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Codex Heretic Astartes: Death Guard by Games Workshop
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Malediction
C.Z. Dunn - 2012
But when his old comrade, Master Tigrane of the Dark Angels Space Marine Chapter, arrives to join the festivities and asks to hear the glorious tale told once more, Antigone seems flustered. With the details of his account cast under close scrutiny and with the judgement of the Imperium hanging over him, will his noble reputation remain intact?
Knights of the Old Republic Campaign Guide
Rodney Thompson - 2008
This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.
The Imperial Truth
L.J. Goulding - 2013
Upon such unshakeable foundations was the Imperium to be built - except that the Imperial Truth was a lie, and the powers that the Emperor denied had already sunken their claws into many of his sons. With the treachery of Horus now known from the Eastern Fringe to holy Terra itself, how many more of his father's words will be proven false in the days to come?30,000 word hardback anthologyOnly 2000 copies printed worldwide Leather effect aquila embossed hardcover Wrap-around dust jacket Individually numbered
Victories of the Space Marines
Christian DunnBen Counter - 2011
Superhuman warriors stand proud in defiance of inhuman foes, laying waste to the relentless hordes of invaders and forces of chaos. In the remains of their enemies, they are triumphant - they are the space marines.Runes • [Space Wolf / Ragnar Blackmane] • (2011) • Chris WraightThe Rewards of Tolerance • (2011) • Gav ThorpeBlack Dawn • (2011) • C. L. WernerThe Long Games at Carcharias • (2011) • Rob SandersHeart of Rage • [Blood Angels] • (2010) • James SwallowBut Dust in the Wind • [Imperial Fists] • (2011) • Jonathan GreenExhumed • [Deathwatch] • (2011) • Steve ParkerPrimary Instinct • (2011) • Sarah CawkwellSacrifice • [Grey Knights • 2.5] • (2011) • Ben Counter
Maledictions: A Horror Anthology
Cassandra KhawJoshua Reynolds - 2019
Its very fabric is infested with the arcane, the strange and the downright terrifying. From the cold, vastness of the 41st millenium to the creeping evil at large in the Mortal Realms, this anthology of short stories explores the sinister side of Warhammer in a way it never has been before. Psychological torment, visceral horrors, harrowing tales of the supernatural and the nightmares buried within, this collection brings together some of the best horror writing from the Black Library.Featuring stories from Graham McNeill, Cassandra Khaw, Alec Worley, David Annandale and more. CONTENTSNepenthe by Cassandra KhawThe Widow Tide by Richard StrachanNo Good Deed by Graham McNeillCrimson Snow by Lora GrayLast of the Blood by C L WernerPredation of the Eagle by Peter McLeanThe Last Ascension of Dominic Seroff by David AnnandaleTriggers by Paul KaneA Darksome Place by Josh ReynoldsThe Marauder Lives by J.C. StearnsThe Nothings by Alec Worley
Battletech: Technical Readout 3050. Revised Edition.
Andrew Keith - 1994
It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.
Rogue Trader: Core Rulebook
Owen Barnes - 2009
Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth and riches, and fame or infamy will follow. You will discover ancient and forgotten mysteries and search out the unknown to find lost human worlds or never-before-seen celestial phenomena. You must survive the dangers of space, for beyond the threat of vacuum and deadly radiation lurk things Man was never meant to find... To be part of a Rogue Trader's crew is to stand on the threshold of nearly unlimited opportunity. Vast profits await for you and your fellow Explorers to find and claim. Fame and fortune reward the bold, but the unwary find only an anonymous death. Begin your players' path to wealth and glory with a complete starting adventure that puts the Explorers right into the middle of the action. The Rogue Trader core rulebook contains everything you need to start your adventure in the Warhammer 40,000 universe.
The Michael Crichton Collection: Jurassic Park / The Lost World / The Andromeda Strain
Michael Crichton - 2000
These three audios are offered at 40% off the indivial retail price. ANDROMEDA STRAINRead by Chris North The Andromeda Strain sets forth the story of Project Wildfire - the crash mobilization of the nations highest scientific and medical resources when an unmanned research satellite returns to earth mysteriously and lethally contaminated. Four American scientists are summoned under conditions of total news blackout and utmost urgency to Wildfire's secret laboratory five stories below the Nevada desert. There - surrounded by the most sophisticated computer equipment, and sealed off from the outside world - they work against the threat of a worldwide epidemic. Step by step they begin to unravel the puzzle of the Andromeda Strain until, terrifyingly, their microbacterial adversary ruptures the hypersterile seal of the lab and their already desperate search for a biomedical answer becomes a split second race against time. JURASSIC PARKRead by John Heard A shroud of secrecy covers a privately-owned island off the coast of the Dominican Republic where an American bioengineering firm is quietly building a resort theme park. Even the expert consultants on the project don't know exactly what it is. And local doctors are mystified when an injured park worker arrives at the hospital with gashes on his body, as if he's been mauled by an animal of monstrous proportions. A year later, when the first invited guests to "Jurassic Park" attend a 4-day preview, the amazement, the shock, and finally, the terror they experience there offer a horrifying solution to this disturbing puzzle. Riveting scientific detail ad a driving, suspenseful narrative make this an unforgettable story - one of advanced technology versus prehistoric monsters . . . and of an extraordinary good idea gone extraordinary bad. THE LOST WORLDRead by Anthony Heald The sequel to Michael Crichton's bestselling "Jurassic Park." It is now six years since the secret disaster at Jurassic Park: six years since that extraordinary dream of science and imagination came to a crashing end - the dinosaurs destroyed, the part dismantled, the island indefinitely closed to the public. There are rumors that something has survived.