Arduino Cookbook


Michael Margolis - 2010
    This simple microcontroller board lets artists and designers build a variety of amazing objects and prototypes that interact with the physical world. With this cookbook you can dive right in and experiment with more than a hundred tips and techniques, no matter what your skill level is.The recipes in this book provide solutions for most common problems and questions Arduino users have, including everything from programming fundamentals to working with sensors, motors, lights, and sound, or communicating over wired and wireless networks. You'll find the examples and advice you need to begin, expand, and enhance your projects right away.Get to know the Arduino development environmentUnderstand the core elements of the Arduino programming languageUse common output devices for light, motion, and soundInteract with almost any device that has a remote controlLearn techniques for handling time delays and time measurementUse simple ways to transfer digital information from sensors to the Arduino deviceCreate complex projects that incorporate shields and external modulesUse and modify existing Arduino libraries, and learn how to create your own

Advanced Control Theory


A. Nagoor Kani - 1999
    

The Book of PoC||GTFO


Manul Laphroaig - 2017
    Until now, the journal has only been available online or printed and distributed for free at hacker conferences worldwide.Consistent with the journal's quirky, biblical style, this book comes with all the trimmings: a leatherette cover, ribbon bookmark, bible paper, and gilt-edged pages. The book features more than 80 technical essays from numerous famous hackers, authors of classics like "Reliable Code Execution on a Tamagotchi," "ELFs are Dorky, Elves are Cool," "Burning a Phone," "Forget Not the Humble Timing Attack," and "A Sermon on Hacker Privilege." Twenty-four full-color pages by Ange Albertini illustrate many of the clever tricks described in the text.

Digital Apollo: Human and Machine in Spaceflight


David A. Mindell - 2008
    Neil Armstrong responded by switching off the automatic mode and taking direct control. He stopped monitoring the computer and began flying the spacecraft, relying on skill to land it and earning praise for a triumph of human over machine. In Digital Apollo, engineer-historian David Mindell takes this famous moment as a starting point for an exploration of the relationship between humans and computers in the Apollo program. In each of the six Apollo landings, the astronaut in command seized control from the computer and landed with his hand on the stick. Mindell recounts the story of astronauts' desire to control their spacecraft in parallel with the history of the Apollo Guidance Computer. From the early days of aviation through the birth of spaceflight, test pilots and astronauts sought to be more than "spam in a can" despite the automatic controls, digital computers, and software developed by engineers.Digital Apollo examines the design and execution of each of the six Apollo moon landings, drawing on transcripts and data telemetry from the flights, astronaut interviews, and NASA's extensive archives. Mindell's exploration of how human pilots and automated systems worked together to achieve the ultimate in flight -- a lunar landing -- traces and reframes the debate over the future of humans and automation in space. The results have implications for any venture in which human roles seem threatened by automated systems, whether it is the work at our desktops or the future of exploration.

Arduino For Dummies


John Nussey - 2013
    Arduino allows anyone, whether you're an artist, designer, programmer or hobbyist, tolearn about and play with electronics. Through this book you learnhow to build a variety of circuits that can sense or control thingsin the real world. Maybe you'll prototype your own product orcreate a piece of interactive artwork? This book equips you witheverything you'll need to build your own Arduino project, but whatyou make is up to you! If you're ready to bring your ideas into thereal world or are curious about the possibilities, this book is foryou. ? Learn by doing ? start building circuits and programmingyour Arduino with a few easy to follow examples - rightaway!? Easy does it ? work through Arduino sketches line by linein plain English, to learn of how a they work and how to write yourown? Solder on! ? Only ever used a breadboard in the kitchen?Don't know your soldering iron from a curling iron? No problem, you'll be prototyping in no time? Kitted out ? discover new and interesting hardware to makeyour Arduino into anything from a mobile phone to a geigercounter!? Become an Arduino savant ? learn all about functions, arrays, libraries, shields and other tools of the trade to takeyour Arduino project to the next level.? Get social ? teach your Arduino to communicate withsoftware running on a computer to link the physical world with thevirtual worldIt's hardware, it's software, it's fun! Start building the nextcool gizmo with Arduino and Arduino For Dummies.

Electric Universe: How Electricity Switched on the Modern World


David Bodanis - 2005
    In these pages the virtuoso scientists who plumbed the secrets of electricity come vividly to life, including familiar giants like Thomas Edison; the visionary Michael Faraday, who struggled against the prejudices of the British class system; and Samuel Morse, a painter who, before inventing the telegraph, ran for mayor of New York on a platform of persecuting Catholics. Here too is Alan Turing, whose dream of a marvelous thinking machine—what we know as the computer—was met with indifference, and who ended his life in despair after British authorities forced him to undergo experimental treatments to “cure” his homosexuality. From the frigid waters of the Atlantic to the streets of Hamburg during a World War II firestorm to the interior of the human body, Electric Universe is a mesmerizing journey of discovery by a master science writer.

The Elements of Computing Systems: Building a Modern Computer from First Principles


Noam Nisan - 2005
    The books also provides a companion web site that provides the toold and materials necessary to build the hardware and software.

