Book picks similar to
Fireball by John Christopher


science-fiction
young-adult
fantasy
fiction

Infernal Devices


K.W. Jeter - 1986
    But idle sometime-musician George has little talent for clockwork. And when a shadowy figure tries to steal an old device from the premises, George finds himself embroiled in a mystery of time travel, music and sexual intrigue. A genuine lost classic, a steampunk original whose time has come.

Armada


Ernest Cline - 2015
    Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.

Emilie and the Hollow World


Martha Wells - 2013
    But when evidence points to sabotage and they encounter the treacherous Lord Ivers, along with the strange race of the sea-lands, Emilie has to make some challenging decisions and take daring action if they are ever to reach the surface world again.

Perdido Street Station


China Miéville - 2000
    But when a half-bird, half-human creature known as the Garuda comes to him from afar, Isaac is faced with challenges he has never before encountered. Though the Garuda's request is scientifically daunting, Isaac is sparked by his own curiosity and an uncanny reverence for this curious stranger. Soon an eerie metamorphosis will occur that will permeate every fiber of New Crobuzon--and not even the Ambassador of Hell will challenge the malignant terror it evokes.

Brilliance


Marcus Sakey - 2013
    In New York, a man sensing patterns in the stock market racks up $300 billion. In Chicago, a woman can go invisible by being where no one is looking. They’re called "brilliants," and since 1980, one percent of people have been born this way. Nick Cooper is among them; a federal agent, Cooper has gifts rendering him exceptional at hunting terrorists. His latest target may be the most dangerous man alive, a brilliant drenched in blood and intent on provoking civil war. But to catch him, Cooper will have to violate everything he believes in - and betray his own kind.From Marcus Sakey, "a modern master of suspense" (Chicago Sun-Times) and "one of our best storytellers" (Michael Connelly), comes an adventure that’s at once breakneck thriller and shrewd social commentary; a gripping tale of a world fundamentally different and yet horrifyingly similar to our own, where being born gifted can be a terrible curse.

The Wind Singer


William Nicholson - 2000
    Better tomorrow than today." Harder work means the citizens of Aramanth can keep moving forward to improved life stations--from Gray tenements and Orange apartments, upwards to glorious mansions of White. Only some families, like the Haths, believe more in ideas and dreams than in endless toil and ratings. When Kestrel Hath decides she is through with the Aramanth work ethic, she is joined in her small rebellion by her twin brother Bowman and their friend Mumpo. Together, they set the orderly city on its ear by escaping Aramanth's walls for an adventure that takes them from city sewers to desert sandstorms. Guided by an archaic map, they know that if they can find the voice of the Wind Singer, an ancient and mysterious instrument that stands in the center of Aramanth, they can save their people from their dreamless existence. But the voice is guarded by the dreaded Morah and its legion of perfect killing machines, the Zars. Are three ragtag kids any match for an army of darkness?

The Invasion


K.A. Applegate - 1996
    Ask Jake. He may tell you about the night he and his friends saw the strange light in the sky. He may even tell you about what happened when they realized the "light" was only a plane -- from another planet. Here's where Jake's story gets a little weird. It's where they're told that the human race is under attack -- and given the chance to fight back.Now Jake, Rachel, Cassie, Tobias, and Marco have the power to morph into any animal they choose. And they must use that power to outsmart an evil that is greater than anything the world has ever seen...

The Obsidian Blade


Pete Hautman - 2012
    The Reverend Feye simply climbed on the roof to fix a shingle, let out a scream, and vanished — only to walk up the driveway an hour later, looking older and worn, with a strange girl named Lahlia in tow. In the months that followed, Tucker watched his father grow distant and his once loving mother slide into madness. But then both of his parents disappear. Now in the care of his wild Uncle Kosh, Tucker begins to suspect that the disks of shimmering air he keeps seeing — one right on top of the roof — hold the answer to restoring his family. And when he dares to step into one, he’s launched on a time-twisting journey— from a small Midwestern town to a futuristic hospital run by digitally augmented healers, from the death of an ancient prophet to a forest at the end of time. Inevitably, Tucker’s actions alter the past and future, changing his world forever.

