Book picks similar to
Awakening: The Art of Halo 4 by Paul Davies
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The Making of Stanley Kubrick’s '2001: A Space Odyssey'
Piers Bizony - 2014
Fifty years after the film's conception, TASCHEN looks back at the process of making the most important science-fiction film of all time. Though 2001 has arguably spawned more critical texts and scholarly analyses than any other film, this publication marks the first time that a truly exhaustive book has been devoted to it. TASCHEN readers enjoyed a sampling of previously unseen 2001 material in The Stanley Kubrick Archives; this four-volume set revisits the subject, exploring in great depth every aspect of the film and its making: the groundbreaking technical effects, the extraordinary set designs, and the fascinating collaboration between Kubrick and Arthur C. Clarke. Made in exclusive collaboration with the Kubrick estate and Warner Brothers, this copiously illustrated work features hundreds of unique 2001-related documents, concept artworks, and superb behind-the-scenes photographs from the Kubrick Archives most of which have never been published before as well as exclusive material from co-screenwriter Arthur C. Clarke s archives. The Making of Stanley Kubrick s '2001: A Space Odyssey' is a landmark book for film fans and a celebration of technical special-effects innovation before the digital age, conceived by the very designers of TASCHEN's instant collectible Stanley Kubrick's Napoleon: The Greatest Movie Never Made. The Making of Stanley Kubrick's '2001. A Space Odyssey' Four volumes contained in a monolith-shaped case, designed by M/M Paris: Volume 1: Film stills Volume 2: Behind the scenes (including new interviews with lead actors, senior production designers, and key special-effects experts) Volume 3: Facsimile of original screenplay Volume 4: Facsimile of original 1965 production notes Limited to a total of 1,000 copies: Art Edition No 1-500 (Art Edition A and B) and Collector's Edition No. 501-1,500"
The Sky: The Art of Final Fantasy
Yoshitaka Amano - 2011
Each hardcover book in The Sky Slipcased Edition is 11 5/8" high by 10 5/8" wide, and printed on glossy stock. Volume 1 contains Amano's work for Final Fantasy I-III, Volume 2 his contributions for Final Fantasy IV-VI, and Volume 3 features his art for Final Fantasy VII-X. The elegant slipcase containing The Sky I, II, and III features the same wraparound exterior artwork as The Sky Boxed Set, with a double-hinged flap that folds around the open edge and is held flat to the back side with a hidden magnetic closure, making it easy both to remove the books and to display the set closed.
Pulphope: The Art of Paul Pope
Paul Pope - 2007
Containing many unseen pieces of art and comics from the creator who has brought us THB, Heavy Liquid and 100%.
Galactic Atlas
Tim McDonagh - 2016
It includes a spread introducing Star Wars fans to the planet and characters featured in Rogue One! The Galactic Atlas, illustrated by Tim McDonagh in superb full colour, covers everything from Alderaan and Naboo to Tatooine and Yavin 4, taking in the epic stories, strange creatures and glorious vistas of the entire saga. Taken from the holdings of the Graf Archive and found in the underground Shadow Stacks, these ancient hand drawn maps were unearthed from the Shadow Stacks. The Head Curator's theory is that they are the work of the great Ithorian artist Gammit Chond. Chond never travelled off-world but he was fascinated by travellers' tales, and many of his works depict their stories of adventure and discovery in the rest of the galaxy. While we know that many of the things he has included are a matter of fact, some may merely be tall tales spun by explorers; but all presents a unique view of a fascinating slice of history. The atlas also contains a useful timeline that describes the period of history covered in these maps, from the Clone Wars between the Republic and the Separatists, to the Galactic Civil War between the Empire and the Rebel Alliance, and beyond. The Rogue One spread introduces fans to a whole new terrain. Set before Star Wars: A New Hope, Rogue One follows a rag-tag group of rebel commandos who must steal the plans to the Empire's new superweapon, the Death Star. This standalone story transports fans to unseen corners of the Star Wars universe and strange new planets not to mention an encounter with a familiar adversary, Darth Vader. With dozens of maps, star charts, character profiles, and a timeline of the entire saga, this book is the perfect gift for Star Wars fans of
Creating the Worlds of Star Wars: 365 Days
John Knoll - 2005
This intimate, lovingly produced look at how the various environments in all six Star Wars movies were created contains literally 1,000 full-color behind-the-scenes photographs (some quite candid!) and insightful commentary by Knoll, as well as a bonus CD-ROM with cool QuickTime panoramas of some of the sets included in the three motion picture prequels. From the old-school motion-control photography in 1977's Star Wars: Episode IV -- A New Hope to the revolutionary refinement of digital cinema in 2005's Star Wars: Episode III -- Revenge of the Sith, this book contains it all -- from creating low-altitude shots of the Death Star out of plywood to producing breathtaking digi-matte paintings of the Jedi Council Chamber skyline and aerial views of Coruscant and Naboo. Jaw-dropping surprises abound as well, including deleted scenes, a look into LucasFilm's archive buildings, and a rarely seen Darth Vader custom design concept from 1976. Chronicling the almost three decades between George Lucas's founding of Industrial Light and Magic in 1976 and the release of Star Wars: Episode III in 2005, Knoll's shelf-bending brick of a book (744 pages) is the equivalent of sitting down with an old friend and looking through a gigantic photo album containing stunning pictures of his travels abroad -- except in this case, the journey happened to be to a galaxy far, far away. Simply put, Creating the Worlds of Star Wars: 365 Days is one of the most enlightening and entertaining books Star Wars fans will ever come across. Prepare to be blown away. Paul Goat Allen
