Lobster Is the Best Medicine: A Collection of Comics About Friendship


Liz Climo - 2015
    Friends: They are there when we just want to hang out, or need someone to listen. They make us laugh, and lend a shoulder to cry on. Comic artist Liz Climo captures the true spirit of friendship with this quirkily charming collection. Her animal kingdom is a place where sharks, otters, porcupines, and even crustaceans come together to show the best of what friends have to offer. This little book will remind you to appreciate your own friendships . . . and inspire you to share with a special pal.

How to Become a Human Calculator?: With the Magic of Vedic Maths


Aditi Singhal - 2011
    More than 500 solved Examples to make concepter very clear. Exhautive Exercises for Each topic.

How to Prove It: A Structured Approach


Daniel J. Velleman - 1994
    The book begins with the basic concepts of logic and set theory, to familiarize students with the language of mathematics and how it is interpreted. These concepts are used as the basis for a step-by-step breakdown of the most important techniques used in constructing proofs. To help students construct their own proofs, this new edition contains over 200 new exercises, selected solutions, and an introduction to Proof Designer software. No background beyond standard high school mathematics is assumed. Previous Edition Hb (1994) 0-521-44116-1 Previous Edition Pb (1994) 0-521-44663-5

The Sandman Companion


Hy Bender - 1999
    A fascinating mythology of horror and consequence, this epic masterfully combined intriguing literature with captivating art. THE SANDMAN COMPANION is an exhaustive guide to this legend. Revealing hitherto undisclosed information and behind-the-scenes secrets, this book features in-depth interviews, never-before-seen illustrations, character origins, and story explanations and analysis. Also including excerpts from the original proposal for the series, this handbook is the perfect complement to the Sandman graphic novels.

An Illustrated Book of Bad Arguments


Ali Almossawi - 2013
    I have selected a small set of common errors in reasoning and visualized them using memorable illustrations that are supplemented with lots of examples. The hope is that the reader will learn from these pages some of the most common pitfalls in arguments and be able to identify and avoid them in practice.

Rock, Paper, Scissors: Game Theory in Everyday Life


Len Fisher - 2000
    Len Fisher turns his attention to the science of cooperation in his lively and thought-provoking book. Fisher shows how the modern science of game theory has helped biologists to understand the evolution of cooperation in nature, and investigates how we might apply those lessons to our own society. In a series of experiments that take him from the polite confines of an English dinner party to crowded supermarkets, congested Indian roads, and the wilds of outback Australia, not to mention baseball strategies and the intricacies of quantum mechanics, Fisher sheds light on the problem of global cooperation. The outcomes are sometimes hilarious, sometimes alarming, but always revealing. A witty romp through a serious science, Rock, Paper, Scissors will both teach and delight anyone interested in what it what it takes to get people to work together.

The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution


Jonathan Hennessey - 2017
     Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Calculus: Early Transcendentals


James Stewart - 1995
    Stewart's Calculus is successful throughout the world because he explains the material in a way that makes sense to a wide variety of readers. His explanations make ideas come alive, and his problems challenge, to reveal the beauty of calculus. Stewart's examples stand out because they are not just models for problem solving or a means of demonstrating techniques--they also encourage readers to develp an analytic view of the subject. This edition includes new problems, examples, and projects. This version of Stewart's book introduced exponential and logarithmic functions in the first chapter and their limits and derivatives are found in Chapters 2 and 3.

How About Never—Is Never Good for You?: My Life in Cartoons


Robert Mankoff - 2014
    Never one to beat around the bush, he explains to us, in the opening of this singular, delightfully eccentric book, that because he is also a cartoonist at the magazine he actually has two of the best jobs in the world. With the help of myriad images and his funniest, most beloved cartoons, he traces his love of the craft all the way back to his childhood, when he started doing funny drawings at the age of eight. After meeting his mother, we follow his unlikely stints as a high-school basketball star, draft dodger, and sociology grad student. Though Mankoff abandoned the study of psychology in the seventies to become a cartoonist, he recently realized that the field he abandoned could help him better understand the field he was in, and here he takes up the psychology of cartooning, analyzing why some cartoons make us laugh and others don't. He allows us into the hallowed halls of The New Yorker to show us the soup-to-nuts process of cartoon creation, giving us a detailed look not only at his own work, but that of the other talented cartoonists who keep us laughing week after week. For dessert, he reveals the secrets to winning the magazine's caption contest. Throughout How About Never--Is Never Good for You?, we see his commitment to the motto "Anything worth saying is worth saying funny."

Principles of Mathematical Analysis


Walter Rudin - 1964
    The text begins with a discussion of the real number system as a complete ordered field. (Dedekind's construction is now treated in an appendix to Chapter I.) The topological background needed for the development of convergence, continuity, differentiation and integration is provided in Chapter 2. There is a new section on the gamma function, and many new and interesting exercises are included. This text is part of the Walter Rudin Student Series in Advanced Mathematics.

