Mouse Guard: Fall 1152


David Petersen - 2007
    In the past, the mouse world endured a tyrannical Weasel Warlord until a noble band of mouse soldiers fought back. Ever since, the Mouse Guard has defended the paces and prosperity of its kingdom. For generations, this league of scouts, weather-watchers, trailblazers, and protectors has passed won its knowledge and skills.Now three of the Guard's finest have been dispatched. The mission seems simple: They are to find a missing mouse, a grain merchant who never arrived at his destination. But when they find him, they make a shocking discovery—one that involves a treacherous betrayal, a stolen secret, and a rising power that has only one goal: to bring down the Guard...

Graphic Novels: Everything You Need to Know


Paul Gravett - 2005
    over the last four years. This modern renaissance of comics has produced a library of substantial works, whose subjects are not confined to superheroes or fantasy but are as varied and sophisticated as the best films and literature.Graphic Novels presents an accessible, entertaining, and highly illustrated guide to the diversity of contemporary comics in book form. Featuring striking graphics and explanatory extracts from a wide range of graphic novels, the book examines the specific language of the comics medium; the history and pioneers of the form; recent masterpieces from Art Spiegelman's Maus to Chris Ware's Jimmy Corrigan; the impact of Japanese manga and European albums translated into English; how artists have overcome prejudices towards the genre; and the ambitious range of themes and issues artists are addressing, including childhood, war and survival, politics, the future, sexuality, and the supernatural.

This is Dali


Catherine Ingram - 2013
    This book tells the story of Dalí's life and explores the meaning of his Surrealist paintings. It goes beyond his fine art practice and discusses his venture into the commercial world from his extravagant jewelry to his cheeky design for the Chupa Chups lollipops. Surrealism is revealed as a way of life; illustrations bring to life the extraordinary Dream Ball at the Coq Rouge, his fabulous home at Port Lligat, and his underwater fantasy at the World Fair's Surrealist pavilion. Fun, provoking, and endlessly frustrating, Dalí is brought under the spotlight.Catherine Ingram brings her specialized knowledge to the book, while Andrew Rae, an award-winning illustrator, vividly portrays the text.This title is appropriate for ages 14 and up

Pyongyang: A Journey in North Korea


Guy Delisle - 2003
    In early 2001 cartoonist Guy Delisle became one of the few Westerners to be allowed access to the fortress-like country. While living in the nation's capital for two months on a work visa for a French film animation company, Delisle observed what he was allowed to see of the culture and lives of the few North Koreans he encountered; his findings form the basis of this graphic novel.Guy Delisle was born in Quebec City in 1966 and has spent the last decade living and working in the South of France with his wife and son. Delisle has spent ten years, mostly in Europe, working in animation, an experience that taught him about movement and drawing. He is now currently focusing on his cartooning. Delisle has written and drawn six graphic novels, including "Pyongyang," his first graphic novel in English.

The Art of Spirited Away


Hayao Miyazaki - 2001
    Features commentary, color stills, sketches, storyboards, and illustrations used to envision the rich fantasy world of the film. Also includes a complete English-language script.

Monet: Itinerant of Light


Salva Rubio - 2017
    From the Salon des Refuses (“Salon of the Rejected”) and many struggling years without recognition, money, and yet a family to raise, all the way to great success, critically and financially, Monet pursued insistently one vision: catching the light in painting, refusing to compromise on this ethereal pursuit. It cost him dearly but he was a beacon for his contemporaries. We discover in this comics biography how he came to this vision as well as his turbulent life pursuing it.

Ethel and Ernest


Raymond Briggs - 1998
    They meet during the Depression -- she working as a chambermaid, he as a milkman -- and we follow them as they encounter, and cope with, World War II, the advent of radio and t.v., telephones and cars, the atomic bomb, the moon landing. Briggs's portrayal of his parents as they succeed, or fail, in coming to terms with their rapidly shifting world is irresistably engaging -- full of sympathy and affection, yet clear-eyed and unsentimental.The book's strip-cartoon format is deceptively simple; it possesses a wealth of detail and an emotional depth that are remarkable in such a short volume. Briggs's marvelous illustrations and succinct, true-to-life dialogue create a real sense of time and place, of what it was like to experience such enormous changes. Almost as much a social history as it is a personal account, Ethel & Ernest is a moving tribute to ordinary people living in an extraordinary time.

The Little Book of Wonder Woman


Paul Levitz - 2015
    8 in December 1941, the warrior Amazon Princess is a feminist icon whose strength is equaled by her empathy and compassion. Appearing in comic books, newspaper strips, and TV shows for almost 75 years, Wonder Woman stands as a towering figure in pop culture, and arole model in her fight for justice, love, peace, and gender equality. Her creator, William Moulton Marston, said she was as beautiful as Aphrodite, as wise as Athena, as fast as Mercury, and as strong as Hercules but she s all that and more! With 192 pages of the greatest Wonder Woman images and text by Paul Levitz, author of the Eisner Award winning75 Years of DC Comics, The Little Book of Wonder Womanis your definitive guide to themost popular female comic-book Super Hero of all time. DC Comics characters and all elements are trademarks of and (c) DC Comics. (s15) "

