On Growth and Form


D'Arcy Wentworth Thompson - 1917
    Why do living things and physical phenomena take the forms they do? Analyzing the mathematical and physical aspects of biological processes, this historic work, first published in 1917, has become renowned as well for the poetry of is descriptions.

Gothic Architecture and Scholasticism


Erwin Panofsky - 1951
    Book by Erwin Panofsky

After Modern Art, 1945-2000


David Hopkins - 2000
    This book sets out to provide the first concise interpretation of the period as a whole, clarifying the artists and their works along the way. Closely informed by new critical approaches, it concentrates on the relationship between American and European art from the end of the Second World War to the eve of the new millennium.Jackson Pollock, Jasper Johns, Yves Klein, Andy Warhol, Louise Bourgeois, Cindy Sherman, and Damien Hirst are among many artists discussed, with careful attention being given to the political and cultural worlds they inhabited. Moving along a clear timeline, the author highlights key movements such as Abstract Expressionism, Pop Art, Minimalism, Conceptualism, Postmodernism, and performance art to explain the theoretical and issue-based debates that have provided the engine for the art of this period.

Mindstorms: Children, Computers, And Powerful Ideas


Seymour Papert - 1980
    We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers.

Mechanics of Materials, SI Edition


James M. Gere - 2002
    They are converted to metric units using realistic data to help students grasp what is feasible in engineering practice.

Space And Place: The Perspective of Experience


Yi-Fu Tuan - 1977
    The result is a remarkable synthesis, which reflects well the subtleties of experience and yet avoids the pitfalls of arbitrary classification and facile generalization. For these reasons, and for its general tone and erudition and humanism, this book will surely be one that will endure when the current flurry of academic interest in environmental experience abates.” Canadian Geographer

Game Engine Architecture


Jason Gregory - 2009
    The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

Physics for Scientists and Engineers


Paul Allen Tipler - 1981
    Now in its fourth edition, the work has been extensively revised, with entirely new artwork, updated examples and new pedagogical features. An interactive CD-ROM with worked examples is included. Alternatively, the material on from the CD-ROM can be down-loaded from a website (see supplements section). Twentieth-century developments such as quantum mechanics are introduced early on, so that students can appreciate their importance and see how they fit into the bigger picture.

The Search For Modern China


Jonathan D. Spence - 1990
    Praised as "a miracle of readability and scholarly authority," (Jonathan Mirsky) The Search for Modern China offers a matchless introduction to China's history.

Visual Shock: A History of Art Controversies in American Culture


Michael Kammen - 2006
    Now one of our most respected cultural historians chronicles these clamorous debates about the public appropriateness of paintings, sculpture, memorials, and monuments.Michael Kammen examines the nature, diversity, and persistence of major disputes generated by art and artists and shows what has changed since the 1830s and why. He looks at the role of artists and patrons, local and national governments, conservatives and liberals, and the media in creating and sustaining heated controversies. We see the notable acceleration of such episodes since the 1960s; the effect of the democratization of American museums; the quest for provocative shows to attract crowds; the increased visibility resulting from the public art movement that has stirred anger and created some of our stormiest battles; the desire of many artists and galleries to shock, provoke, and contest, engendering the perplexity, if not outright hostility, of audiences; the use of art as social criticism; the effort to include and appeal to minorities; the threat of litigation and the role of courts; and the commercialization stemming from dependence on corporate sponsorship.Kammen’s central themes include such questions as, What kind of art is most appropriate for a democratic society? What should our relationship be to Old World criteria of excellence in the arts? How can we achieve a distinctively American art? Why have so many controversies hinged upon issues of nudity, decency, and sexuality? Why has public art (most notably sculpture) become so politicized that began in the late 1960s? He explores the “death-of-art” debate since the 1970s and issues of censorship that have arisen over time. Finally, he asks whether art controversies have invariably had a negative effect—noticing the interesting ways in which minds have been changed and museums have overcome difficult episodes. He also reminds us that when New York’s Museum of Modern Art celebrated its twenty-fifth anniversary, President Dwight Eisenhower declared “as long as artists are at liberty to feel with high personal intensity, as long as our artists are free to create with sincerity and conviction, there will be healthy controversy and progress in art.” Kammen agrees.

Infrastructure: A Field Guide to the Industrial Landscape


Brian Hayes - 2005
    . . . An extraordinary book.”—Anne Eisenberg, Scientific AmericanA companion to the man-made landscape that reveals how our industrial environment can be as dazzling as the natural world. Replete with the author's striking photographs, "Infrastructure" is a unique and spectacular guide, exploring all the major "ecosystems" of our modern industrial world, revealing what the structures are and why they're there, and uncovering beauty in unexpected places--awakening and fulfilling a curiosity you didn't know you had. Covering agriculture, resources, energy, communication, transportation, manufacturing, and waste, this is the "Book of Everything" for the industrial landscape. The objects that fill our everyday environment are streetlights, railroad tracks, antenna towers, highway overpasses, power lines, satellite dishes, and thousands of other manufactured items, many of them so familiar we hardly notice them. Larger and more exotic facilities have transformed vast tracts of the landscape: coal mines, nuclear power plants, grain elevators, oil refineries, and steel mills, to name a few. "Infrastructure" is a compelling and clear guide for those who want to explore and understand this mysterious world we've made for ourselves. 500 color illustrations.ContentsPreface1. Out of the earth2. Waterworks3. Food and farming4. Oil and gas5. Power plants6. The power grid7. Communications8. On the road9. The railroad10. Bridges and tunnels11. Aviation12. Shipping13. Wastes and recyclingAfterword: The postindustrial landscapeA note on the photographsFurther readingIndex

An Actor Prepares


Konstantin Stanislavski - 1938
    Stanislavski's simple exercises fire the imagination, and help readers not only discover their own conception of reality but how to reproduce it as well.

Film Art: An Introduction


David Bordwell - 2003
    It begins with an overview of film production, moves on to a consideration of the formal elements and techniques, covers film criticism and concludes with a brief section highlighting the key moments in film history. Illustrated with over 500 frame enlargements, many in colour, "Film Art" has been updated to include analysis of some of the most interesting films of recent years including "Raging Bull" and "Desperately Seeking Susan".

The Short Story of Modern Art: A Pocket Guide to Key Movements, Works, Themes, and Techniques


Susie Hodge - 2019
    Simply constructed, the book explores 50 key works – from the realist painting of Courbet to a contemporary installation by Yayoi Kusama – and then links them to the most important movements, themes and techniques. Accessible, concise and richly illustrated, the book reveals the connections between different periods, artists and styles, giving readers a thorough understanding and broad enjoyment of modern art.

Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists


Dustyn Roberts - 2010
    Photographs, illustrations, screen shots, and images of 3D models are included for each project.This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide.Discover how to:Find and select materialsFasten and join partsMeasure force, friction, and torqueUnderstand mechanical and electrical power, work, and energyCreate and control motionWork with bearings, couplers, gears, screws, and springsCombine simple machines for work and funProjects include:Rube Goldberg breakfast machineMousetrap powered carDIY motor with magnet wireMotor direction and speed controlDesigning and fabricating spur gearsAnimated creations in paperAn interactive rotating platformSmall vertical axis wind turbineSADbot: the seasonally affected drawing robotMake Great Stuff!TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.