Book picks similar to
Sci-Fi Art: A Graphic History by Steve Holland
art
science-fiction
non-fiction
sci-fi
The Art of Horizon Zero Dawn
Paul Davies - 2017
The Art of Horizon Zero Dawn is the ultimate gallery of the hotly anticipated new IP from Guerrilla Games (Killzone series). It focuses on the stunning artwork used to develop the game, and includes over 300 images, sketches, and concept art, commentary throughout from the artists and creators. This is an in-depth insight into a world as beautiful as it is dangerous. Over 1000 years ago a cataclysm destroyed life as we know it, forcing humans to the brink of extinction. In our place machines rose, and nature took back our cities, until all that was left of our world was the rumours of the old ones and the ruins of a civilisation long past. The tribes of the new world live scattered, some small and humble, some as powerful as kings. If Aloy, an outcast and hunter, is to find her true place in this world she must combat the great robotic creatures of the land and uncover the mysteries of a lost civilisation.
July 20, 2019: Life in the 21st Century (Omni Book)
Arthur C. ClarkePamela Weintraub - 1986
Clarke rejects any label as prophet; as per Profiles' subtitle, he deals with "limits of the possible." In July 20, 2019, he views a day in the life of the 21st century. The oversize, illustrated book forecasts how people are born, live, and die. We ride orbiting space stations, watch 60-year-old, 8-foot athletes, see that people have been replaced with computers and robots, view most aspects of life—schools, transportation, medicine, work, movies. These are astonishing but realistic perceptions by a master of the craft who as always writes with skill, wit, clarity, and remarkable intelligence.
Steampunk: The Art of Victorian Futurism
Jay Strongman - 2011
Featured artists: Tom Banwell, Wayne Martin Belger, Greg Brotherton, Frank Buchwald, Chris Conte, Doktor A., Eric Freitas, Dr. Grordbort, Stéphane Halleux, Mike Libby, Pierre Matter, Kevin Mowrer, Kazuhiko Nakamura, James Ng, Sam Van Olffen, Nozomu Shibata, Haru Suekichi, Brian Poor, and Daniel Proulx.
The Art of Destiny
Bungie - 2014
To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.
Space Odyssey: Stanley Kubrick, Arthur C. Clarke, and the Making of a Masterpiece
Michael Benson - 2018
Clarke created this cinematic masterpiece.Regarded as a masterpiece today, 2001: A Space Odyssey received mixed reviews on its 1968 release. Despite the success of Dr. Strangelove, director Stanley Kubrick wasn’t yet recognized as a great filmmaker, and 2001 was radically innovative, with little dialogue and no strong central character. Although some leading critics slammed the film as incomprehensible and self-indulgent, the public lined up to see it. 2001’s resounding commercial success launched the genre of big-budget science fiction spectaculars. Such directors as George Lucas, Steven Spielberg, Ridley Scott, and James Cameron have acknowledged its profound influence.Author Michael Benson explains how 2001 was made, telling the story primarily through the two people most responsible for the film, Kubrick and science fiction legend Arthur C. Clarke. Benson interviewed Clarke many times, and has also spoken at length with Kubrick’s widow, Christiane; with visual effects supervisor Doug Trumbull; with Dan Richter, who played 2001’s leading man-ape; and many others.A colorful nonfiction narrative packed with memorable characters and remarkable incidents, Space Odyssey provides a 360-degree view of this extraordinary work, tracking the film from Kubrick and Clarke’s first meeting in New York in 1964 through its UK production from 1965-1968, during which some of the most complex sets ever made were merged with visual effects so innovative that they scarcely seem dated today. A concluding chapter examines the film’s legacy as it grew into it current justifiably exalted status.
New Masters of Poster Design: Poster Design for the Next Century
John Foster - 2006
The poster has now become a postcard and e-mail blast, leaving many to long for the lost age when posters were not only major promotional vehicles, but also artwork worthy of framing.Some of the world's best designers just could not stand idle while the poster fell by the wayside. They turned to the poster for personal expression and as an outlet from more restrictive mediums.This book showcases their breathtaking artwork, which has proven that the poster can still serve as a worthy communications tool. In doing so, they've brought the poster back to prominence. In this book, the author has compiled the world's finest new work at the height of this rebirth. There is currently no book on the market that can claim it features a "definitive" poster collection.
Secrets
Luis Royo - 1996
Each collection sparkles with pieces seen on book covers from around the world. Fantasy, science fiction, eroticism, etc... Royo has devised a special personal mix of media that makes his work so uncannily real, so beguilingly engaging as to make him a best-selling star.
Visual Thinking
Rudolf Arnheim - 1969
In this seminal work, Arnheim, author of The Dynamics of Architectural Form, Film as Art, Toward a Psychology of Art, and Art and Visual Perception, asserts that all thinking (not just thinking related to art) is basically perceptual in nature, and that the ancient dichotomy between seeing and thinking, between perceiving and reasoning, is false and misleading. An indispensable tool for students and for those interested in the arts.