The Far Side Gallery


Gary Larson - 1982
    All Rights Reserved.The Far Side and the Larson signature are registered trademarks of FarWorks, Inc.The Far Side Gallery is an anthology of Gary Larson's The Far Side comic strips, which were printed from 1982–1984.

The Where, the Why, and the How: 75 Artists Illustrate Wondrous Mysteries of Science


Matt LaMothe - 2012
    Inside these pages some of the biggest (and smallest) mysteries of the natural world are explained in essays by real working scientists, which are then illustrated by artists given free rein to be as literal or as imaginative as they like. The result is a celebration of the wonder that inspires every new discovery. Featuring work by such contemporary luminaries as Lisa Congdon, Jen Corace, Neil Farber, Susie Ghahremani, Jeremyville, and many more, this is a work of scientific and artistic exploration to pique the interest of both the intellectually and imaginatively curious.

Mathematics for the Nonmathematician


Morris Kline - 1967
    But there is one other motive which is as strong as any of these — the search for beauty. Mathematics is an art, and as such affords the pleasures which all the arts afford." In this erudite, entertaining college-level text, Morris Kline, Professor Emeritus of Mathematics at New York University, provides the liberal arts student with a detailed treatment of mathematics in a cultural and historical context. The book can also act as a self-study vehicle for advanced high school students and laymen. Professor Kline begins with an overview, tracing the development of mathematics to the ancient Greeks, and following its evolution through the Middle Ages and the Renaissance to the present day. Subsequent chapters focus on specific subject areas, such as "Logic and Mathematics," "Number: The Fundamental Concept," "Parametric Equations and Curvilinear Motion," "The Differential Calculus," and "The Theory of Probability." Each of these sections offers a step-by-step explanation of concepts and then tests the student's understanding with exercises and problems. At the same time, these concepts are linked to pure and applied science, engineering, philosophy, the social sciences or even the arts.In one section, Professor Kline discusses non-Euclidean geometry, ranking it with evolution as one of the "two concepts which have most profoundly revolutionized our intellectual development since the nineteenth century." His lucid treatment of this difficult subject starts in the 1800s with the pioneering work of Gauss, Lobachevsky, Bolyai and Riemann, and moves forward to the theory of relativity, explaining the mathematical, scientific and philosophical aspects of this pivotal breakthrough. Mathematics for the Nonmathematician exemplifies Morris Kline's rare ability to simplify complex subjects for the nonspecialist.

Algebra II For Dummies


Mary Jane Sterling - 2004
    To understand algebra is to possess the power to grow your skills and knowledge so you can ace your courses and possibly pursue further study in math. Algebra II For Dummies is the fun and easy way to get a handle on this subject and solve even the trickiest algebra problems. This friendly guide shows you how to get up to speed on exponential functions, laws of logarithms, conic sections, matrices, and other advanced algebra concepts. In no time you'll have the tools you need to:Interpret quadratic functions Find the roots of a polynomial Reason with rational functions Expose exponential and logarithmic functions Cut up conic sections Solve linear and non linear systems of equations Equate inequalities Simplifyy complex numbers Make moves with matrices Sort out sequences and sets This straightforward guide offers plenty of multiplication tricks that only math teachers know. It also profiles special types of numbers, making it easy for you to categorize them and solve any problems without breaking a sweat. When it comes to understanding and working out algebraic equations, Algebra II For Dummies is all you need to succeed!

The Rejection Collection Vol. 2: The Cream of the Crap


Matthew Diffee - 2007
    So what happens to the 75 percent of cartoons that don't make the cut? Some go back in a drawer, others go up on the refrigerator or into the filing cabinet...but the very best of all the rejects can be found right here in these pages. "The Rejection Collection Vol. 2: The Cream of the Crap" is the ultimate scrap heap of creative misfires -- from the lowbrow and the dirty to the politically incorrect and the weird, these rejects represent the best of the worst...in the best possible sense of the word. Handpicked by editor Matthew Diffee, these hilarious cartoons are accompanied by handwritten questionnaires and photographed self-portraits, providing a rare glimpse into the minds of the artists behind the rejection. With appendices that explore the top ten reasons why cartoons are rejected and examine the solitary nature of the job of cartooning -- plus a special bonus section of questions asked of and answered by cartoon editor Robert Mankoff -- this sequel to "The Rejection Collection" offers even deeper insight into the exercise in frustration, patience, and amusement that is being a "New Yorker" cartoonist. Warped, wicked, and wildly funny, "The Rejection Collection Vol. 2 "will appeal to every "New Yorker" fan -- and everyone with a taste for the absurd.