The Belgariad, Vol. Two: Castle of Wizardry / Enchanters' End Game


David Eddings - 1980
    Continue on this magnificent journey and be entranced by a saga of strange lands and peoples, of prophecy and strife set against the background of a seven-thousand-year war of men, Kings, and Gods. The quest may be nearing its end, but the danger continues. After discovering a shocking secret about himself he never could have imagined—all in pursuit of the legendary Orb—Garion and his fellow adventurers must escape a crumbling enemy fortress and flee across a vast desert filled with ruthless soldiers whose only aim is to destroy them. But even when the quest is complete, Garion’s destiny is far from fulfilled. For the evil God Torak is about to awaken and seek dominion. Somehow, Garion has to face the God, to kill or be killed. On the outcome of this dread duel rests the future of the world. But how can one man destroy an immortal God?“Fabulous . . . Eddings has a marvelous storyteller style . . . exceedingly well portrayed and complex people. . . . More! More! More!”—ANNE MCCAFFREY

Sword Play


Clayton Emery - 1996
    Only in the mighty, magical empire of Netheril are men a force to be reckoned with.Bored and haughty in his midair castle, the Netherese mage Candlemas bets fellow wizard Sysquemalyn that a certain barbarian who has caught his eye can survive the most savage tests his friend -- and deadly rival -- can devise. The only rule: The tests must offer the subject some chance to survive, however slight.Of course, "playing fair" is a concept as alien to the wizards of Netheril as "mercy."But the subject of their wager, Sunbright Steelshanks of the Rengarth Tribe, has a mind -- and a will -- of his own. And Candlemas and Sysquemalyn are not the only players in this lethal game of swords and sorcery...

To Green Angel Tower, Part 1


Tad Williams - 1993
    Replete with war, deception, adventure, sorcery, and romance, To Green Angel Tower brings to a stunning and surprising conclusion Tad Williams' monumental tale of a magical conflict which fractures the very fabric of time and space, turning both humans and Sithi against those of their own blood.As the evil minions of the undead Sithi Storm King prepare for the kingdom-shattering culmination of their dark sorceries and King Elias is drawn ever deeper into their nightmarish, spell-spun world, the loyal allies of Prince Josua desperately struggle to rally their forces at The Stone of Farewell. And with time running out, the remaining members of the now-devastated League of the Scroll have also gathered there to unravel mysteries from the forgotten past. For if the League can reclaim these age-old secrets of magic long-buried beneath the dusts of time, they may be able to reveal to Josua and his army the only means of striking down the unslayable foe.But whether or not the League is successful in its quest, the call of battle will lead the valiant followers of Josua Lackhand across storm tossed seas brimming with bloodthirsty kilpa...through forests swarming with those both mind- and soul-lost... through ancient caverns built by legendary Dwarrows...to the haunted halls of Asu'a itself—the Sithi's greatest stronghold!

The Legend of Huma


Richard A. Knaak - 1988
    "To the West Huma rode, to the High Clerist's Tower,On the back of the Silver DragonAnd the path of their flight crossed over a desolate countrywhere the dead walked only, mouthing the names of dragons."For the first time in the best-selling Dragonlance® Saga, here is The Legend of Huma, fabled Hero of the Lance: his mysterious origins and his Oath to the Measure; treachery among the Knights of Solamnia; his love for the Silver Dragon; the fated showdown between the Queen of Darkness and the forces of Paladine.Only fragments of Huma's story survived the Cataclysm of Krynn -- until now.

Depths of Madness


Erik Scott de Bie - 2007
    Now it's her turn. Eldritch and forgotten arcana wait within its vaults. Twisted accidents of magic prowl its halls. Sinister forces lure the unsuspecting deeper into death or madness. Its victims don't remember how they got there. No one remembers how to get out...

The Hedge Knight


George R.R. Martin - 1998
    Set in the world of the Song of Ice and Fire series eighty-nine years before the events of the main cycle, the story relates the adventures of Dunk (eponymously called Ser Duncan the Tall) and his squire, Egg.

The Lost Library of Cormanthyr


Mel Odom - 1998
    . . somewhere in the most ancient corners of Faerun? An intrepid human explorer sets out to find the truth and what starts as an archaeological expedition soon becomes a race against time as an undying avenger is determined to protect the secrets of the ancient, xenophobic elven empire of Cormanthyr. Lost Empires is a bold new series that uncovers the secrets of the lost, ancient Forgotten Realms world.

