Change Your Underwear Twice a Week: Lessons from the Golden Age of Classroom Filmstrips


Danny Gregory - 2004
    If you're old enough, you remember the darkened room, the hum of the projector, and the beeep that signaled the teacher to turn to the next frame. If you weren't busy shooting spitballs, filmstrips might even have taught you something about science, hygiene, the great bounty of American farms and factories. With simple illustrations and quaint photographs that evoke a more innocent era, Change Your Underwear Twice a Week is the first book to collect dozens of these filmstrip treasures together, creating a panorama of four decades of overlooked graphic design, popular culture, and inadvertent humor.Readers from the Internet generation will get a good chuckle over what appears to be electronic cave art. But you'll also discover one of the great subtexts of postwar American life. From the mid-1940s until the late 1960s, filmstrips were the coming attractions of capitalism and the American way, teaching youngsters how society wanted them to view the world.Filmstrips celebrated our foundering railroads ("Tommy Takes a Train Trip"), the space program ("The Moon, Our Nearest Neighbor"), and our trusted friend the butcher, the milkman, the mailman, and the cop. They taught us not to sit too close to our new TV sets and why we should change our underwear twice a week (presumably, Commies did this only once a week).A chronicle of America's filmstrip experience, Change Your Underwear Twice a Week is also a glimpse into the companies and eccentric pioneers who created these graphic gems and how they influenced several generations of American youth.

From The Murks Of The Sultry Abyss


Brandon Boyd - 2007
    The second book from Brandon Boyd which follows up the successful White Fluffy Clouds, From the Murks of the Sultry Abyss comes in a special outer box, a limited edition #d sheet of stickers of artwork from Boyd, and the book itself comes sealed.

Snobbery: The American Version


Joseph Epstein - 2002
    With dishy detail, Joseph Epstein skewers all manner of elitism in contemporary America. He offers his arch observations of the new footholds of snobbery: food, fashion, high-achieving children, schools, politics, being with-it, name-dropping, and much more. Clever, incisive, and immensely entertaining, Snobberyexplores the shallows and depths of status and taste -- with enviable results.

The Teen Vogue Handbook: An Insider's Guide to Careers in Fashion


Teen Vogue - 2009
    A must-read for anybody interested in fashion. From aspiring designers, stylists, editors, and photographers to fashion obsessives who want behindthe- scenes secrets about industry stars and tips on how to live a creative life.Book Details: Format: Paperback Publication Date: 10/5/2009 Pages: 288 Reading Level: Age 12 and Up

Information Doesn't Want to Be Free: Laws for the Internet Age


Cory Doctorow - 2014
    Can small artists still thrive in the Internet era? Can giant record labels avoid alienating their audiences? This is a book about the pitfalls and the opportunities that creative industries (and individuals) are confronting today — about how the old models have failed or found new footing, and about what might soon replace them. An essential read for anyone with a stake in the future of the arts, Information Doesn’t Want to Be Free offers a vivid guide to the ways creativity and the Internet interact today, and to what might be coming next.

High Art Lite: The Rise and Fall of Young British Art


Julian Stallabrass - 2000
    High Art Lite provides a sustained analysis of the phenomenal success of YBA, young British artists obsessed with commerce, mass media and the cult of personality Damien Hirst, Tracey Emin, Jake and Dinos Chapman, Marcus Harvey, Sarah Lucas, among others. In this fully revised and expanded edition, Julian Stallabrass explores how YBA lost its critical immunity in the new millennium, and looks at the ways in which figures such as Hirst, Emin, Wearing and Landy have altered their work in recent years.

And in the End: The Last Days of The Beatles


Ken McNab - 2019
    Ken McNab's And in the End: The Last Days of The Beatles is an in-depth look at the Fab Four's acrimonious final year...

Why We Make Things and Why It Matters: The Education of a Craftsman


Peter Korn - 2013
    This is not a "how-to" book in any sense. Korn wants to get at the why of craft, in particular, and at the satisfactions of creative work, in general to understand their essential nature. How does the making of objects both reflect and refine our own identities? What is it about craft and creative work that makes them so rewarding? What is the nature of those rewards? How do the products of creative work inform society?

Nikon D3100: From Snapshots to Great Shots


Jeff Revell - 2010
    A guide to the Nikon D3100 camera provides information on the camera's scene modes, composition, focus, lighting, and composition to take successful portraits and sports and landscape photographs.

My First Book of Cutting


Kumon Publishing - 2004
    Use this book to help your child practice cutting with scissors as a way to improve manual dexterity.

Extra Lives: Why Video Games Matter


Tom Bissell - 2010
    He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.

Where the Stress Falls: Essays


Susan Sontag - 2001
    "Reading" offers ardent, freewheeling considerations of talismanic writers from her own private canon, such as Marina Tsvetaeva, Randall Jarrell, Roland Barthes, Machado de Assis, W. G. Sebald, Borges and Elizabeth Hardwick. "Seeing" is a series of luminous and incisive encounters with film, dance, photography, painting, opera, and theatre. And in the final section, "There and Here," Sontag explores some of her own commitments: to the work (and activism) of conscience, to the concreteness of historical understanding, and to the vocation of the writer. Where the Stress Falls records a great American writer's urgent engagement with some of the most significant aesthetic and moral issues of the late twentieth century, and provides a brilliant and clear-eyed appraisal of what is at stake, in this new century, in the survival of that inheritance.

Cartoons of World War II


Tony Husband - 2013
    Hitler, Stalin, Churchill, Roosevelt and Mussolini were a gift for them and, as this collection shows, one they weren't about to turn down. This book shows that humour was one of the key weapons of war, with countries using cartoons to demoralise their opponents and maintain morale. Each country had its own style: the British liked understatement, showing people drinking cups of tea while bombs fell, whilst the Germans chose Churchill serving up a cocktail of blood, sweat and tears to an emaciated and sickly British lion. Showcasing the very best cartoons from Britain, the USA, Germany, Russia plus the work of all of WWII's greatest cartoonists, including Bill Mauldin, Fougasse, Emett, David Low and Graham Laidler (Pont), this book is guaranteed to make you laugh.

How to Paint Like the Old Masters


Joseph Sheppard - 1983
    Now Watson-Guptill proudly presents the 25th Anniversary Edition. Each chapter is devoted to a different Old Master—Dürer, Titian, Veronese, Caravaggio, Vermeer, Hals, Rubens, and Rembrandt—and is divided into two sections. The first part describes the artist’s techniques and discusses how artists can incorporate these methods within their own personal style. The second part is a full-color demonstration. Author Joseph Sheppard traces the artist’s working sequence, colors and mediums, surfaces and tools, as he creates a new painting. With today’s resurgence of interest in Old Master techniques, this unique, practical, and inspiring book is sure to teach countless artists exactly How to Paint Like the Old Masters.

Lost in the Cosmos: The Last Self-Help Book


Walker Percy - 1983
    This favorite of Percy fans continues to charm and beguile readers of all tastes and backgrounds. Lost in the Cosmos invites us to think about how we communicate with our world.