The Savant Lands: The Lost Class


Lucas Dunn - 2017
    He has always taken comfort in being a loner and especially in action and adventure books that contain endless magic and action. When Vivid Corporations releases a new virtual reality game(The Savant Lands) unexpectedly early, Lucian can't help but be pulled to the game as it promises any gamer the ability to become a mighty king, a wealthy merchant, a powerful wizard and much much more! There may be dark rumors about the release of the game and the fact that it seems a little too real, but Lucian is determined to not let this opportunity pass him up. Follow Lucian as he gets pulled into The Savant Lands because who knows... it could happen to anyone. Edit: Went through book and made a few edits per requests of readers. Reach me at savantdunn@gmail.com for any errors you find or if you just have something to say.

Competitive Programming 3


Steven Halim - 2013
    

An Introduction to Project Management


Kathy Schwalbe - 2006
    This book provides up-to-date information on how good project, program, and portfolio management can help you achieve organizational success. It includes over 50 samples of tools and techniques applied to one large project, and is suitable for all majors, including business, engineering, healthcare, and more.

Fundamentals of Marketing


William J. Stanton - 1986
    

Fundamentals of Computer Algorithms


Ellis Horowitz - 1978
    The book comprises chapters on elementary data structures, dynamic programming, backtracking, algebraic problems, lower bound theory, pram algorithms, mesh algorithms, and hypercube algorithms. In addition, the book consists of several real-world examples to understand the concepts better. This book is indispensable for computer engineers preparing for competitive examinations like GATE and IES.

Assembly Language Programming And Organization Of The Ibm Pc


Andrew B.C. Yu - 1992
    This text includes coverage of I/O control, video/graphics control, text display, and OS/2. Its also illustrates examples of structured programming.

MATLAB Programming for Engineers


Stephen J. Chapman - 1999
    The book teaches MATLAB as a technical programming language showing students how to write clean, efficient, and well-documented programs. It makes no pretense at being a complete description of all of MATLAB's hundreds of functions. Instead, it teaches students how to locate any desired function with MATLAB's extensive on line help facilities. Overall, students develop problem-solving skills and are equipped for future courses and careers using the power of MATLAB.

The Design And Analysis Of Algorithms


Nitin Upadhyay
    

Introduction to Business Management


B.J. ErasmusJ. Marx - 2013
    South Africa's leading introductory business management textbook continues to introduce students from undergraduate and diploma courses, as well as MBA courses, to the dynamics of the organisational environment.

Introduction to Artificial Intelligence and Expert Systems


Dan W. Patterson - 1990
    

Data Structure Through C


Yashavant P. Kanetkar - 2003
    It adopts a novel approach, by using the programming language c to teach data structures. The book discusses concepts like arrays, algorithm analysis, strings, queues, trees and graphs. Well-designed animations related to these concepts are provided in the cd-rom which accompanies the book. This enables the reader to get a better understanding of the complex procedures described in the book through a visual demonstration of the same. Data structure through c is a comprehensive book which can be used as a reference book by students as well as computer professionals. It is written in a clear, easy-to-understood manner and it includes several programs and examples to explain clearly the complicated concepts related to data structures. The book was published by bpb publications in 2003 and is available in paperback. Key features: the book contains example programs that elucidate the concepts. It comes with a cd that visually demonstrates the theory presented in the book.

Programming Challenges: The Programming Contest Training Manual


Steven S. Skiena - 2003
    Craftsm- ship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the ?ash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. Therearepleasuresinparsimony, insqueezingthelastdropofperformanceoutofclever algorithms and tight coding. Thegames, puzzles, andchallengesofproblemsfrominternationalprogrammingc- petitionsareagreatwaytoexperiencethesepleasureswhileimprovingyouralgorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to - tack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. To the Reader Theproblemsinthisbookhavebeenselectedfromover1,000programmingproblemsat the Universidad de Valladolid online judge, available athttp: //online-judge.uva.es.The judgehasruledonwelloveronemillionsubmissionsfrom27,000registeredusersaround the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems availa

Data Structures (SIE)


Seymour Lipschutz - 1986
    The classic and popular text is back with refreshed pedagogy and programming problems helps the students to have an upper hand on the practical understanding of the subject. Salient Features: Expanded discussion on Recursion (Backtracking, Simulating Recursion), Spanning Trees. Covers all important topics like Strings, Arrays, Linked Lists, Trees Highly illustrative with over 300 figures and 400 solved and unsolved exercises Content 1.Introduction and Overview 2.Preliminaries 3.String Processing 4.Arrays, Records and Pointers 5.Linked Lists 6.S tacks, Queues, Recursion 7.Trees 8.Graphs and Their Applications 9.Sorting and Searching About the Author: Seymour Lipschutz Seymour Lipschutz, Professor of Mathematics, Temple University

The Tracker


B.A. Monaghan - 2017
    Roland grew up halfway to nowhere. His father is human and his mother is elf. Being Half-Elf would always bring difficulties and it also brought about innate magic. He heads off for adventure joining the Adventures Guild. The world is tough and Roland is an innocent. He discovers he is unique in more than one way. Danger is everywhere especially for those who adventure. He makes a decision that will affect him for the rest of his life. The he realizes he has made a rash decision. It might turn out good or it might turn out bad. He just doesn't know enough but he is committed. His unique gifts are needed and he heeds the call for help.

Basic Electronics and Linear Circuits


N.N. Bhargava - 1984