Led Zeppelin By Led Zeppelin


Led Zeppelin - 2018
    

Animals: 1,419 Copyright-Free Illustrations of Mammals, Birds, Fish, Insects, etc


Jim Harter - 1979
    Simple and bold or capable of the most exquisite effects of tonal gradation, this elegant black-and-white artwork sustains no loss in reproduction and is a perfect complement to typography. 1,419 clear wood engravings present, in natural, lifelike poses, over 1,000 species of animals. Included are many different versions of the familiar animals most wanted and used by commercial artists and craftsmen. Arranged according to the following seven categories, the illustrations portray mammals, birds, reptiles, amphibians, fish, insects, and other invertebrates. Selected for their visual impact and usability by artist-collagist Jim Harter, these illustrations form one of the most extensive, royalty-free pictorial sourcebooks of animals ever assembled for the specific use of illustrators, graphic designers, craftspeople, decoupeurs, and collagists. Captions give modern common-name identifications, and a thorough index provides immediate access to individual animal pictures. Because of the accuracy and detail of most of the renderings, naturalists will also enjoy browsing through this volume and using it for illustrative purposes.

The Art Forger's Handbook


Eric Hebborn - 1997
    Packed with wonderfully entertaining and often outrageous speculations about the nature of art, truth, and value, the world-renowned art forger--who died mysteriously before this book was published--details secrets of his techniques.

Walrus: Brandon Graham's All Bum Album


Brandon Graham - 2013
    Brandon Graham (born 1976) was widely acclaimed for his book "King City," with "Publishers Weekly" calling Graham "one of the most inventive action cartoonists working." "Walrus," his first art book, serves as a handbook to his visual and verbal world, a punning, humorous and sexy metropolis comprised of machines, logos, women and bumbling men, all cast in an alternate sci-fi universe.

Tolkien's World: Paintings of Middle-Earth


J.R.R. TolkienTed Nasmith - 1992
    Tolkien, whose timeless fantasy classics have literally taken readers to another place.And what a place it is! The Middle-earth so graphically depicted in The Hobbit, The Rings Trilogy, and The Silmarillion is a breathtaking world of misty valleys and craggy tors, placid lakes and raging rivers, steamy bogs and glad green glades -- a magical kingdom inhabited by such unforgettable characters as the Great Goblin, Smaug the dragon, and the great wizard Gandolf. Small wonder this wonderland has provided such a rich source of inspiration for artists!In this book nine talented painters contribute powerful interpretations of Middle-earth, each one accompanied by the text that inspired it. Artists include Inger Edelfeldt, Tony Galuidi, Roger Garland, Robert Goldsmith, Michael Hague, John Howe, Alan Lee, Ted Nasmith, and Carol Emery Phenix.

Art: The Definitive Visual Guide


Andrew Graham-Dixon - 2008
    From how to look at works by great masters to explaining key movements, styles, and techniques, this monumental book is the quintessential visual guide to more than 2,500 of the world's most revered paintings and sculptures.DK

Oliver Jeffers: The Working Mind and Drawing Hand


Oliver Jeffers - 2018
    Oliver Jeffers is a fresh canvas for his imagination, and includes a pass through his most popular work, never-before-published illustrations and art, and a look into his more personal world of sketchbooks and doodles. Oliver's own story, infused with the whimsy and joy his work is famous for, is must-have not only for current fans of Oliver Jeffers's picture books, but also new fans, art lovers, and bibliophiles both young and old.

Gustav Klimt: Art Nouveau Visionary


Eva di Stefano - 2008
    One of the masters of modern European painting, he helped found the popular Viennese Secession, or Art Nouveau, movement. This lushly illustrated volume explores his fascinating artistic career, covering Vienna at the time of Klimt’s creative peak. With more than 300 beautifully reproduced pictures, paintings, and photographs, it presents Klimt’s entire artistic production: posters for exhibitions, erotic drawings, and pictorial masterpieces such as The Kiss, Death and Life, and Tree of Life, along with countless portraits such as the famous Adele Bloch-Bauer I.

Dead Children Playing


Stanley Donwood - 2007
    Containing paintings they have produced in the last decade, this book also contains a cornucopia of never-before-seen artwork. Featuring the apocalyptic scenes of the OK Computer album, the startling, sinister shadow of memory cast onto the present in the Kid A paintings, and the overwhelming information overload of Hail to the Thief's landscapes of conflict, Dead Children Playing presents some of the most iconic artwork of our time.

Drawing Portraits: Faces and Figures


Giovanni Civardi - 1994
    A practical easy-to-follow guide, which shows how to observe and draw portraits of children and adults - and how to capture a likeness.

Figure Drawing for Artists: Making Every Mark Count


Steve Huston - 2016
    Though there are many books on drawing the human figure, none teach how to draw a figure from the first few marks of the quick sketch to the last virtuosic stroke of the finished masterpiece, let alone through a convincing, easy-to-understand method.That changes now!In Figure Drawing for Artists: Making Every Mark Count, award-winning fine artist Steve Huston shows beginners and pros alike the two foundational concepts behind the greatest masterpieces in art and how to use them as the basis for their own success.Embark on a drawing journey and discover how these twin pillars of support are behind everything from the Venus De Milo, to Michelangelo's Sibyl, to George Bellow's Stag at Sharkey's, and how they're the fundamental tools for animation studios around the world. Not to mention how the best comic book artists since the beginnings of the art form use them whether they know it or not.Figure Drawing for Artists: Making Every Mark Count sketches out the same two-step method taught to the artists of DreamWorks, Warner Brothers, and Disney Animation, so pick up a pencil and get drawing. The For Artists series expertly guides and instructs artists at all skill levels who want to develop their classical drawing and painting skills and create realistic and representational art.

Drawing a Tree


Bruno Munari - 1977
    Also note that the trunk splits into two branches, then those branches split in two, then those in two, and so on, and so on, until you have a full tree, be it straight, squiggly, curved up, curved down, or bent sideways by the wind."

Harry Potter: A Pop-Up Book: Based on the Film Phenomenon


Andrew Williamson - 2010
    With dynamic pop-ups animating memorable moments and locations — like the Triwizard Tournament, Diagon Alley, and Hogwarts Castle — Harry Potter: A Pop-Up Book offers a 3-D glimpse into the amazing world, as seen in the films. This deluxe book will delight Harry Potter fans with dynamic pop-up ingenuity, insights from the creative team who turned JK Rowling’s stories into movie magic, fascinating facts about the magical universe seen in the movies, and Harry Potter memories and memorabilia packed into every page.

The Design of Future Things


Donald A. Norman - 2006
    Norman, a popular design consultant to car manufacturers, computer companies, and other industrial and design outfits, has seen the future and is worried. In this long-awaited follow-up to The Design of Everyday Things, he points out what’s going wrong with the wave of products just coming on the market and some that are on drawing boards everywhere-from “smart” cars and homes that seek to anticipate a user’s every need, to the latest automatic navigational systems. Norman builds on this critique to offer a consumer-oriented theory of natural human-machine interaction that can be put into practice by the engineers and industrial designers of tomorrow’s thinking machines. This is a consumer-oriented look at the perils and promise of the smart objects of the future, and a cautionary tale for designers of these objects-many of which are already in use or development.

The Art of Alien: Isolation


Andy McVittie - 2014
    Taking players back to the survival horror atmosphere of the first film, ALIEN: ISOLATION features Amanda Ripley as the hero trying to survive on a decommissioned space station. The Art of ALIEN: ISOLATION is the ultimate gallery of the eagerly anticipated game, featuring extensive concept and development art, and creator and artist commentary throughout.