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Classic Battletech: Total Warfare
Randall N. Bills - 2006
As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact
Blades of the Traitor
John French - 2015
Before the traitors’ relentless onslaught, the wisdom of ages past is lost and forgotten, daemons hide amongst the common people and the warp’s corrupting influence can be seen in almost every facet of the Heresy. For those who would become champions of the new order, there can surely be no redemption – only an eternity of carnage and slaughter, and the laughter of thirsting gods...Blades of the Traitor brings you five epic, action-packed tales that drive the Horus Heresy forward. Discover what the Warmaster’s allies are up to as they prepare to march on Terra: sacrifices in the bowels of Molech’s Enlightenment, Legion Navigators delving through the very Eye of Terror and horrific experiments in dark, secret labs.In this collectionDaemonology by Chris WraightBlack Oculus by John FrenchTwisted by Guy HaleyChirurgeon by Nick KymeWolf Mother by Graham McNeill
The Web of Arachnos
Robert E. Weinberg - 2005
In 1930, as economic catastrophe and poliltical upheaval blight the world, two friends uncover the well's secret. The two men will become legends--one a champion of justice known as Statesman, the other a reclusive criminal mastermind whose diabolical schemes will shake the globe. Their epic conflict begins in Paragon City, a once-great American metropolis brought low by the depression and crippled by corruption. but the battle cannot be won by Statesman alone. For justice to triumph, Paragon will have to become a city of Heroes.
Change Your Thoughts Meditation CD: Do the Tao Now!
Wayne W. Dyer - 2007
This classic text, called the Tao Te Ching or the Great Way, offered advice and guidance that was balanced, moral, spiritual, and always concerned with working for the good.On this CD, for the very first time, Dr. Wayne W. Dyer takes you on a compelling journey through all 81 verses of the Tao, as he offers affirmations and a unique meditation technique that you can directly apply to your life. By actually repeating the word Tao as a mantra, you will subliminally attain a level of wisdom and peace that you may have never experienced before. Do the Tao now . . . and usher in an entirely new way of thinking!
EverQuest: The Rogue's Hour
Scott Ciencin - 2004
Who can you trust? You are, after all, a rogue... A man without a past. Pursued through the port city of Qeynos by a necromancer and a shadowknight, the charming rogue eludes his assailants by stealing another's place on a ship bound for the pirate-infested Barren Coast.
Oathbreakers-Storm Rising-Winds of Fate-The Oathbound-The Black Gryphon-The Silver Gryphon-The Oathblood-Winds of Change-By The Sword-The White Gryphon
Mercedes Lackey
Madrenga
Alan Dean Foster - 2020
A desperate queen. A hero in the making.He is plainly too young and too inexperienced for the mission, but on the advice of her aged adviser Natoum, and with her husband off at war, the Queen reluctantly assigns the task of delivery to…Madrenga. Accompanied only by a runt of a pony and a scrap of a pup, he sets off to transport the royal message to its destination. No matter what it might take.But things are not always what they seem. Heroes are sometimes made of the strangest stuff, and love is to be found in the most unexpected places. If one doesn’t die while treading the lethal path…
The Astonishing Amulet of Amenartas
Nathan Lowell - 2011
Battling blistering heat, starvation, wild animals, and despair, he is not comforted by the company of a rough and ready sort named Morrison. Soon Durham begins to suspect he may never return home—and to top it all off the tea has almost run out. Tales from the Archives are short stories set in the world of the Ministry of Peculiar Occurrences. They explore events mentioned in the novels, characters seen and unseen and may include novel teasers of things to come.
Arcana Unearthed: A Variant Player's Handbook
Monte Cook - 2003
IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.
Volo's Guide to the North: Forgotten Realms Advanced Dungeons and Dragons Accessory
Ed Greenwood - 1993
Blood Magic: Secrets of Thaumaturgy
Justin Achilli - 2000
Is it the power of summoned demons? An application of the Blood's mystic properties? The will of spirits? Or is it something else altogether? Only those who master its dark secrets can know.Hidden Lore RevealedBlood Magic: Secrets of Thaumaturgy provides the answers to long-asked questions about this most powerful of Kindred Disciplines and explores a gamut of new possibilities. Included in the book are new paths and rituals as well as details on the lesser known but similar arcane practices. What is it about Thaumaturgy that has allowed the Tremere to ascend to prominence in the modern nights? This book examines the answer.Blood Magic: Secrets of Thaumaturgy includes: A complete look at Thaumaturgy, from its dark origins to its modern practice; A wealth of new paths and rituals; Other path and ritual systems like Necromancy and Koldunic Sorcery
The Lost City
Tom Moldvay - 1981
Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings.This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEONS & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules.
Marvel Free Previews Monsters Unleashed #1
Cullen Bunn
Get ready for the epic battle Marvel fans have been waiting for with previews and an in-side look into the Monsters Unleashed event!
Red & Black
James Swallow - 2011
Founded on the worship of the God-Emperor of Mankind, it guards the sanctity of the Imperial Creed and protects the celestial truth of the Emperor’s divinity. Its ideals are enforced by the bolters and flamers of the Orders Militant of the Adepta Sororitas – the Sisters of Battle. After two millennia, the warp storms raging around the Hollos star system have abated, allowing the isolated planet of Hollos to reconnect with the Imperium. When a mysterious messenger contacts the Orders Militant, Celestian Miriya must travel to Hollos and pass judgement on the world. Will she find a world embracing the Emperor’s truth or one in need of cleansing? Her decision will liberate or condemn an entire planet.
Wolf's Claw
Chris Wraight - 2014
The young pack leader Bjorn – now known to his warriors as ‘the One-Handed’ – is desperate to recover his honour in battle, but replacing lost limbs for proud legionaries is not a task worthy of the Iron Priests. If Bjorn is to fight again, then he must seek out new claws for himself and christen them in the blood of the traitors...A brand new Horus Heresy audio short by Chris Wraight.Running time approximately 10 minutes.