The Runelords


David Farland - 1998
    The pair races to warn the king of the impending danger and realizes that more than the royal family is at risk--the very fate of the Earth is in jeopardy.

The Books of Earthsea


Ursula K. Le Guin - 2018
    Le Guin’s Earthsea novels are some of the most acclaimed and awarded works in literature—they have received prestigious accolades such as the National Book Award, a Newbery Honor, the Nebula Award, and many more honors, commemorating their enduring place in the hearts and minds of readers and the literary world alike.Now for the first time ever, they’re all together in one volume—including the early short stories, Le Guin’s “Earthsea Revisioned” Oxford lecture, and a new Earthsea story, never before printed.With a new introduction by Le Guin herself, this essential edition will also include fifty illustrations by renowned artist Charles Vess, specially commissioned and selected by Le Guin, to bring her refined vision of Earthsea and its people to life in a totally new way.Contents:Introduction“Earthsea Revisioned” (a retrospective essay by the author)A Wizard of EarthseaThe Tombs of AtuanThe Farthest ShoreTehanuTales from EarthseaThe Other Wind“The Word of Unbinding”“The Rule of Names”“The Daughter of Odren” (never before published in print)"Firelight" (never before collected with other Earthsea stories; originally published in Paris Review Summer 2018)With stories as perennial and universally beloved as The Chronicles of Narnia and The Lord of The Rings—but also unlike anything but themselves—this edition is perfect for those new to the world of Earthsea, as well as those who are well-acquainted with its enchanting magic: to know Earthsea is to love it.

Storm Dragon


James Wyatt - 2007
    Wallowing in despair and ever on the verge of madness, he is caught by surprise when a band of strangers breaks him out. But his rescuers don't exactly have his best interests at heart. The magic relic that broke his once-brilliant mind may be the key to stopping worldwide destruction--and whether he lives or dies really doesn't concern them. Thus begins an adventure that will shake the fragile peace of the Five Nations and once again stoke the fires of war across the world of Eberron.

Vinas Solamnus


J. Robert King - 1997
    Soldier, Nobleman, Priest. Vinas Solamnus. Rebel, Commander, Conqueror. Vinas Solamnus. Author of The Oath and the Measure and founder of the Solamnic Knights. No knight was ever nobler, more spiritual, more idealistic than Vinas Solamnus . . . but he wasn't always that way. The story of his early years, his education, and his crucible is truly one of the most famous . . . Lost Legends of Krynn

Awakening


Brandon Sanderson - 2011
    This was his father’s sacred mission, and his father’s before him, going back countless generations in an effort to free their people from enslavement. But when Siris somehow succeeds where all those from his bloodline previously have failed, he finds himself cast into a much larger world, filled with warriors and thieves, ancient feuds and shifting alliances, Deathless immortals and would-be kings. His quest for freedom will take him on an epic journey in search of the mythical figure known as the Worker of Secrets – the one being in the world who can unravel the secrets of the Infinity Blade.Based on the bestselling video game from ChAIR Entertainment and Epic Games, this all-new adventure from acclaimed fantasy author Brandon Sanderson digs deeper into the fantastical world of Infinity Blade, a world of mystery and intrigue where magic and technology are indistinguishable, and even life and death are not what they seem.

Legend


David Gemmell - 1984
    His skill in battle has earned him a fearsome reputation throughout the world and the stories of his life are told everywhere. But the grizzled veteran has spurned a life of fame and fortune and has retreated to the solitude of his mountain lair to await his old enemy, Death.Meanwhile, barbarian hordes of the Nadir are on the march, conquering all before them. All that stands before them and victory is the legendary six-walled fortress of the Drenai empire, Dros Delnoch. If the fortress falls, so do the Drenai. Druss reluctantly agrees to come out of retirement. But can even Druss live up to his own legends?Held by many to be Gemmell's most iconic work, the book is considered a classic in the heroic fantasy genre.

Darkness and Light


Paul B. Thompson - 1989
    Sturm Brightblade, a warrior whose honor is his life, and Kitiara, a passionate woman of uncertain loyalties, travel north in search of Sturm's long-lost father.Before they reach their destination, a band of gnomes begs for their help. But nothing with gnomes ever goes as planned. The two adventurers are soon thrown into a perilous adventure that will take them beyond the realms of Ansalon, through love and hate, to darkness and light.