Booth


Jason Pellegrini - 2016
    Even his lifelong best friend played a pivotal role in earning Joseph his seat on death row. A phenomenon occurs as the electricity meant to kill Joseph is sent through him, and his essence is ripped from the body he has known his entire life and thrown into a new one. Only the body he now inhabits isn’t new at all; it is the body of a person who lived over a hundred years before Joseph’s birth. Now living in an unfamiliar era of history and trapped inside a foreign body, Joseph learns he has been sent back for a reason: to earn redemption for his damned soul and to find a sense of peace he has never known. All he needs to do to get there is to prevent one of history’s most infamous murders.

The Art of Star Wars: The Mandalorian (Season One)


Phil Szostak - 2020
    Filled with concept art, sketches, and interviews with key crew and creatives, including executive producer/showrunner/writer Jon Favreau (Iron Man, The Lion King) and executive producer/director Dave Filoni (Star Wars: The Clone Wars, Star Wars: Rebels), The Art of Star Wars: The Mandalorian will provide readers with an exclusive and definitive look at a whole new universe of Star Wars characters, locations, and vehicles.The Mandalorian follows the adventures of galactic gunslinger Din Djarin (Pedro Pascal) and the Child (affectionately nick-named "Baby Yoda" by fans) as they traverse the outer systems of the galaxy and form unlikely partnerships with a ragtag group of mercenaries and outsiders – including Alliance shock trooper Cara Dune (Gina Carano), Ugnaught scavenger Kuil (Nick Nolte), and reprogrammed bounty droid IG-11 (Taika Waititi) as they're put on a collision course with the villainous Moff Gideon (Giancarlo Esposito). In The Art of Star Wars: The Mandalorian, readers will encounter early visual and conceptual ideas for these new characters and unexplored frontiers filled with crime syndicates, bounty hunters, and smugglers.Led by executive creative director Doug Chiang (Star Wars: The Force Awakens, Rogue One: A Star Wars Story), the incomparable group of artists, designers, and dreamers known as the Lucasfilm art department "visualists" came together on this years-in-the-making Disney+ series to develop fresh takes on the iconic visual language of Star Wars. The Art of Star Wars: The Mandalorian is the only book to explore the artistic vision for this groundbreaking series, taking readers on a deep dive into the development of ineredible new worlds. Exclusive interviews with the filmmakers and the Lucasfilm visualists provide a running commentary on The Mandalorian's innovative art and design, revealing the inspiration behind the look and feel of the series.

Sky Doll: Spaceship Collection


Alessandro Barbucci - 2007
    Sky Doll: Spaceship Collection collects the English editions of Sky Doll: Spaceship Collection, published by Marvel Comics as Sky Doll: Spaceship Collection #1 and #2 and Sky Doll: Lacrima Christi Collection published by Marvel Comics as Sky Doll: Lacrima Christi #1 and #2.Sky Doll: Spaceship Collection features short stories set in the Sky Doll universe by Metteo De Longis, Claudio Acciari, Pierre-Mony Chan, Riff Reb’s, Bengal and Sky Doll creators Alessandro Barbucci and Barbara Canepa.Sky Doll: Lacrima Christi Collection features short stories set in the Sky Doll universe by Sky Doll creators Alessandro Barbucci and Barbara Canepa, as well as Gradimir Smudia, Enrique Fernàndez, Benjamim, Afif Khaled and Mikael Bourgoin.These stories about the lives of Agape and Ludovique are sometimes funny, often dramatic, and always sensual.

Worldlines: A "Many Worlds" Novel


Adam Guest - 2020
    

Persona 4: Official Design Works


Atlus - 2008
    Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!

Transformers: The Covenant of Primus


Justina Robson - 2013
    Little is known about Alpha Trion, and the rest of the Thirteen Primes have been shrouded in mystery—until now. Transformers: The Covenant of Primus reveals the stories of these ancient heroes for the first time. It chronicles the saga of Optimus Prime and Megatron and covers the full history of the Transformers. Never-before-seen illustrations depict battles, portraits of the Thirteen Primes, and detailed scenes of the Transformers’ world. Offering insight into their origins, the Golden Age of exploration, the great civil war between the Autobots and Decepticons, and much more, this book is the definitive in-world history of the Transformers.Product Features:Autobot shield case with three-part interlocking manual opening system and three classic Transformers audio effectsHardcover book with newly commissioned cover art, 20 newly commissioned illustrations, and many never-before-seen images from the Hasbro archive

How to Paint Fast, Loose and Bold: Simple Techniques for Expressive Painting


Patti Mollica - 2018
    In this book, artist and workshop teacher Patti Mollica walks you through surprisingly simple and efficient strategies for achieving that kind of powerful composition, whatever your subject. Complete with timed exercises and start-to-finish painting demonstrations, this book is for any artist who feels overwhelmed by where to start or daunted by the urge to paint everything in sight. Patti Mollica's mindful approach will lead you to better, bolder results, as well as greater confidence and joy in the process. So load your palette with ample paint, grab some fat brushes and get ready to paint fast, paint loose, paint bold. Start with a strong, simple value statement Get expressive with color Be brave with your brushwork 5 technique exercises 5 start-to-finish painting demonstrations Paint fearlessly!

