Hubble's Universe: Greatest Discoveries and Latest Images


Terence Dickinson - 2012
    No other telescope combines instant name recognition with the production of consistently spectacular images. Yet few people outside of the astronomy community realize that Hubble is now at the apex of its imaging capabilities. A collection of stunningly detailed pictures, made possible by the new Wide Field Camera 3, has yet to be incorporated into a popular-level book. Until now. Hubble's Universe will be the premier venue for the Hubble Telescope's most recent visual splendors. Bestselling astronomy writer Terence Dickinson showcases extraordinary late-breaking pictures, many of which have yet to receive wide distribution as news stories or in publications outside scientific papers, and presents a breathtaking portfolio drawn from an archive of over 500,000 existing Hubble images.The accompanying text balances accuracy with accessibility, Dickinson's hallmark. And thanks to the author's familiarity with Hubble's history and discoveries and his access to top Hubble scientists for insight and accuracy, the text includes facts and tidbits not found in any other book. Combined with hundreds of brilliant images, the clear, succinct and illuminating narrative brings to life the fascinating forces at work in the universe.

Fingerprints of the Gods: The Evidence of Earth's Lost Civilization


Graham Hancock - 1995
    In ancient monuments as far apart as Egypt’s Great Sphinx, the strange Andean ruins of Tihuanaco, and Mexico’s awe-inspiring Temples of the Sun and Moon, he reveals not only the clear fingerprints of an as-yet-unidentified civilization of remote antiquity, but also startling evidence of its vast sophistication, technological advancement, and evolved scientific knowledge. A record-breaking number one bestseller in Britain, Fingerprints of the Gods contains the makings of an intellectual revolution, a dramatic and irreversible change in the way that we understand our past—and so our future.And Fingerprints of the Gods tells us something more. As we recover the truth about prehistory, and discover the real meaning of ancient myths and monuments, it becomes apparent that a warning has been handed down to us, a warning of terrible cataclysm that afflicts the Earth in great cycles at irregular intervals of time—a cataclysm that may be about to recur.

My First Book of Planets: All About the Solar System for Kids


Bruce Betts - 2020
    Kids can rocket across our unique solar system through incredible photos and easy-to-follow entries on what makes each planet so special, covering their size, distance from the sun, what the surface is like, how many moons they have, and more. Grab a space suit—there’s so much to discover!My First Book of Planets for kids includes:Planetary profiles—With this book of planets for kids, your child will learn everything there is to know about the eight planets in our solar system, plus dwarf planets Ceres, Pluto, Eris, Haumea, and Makemake.Colorful cosmos—Vibrant, high-quality photos in this book of planets for kids will take them into deep space and onto each planet—no telescope required!Fun space facts—Did you know the bubbles in soda are the same gas on Venus? Or that Haumea is the only dwarf planet with a ring? Out of this world facts about planets for kids will keep them glued to the page and excited to explore the sky.Explore our amazing solar system with My First Book of Planets for kids—with more than 2,000 systems beyond our own, what will you discover next?

Beyond The Fall Of Night


Arthur C. Clarke - 1990
    Clarke's novella, Against the Fall of Night, into a novel-length adventure set billions of years in the future about human destiny among the stars.

George's Secret Key to the Universe


Lucy Hawking - 2007
    George's parents, who have always been wary of technology, warn him about their new neighbors: Eric is a scientist and his daughter, Annie, seems to be following in his footsteps. But when George befriends them and Cosmos, their super-computer, he finds himself on a wildly fun adventure, while learning about physics, time, and the universe. With Cosmos's help, he can travel to other planets and a black hole. But what would happen if the wrong people got their hands on Cosmos? George, Annie, and Eric aren't about to find out, and what ensues is a funny adventure that clearly explains the mysteries of science. Garry Parsons' energetic illustrations add humor and interest, and his scientific drawings add clarity; there are also eight 4-page full-color inserts of scientific photos.

Creature Features: The Science Fiction, Fantasy, and Horror Movie Guide


John Stanley - 1997
    From features, made-for-televsion, and straight-to-video, here are all the films you love and hate; the films you forgot about and never knew existed. Horror and science fiction fans will find films that matter and films that splatter in one critical and humorous guide.Featuring * Thousands of capsulized reviews * A five-star rating system * Hundreds of obscure and rare titles * Video distribution informaton (including mail order) *Cross-references to secondary titles, sequels and tricky retitlings * And more.

The Mind Game


Norman Spinrad - 1980
    The Movement-was it the greatest con of all time, or the last true religion? A chilling novel about the evil of cults.

Typeset in the Future: Typography and Design in Science Fiction Movies


Dave Addey - 2018
    In Typeset in the Future, blogger and designer Dave Addey invites sci-fi movie fans on a journey through seven genre-defining classics, discovering how they create compelling visions of the future through typography and design. The book delves deep into 2001: A Space Odyssey, Star Trek: The Motion Picture, Alien, Blade Runner, Total Recall, WALL·E, and Moon, studying the design tricks and inspirations that make each film transcend mere celluloid and become a believable reality. These studies are illustrated by film stills, concept art, type specimens, and ephemera, plus original interviews with Mike Okuda (Star Trek), Paul Verhoeven (Total Recall), and Ralph Eggleston and Craig Foster (Pixar). Typeset in the Future is an obsessively geeky study of how classic sci-fi movies draw us in to their imagined worlds—and how they have come to represent “THE FUTURE” in popular culture.

Undersea Quest


Frederik Pohl - 1954
    As soon as he learned that his uncle mysteriously disappeared while mining uranium at the bottom of hazardous Eden Deep, Jim knew what he had to do...and that he had to do it fast.So he headed for the vast dome city -- location of the great mining colony at the bottom of the sea -- to pick up any clues to his uncle's disappearance. But once he had entered the undersea metropolis, the wrong people had his number...and they were determined that Jim would sink forever without a trace.

Percival's Planet


Michael Byers - 2010
    In Flagstaff, Arizona, the staff of Lowell Observatory is about to resume the late Percival Lowell's interrupted search for Planet X. Meanwhile, the immensely rich heir to a chemical fortune has decided to go west to hunt for dinosaurs and in Cambridge, Massachussetts, the most beautiful girl in America is going slowly insane while her ex-heavyweight champion boyfriend stands by helplessly, desperate to do anything to keep her. Inspired by the true story of Tombaugh and set in the last gin-soaked months of the flapper era, Percival's Planet tells the story of the intertwining lives of half a dozen dreamers, schemers, and madmen. Following Tombaugh's unlikely path from son of a farmer to discoverer of a planet, the novel touches on insanity, mathematics, music, astrophysics, boxing, dinosaur hunting, shipwrecks—and what happens when the greatest romance of your life is also the source of your life's greatest sorrow.

Spirit Walk


Christie Golden - 2004
    His first mission as captain, to transport a group of displaced colonists back to their home planet of Loran II, seems easy enough: make sure the planet is safe for colonization, unload the settlers, and head back to Earth. He even has an extra reason to enjoy the trip -- his sister, Sekaya, has joined the mission as a spiritual advisor to the gentle, peace-loving colonists.But when the crew arrives at Loran II, they discover a mysterious storm, an ominously deserted settlement -- and a hidden threat from Chakotay's past that could destroy them all. Will Chakotay's first mission as captain of "Voyager" also be his last?