, or made a mistake at work. Once their transgression is revealed, collective outrage circles with the force of a hurricane and the next thing they know they're being torn apart by an angry mob, jeered at, demonized, sometimes even fired from their job. People are using shame as a form of social control.
Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
David M. Ewalt - 2013
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.