Steampunk: The Art of Victorian Futurism


Jay Strongman - 2011
    Featured artists: Tom Banwell, Wayne Martin Belger, Greg Brotherton, Frank Buchwald, Chris Conte, Doktor A., Eric Freitas, Dr. Grordbort, Stéphane Halleux, Mike Libby, Pierre Matter, Kevin Mowrer, Kazuhiko Nakamura, James Ng, Sam Van Olffen, Nozomu Shibata, Haru Suekichi, Brian Poor, and Daniel Proulx.

Magic


Edmond Humm - 2011
    It appears to be a large golden retriever; however, it has one salient attribute that separates it from the rest of the canine world, it possesses the intelligence of an adult human being. After escaping from a genetic research laboratory in Iran, Magic wanders into Iraq, where he befriends Lt. Ryan Quinn. He saves Ryan's life after he is captured by insurgents. In return, Ryan ships Magic back to his Florida home. Ryan has no idea that his big lovable mutt is the result of many generations of genetic tinkering by the Iranian Ministry of Health. Magic can communicate using a computer, but is reluctant to tell anyone about his powers for fear of becoming a lab rat again.

The Art of Daniel Clowes: Modern Cartoonist


Alvin BuenaventuraChip Kidd - 2012
    In the late 1980s his groundbreaking comic book series Eightball defined indie culture with wit, venom, and even a little sympathy. With each successive graphic novel (Ghost World, David Boring, Ice Haven, Wilson, Mister Wonderful ), Clowes has been praised for his emotionally compelling narratives that reimagine the ways that stories can be told in comics. The Art of Daniel Clowes: Modern Cartoonist is the first monograph on this award-winning, New York Times–bestselling creator, compiled with his complete cooperation. It includes all of Clowes’s best-known illustrations as well as rare and previously unpublished work, all reproduced from the original art, and also includes essays by noted contributors such as designer Chip Kidd and cartoonist Chris Ware.Praise for The Art of Daniel Clowes:"Even if you're not an avid reader of [Clowes’s] books and strips (your loss), this volume will entice and entertain." —The Atlantic"The real selling point of Modern Cartoonist is the art . . . some of which [has] been little-seen even by die-hard Clowes fans." —A.V. Club “This excellent retrospective of his work from the late 1980s onward, edited by Alvin Buenaventura, showcases his visual gifts and always evolving style; his beautiful early stuff looks nothing like his beautiful later stuff.” —Newsday “A perfect introduction.” —NPR.org“One of the greatest cartoonists of the past several decades finally gets his due.” —The Washington Post

Mind Fields


Harlan Ellison - 1994
    30 color photos.ContentsThe Creation of Water • (1994) • short storyTwilight in the Cupboard • (1994) • short storyAmok Harvest • (1994) • short storyTheory of Tension • (1994) • short storyBack to Nature • (1994) • short storyInternal Inspection • (1994) • short storyMetropolis II • (1994) • short storyIn the Oligocenskie Gardens • (1994) • short storyEurope • (1994) • short storyFever • (1994) • short storyAttack at Dawn • (1994) • short story; interior artwork is a variant of the cover artSusan • (1993) • short storyBetween Heaven and Hell • (1994) • short storyShed of Rebellion • (1994) • short storyTo Each His Own • (1994) • short storyEruption • (1993) • short storyThe Inquisition • (1994) • short storyBeneath the Dunes • (1994) • short storyThe Silence • (1994) • short storyDarkness Falls on the River • (1994) • short storyParadise • (1994) • short storyExpress Delivery • (1994) • short storyThe Agitators • (1994) • short storyTruancy at the Pond • (1994) • short storyAmmonite • (1994) • short storyBase • (1994) • short storyForaging in the Field • (1994) • short storyTraffic Prohibited • (1994) • short storyAfternoon with the Bros. Grimm • (1994) • short storyThe Cosmic Barnyard • (1994) • short storyUnder the Landscape • (1994) • short storyEllison Wonderland • (1994) • short storyPlease Don't Slam the Door • (1994) • short storyAfterthoughts • (1994) • essay

Here


Richard McGuire - 2014
    Here is Richard McGuire's unique graphic novel based on the legendary 1989 comic strip of the same name.Richard McGuire's groundbreaking comic strip Here was published under Art Spiegelman's editorship at RAW in 1989.Built in six pages of interlocking panels, dated by year, it collapsed time and space to tell the story of the corner of a room - and its inhabitants - between the years 500,957,406,073 BC and 2313 AD.The strip remains one of the most influential and widely discussed contributions to the medium, and it has now been developed, expanded and reimagined by the artist into this full-length, full-colour graphic novel - a must for any fan of the genre.

Soul Insurance


Glenn Bullion - 2013
    They know nothing about life as a soul. Do souls think and feel? How do they fly up in the clouds? Do they take any part of their old life into the new one?Only Connor has the answers.

