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Halo: The Essential Visual Guide


Jeremy Patenaude - 2011
    Halo: The Essential Visual Guide delves even deeper into the phenomenon that is Halo. Covering material from Halo, Halo 2, Halo 3, Halo Wars, and the latest game, Halo: ODST, the book provides amazing images and insightful information making you feel as if you yourself are part of the game! (c)2011 Microsoft Corporation. All Rights Reserved.

The Art of Halo


Eric Trautmann - 2004
    This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!

The Art of Fallout 4


Bethesda Softworks - 2015
    Featuring 368 oversize pages, never-before-seen designs, and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.

The World of Cyberpunk 2077


Marcin Batylda - 2020
    Delve into incisive lore to discover how the economic decline of the United States created a crippling dependence on devious corporations and birthed the Free State of California. Explore the various districts, gangs, and history of Night City. Learn all there is to know about the technology of tomorrow and research the cybernetics, weapons, and vehicles of Cyberpunk 2077.Dark Horse Books and CD Projekt Red present The World of Cyberpunk 2077--an extensive examination of the rich lore of Cyberpunk 2077. This intricately assembled tome contains everything you need to know about the history, characters, and world of the long-awaited follow-up from the creators of The Witcher video game series.

Remember the Starfighter (The Endervar War, #1)


Michael Kan - 2015
    The enemy is consuming all intelligent life throughout the galaxy. And to stop them, the stars may have to die.Enter Julian Nverson, a disgraced pilot reactivated to fight in a conflict humanity lost long ago. He joins the remnants of mankind, in the midst of another invasion, another exodus, when billions of lives have already been swept away.Perhaps the end is inevitable. But Julian won't be alone in his fight. Forces that were formerly dead, forgotten or trapped will converge together, all in the hopes of freeing the galaxy once and for all.

Dungeons & Dragons Art & Arcana: A Visual History


Michael Witwer - 2018
    It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture." This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork--from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

The Art of Horizon Zero Dawn


Paul Davies - 2017
    The Art of Horizon Zero Dawn is the ultimate gallery of the hotly anticipated new IP from Guerrilla Games (Killzone series). It focuses on the stunning artwork used to develop the game, and includes over 300 images, sketches, and concept art, commentary throughout from the artists and creators. This is an in-depth insight into a world as beautiful as it is dangerous. Over 1000 years ago a cataclysm destroyed life as we know it, forcing humans to the brink of extinction. In our place machines rose, and nature took back our cities, until all that was left of our world was the rumours of the old ones and the ruins of a civilisation long past. The tribes of the new world live scattered, some small and humble, some as powerful as kings. If Aloy, an outcast and hunter, is to find her true place in this world she must combat the great robotic creatures of the land and uncover the mysteries of a lost civilisation.

The Eagle and the Tiger


Tim Davis - 2015
    The deceptive, crooked path that led him to today began a few months back. Born and raised in Baltimore, Maryland, nineteen-year old Fleming was a professional baseball pitcher with the Chicago White Sox. His successful first year in the minor leagues was waylaid when he received his draft notice. Through a series of misadventures, he ended up enlisting for four years in an elite unit called the A.S.A. or Army Security Agency; the army’s equivalent to the N.S.A. or the National Security Agency. Once in the army, Fleming learned that the recruiter had manipulated him with a host of untruths. Then, to his dismay, he learned that the army had lost his orders and he was placed in an infantry unit. Once in Vietnam, Platoon Sergeant, Levine questioned Fleming and dragged out of him the sad story of how he had enlisted for four years and ended up in an infantry unit. He became the butt of the platoon’s jokes and underwent vicious ribbing by the other platoon members. That day, the platoon was ordered back to their base camp: L.Z. English. Before leaving, they endured a mortar attack and then a ground probe. Fleming’s foxhole mate was critically wounded. Fleming did everything he could to save the man but his wounds were too severe and he died in Fleming’s arms. Repulsed by the ordeal, Fleming was left wondering if he could endure a whole year of this. Twelve-year old Van Phan Duc and his two friends twelve-year old Hoi Anh Vanh and Dan Tri Quang lived happily in their village until the day a N.V.A. invaded and forced them to join their struggle and fight the invading Americans. They were then assigned to a Viet Cong unit where they met Sergeant Chi, the man who would train them to be soldiers for the revolution and lead them into battle. Three American soldiers had been captured. Chi ordered the three boys to participate in brutally torturing the Americans. Dan embraced the torture and it turned him into a brutal fighting machine, much to Chi’s satisfaction. On the other hand, Hoi was repulsed by the events and a part of him died that day. He performed the torture but it wasn’t to Chi’s satisfaction. Van, a devout Buddhist, was also repulsed. He realized that life, as a soldier was three hundred and sixty degrees opposite of Buddha’s spiritual path. The 173rd’s area of operations was the Central Highlands. The 173rd’s home base was in and around the town of Bong Son, but they patrolled all over the province of Binh Dinh. For the next few months, Fleming and Van’s units met on numerous occasions. The first time they engaged each other in combat was in a simple ambush that lasted only two minutes. Both men were left repulsed by the carnage that could take place in only two minutes. Right after the ambush, Fleming’s company was deployed in a battalion-sized operation located in the Dak To mountain range. It was an area where numerous North Vietnamese soldiers infiltrated into South Vietnam from neighboring Cambodia and Laos. Fleming’s company was dropped into an area far from Dak To and the men were forced to march (hump) to their final destination. During the trek, they had to carve their way through impenetrable jungle and cross leach infested rivers to reach their destination, all the while suffering under Vietnam’s oppressive heat. Van’s Viet Cong unit was sent to the Dak To mountain range to do battle with Fleming and his company. Months passed with Van and Fleming’s units constantly meeting. Both men had similar personalities. Both men overcame their initial shock at war’s brutality and became highly competent soldiers who bravely fought the enemy. Both men were ultimately made into squad leaders. Both men continued to hate the war, yet were entrapped in the insanity that was war. They both recognized what war was—a brutally insane series of events where lives were lost and where dreams died.

