Lightless


C.A. Higgins - 2015
    But when a pair of fugitive terrorists gain access to the Ananke, Althea must draw upon her heart and soul for the strength to defend her beloved ship.   While one of the saboteurs remains at large somewhere on board, his captured partner—the enigmatic Ivan—may prove to be more dangerous. The perversely fascinating criminal whose silver tongue is his most effective weapon has long evaded the authorities’ most relentless surveillance—and kept the truth about his methods and motives well hidden.   As the ship’s systems begin to malfunction and the claustrophobic atmosphere is increasingly poisoned by distrust and suspicion, it falls to Althea to penetrate the prisoner’s layers of intrigue and deception before all is lost. But when the true nature of Ivan’s mission is exposed, it will change Althea forever—if it doesn’t kill her first.

Artemis


Andy Weir - 2017
    Well, sort of. Life on Artemis, the first and only city on the moon, is tough if you're not a rich tourist or an eccentric billionaire. So smuggling in the occasional harmless bit of contraband barely counts, right? Not when you've got debts to pay and your job as a porter barely covers the rent. Everything changes when Jazz sees the chance to commit the perfect crime, with a reward too lucrative to turn down. But pulling off the impossible is just the start of her problems, as she learns that she's stepped square into a conspiracy for control of Artemis itself—and that now, her only chance at survival lies in a gambit even riskier than the first.

Beggars in Spain


Nancy Kress - 1993
    Leisha Camden was genetically modified at birth to require no sleep, and her normal twin Alice is the control. Problems and envy between the sisters mirror those in the larger world, as society struggles to adjust to a growing pool of people who not only have 30 percent more time to work and study than normal humans, but are also highly intelligent and in perfect health. The Sleepless gradually outgrow their welcome on Earth, and their children escape to an orbiting space station to set up their own society. But Leisha and a few others remain behind, preaching acceptance for all humans, Sleepless and Sleeper alike. With the conspiracy and revenge that unwinds, the world needs a little preaching on tolerance.

City of Golden Shadow


Tad Williams - 1996
    Kids, including her brother Stephen, have logged into the net, and cannot escape. Clues point to a mysterious golden city called Otherland, but investigators all end up dead.

Dying of the Light


George R.R. Martin - 1977
    But Worlorn isn’t the world Dirk imagined, and Gwen Delvano is no longer the woman he once knew. She is bound to another man, and to a dying planet that is trapped in twilight. Gwen needs Dirk’s protection, and he will do anything to keep her safe, even if it means challenging the barbaric man who has claimed her. But an impenetrable veil of secrecy surrounds them all, and it’s becoming impossible for Dirk to distinguish between his allies and his enemies. In this dangerous triangle, one is hurtling toward escape, another toward revenge, and the last toward a brutal, untimely demise.

Annihilation


Jeff VanderMeer - 2014
    Nature has reclaimed the last vestiges of human civilization. The first expedition returned with reports of a pristine, Edenic landscape; the second expedition ended in mass suicide, the third in a hail of gunfire as its members turned on one another. The members of the eleventh expedition returned as shadows of their former selves, and within weeks, all had died of cancer. In Annihilation, the first volume of Jeff VanderMeer's Southern Reach Trilogy, we join the twelfth expedition.The group is made up of four women: an anthropologist; a surveyor; a psychologist, the de facto leader; and our narrator, a biologist. Their mission is to map the terrain, record all observations of their surroundings and of one another, and, above all, avoid being contaminated by Area X itself.They arrive expecting the unexpected, and Area X delivers—but it’s the surprises that came across the border with them and the secrets the expedition members are keeping from one another that change everything.

Armor


John Steakley - 1984
    The military sci-fi classic in a striking new packageFelix is an Earth soldier, encased in special body armor designed to withstand Earth's most implacable enemy-a bioengineered, insectoid alien horde. But Felix is also equipped with internal mechanisms that enable him, and his fellow soldiers, to survive battle situations that would destroy a man's mind.This is a remarkable novel of the horror, the courage, and the aftermath of combat--and how the strength of the human spirit can be the greatest armor of all.

Daemon


Daniel Suarez - 2006
    Thousands of autonomous computer programs, or daemons, make our networked world possible, running constantly in the background of our lives, trafficking e-mail, transferring money, and monitoring power grids. For the most part, daemons are benign, but the same can't always be said for the people who design them. Matthew Sobol was a legendary computer game designer—the architect behind half-a-dozen popular online games. His premature death depressed both gamers and his company's stock price. But Sobol's fans aren't the only ones to note his passing. When his obituary is posted online, a previously dormant daemon activates, initiating a chain of events intended to unravel the fabric of our hyper-efficient, interconnected world. With Sobol's secrets buried along with him, and as new layers of his daemon are unleashed at every turn, it's up to an unlikely alliance to decipher his intricate plans and wrest the world from the grasp of a nameless, faceless enemy—or learn to live in a society in which we are no longer in control. . . . Computer technology expert Daniel Suarez blends haunting high-tech realism with gripping suspense in an authentic, complex thriller in the tradition of Michael Crichton, Neal Stephenson, and William Gibson.

