Book picks similar to
Behind Enemy Times by Kevin Kulp
rpgs
rpgs-scifi
abandoned
gaming
Domains of Dread: Ravenloft Campaign:
Steve Miller - 1997
Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)
Fading Suns
Bill Bridges - 1999
It's far-future setting allows stories from many genres: fantasy, horror, post-apocalypse, and more. Characters wield swords and blasters and fly starships to lost worlds, ancient ruins, verdant jungles or blasted wastelands. They encounter conniving nobles, vain priests, cunning merchants, bizarre alien creatures, evil occultists, and bodiless entitites from across gulfs of space and time. In other words, Fading Suns has everything a roleplaying game setting could possibly need. The Second Edition hardcover rulebook includes new rules adjustments based on the extensive playtesting and suggestions by players from all over the world, as well as new history, psychic powers and rites, and extensive equipment rules.
Pathfinder Roleplaying Game: Mythic Adventures
Jason BulmahnTracy Hurley - 2013
Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds
Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)
Charlie Krank - 2008
BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.
Game Wizards: The Epic Battle for Dungeons & Dragons
Jon Peterson - 2021
In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies.Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the Satanic Panic accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D.With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Traveller Core Rulebook: Science-Fiction Adventure in the Far Future
Gareth Ryder-Hanrahan - 2008
Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.
Knights of the Old Republic Campaign Guide
Rodney Thompson - 2008
This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.
Stranger Child / Kill Me Again / The Sixth Window
Rachel Abbott - 2019
Six years later, Tasha’s bereft father has started to build a new life with Emma and their beautiful baby son, until the day a stranger walks into their home, and their world tilts on its axis. They say you should never trust a stranger. Maybe they’re right. Kill Me Again: When Maggie Taylor calls her husband to say she is on her way home from work, she is horrified to discover that her two young children are alone in the house, abandoned by their father. Then Maggie discovers she’s not the only one looking for him. When the body of a woman is discovered – a woman who looks just like Maggie, she fears for her life. Another woman will die soon, and it could be her. The Sixth Window: Natalie Grey is living a nightmare. She fears her partner has a dark side, and even darker intentions. Concerned for the safety of her fifteen-year-old daughter Scarlett, she moves them both to a new home beyond his reach, unaware that the apartment holds secrets of its own. Will they ever feel safe again? Tom Douglas is the man tasked with finding the truth. But nothing is ever as it appears…
A Touch To Die For
Brian D. Meeks - 2013
It seemed like a lifetime of desire that had only led to friendship…until last night. Now, he had to clear his head. Could he avoid screwing up? Getting past the “friend zone” was one thing, but what he really wanted was love.He told her he had to leave.But he would be back.She seemed pleased at the thought.Mitch left for the airport. He had never been happier. Years of distant longing faded into joy. Nothing could ruin it for him, he thought.He was wrong.Paul carried with him the pain of a single slight in college. It fueled him and the hatred drove his success. Now, a billionaire, he had almost put the memory behind him…until he saw them. In an instant, he had the perfect plan…but how does one become a serial killer and pin it on another?He would need to be careful.It would take planning.Could he ruin Mitch’s life in the most horrible way possible and walk away?
Her Rightful Inheritance
Benita Brown - 2002
Now eighteen, Lorna Cunningham is eagerly awaiting the day when she can leave the Newcastle house in which she's known only heartache. The Arabian ancestry of the father she has never known has meant that she has been nothing more than an unwelcome guest in her grandmother's home, forced to take second place to her spoilt cousin, Rose, who has wanted for neither love nor material comforts.Lorna takes comfort from her growing friendship with bookseller Edwin Randall, who shares her love of reading and inspires her with his passion to improve the terrible conditions of the Newcastle slums. But their relationship is overshadowed by Lorna's infatuation with the handsome and charismatic Maurice Haldane - the man Rose is determined she herself will marry and who has the power to change all their lives for ever...