The Lazarus Protocol
David Bruns - 2018
Monster hurricanes … freak sandstorms … roasting wildfires. Species disappear every day. Is humanity next?Though some believe our future lies among the stars, the American President funds the Lazarus Protocol—a last-ditch attempt to reverse Earth’s climate crisis through geoengineering. But the New Earth Order—a mysterious league of reactionary activists with sleeper agents around the world—pursues another outcome: the subjugation of mankind to nature itself.A brilliant billionaire who wants to save the world. A lunar engineer called home to bury her father. A disgraced veteran haunted by yesterday's mistakes. A US Army colonel, desperate to save as many people as possible.Four lives. One planet. And one last chance to save it…
Weirdo Noir: Gothic and Dark Lowbrow Art
Matt Dukes Jordan - 2010
From fashion to music, Goth influences have crept into every area of pop culture, and nowhere is that influence creepier, more fascinating, and more playful than in the art world. Weirdo Noir is the follow-up volume to Weirdo Deluxe, the book that brought the once underground Low Brow art scene to prominence in the public eye. In these pages you'll find the latest and greatest work from 30 Low Brow arists who have embraced the dark side, employing gothic themes in their art. Spooky and witty, Weirdo Noir is destined to become a classic of the millennial Goth aesthetic.
Deco Devolution: The Art of BioShock 2
Jordan Thomas - 2010
Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits
Star Wars: The Magic of Myth
Mary Henderson - 1997
For millions of viewers, the "Star Wars" epic presents a special vision that incorporates the wisdom and symbols of age-old myths in dynamic new ways that speak uniquely and unforgettably to our modern-day quest for meaning. Using hundreds of illustrations, "Star Wars: The Magic of Myth" presents the relationship between the creation of the movie trilogy and the mythic structure on which it is based. Here is a rich, detailed, and fascinating account of how characters, costumes, and settings were modeled on some of the most powerful imagery from the realms of history, myth, and the imagination. Incorporating elements from Greek mythology to Flash Gordon, "Star Wars" is not only entertainment in its grandest form but, like all great myths, a limitless source of imagery, insight, and universal emotion.
The Galactic Sentinel: Ultimate Edition - 1500+ Pages - 4 Books - And More
Killian Carter - 2020
Into the Fire Once More (Death's Own Daughter #1)
Jessie Wolf - 2015
Owens thought he would take one last trip to pay his respects to fallen comrades. However fate had other plans. His return trip to the planet of Hades in the Death Gates System was to be his final farewell. At ninety seven, his doctors had told him his chances of surviving the trip were small. This did not deter him in the slightest. It would be his last great adventure.This was supposed to be a trip to say goodbye to the men he had served with, under, and finally over as a Death Dealer. The men in those Imperial Black Uniforms. The Death Dealers have been the most feared military unit of the last four hundred and fifty years of the human Space Empire. Men trained in every form of combat known to man and alien. Units whose very names strike terror into the hearts of those they face. Names like Grim Rippers, Hells Lost Legion, and the Screaming Eagles. If it had not been for the Emperor Nicolai and an invasion by the Gelf Union four hundred and fifty years ago the Death Dealers may have been nothing more than a footnote in history. A company of Death Dealers were on Fair Cry Seven when they attacked. The Gelf’s killed every last human military unit that faced off against them. All but one was defeated within the first two days of the invasion. That one lone unit was the Death Dealer Company. From that war onwards, the Death Dealers have fought in every war on every planet from the time of their conception. Their battles have become legendary. Battlefields with names like Forty Acers where the Death Dealers lost one man for every enemy soldier they sent to meet their maker. Bloody Ridge on Colfax Eight where one company of Death Dealers in Armored Power Suits held off four regiments of Horbathian Tanks for three days before being relieved. On all of these planets and many more their battle cry of ‘Death is dealt by our hands’ has been heard. It was this battle cry that earned them their name. A name given to them by the very enemy they first faced off against. It was these stories that drew James as a young man to undergo the painful process of having the Death Dealers greatest asset installed in his body. The artificial intelligence computer known as a Death