Book picks similar to
Cours de dessin by Jean-Leon Gerome
drawing
human-body
life-drawing
manuales-y-enciclopedias
The Workbench Design Book: The Art & Philosophy of Building Better Benches
Christopher Schwarz - 2011
The 9 workbench plans have a range suitable for all workshop needs, from handwork to power tools. A discussion of workbench design rules teach what's effective and why in a multitude of workshop situations. Additional workholding options—from shop-made jigs and commercial bench dogs to vise hardware—are also provided.
Devils, Demons, and Witchcraft: 244 Illustrations for Artists
Ernst Lehner - 1971
Reproductions from Dürer, Holbein, Cranach, Rembrandt, and many other lesser-known or unknown artists illustrate the fascinating history. The fifteenth, sixteenth, and seventeenth centuries are stressed.The book is divided into 12 chapters, each with a separate introduction. Most of the illustrations are collected in five of these chapters: Devils and Demons, including Belial, Beelzebub, and the Anti-Christ; Witches and Warlocks, their animals, forms, and rituals; The Danse Macabre, with the Dance of Death Alphabet by Holbein and representations of all classes leveled by the common force of death; Memento Mori, including a skull clock, a macabre representation of the Tree of Knowledge and Death, and the winged hourglass and scythe; and Religio-Political Devilry, the fight between the Papists and the Reformers, and symbols of devils in other political disputes. There are also chapters on the Fall of Lucifer, Faust and Mephistopheles, Hell and Damnation, The Apocalyptic Horsemen, Witch-Hunting, The Art of Dying, and Resurrection and Reckoning.Anyone curious about witchcraft, death, and devils will be interested in this book. It is particularly useful to teachers, artists, and illustrators who need clear reproductions for the classroom, for models, or for commercial uses. Death, devils, and their history are very much with us today.
Dragonart Fantasy Characters: How to Draw Fantastic Beings and Incredible Creatures
Jessica Peffer - 2007
heroes to confront... elegant elves, shrewd sorcerers and dreaded demons to battle. Following on the wings of the ferociously popular DragonArt, this book shows you how to conjure up your own fantasy realms by drawing inspiration from fairy tales, legends and (if you dare) things that go bump in the night.Breathe the life into your beings by basing them upon fundamental human anatomy--proportions, facial expressions and gender-specific characteristics.Color-coded, step-by-step demonstrations (simple enough that even the dullest of dwarves could follow along!) show you how to create a sordid cast of creatures, including goblins, orcs, sprites, angels, mermaids, centaurs, vampires, werewolves, banshees and more.Accessorize each being by tailoring them with tusks, wings, hooves, daggers, armor and various apparel, from the fine garb of nobles to peasant rags.Copy each being as-is. Or, better yet, follow your own twisted imaginings to conjure up creatures from fantastic lands.
Making Art a Practice: How to Be the Artist You Are
Cat Bennett - 2013
Rather than focus on art techniques that build skills or overcome creative blocks through playful activities or writing, this guide walks the artist through exercises designed to develop the personal qualities critical to being an artist in the world, such as courage, the ability to look and see, and connection to the true creative self. This is a hands-on, experiential action book designed to get the reader creating art and exploring a variety of possibilities for being an artist. According to the teachings of this handbook, engagement with art is less about end results or products and more about the self-awareness and competence that frees the artist to seek out and create work that is vital. This is a rigorous programme that allows artists of any skill level to deepen their creative habits and be the best artists possible.
Illustrating Children's Books: Creating Pictures for Publication
Martin Salisbury - 2004
This unusual and inspiring book was written for art students and ambitious beginners. It instructs on methods of developing both imaginative powers and the technical artistic skills to produce high quality illustrations that will please authors and children s book editors. Separate chapters focus on:Media, materials, and techniquesDeveloping different drawing styles to fit specific storytelling methodsInstilling visual personality traits in story charactersCreating effective sequential images for storyboards and picture book outlinesDesign, typography, and preparation for printIllustrating story books for older childrenIllustrating nonfiction and educational booksBreaking into the children s book publishing businessHere is solid, practical instruction for students of book illustration, enhanced with more than 250 how-to illustrations in color and black-and-white.
Francisco Goya
Rose-Marie Hagen - 1998
Goya (1746-1828) was the most original artist of his time and this work touches upon his versatility in differing media and portayal of emotions.
How to Draw Manga, Volume 1: Compiling Characters
Hikaru Hayashi - 1999
It begins with the use of drawing utensils and covers character faces, full bodies, arms, legs, hair and so on. The instructions are presented in easy-to-understand "blocks". A great way to begin a hobby or career in the field of Japanese manga. English Language.
The Nude: A Study in Ideal Form
Kenneth Clark - 1956
From the art of the Greeks to that of Renoir and Moore, this work surveys the ever-changing fashions in what has constituted the ideal nude as a basis of humanist form.
Design Drawing
Francis D.K. Ching - 1997
Design Drawing covers the traditional basics of drawing, including line, shape, tone, and space. The supplemental CD-ROM contains information and instruction that elucidates a broad range of design drawing concepts through animation, video, and three-dimensional models. Intended for use with the book or as a stand-alone product, the CD-ROM includes 25 interactive lessons which demonstrate concepts and techniques in a way that a 2-D book format cannot.
The Art of Walt Disney: From Mickey Mouse to the Magic Kingdoms
Christopher Finch - 1973
0-8109-4964-4$60.00 / Harry N. Abrams, Inc.
Force: Character Design from Life Drawing
Michael D. Mattesi - 2008
Let Mike Mattesi show you how to use life drawing to discover the poses, features and personalities which form the basis of character and then build, develop and 'PUSH' your drawings to new heights of dramatic and visual impact for believable characters audiences can relate to.Packed with color illustrations and photographs of the models who inspired them. With step-by-step explanation of how the characters were developed and exercises for you to sharpen your skills this is everything you need to bring your characters to life.
Mastering Composition: Techniques and Principles to Dramatically Improve Your Painting
Ian Roberts - 2007
This work helps you learn to analyse paintings in terms of colour shapes of value, hue and intensity - the elements that make a painting. It also includes before/after examples to illustrate how use the rules for good composition.
Film Directing Shot by Shot: Visualizing from Concept to Screen
Steven D. Katz - 1991
Aspiring directors, cinematographers, editors, and producers, many of whom are now working professionals, learned the craft of visual storytelling from Shot by Shot, the most com-plete source for preplanning the look of a movie.The book contains over 800 photos and illustrations, and is by far the most comprehensive look at shot design in print, containing storyboards from movies such as Citizen Kane, Blade Runner, Dead-pool, and Moonrise Kingdom. Also introduced is the concept of A, I, and L patterns as a way to sim-plify the hundreds of staging choices facing a director in every scene.Shot by Shot uniquely blends story analysis with compositional strategies, citing examples then il-lustrated with the storyboards used for the actual films. Throughout the book, various visual ap-proaches to short scenes are shown, exposing the directing processes of our most celebrated au-teurs — including a meticulous, lavishly illustrated analysis of Steven Spielberg’s scene design for Empire of the Sun.
Lipstick Traces: A Secret History of the Twentieth Century
Greil Marcus - 1989
Lipstick Traces tells a story as disruptive and compelling as the century itself. Hip, metaphorical and allusive...--Gail Caldwell, Boston Sunday Globe. Full-color illustrations and halftones.
Creating Characters with Personality
Tom Bancroft - 2006
Designing Characters with Personality shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulan—plus big-name experts in film, TV, video games, and graphic novels—make a complex subject accessible to every artist.