Light


M. John Harrison - 2002
    John Harrison’s dangerously illuminating new novel, three quantum outlaws face a universe of their own creation, a universe where you make up the rules as you go along and break them just as fast, where there’s only one thing more mysterious than darkness.In contemporary London, Michael Kearney is a serial killer on the run from the entity that drives him to kill. He is seeking escape in a future that doesn’t yet exist—a quantum world that he and his physicist partner hope to access through a breach of time and space itself. In this future, Seria Mau Genlicher has already sacrificed her body to merge into the systems of her starship, the White Cat. But the “inhuman” K-ship captain has gone rogue, pirating the galaxy while playing cat and mouse with the authorities who made her what she is. In this future, Ed Chianese, a drifter and adventurer, has ridden dynaflow ships, run old alien mazes, surfed stellar envelopes. He “went deep”—and lived to tell about it. Once crazy for life, he’s now just a twink on New Venusport, addicted to the bizarre alternate realities found in the tanks—and in debt to all the wrong people.Haunting them all through this maze of menace and mystery is the shadowy presence of the Shrander—and three enigmatic clues left on the barren surface of an asteroid under an ocean of light known as the Kefahuchi Tract: a deserted spaceship, a pair of bone dice, and a human skeleton.

House Atreides


Brian Herbert - 1999
    By his death in 1986, Herbert had completed six novels in the series, but much of his vision remained unwritten. Now, working from his father's recently discovered files, Brian Herbert and bestselling novelist Kevin J. Anderson collaborate on a new novel, the prelude to Dune—where we step onto the planet Arrakis…decades before Dune's hero, Paul Muad'Dib Atreides, walks its sands.Here is the rich and complex world that Frank Herbert created, in the time leading up to the momentous events of Dune. As Emperor Elrood's son plots a subtle regicide, young Leto Atreides leaves for a year's education on the mechanized world of Ix; a planetologist named Pardot Kynes seeks the secrets of Arrakis; and the eight-year-old slave Duncan Idaho is hunted by his cruel masters in a terrifying game from which he vows escape and vengeance. But none can envision the fate in store form them; one that will make them renegades—and shapers of history.

To Your Scattered Bodies Go


Philip José Farmer - 1971
    When famous adventurer Sir Richard Francis Burton dies, the last thing he expects to do is awaken naked on a foreign planet along the shores of a seemingly endless river. But that's where Burton and billions of other humans (plus a few nonhumans) find themselves as the epic Riverworld saga begins. It seems that all of Earthly humanity has been resurrected on the planet, each with an indestructible container that provides three meals a day, cigarettes, alcoholic beverages, a lighter, and the odd tube of lipstick. But why? And by whom? That's what Burton and a handful of fellow adventurers are determined to discover as they construct a boat and set out in search of the river's source, thought to be millions of miles away. Although there are many hardships during the journey--including an encounter with the infamous Hermann Goring--Burton's resolve to complete his quest is strengthened by a visit from the Mysterious Stranger, a being who claims to be a renegade within the very group that created the Riverworld. The stranger tells Burton that he must make it to the river's headwaters, along with a dozen others the Stranger has selected, to help stop an evil experiment at the end of which humanity will simply be allowed to die. --Craig E. Engler

The Gone World


Tom Sweterlitsch - 2018
    In western Pennsylvania, 1997, she is assigned to solve the murder of a Navy SEAL's family--and to locate his vanished teenage daughter. Though she can't share the information with conventional law enforcement, Moss discovers that the missing SEAL was an astronaut aboard the spaceship U.S.S. Libra—a ship assumed lost to the currents of Deep Time. Moss knows first-hand the mental trauma of time-travel and believes the SEAL's experience with the future has triggered this violence.Determined to find the missing girl and driven by a troubling connection from her own past, Moss travels ahead in time to explore possible versions of the future, seeking evidence to crack the present-day case. To her horror, the future reveals that it's not only the fate of a family that hinges on her work, for what she witnesses rising over time's horizon and hurtling toward the present is the Terminus: the terrifying and cataclysmic end of humanity itself.Luminous and unsettling, The Gone World bristles with world-shattering ideas yet remains at its heart an intensely human story.

Project Hail Mary


Andy WeirAndy Weir - 2021
    He can't even remember his own name, let alone the nature of his assignment or how to complete it.All he knows is that he's been asleep for a very, very long time. And he's just been awakened to find himself millions of miles from home, with nothing but two corpses for company.His crewmates dead, his memories fuzzily returning, he realizes that an impossible task now confronts him. Hurtling through space on this tiny ship, it's up to him to puzzle out an impossible scientific mystery—and conquer an extinction-level threat to our species.And with the clock ticking down and the nearest human being light-years away, he's got to do it all alone.Or does he?An irresistible interstellar adventure as only Andy Weir could imagine it, Project Hail Mary is a tale of discovery, speculation, and survival to rival The Martian—while taking us to places it never dreamed of going.

The Kraken Wakes


John Wyndham - 1953
    Strange fireballs race through the sky above the deepest trenches of the oceans. Something is about to show itself, something terrible and alien, a force capable of causing global catastrophe.

Sleeping Giants


Sylvain Neuvel - 2016
    She wakes up at the bottom of a square-shaped hole, its walls glowing with intricate carvings. But the firemen who come to save her peer down upon something even stranger: a little girl in the palm of a giant metal hand.Seventeen years later, the mystery of the bizarre artifact remains unsolved - the object's origins, architects, and purpose unknown.But some can never stop searching for answers.Rose Franklin is now a highly trained physicist leading a top-secret team to crack the hand's code. And along with her colleagues, she is being interviewed by a nameless interrogator whose power and purview are as enigmatic as the relic they seek. What's clear is that Rose and her compatriots are on the edge of unravelling history's most perplexing discovery-and finally figuring out what it portends for humanity. But once the pieces of the puzzle are in place, will the result be an instrument of lasting peace or a weapon of mass destruction?