The Russell House
Donna Foley Mabry - 2016
The young military widow leaves dozens of messages for her father but receives no response. Looking for a copy of her mother’s obituary, Roxie reads an article in the newspaper and discovers her entire life is a web of lies, secrets, and deceit. The story sends her off in search of the truth about the man she idolized. She drives to her father’s birthplace—Manhattan, Kansas—and moves into her grandmother’s huge, three-story, hundred-and-fifty-year-old house. It’s been vacant for decades, but Roxie begins to believe she’s not the only occupant. She doesn’t know if there’s an intruder or if the spirit of her grandmother is watching over her. In only a matter of days, someone has made several attempts on her life. She calls in her best friend, Janice Tallchief—retired on a disability from the Kansas City Police Department—to act as her bodyguard. Can Jan and Roxie unravel the mystery before the killer succeeds?
Ben Gray
C.J. Petit - 2018
He didn’t mind because he’d be able to go and visit his brother, who unknown to him, had just found a rich deposit of gold in his mine near Leadville. The job turned into anything but routine when assassins were sent to murder his brother and him so someone else could lay claim to the gold mine, and they had been sent by his boss, the chief agent.
The Shelter: Book 1, The Beginning
Ira Tabankin - 2015
NEW, edited and updated version. (Formatting, spelling and grammar corrections made, plus some new material added) Please note, this is a politically incorrect story. It bashes the current administration. Irony is winning the Powerball lottery six months before the world's economies meltdown. The Shelter tells the story of a family who wins $27 million in the lottery, they pull roots and move to Nashville where they buy a large home bordered by three farms. With the money in hand the world's economies in the process of melting down. They 'buy the farm.' They purchase the three farms and the 7,000 square foot house. The farms are able to provide food when the economies collapse. The house is large enough to hold all of their extended family. To ensure their survival, Jay decides to build a large shelter under the farmland. Jay befriends the local Mafia 'Don', Tony, who helps him in exchange for a ticket in the shelter. Book one tells the story of Jay and Lacy, winning the lottery, their move to Nashville, buying the farms and building the shelter while the world goes to hell around them. The world starts to melt down when the people of Greece elect a new Prime Minister, who defaults on their loans to Germany. The EU falls apart when the other European Nations follow Greece's lead. China demands payment of its debt from America or the state of Hawaii. The President increases taxes to raise the $1.4 trillion needed to pay China back, putting enormous stress on the American economy. Russia adds gasoline to the fire by dumping their dollars. Russia helps destabilize the EU so they can invade by offering humanitarian aid. When the American economy collapses, distribution of food stops, starvation becomes a real problem. The cities explode in violence due to the lack of food and clean water. As the insanity spreads, Jay builds a shelter complex to house over 40 people for more than a year without surfacing. A shelter, he thinks, is an insurance policy, one he hopes he'll never have to use. A shelter complex he and his neighbors, need in order to survive an invasion of their farms. All of their winnings are worthless when the only real currency is a loaf of bread and a bottle of clean water. There's a special sneak preview of my next book, "In the Year 2050. America's Religious Civil War" included at the end of the "The Shelter."
Lost Girls
Ben Cheetham - 2018
Melinda has been missing for weeks. The police would normally be all over it, but Melinda is a prostitute. Women in that line of work change addresses like they change lipstick. She probably just moved on.Staci is determined not to let Melinda become just another statistic added to the long list of girls who’ve gone missing over the years. Staci is also a prostitute – although not for much longer if Detective Reece Geary has anything to do with it. Reece will do anything to win Staci’s love. If that means putting his job on the line by launching an unofficial investigation, then so be it.Detective Jim Monahan is driven by his own dangerous obsession. He’s on the trail of a psychopath hiding behind a mask of respectability. Jim’s investigation has already taken him down a rabbit hole of corruption and depravity. He’s about to discover that the hole goes deeper still. Much, much deeper...