Doctor Who Character Encyclopedia
Jason Loborik - 2013
Packed with fascinating facts and statistics for characters from the Abzorbaloff to the Zygons, and with large cut-out poses and stunning stills from the program, this is the ultimate compendium of Doctor Who characters.
Boilerplate: History's Mechanical Marvel
Paul Guinan - 2009
history. Designed by Professor Archibald Campion in 1893 as a prototype, for the self-proclaimed purpose of “preventing the deaths of men in the conflicts of nations,” Boilerplate charged into combat alongside such notables as Teddy Roosevelt and Lawrence of Arabia. Campion and his robot also circled the planet with the U.S. Navy, trekked to the South Pole, made silent movies, and hobnobbed with the likes of Mark Twain and Nikola Tesla. You say you’ve never heard of Boilerplate before? That’s because this book is the fanciful creation of a husbandand-wife team who have richly imagined these characters and inserted them into accurate retellings of history. This full-color chronicle is profusely illustrated with graphics mimicking period style, including photos, paintings, posters, cartoons, maps, and even stereoscope cards. Part Jules Verne and part Zelig, it’s a great volume for a broad range of fans of science fiction, history, and robots.
Masters of Deception: Escher, Dali, and the Artists of Optical Illusion
Al Seckel - 2004
Hofstadter make this 320-page, breathtaking collection the definitive book of optical illusions. Rings of seahorses that seem to rotate on the page. Butterflies that transform right before your eyes into two warriors with their horses. A mosaic portrait of oceanographer Jacques Cousteau made from seashells. These dazzling and often playful artistic creations manipulate perspective so cleverly that they simply outwit our brains: we can’t just take a quick glance and turn away. They compel us to look once, twice, and over and over again, as we try to figure out exactly how the delightful trickery manages to fool our perceptions so completely. Of course, first and foremost, every piece is beautiful on the surface, but each one offers us so much more. Some, including Sandro del Prete’s charming “Window Gazing,” construct illusionary worlds where normal conceptions of up, down, forward, and back simply have no meaning anymore. Others, such as Jos De Mey’s sly “Ceci n’est pas un Magritte,” create visual puns on earlier work. From Escher’s famous and elaborate “Waterfall” to Shigeo Fukuda’s “Mary Poppins,” where a heap of bottles, glasses, shakers, and openers somehow turn into the image of a Belle Epoque woman when the spotlight hits them, these works of genius will provide endless enjoyment and food for thought.
Star Wars: Women of the Galaxy
Amy RatcliffeElsa Charretier - 2018
The amazing lineup of illustrators includes Alice X. Zhang, Amy Beth Christenson, Annie Stoll, Annie Wu, Christina Chung, Cryssy Cheung, Eli Baum, Elsa Charretier, Geneva B., Jen Aberin Johnson, Jen Bartel, Jenny Parks, Karen Hallion, Little Corvus, Sara Alfageeh, Sara Kipin, Sarah Wilkinson, and Viviane Tanner. Check out Jen Bartel’s cover below, featuring a striking image of Rey.
The Sight of Death: An Experiment in Art Writing
T.J. Clark - 2006
J. Clark addresses these questions—and many more—in ways that steer art writing into new territory.In early 2000 two extraordinary paintings by Poussin hung in the Getty Museum in a single room, Landscape with a Man Killed by a Snake (National Gallery, London) and the Getty's own Landscape with a Calm. Clark found himself returning to the gallery to look at these paintings morning after morning, and almost involuntarily he began to record his shifting responses in a notebook. The result is a riveting analysis of the two landscapes and their different views of life and death, but more, a chronicle of an investigation into the very nature of visual complexity. Clark’s meditations—sometimes directly personal, sometimes speaking to the wider politics of our present image-world—track the experience of viewing art through all its real-life twists and turns.
The Silver Way: Techniques, Tips, and Tutorials for Effective Character Design
Stephen Silver - 2017
Whether you're a professional artist interested in improving your drawing skills, or an aspiring designer fresh out of high school looking to add to your portfolio, The Silver Way will help you build your confidence and strengthen your work in order to successfully design characters for any project, in any style. Chockfull of helpful--and entertaining!--drawing techniques and easy-to-follow tutorials developed through his decades of experience as an artist on popular animated shows (Kim Possible, Danny Phantom, The Fairly OddParents) and as the owner of Silver Drawing Academy, The Silver Way is the kind of educational art book you'll revisit again and again for guidance, encouragement, and inspiration.
Vitamin D: New Perspectives in Drawing
Emma Dexter - 2005
In the following and largest section of the book (over 300 pages and approximately 500 illustrations), the 100 or more artists are presented in an A to Z order. Some artists are presented on 2 pages, some on 4 pages. About 5 selections of work are reproduced for each artist, along a text written by an author who is a specialist on the artist's work. The 500-word texts are brief surveys of the artist's career to date, and aim at introducing the methods and subject matter at issue in their recent works. A selected list of exhibitions and bibliography also complements the reproductions and text on each artist.