Dr. Seuss Goes to War: The World War II Editorial Cartoons of Theodor Seuss Geisel


Richard H. Minear - 1999
    Seuss was drawing biting cartoons for adults that expressed his fierce opposition to anti-Semitism and fascism. An editorial cartoonist from 1941 to 1943 for PM magazine, a left-wing daily New York newspaper, Dr. Seuss launched a battle against dictatorial rule abroad and America First (an isolationist organization that argued against U.S. entry into World War II) with more than 400 cartoons urging the United States to fight against Adolf Hitler and his cohorts in fascism, Benito Mussolini, Pierre Laval, and Japan (he never depicted General Tojo Hideki, the wartime prime minister, or Togo Shigenori, the foreign minister). Dr. Seuss Goes to War, by Richard H. Minear, includes 200 of these cartoons, demonstrating the active role Dr. Seuss played in shaping and reflecting how America responded to World War II as events unfolded.As one of America's leading historians of Japan during World War II, Minear also offers insightful commentary on the historical and political significance of this immense body of work that, until now, has not been seriously considered as part of Dr. Seuss's extraordinary legacy.Born to a German-American family in Springfield, Massachusetts, in 1904, Theodor Geisel began his cartooning career at Dartmouth College, where he contributed to the humor magazine. After a run-in with college authorities for bootlegging liquor, he had to use a pseudonym to get his work published, choosing his middle name, Seuss, and adding "Dr." several years later when he dropped out of graduate school at Oxford University in England. He had never planned on setting poison political pen to paper until he realized his deep hatred of Italian fascism. The first editorial cartoon he drew depicts the editor of the fascist paper Il Giornale d'Italia wearing a fez (part of Italy's fascist uniform) and banging away at a giant steam typewriter while a winged Mussolini holds up the free end of the banner of paper emerging from the roll. He submitted it to a friend at PM, an outspoken political magazine that was "against people who push other people around," and began his two-year career with the magazine before joining the U.S. Army as a documentary filmmaker in 1943.Dr. Seuss's first caricature of Hitler appears in the May 1941 cartoon, "The head eats, the rest gets milked," portraying the dictator as the proprietor of "Consolidated World Dairy," merging 11 conquered nations into one cow. Hitler went on to become one of the main caricatures in Seuss's work for the next two years, depicted alone, among his generals and other Germans, and with his allies Benito Mussolini and Pierre Laval. He is also drawn alongside "Japan," which Dr. Seuss portrays quite offensively, with slanted, bespectacled eyes and a sneering grin. While Dr. Seuss was outspoken against antiblack racism in the United States, he held a virulent disdain for the Japanese and rendered sinister and, at times, slanderous caricatures of their wartime actions even before the bombing of Pearl Harbor. But Dr. Seuss's aggression wasn't solely reserved for the fascists abroad. He was also loudly critical of America's initial apathy toward the war, skewering isolationists like America First advocate Charles Lindbergh, the Chicago Tribune's Colonel Robert McCormick, Eleanor Medill Patterson of the Washington Times-Herald, and Joseph Patterson of the New York Daily News, whom he considered as evil as Hitler. He encouraged Americans to buy war savings bonds and stamps and to do everything they could to ensure victory over fascism.Minear provides historical background in Dr. Seuss Goes to War that not only serves to contextualize these cartoons but also deftly explains the highly problematic anti-Japanese and anticommunist stances held by both Dr. Seuss and PM magazine, which contradicted the leftist sentiments to which they both eagerly adhered. As Minear notes, Dr. Seuss eventually softened his feelings toward communism as Russia and the United States were united on the Allied front, but his stereotypical portrayals of Japanese and Japanese-Americans grew increasingly and undeniably racist as the war raged on, reflecting the troubling public opinion of American citizens. Minear does not attempt to ignore or redeem Dr. Seuss's hypocrisy; rather, he shows how these cartoons evoke the mood and the issues of the era. After Dr. Seuss left PM magazine, he never drew another editorial cartoon, though we find in these cartoons the genesis of his later characters Yertle the dictating turtle and the Cat in the Hat, who bears a striking resemblance to Uncle Sam. Dr. Seuss Goes to War is an astonishing collection of work that many of his devoted fans have not been able to see until now. But this book is also a comprehensive, thoughtfully researched, and exciting history lesson of the Second World War, by a writer who loves Dr. Seuss as much as those who grow up with his books do.

Stanley Donwood: There Will Be No Quiet


Stanley Donwood - 2019
    His influential work spans many practices over a 23-year period, from music packaging to installation work to printmaking. Here, he reveals his personal notebooks, photographs, sketches, and abandoned routes to iconic Radiohead artworks. Arranged chronologically, each chapter is dedicated to a major work—whether an album cover, promotional piece, or a personal project—and is presented as a step-by-step working case study. Featuring commentary by Thom Yorke and never-before-seen archival material, this is the first deep dive into Donwood’s creative practice and the artistic freedom afforded to him by working for a major music act. It is a must-have for fans of the band and anyone interested in graphic design and popular culture.