Resident Evil: Archives: Umbrella's Virus Uncovered


Brady Games - 2005
    In-depth explanation of the relationships between characters. Coverage of locations and more from both movies and all games. Genre: Action/AdventureThis product is available for sale in North America only."

Alien: The Weyland-Yutani Report


S.D. Perry - 2016
    Although all attempts to harness the beast’s abilities have ended in appalling bloodshed, the acquisition of the Xenomorph remains a priority. As such, Weyland-Yutani has granted you access to their detailed files on the alien in the hope that you will be able to help capture and subjugate one of these fascinating yet deadly creatures.This exclusive in-world book utilizes specially commissioned illustrations and thirty-five years of Alien movie concept art and film stills to create a deeply engrossing reading experience that explores the nature of the Xenomorph in unparalleled detail. Alien: The Weyland-Yutani Report contains extensive information on the characters, locations, vehicles, and weapons from the movies, along with an in-depth breakdown of the Xenomorph’s life cycle, to give readers the most comprehensive look at one of movie history's greatest monsters.Covering all aspects of this hugely popular franchise’s thirty-five-year history, Alien: The Weyland-Yutani Report is the ultimate book for fans.Aliens TM & © 2016 Twentieth Century Fox Film Corporation. All Rights Reserved.

Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide


Howard Grossman - 2013
    Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes:    • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide   • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts    • Complete charts showing all information and metamorphous of each familiar    • Breakdown for all spells, alchemy formulas, and items    • Solve every puzzle, defeat every boss, and find all hidden treasures    • Features a hard cover with unique treatments for collectability.

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

Assassin's Creed Encyclopedia


Ubisoft Entertainment - 2011
    A must-have for fans new to the game world as well as those who have been fascinated with the series since day one.This encyclopedia features new information and amazing artwork, updated content from the upcoming monster Assassin’s Creed III game and upcoming graphic novel Assassin’s Creed: The Chain.Initially intended as an art book, the project gathered so much material that Ubiworkshop decided to expand it into an encyclopedia.Artists like Craig Mullins, Tavis Coburn, 123Klan, Gabz, James NG, David Alvarez and many others were given free reign to draw an Assassin from the period and style of their choice, of which the artworks were included in the Encyclopedia. There was also a "cartes blanches" section that featured artwork by other professional artists and fans of the series.A Black Edition was released with the Animus Edition of Assassin's Creed: Revelations.A White Edition was released through UbiWorkshop and with the Ultimate Edition of Assassin's Creed: Revelations.A Second Edition was released in October 2012 to coincide with the release of Assassin's Creed III. The Second Edition features 120 new pages of content that include information on Assassin's Creed III, Assassin's Creed III: Liberation and Assassin's Creed: The Chain along with new cartes blanches.A Third Edition was released in October 2013 to coincide with the release of Assassin's Creed IV: Black Flag. The Third Edition contains over 390 pages of content revised and updated with information from Assassin's Creed IV: Black Flag and Assassin's Creed: Brahman.The Assassin's Creed Encyclopedia is divided into four sections:1) Factions2) Story3) Characters4) Places

The Legend of Zelda: Art & Artifacts


Nintendo - 2017
    This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda(TM) Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover.Select artwork from the entirety of the franchise!A nostalgic look at the past!An exciting look at the future!Interviews with some of the artists behind The Legend of Zelda(TM) series!

Beltrunner


Sean O'Brien - 2016
    Scrounging and cutting corners to work cheap, Collier isn’t a stranger to lean times and make-do repairs; in fact his onboard computer hasn’t had outside maintenance in years and its beginning to show its personal quirks.When Collier finds an asteroid that shows promise, he thinks he’s bought himself some time. But his claim is stolen out from under him by his vindictive ex-lover and her shiny new corporate ship. Powerless against the omnipotent mining corporations, Collier has always been too stubborn to give-up without a fight. Broke and desperate, Collier has one last chance to land a strike. If he doesn’t come back with ore, he’ll end up destitute and trading his own biologicals for his next meal.What he discovers in the farthest reaches of the belt has the power to change his life and the fate of the entire system forever. That is, if Collier and his onboard computer can keep his discovery out of corporate hands. About the Author: Sean O’Brien is an educator and writer from Southern California. He is married and has two children along with an ever-growing number of animals. He was named Educator of the Year by the California League of High Schools and has been a head varsity football coach, television broadcaster, and Gilbert and Sullivan singer (though not a good one). He’s the author of A Muse of Fire, Wondrous Strange, and Vale of Stars.