Book picks similar to
Ginseng Roots #1 by Craig Thompson


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The Isobel Journal


Isobel Harrop - 2013
    A charming and vivid narrative scrapbook of the eighteen-year-old author's sketches, mini-graphic novels, photographs and captions, it captures her wit, her observations and her creative talent as she takes us through the three central themes in her life: 'Love', 'Friends, Art and Otters' and 'Me'.Resonant of Laura Dockrill's MISTAKES IN THE BACKGROUND and with the powerful naïve illustrative style of cult Japanese artist Yoshitomo Nara, this is a collector's gift for teenagers and all who have the teenage experience still in their hearts. Readers will emphasise with this witty and honest journal of a girl getting to grips with impending adulthood. A must-have for all hipster teenagers and anyone who appreciates the raw creativity of youth. Enchanting and poignant.

Lighter than My Shadow


Katie Green - 2013
    She'd sit at the table in silent protest, hide uneaten toast in her bedroom, listen to parental threats that she'd have to eat it for breakfast.But in any life a set of circumstance can collide, and normal behavior might soon shade into something sinister, something deadly.Lighter Than My Shadow is a hand-drawn story of struggle and recovery, a trip into the black heart of a taboo illness, an exposure of those who are so weak as to prey on the vulnerable, and an inspiration to anybody who believes in the human power to endure towards happiness.

Deep Dark Fears


Fran Krause - 2015
    Based on the wildly popular eponymous Tumblr, Deep Dark Fears explores our odd, creepy, and hilariously singular fears. Animator, illustrator, and cartoonist Fran Krause brings these fears to life in vividly illustrated comics based on real fears submitted by readers (plus a few of his own). These "deep dark fears" run the gamut from unlikely but plausible to completely ridiculous, highlighting both our deeply human similarities and our peculiar uniquenesses.

Chainmail Bikini: The Anthology of Women Gamers


Hazel Newlevant - 2015
    The comics in Chainmail Bikini explore the real-life impact of entering a fantasy world, how games can connect us with each other and teach us about ourselves.

It's a Good Life, If You Don't Weaken: A Picture Novella


Seth - 1998
    While trying to understand his dissatisfaction with the present, Seth discovers the life and work of Kalo, a forgotten New Yorker cartoonist from the 1940s. But his obsession blinds him to the needs of his lover and the quiet desperation of his family. Wry self-reflection and moody colours characterize Seth's style in this tale about learning lessons from nostalgia. His playful and sophisticated experiment with memoir provoked a furious debate among cartoon historians and archivists about the existence of Kalo, and prompted a Details feature about Seth's "hoax".

Ethel and Ernest


Raymond Briggs - 1998
    They meet during the Depression -- she working as a chambermaid, he as a milkman -- and we follow them as they encounter, and cope with, World War II, the advent of radio and t.v., telephones and cars, the atomic bomb, the moon landing. Briggs's portrayal of his parents as they succeed, or fail, in coming to terms with their rapidly shifting world is irresistably engaging -- full of sympathy and affection, yet clear-eyed and unsentimental.The book's strip-cartoon format is deceptively simple; it possesses a wealth of detail and an emotional depth that are remarkable in such a short volume. Briggs's marvelous illustrations and succinct, true-to-life dialogue create a real sense of time and place, of what it was like to experience such enormous changes. Almost as much a social history as it is a personal account, Ethel & Ernest is a moving tribute to ordinary people living in an extraordinary time.

Baking With Kafka


Tom Gauld - 2017
    Noted as a "book-lover's cartoonist," Gauld's weekly strips in The Guardian, Britain's most well-regarded newspaper, stitch together the worlds of literary criticism and pop culture to create brilliantly executed, concise comics. Simultaneously silly and serious, Gauld adds an undeniable lightness to traditionally highbrow themes. From sarcastic panels about the health hazards of being a best-selling writer to a list of magical items for fantasy writers (such as the Amulet of Attraction, which summons mainstream acceptance, Hollywood money, and fresh coffee), Gauld's cartoons are timely and droll--his trademark British humour, impeccable timing, and distinctive visual style sets him apart from the rest.Lauded both for his frequent contributions to New Scientist, The Guardian and The New York Times, and his Eisner-nominated graphic novels, Tom Gauld is one of the most celebrated cartoonists working today. In Baking with Kafka, he proves this with one witty, sly, ridiculous comic after another.