Across the Universe


Beth Revis - 2011
    A spaceship built of secrets and murder. Seventeen-year-old Amy joins her parents as frozen cargo aboard the vast spaceship Godspeed and expects to awaken on a new planet, three hundred years in the future. Never could she have known that her frozen slumber would come to an end fifty years too soon and that she would be thrust into the brave new world of a spaceship that lives by its own rules.Amy quickly realizes that her awakening was no mere computer malfunction. Someone—one of the few thousand inhabitants of the spaceship —tried to kill her. And if Amy doesn't do something soon, her parents will be next.Now Amy must race to unlock Godspeed's hidden secrets. But out of her list of murder suspects, there's only one who matters: Elder, the future leader of the ship and the love she could never have seen coming.

Timebound


Rysa Walker - 2012
    But it all becomes horrifyingly real when a murder in the past destroys the foundation of Kate’s present-day life. Suddenly, that medallion is the only thing protecting Kate from blinking out of existence.Kate learns that the 1893 killing is part of something much more sinister, and Kate’s genetic ability to time-travel makes her the only one who can stop him. Risking everything, she travels to the Chicago World’s Fair to try to prevent the killing and the chain of events that follows.Changing the timeline comes with a personal cost, however—if Kate succeeds, the boy she loves will have no memory of her existence. And regardless of her motives, does she have the right to manipulate the fate of the entire world?

Only You Can Save Mankind


Terry Pratchett - 1992
    . . isn't it?The alien spaceship is in his sights. His finger is on the Fire button. Johnny Maxwell is about to set the new high score on the computer game Only You Can Save Mankind.Suddenly, a message appears:We wish to talk. We surrender.But the aliens aren't supposed to surrender—they're supposed to die!

The Supernaturalist


Eoin Colfer - 2004
    He's sent to the Clarissa Frayne Institute for Parentally Challenged Boys, Freight class. At Clarissa Frayne, the boys are put to work by the state, testing highly dangerous products. At the end of most days, they are covered with burns, bruises, and sores. Cosmo realizes that if he doesn't escape, he will die at this so-called orphanage. When the moment finally comes, Cosmo seizes his chance and breaks out with the help of the Supernaturalists, a motley crew of kids who all have the same special ability as Cosmo-they can see supernatural Parasites, creatures that feed on the life force of humans. The Supernaturalists patrol the city at night, hunting the Parasites in hopes of saving what's left of humanity in Satellite City. Or so they think. The Supernaturalist soon find themselves caught in a web far more complicated than they'd imagined, when they discover a horrifying secret that will force them to question everything they believe in. Eoin Colfer has created an eerie and captivating world-part Blade Runner, part futuristic Dickens-replete with non-stop action

The Boy at the End of the World


Greg Van Eekhout - 2011
    Only Fisher made it out alive after the carefully crafted survival bunker where Fisher and dozens of other humans had been sleeping was destroyed.Luckily, Fisher is not totally alone. He meets a broken robot he names Click, whose programmed purpose-to help Fisher "continue existing"-makes it act an awful lot like an overprotective parent. Together, Fisher and Click uncover evidence that there may be a second survival bunker far to the west. In prose that skips from hilarious to touching and back in a heartbeat, Greg van Eekhout brings us a thrilling story of survival that becomes a journey to a new hope-if Fisher can continue existing long enough to get there.

Everlost


Neal Shusterman - 2006
     ...but their souls don't exactly get where they're supposed to get either. Instead, they're caught halfway between life and death, in a sort of limbo known as Everlost: a shadow of the living world, filled with all the things and places that no longer exist. It's a magical, yet dangerous place where bands of lost children run wild and anyone who stands in the same place too long sinks to the center of the Earth. When they find Mary, the self-proclaimed queen of lost kids, Nick feels like he he's found a home, but Allie isn't satisfied spending eternity between worlds. Against all warnings, Allie begins learning the "Criminal Art" of haunting, and ventures into dangerous territory, where a monster called the McGill threatens all the souls of Everlost. In this imaginative novel, Neal Shusterman explores questions of life, death, and what just might lie in between.

Steampunk! An Anthology of Fantastically Rich and Strange Stories


Kelly LinkDylan Horrocks - 2011
    Where tinkerers and dreamers craft and re-craft a world of automatons, clockworks, calculating machines, and other marvels that never were. Where scientists and schoolgirls, fair folk and Romans, intergalactic bandits, utopian revolutionaries, and intrepid orphans solve crimes, escape from monstrous predicaments, consult oracles, and hover over volcanoes in steam-powered airships.