Fairies, Gnomes & Trolls: Create a Fantasy World in Polymer Clay


Maureen Carlson - 2006
    Featuring 15 step-by-step projects for creating clay fairies, gnomes, trolls, and other enchanting figures, this beautiful instructional book shows readershow to create an entire fantasy land.

Naughty and Nice: The Good Girl Art of Bruce Timm


Bruce Timm - 2012
    Naughty and Nice: The Good Girl Art of Bruce Timm showcases over 350 full-color, line and pencil images of partially clothed and nude women of almost every conceivable description and temperament, some accompanied by Timm's comments.This substantial collection provides shapely forms and earthly delights throughout its pages. Be it a sophisticated city gal or a savage jungle queen, a hard-boiled dame or an elegant lady from the land of fantasy, a quietly smoldering sorceress or a wild-hearted adventuress, Timm's ladies are sure to please the eye.Over 150 new images have been prepared especially for this handsome book. Timm explores the female form with absolute creative freedom, and pure personal expression is the result. The artist has granted Flesk Publications unprecedented access to his archives to provide the best representation of his private works. These rarely seen images span the last 15 years and are showcased in a single collection for the first time.

Art Psalms


Alex Grey - 2008
    Art Psalms combines poems, artwork, and "mystic rants" that fuse imagination, creativity, and spirituality. Grey’s oracular poetry declares that art, both its creation and its observation, can be a spiritual practice. Many of these writings have been shared at gatherings worldwide, especially at New York City’s Chapel of Sacred Mirrors (CoSM), a contemporary sacred space co-founded by Alex and Allyson Grey. Selections include "Soul Marriage," which invites the reader to commit to personal and global transformation; "Guidance for Servants of God," precepts for life as a sacred path; and "The Plan," which aligns universal and individual creativity. The entire text of Grey’s spoken word performance, "WorldSpirit," is included here. Three annotated portfolios, "Meditations on the Divine Feminine," "Meditations on the Masters," and "Meditations on Mortality," explore the connection between drawing and meditation as ways of seeing. Equally meaningful for art lovers, the health and spiritual communities, and anyone seeking to develop their creativity, Art Psalms features over 150 new reproductions of drawings, paintings, and sacred geometry to enrich and awaken the inner artist in each of us.

Gorillaz Almanac


Ed Caruana - 2020
    Jammed with exclusive new artwork, including the first ever strip to star 2D, Noodle, Murdoc Niccals and Russel Hobbs; puzzles, games and more; plus a raft of special guest appearances from Gorillaz collaborators past and present, the Gorillaz Almanac is a compendium of delights which finally puts the most real band around on the printed page.

Understanding Comics: The Invisible Art


Scott McCloud - 1993
    Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.

Dark Souls: Design Works


From Software - 2011
    Showcasing the grim and chilling artwork behind the fan-favorite Dark Souls game in a gorgeous hardcover collection, Dark Souls: Design Works features key visuals, concept art, character & monster designs, rough sketches, and an exclusive interview with the game's creators.

The World of Cyberpunk 2077


Marcin Batylda - 2020
    Delve into incisive lore to discover how the economic decline of the United States created a crippling dependence on devious corporations and birthed the Free State of California. Explore the various districts, gangs, and history of Night City. Learn all there is to know about the technology of tomorrow and research the cybernetics, weapons, and vehicles of Cyberpunk 2077.Dark Horse Books and CD Projekt Red present The World of Cyberpunk 2077--an extensive examination of the rich lore of Cyberpunk 2077. This intricately assembled tome contains everything you need to know about the history, characters, and world of the long-awaited follow-up from the creators of The Witcher video game series.

The Mad Art of Caricature!: A Serious Guide to Drawing Funny Faces


Tom Richmond - 2011
    He examines what really makes a caricature successful, what to look for in a face, and how to draw it. Readers also learn how to apply this skill, whether it's drawing live, theme-park-style caricatures, or creating caricature for publication work. Loaded with everything from basic theories and drawing instruction to professional tips and tricks, this book contains something for novices and experts alike. The Mad Art of Caricature! is the most comprehensive and complete how-to guide on the art of caricature ever published. With over 500 illustrations, it's the definitive guide to the art of caricature.

Dead Moon


Luis Royo - 2009
    In one of them, rules a suggestive and refined world of women, inthe other one, a world of men whose passion is war.

Drawing Portraits: Faces and Figures


Giovanni Civardi - 1994
    A practical easy-to-follow guide, which shows how to observe and draw portraits of children and adults - and how to capture a likeness.

Lost Constellations: The Art of Tara McPherson, Volume II


Tara McPherson - 2009
    Altered forms and transfigured ideas. Power and vulnerability. Parallel universes of the heart and mind. Space and time. In a few brief years, the stunning visual oeuvre of Tara McPherson has grown and evolved at thrilling speed. Expanding beyond the limits of rock poster art into the worlds of commercial illustration and fine art, her paintings, drawings, toys, sculptures, and installations have pushed her influence and authority across the breadth of creative expression and helped redefine the boundaries of pop surrealism. Lost Constellations: The Art of Tara McPherson Volume 2 is the compelling road map to the artist's most recent and ambitious journeys in paint, pencil, and vinyl.

Framed Ink: Drawing and Composition for Visual Storytellers


Marcos Mateu-Mestre - 2010
    Using his experiences from working in the comic book industry, movie studios and teaching, Marcos introduces the reader to a step-by-step system that will create the most successful storyboards and graphics for the best visual communication.After a brief discussion on narrative art, Marcos introduces us to drawing and composing a single image, to composing steady shots to drawing to compose for continuity between all the shots. These lessons are then applied to three diverse story lines – a train accident, a cowboy tale and bikers approaching a mysterious house.In addition to setting up the shots, he also explains and illustrates visual character development, emotive stances and expressions along with development of the environmental setting to fully develop the visual narrative.

The Art of Frozen 2


Jessica Julius - 2019
    Filled with gorgeous four-color images and fascinating facts and details from the production team, it's the ultimate insider's look.• Art book from Disney's Frozen 2• Features exclusive full-color concept art from the making of the film• A must for Disney Frozen fansFans of Disney Frozen II The Magical Guide and Frozen II The Official Movie Specialwill love this book. This book is perfect for:• Frozen fans• Animators and students of animation• Disney art buffs©2019 Disney Enterprises, Inc. All Rights Reserved.

Cover Run: The DC Comics Art of Adam Hughes


Adam Hughes - 2010
    This amazing collection features the best of Hughes' work for DC Comics, along with commentary from the artist, rarely seen preliminary material and much more!

The Art of Mass Effect


Dan Birlew - 2007
    The challenge of creating a plausible vision for humanity and a galaxy of ancient and exotic alien races was given to BioWare's talented art and design teams. They began in a formless void and shaped their worlds, their races, and their civilizations to finish with a living breathing setting exclusive to the Xbox 360.From a massive space citadel whose origins are lost in time to the utilitarian clothing of frontier colonists, each component, whether small or colossal, anomalous or common, within Mass Effect's universe need to be brought to detailed life.In this stunning volume, take an exclusive step back to when this universe was still forming in this compilation of art, images, and commentary taken directly from the artists' sketchbooks as they created the universe of Mass Effect.