Dealer AI. As a young man from a poor planet James dreamed of wearing the Imperial Black Uniform of the Death Dealers. He never knew that he would become one of the most feared of Death Dealers, the man they themselves would call Death. It would be his drive to be the best of the best that would propel him far beyond his humble origins to being a First High Lord and personal Friend of the Emperor. However that is now all in his past. Now well past his prime, all James wants to do is travel to Hades and the Death Gates system to say goodbye and die a peaceful death. The old Death Dealer did not know that deep within him lying dormant was an old friend just waiting a signal to reawaken. An wakening that would begin not only a second chance in life, but what would become his greatest, and most rewarding adventure. He will face off against assassins, rogue military units, hostile planetary governments, and an all-out revolt against the Empire he swore to protect. All of these things are nothing compared to his greatest challenge.No that pleasure belongs to having to deal with not one but two very different Artificial Intelligence computers in his head. One is the original Death Dealer AI that all Death Dealers have, this was Dee De a Mark one Omega/ Assault class Death Dealer AI with a hidden secret. One that will lead to James’s greatest adventure and second chance in life.They say Death Dealers never retreat and never surrender. Their battle cry has been heard on thousands of worlds for over four hundred years.
Resurrection of Liberty
Michael L. Wentz - 2005
. . a solid, rollicking, fast paced, easy to read story." -- TheMartianSite.com". . . an original, deftly written, and thoroughly entertaining novel of action and adventure which can be enthusiastically recommended . . ." -- Midwest Book Review"Adventurous science fiction that takes you back to the days of Robert A. Heinlein . . ." -- firebringer.blogspot.comProduct DescriptionIn 'Resurrection of Liberty' Daniel Foster discovers a family secret that is so shocking, it will affect the future of the entire galaxy. While on an innocent road trip with his two best friends, his grandfather’s old car, almost having a mind of its own, whisks the trio out of the confines of their home planet to a cloaked starship that has remained hidden behind the moon for over fifty years. In trying to return home the three friends plunge deeper into space ultimately meeting the race that had sent his grandfather to Earth on a critical mission a generation before. Yet, to their dismay, they learn that by awakening the old ship they have hastened the peril of their own home. Now, far away from his family, Daniel must accept his destiny and dig deep inside himself to muster the confidence needed to rally his new alien friends to help save Earth—and ultimately the galaxy.From the Publisher- Perfect for all those who love action and adventure - Great for Young Adults An epic science fiction adventure for the 21st century 'Resurrection of Liberty' is written in the best tradition of the classics while still being fun, friendly, and accessible to those new to genre. Young adult friendly and packed with enough action and adventure to spare 'Resurrection of Liberty' is a remarkably entertaining read for anyone who enjoys high drama, sympathetic characters, and a look into a world where courage is the key to survival and the future is just around the corner
Virginian (Matt Miller in the Colonies, #3)
Mark J. Rose - 2019
He’s become a wealthy businessman and politician, with a beautiful wife and family, but the American Revolution looms on the horizon. When a prominent British leader mysteriously disappears, Ben Franklin summons Matt to London to help investigate the involvement of Patrick Ferguson, a man whose ambitions are to change the future. Unknown to them all, another time traveler, with separate motivations, will join them in a struggle across two continents to change the destiny of Western Civilization.
The Art of How to Train Your Dragon: The Hidden World
Linda Sunshine - 2019
Featuring hundreds of pieces of original art and commentary from director Dean De Blois and the many talented artists and filmmakers who have created this masterpiece of storytelling and animation.A beautifully designed hardcover volume featuring exclusive commentary and never-before-seen art from the creation of the animated motion picture masterpiece!Don your winged Flight Suit, grab your Dragon Blade, hop on your obedient Night Fury, and get ready for the ride of a lifetime with your favorite dragons and Vikings in the latest installment in the How to Train Your Dragon trilogy! Fans will delight in the discovery of previously unknown dragons, the threat of a heartless villain, and the quest for sanctuary that propels the story to extraordinary new heights (and depths!). Venture into the Hidden World where dragons roam free under the watchful eye of their leader Toothless as, above ground, Hiccup struggles to assume leadership of his tribe.
Okami Official Complete Works
Capcom - 2006
The Okami Official Complete Works art book will take you behind the scenes to the amazing artwork that defines the wonderful world of this beautiful video game! The 288 full color pages are filled with character and location designs, concept sketches and production notes from the creators giving you an in-depth look at the fantasy world of Okami! A truly inspiring book, translated into English for the first time!