Secretariat's Meadow: The Land, the Family, the Legend


Kate Chenery Tweedy - 2010
    Presents the story of how the Chenerey family came to breed and race Secretariat along with the history of the family and the land in which they bred racehorses.

A History of the English Monarchy: from Boadicea to Elizabeth I


Gareth Russell - 2015
    From the birth of the nation to the dazzling court of Elizabeth I, A History of the English Monarchy charts the fascinating path of the English monarchy from the uprising of 'Warrior Queen' Boadicea in AD60 through each king and queen up to the 'Golden Age' of Elizabeth I. Russell offers a fresh take on a fascinating subject as old as the nation itself. Legends, tales and, above all, hard facts tell an incredible story... a history of the English Monarchy.

Shooters: The Toughest Men in Professional Wrestling


Jonathan Snowden - 2012
    From catch wrestling masters Strangler Lewis and Billy Robinson to pro-wrestling icons like Frank Gotch and Lou Thesz, from Olympic heroes Danny Hodge and Kurt Angle to the Japanese wrestler who trained the famous Gracie family and gave birth to the global phenomenon of MMA, Shooters takes you from the shadowy carnival tent and the dingy training hall to the bright lights of the squared circle and the Las Vegas glitz of the Octagon. This volume takes fans of pro wrestling and MMA from Billy Riley’s legendary Wigan Snake Pit to the rigorous UWF Dojo in Tokyo, and draws on meticulous research and original interviews with today’s tough guys.

The Art of Game Design: A Book of Lenses


Jesse Schell - 2008
    The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality video games. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses—one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer—and will understand how to do it.

Across the Wire: Life and Hard Times on the Mexican Border


Luis Alberto Urrea - 1993
    Luis Alberto Urrea's Across the Wire offers a compelling and unprecedented look at what life is like for those refugees living on the Mexican side of the border—a world that is only some twenty miles from San Diego, but that few have seen.  Urrea gives us a compassionate and candid account of his work as a member and "official translator" of a crew of relief workers that provided aid to the many refugees hidden just behind the flashy tourist spots of Tijuana.  His account of the struggle of these people to survive amid abject poverty, unsanitary living conditions, and the legal and political chaos that reign in the Mexican borderlands explains without a doubt the reason so many are forced to make the dangerous and illegal journey "across the wire" into the United States.            More than just an expose, Across the Wire is a tribute to the tenacity of a people who have learned to survive against the most impossible odds, and returns to these forgotten people their pride and their identity.

The Secret World of Saints: Inside the Catholic Church and the Mysterious Process of Anointing the Holy Dead


Bill Donahue - 2011
    She slept on a bed of thorns. She had a friend whip her. She put hot coals between her toes. She suffered from smallpox, and the disease left her almost blind. Yet she still fasted, in penitence, and ministered to the sick and elderly. When she died, it was said, the smallpox scars instantly vanished from her face. It wasn’t long before people began to credit her with miracles.Indeed, the Vatican has just announced, 300 years after her death, that Tekakwitha is a miracle worker. She will be named a saint—America’s first indigenous saint, no less—as early as next fall. But what, exactly, does that mean? How does someone become a saint? What’s the vetting process? In this thoroughly entertaining investigation into the mysterious world of saints, Bill Donahue tells the strange and fascinating story of how the holy get their halos. The journey to canonization is long (sometimes, as in the case of Tekakwitha, it can take centuries), lurid (decayed body parts play a role), and, nowadays, surprisingly cutting-edge. Tekakwitha earned her saint status thanks to a medical miracle she allegedly caused in 2006: A boy suffering from a fatal flesh-eating bacteria suddenly and inexplicably recovered after his family prayed to the Blessed Kateri. Church experts grilled the boy’s doctors, studied his MRIs and hospital chart, and came to the conclusion that a force stronger than modern medicine saved him. In addition to Tekakwitha, Donahue introduces us to a cast of celestial characters, from Mother Teresa and Pope John Paul II—both on the fast track to sainthood—to Saint Francis, Joan of Arc, and the shady Padre Pio, who claimed to suffer stigmata and raise bodies from the dead. But it’s what happens after these holy folk die that’s arguably even more intriguing. Mixing legend and science, history and on-the-ground reporting, The Secret World of Saints sheds light on one of the Catholic Church’s most arcane and captivating traditions.* * *Early praise for "The Secret World of Saints":"My sinful covetousness for Bill Donahue's talents and the fun he's having here has put me out of the running for sainthood. I love his story anyway."— Mary Roach, author of the bestselling "Stiff," "Spook," "Bonk," and "Packing for Mars"* * * About the Author: Bill Donahue is a journalist living in Portland, Oregon. His work has appeared in "The Atlantic," "The New York Times Magazine," "Wired," "Runner’s World," "The Washington Post Magazine," and "Inc." He has been nominated for two National Magazine Awards, and his stories have been reprinted in Best American Travel Writing, Best American Sports Writing, and numerous other anthologies.

After Such Knowledge: Where Memory of the Holocaust Ends and History Begins


Eva Hoffman - 2004
    How should they, in turn, convey its knowledge to others? What are the effects of a traumatic past on its inheritors, and the second generation's responsibilities to its received memories?" As Eva Hoffman ponders the ambiguous consequences of the cultural preoccupation with the Holocaust and guides us through the poignant juncture at which living memory must be relinquished, she asks what insights can be carried from the past to the present, and urges us to transform potent family narratives into a fully informed understanding of a forbidding history.