Cinema Panopticum


Thomas Ott - 2005
    Ott plunges into the darkness with five new graphic horror novelettes: "The Prophet," "The Wonder Pill," "La Lucha," "The Hotel," and the title story, each executed in his hallucinatory and hyper-detailed scratchboard style and running between 16 to 20 pages. The first story in the book introduces the other four: A little girl visits an amusement park. She looks fascinated, but finds everything too expensive. Finally, behind the rollercoaster she eyeballs a small booth with "CINEMA PANOPTICUM" written on it. Inside there are boxes with screens. Every box contains a movie; the title of each appears on each screen. Each costs only a dime, so the price is right for the little girl. She puts her money in the first box: "The Prophet" begins. In the film, a vagrant foresees the end of the world and tries to warn people, but nobody believes him. They will soon enough. In the second film, "The Wonderpill," a short-sighted man initially goes blind from some pills his doctor gave him, but soon the blindness wears off and he finds they accord quite a view. "La Lucha," the third story, introduces a Mexican wrestler who fights against death himself. In a typical Ott twist, he wins and loses at the same time. The final story, "The Hotel," depicts a traveler who goes to sleep in what seems to be an otherwise empty hotel. His awakening is the stuff of nightmares... Ott's O. Henry-esque plot twists will delight fans of classic horror like The Twilight Zone and Tales From the Crypt, or modern efforts like M. Night Shamalayan's films; his artwork will haunt you long after you've put the book down.

Dead Meat


Sue Coe - 1996
    A nationally prominent, politically oriented artist offers an unsparingly critical view of the meat industry in scores of illustrations, documenting the skewing, flaying, dismembering, castrating, debeaking, electrocuting, and decapitating of animals.

Walking Your Octopus: A Guidebook to the Domesticated Cephalopod


Brian Kesinger - 2013
    Thirty panoramic, full-page illustrations humorously chronicle the duo's home and social activities that include (among other things) bathing, biking, dating, cooking, playing croquet, and pumpkin carving. Accompanying text explains the "do"s and "don't"s of living with a large land octopus. The book's art is extremely detailed, and each illustration tells its own visual story. The Victorian era characters and period-influenced design elements combine to create a wonderful, collectible art-object for those who still value the classic elegance of ink-on-paper. The hardcover binding is plussed with two-layer embossing and spot varnish, and the interior is printed on extra heavy paper. An exquisite volume for lovers of books, art and pets.

Map of Days


Robert Frank Hunter - 2013
    He lies in bed each night listening to its tick-tocking, to the pendulum’s heavy swing. Why does his granddad open its old doors in secret and walk into the darkness beyond? One night, too inquisitive to sleep, Richard tiptoes from his bed, opens the cherry wood doors, and steps inside . . .Robert Hunter's first comic was The New Ghost. He has contributed editorial illustration work to The New York Times Sunday Review.

The Punisher: Return to Big Nothing


Steven Grant - 1989
    Untreated, they fester and grow into the diseases of fear, uncertainty and hopelessness. Unaided, the law is blinded by bureaucracy and bound to a justice bent toward the protection even of the criminal. The face of a kinder and gentler nation is destroyed, carved into a harlequin's mask; a grim skull. And the wielders of the scythe laugh, secure in the knowledge that their crimes will go without punishment.They are wrong. In the urban jungle, there is one who stands alone and apart; one who lives not for the law, but only to see justice done. The Punisher reaps a different harvest.Once, he was Frank Castle, loving husband and father. A tour in Vietnam had shown him what war was. Part of him died there, but a precious part stayed alive, determined to return to the family he loved, and the peace and freedom that was his America. Part of him held on to live, until his family died in a hail of mob gunfire, victims of the wrong place and wrong time.Daily, criminals greedily cut their portions from the souls of the weak and weary, the foolish and the frightened. One man senses how the guilty feed like parasites on the heart of the American Dream. One man hears when evil laughs at the law. One man sees clearly that the most powerful criminals have placed themselves above the law. One man has become their judge, their jury.One man has become their Punisher.

Halo: The Essential Visual Guide


Jeremy Patenaude - 2011
    Halo: The Essential Visual Guide delves even deeper into the phenomenon that is Halo. Covering material from Halo, Halo 2, Halo 3, Halo Wars, and the latest game, Halo: ODST, the book provides amazing images and insightful information making you feel as if you yourself are part of the game! (c)2011 Microsoft Corporation. All Rights Reserved.

Alan Moore: Storyteller


Gary Spencer Millidge - 2011
    Alan Moore is one of the most important creative forces in the history of comics. His innovative works, which include V for Vendetta, Watchmen, and The League of Extraordinary Gentlemen, have become enduring features of the modern cultural landscape, inspiring countless artists, from writers and illustrators to graphic novelists and filmmakers. Moore has won more awards and prizes than can be named—including nine Eisners, seven Harveys, multiple Jack Kirby awards, and the only Hugo ever awarded for work on a comic. Drawing on new and unpublished interviews, as well as rarely seen art and photos, this is the first book on his work to have Moore’s cooperation and support, making it a must-have for his many fans and for anyone interested in the art of visual storytelling. Alan Moore: Storyteller is a survey of his expansive work, from his high-profile best sellers to rarely seen experimental projects, such as spoken word and performance art. Individual works are richly illustrated from Moore’s personal archives and paired with critical context. An audio CD will feature excerpts from some of Moore’s multimedia performances and songs, making this the Alan Moore handbook: a must-have for his many comic-book fans and anyone interested in the art of visual storytelling.