Gender Queer


Maia Kobabe - 2019
    At the time, it was the only thing e felt comfortable with strangers knowing about em. Now, Gender Queer is here. Maia's intensely cathartic autobiography charts eir journey of self-identity, which includes the mortification and confusion of adolescent crushes, grappling with how to come out to family and society, bonding with friends over erotic gay fanfiction, and facing the trauma of pap smears. Started as a way to explain to eir family what it means to be nonbinary and asexual, Gender Queer is more than a personal story: it is a useful and touching guide on gender identity--what it means and how to think about it--for advocates, friends, and humans everywhere.

Spinning


Tillie Walden - 2017
    Wake up, grab the ice skates, and head to the rink while the world was still dark.Weekends were spent in glitter and tights at competitions. Perform. Smile. And do it again.She was good. She won. And she hated it.For ten years, figure skating was Tillie Walden's life. She woke before dawn for morning lessons, went straight to group practice after school, and spent weekends competing at ice rinks across the state. It was a central piece of her identity, her safe haven from the stress of school, bullies, and family. But over time, as she switched schools, got into art, and fell in love with her first girlfriend, she began to question how the close-minded world of figure skating fit in with the rest of her life, and whether all the work was worth it given the reality: that she, and her friends on the figure skating team, were nowhere close to Olympic hopefuls. It all led to one question: What was the point? The more Tillie thought about it, the more Tillie realized she'd outgrown her passion--and she finally needed to find her own voice.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

Super Late Bloomer: My Early Days in Transition


Julia Kaye - 2018
    So when she began her gender transition in 2016, she decided to use her popular webcomic, Up and Out, to process her journey and help others with similar struggles realize they weren’t alone. Julia’s poignant, relatable comics honestly depict her personal ups and downs while dealing with the various issues involved in transitioning—from struggling with self-acceptance and challenging societal expectations, to moments of self-love and joy. Super Late Bloomer both educates and inspires, as Julia faces her difficulties head-on and commits to being wholly, authentically who she was always meant to be

Safe Area Goražde: The War in Eastern Bosnia, 1992-1995


Joe Sacco - 2000
    Sacco (the critically-acclaimed author of Palestine) spent five months in Bosnia in 1996, immersing himself in the human side of life during wartime, researching stories that are rarely found in conventional news coverage. The book focuses on the Muslim-held enclave of Gorazde, which was besieged by Bosnian Serbs during the war. Sacco lived for a month in Gorazde, entering before the Muslims trapped inside had access to the outside world, electricity or running water. Safe Area Gorazde is Sacco's magnum opus and with it he is poised too become one of America's most noted journalists. The book features an introduction by Christopher Hitchens, political columnist for The Nation and Vanity Fair.

The Terrible and Wonderful Reasons Why I Run Long Distances


Matthew Inman - 2014
    Mr. Inman's explanation is the best I've ever seen. And the funniest. Because he is clinically insane."-Mark Remy, editor at large, Runner's World, author of The Runner's Rule Book"He runs. He sweats. He heaves. He hates it. He loves it. He runs so hard his toenails fall off. He asks himself, why? Why do I do this? Here, gorgeously, bravely, hilariously, is Matt's deeply honest answer."-Robert Krulwich, NPR"Finally! A voice that sings with the Blerches of angels!"-Christopher McDougall, author of Born to RunThis is not just a book about running. It's a book about cupcakes. It's a book about suffering.It's a book about gluttony, vanity, bliss, electrical storms, ranch dressing, and Godzilla. It's a book about all the terrible and wonderful reasons we wake up each day and propel our bodies through rain, shine, heaven, and hell.From #1 New York Times best-selling author, Matthew Inman, AKA The Oatmeal, comes this hilarious, beautiful, poignant collection of comics and stories about running, eating, and one cartoonist's reasons for jogging across mountains until his toenails fall off.Containing over 70 pages of never-before-seen material, including "A Lazy Cartoonist's Guide to Becoming a Runner" and "The Blerch's Guide to Dieting," this book also comes with Blerch race stickers.

Blank Canvas: My So-Called Artist’s Journey Vol. 1


Akiko Higashimura - 2012
    Looking for an easy fix, she signs up for an art class, thinking all her problems will soon be solved. She's in for a surprise: her new instructor is a bamboo sword-wielding taskmaster who doesn't care about manga one bit. But maybe this unconventional art teacher is just what she needs to realize her dreams!

Tetris: The Games People Play


Box Brown - 2016
    Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.