The ARRL General Class License Manual


American Radio Relay League - 2010
    To upgrade to General Class, you must already hold a Technician Class license (or have recently passed the Technician license exam). Upgrading to a General license--which conveys extensive HF privileges—only requires passing a written examination. Once you do, the entire range of operating modes and the majority of the amateur spectrum below 30 MHz become available to you.Use this book to study for your General Class license exam. Every page presents information you will need to pass the exam and become an effective operator. You'll cover small sections at a time:Procedures and PracticesRules and RegulationsComponents and CircuitsRadio Signals and EquipmentDigital ModesAntennasPropagationElectrical and RF SafetyAt the end of the book, you'll find the entire General Question Pool.NEW FEATURE: Online Review and Practice Exams. As you complete each chapter of this book, use ARRL's online Exam Review for Ham Radio to help prepare you for exam day. This web-based service uses the question pool to construct chapter-by-chapter reviews. Once you've finished this book, use the online service to take practice exams with the same number and variety of questions that you'll encounter on exam day. You won't have any surprises on exam day!About ARRL: Founded in 1914 by Hiram Percy Maxim, ARRL (American Radio Relay League) is the national association for Amateur Radio in the US. Today, with more than 161,000 members, ARRL is the largest organization of radio amateurs in the world. ARRL's mission is based on five pillars: Public Service, Advocacy, Education, Technology, and Membership.

Lukewarming: The New Climate Science that Changes Everything


Patrick J. Michaels - 2015
    The consequences of this gathering may be enormous. In this new ebook, experts Patrick J. Michaels and Paul C. Knappenberger assess the issues sure to drive the debate before, during, and after the Paris meeting.

Code: The Hidden Language of Computer Hardware and Software


Charles Petzold - 1999
    And through CODE, we see how this ingenuity and our very human compulsion to communicate have driven the technological innovations of the past two centuries. Using everyday objects and familiar language systems such as Braille and Morse code, author Charles Petzold weaves an illuminating narrative for anyone who’s ever wondered about the secret inner life of computers and other smart machines. It’s a cleverly illustrated and eminently comprehensible story—and along the way, you’ll discover you’ve gained a real context for understanding today’s world of PCs, digital media, and the Internet. No matter what your level of technical savvy, CODE will charm you—and perhaps even awaken the technophile within.

Mechanical Engineering Design


Joseph Edward Shigley - 1972
    This book also features the design process, streamlined coverage of statistics, an overview of materials and materials selection, failure and fatigue, and review of basic strength of materials topics.

Inventions, Researches and Writings of Nikola Tesla


Nikola Tesla - 1995
    During the early twentieth century Tesla blazed the path that electrical development followed for many years to come, and this book brings together many of the finding and theories that made him famous.

Arduino Workshop: A Hands-On Introduction with 65 Projects


John Boxall - 2012
    With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you.In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication.Among the book's 65 projects are useful devices like:A digital thermometer that charts temperature changes on an LCD A GPS logger that records data from your travels, which can be displayed on Google Maps A handy tester that lets you check the voltage of any single-cell battery A keypad-controlled lock that requires a secret code to open You'll also learn to build Arduino toys and games like:An electronic version of the classic six-sided die A binary quiz game that challenges your number conversion skills A motorized remote control tank with collision detection to keep it from crashingArduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you'll have fun as you learn to harness the power of the Arduino for your own DIY projects.

Crystal Fire: The Invention of the Transistor and the Birth of the Information Age


Michael Riordan - 1997
    The power flowing from the germanium far exceeded what went in; in that moment the transistor was invented and the Information Age was born. No other devices have been as crucial to modern life as the transistor and the microchip it spawned, but the story of the science and personalities that made these inventions possible has not been fully told until now. Crystal Fire fills this gap and carries the story forward. William Shockley, Bell Labs' team leader and co-recipient of the Nobel Prize with Brattain and Bardeen for the discovery, grew obsessed with the transistor and went on to become the father of Silicon Valley. Here is a deeply human story about the process of invention — including the competition and economic aspirations involved — all part of the greatest technological explosion in history. The intriguing history of the transistor — its inventors, physics, and stunning impact on society and the economy — unfolds here in a richly told tale."—Science News "Thoroughly accessible to lay readers as well as the techno-savvy. . . . [A] fine book."—Publishers Weekly

The Pattern on the Stone: The Simple Ideas that Make Computers Work


William Daniel Hillis - 1998
    What they don't realize—and what Daniel Hillis's short book brilliantly demonstrates—is that computers' seemingly complex operations can be broken down into a few simple parts that perform the same simple procedures over and over again.Computer wizard Hillis offers an easy-to-follow explanation of how data is processed that makes the operations of a computer seem as straightforward as those of a bicycle. Avoiding technobabble or discussions of advanced hardware, the lucid explanations and colorful anecdotes in The Pattern on the Stone go straight to the heart of what computers really do.Hillis proceeds from an outline of basic logic to clear descriptions of programming languages, algorithms, and memory. He then takes readers in simple steps up to the most exciting developments in computing today—quantum computing, parallel computing, neural networks, and self-organizing systems.Written clearly and succinctly by one of the world's leading computer scientists, The Pattern on the Stone is an indispensable guide to understanding the workings of that most ubiquitous and important of machines: the computer.