The Sandman: King of Dreams


Alisa Kwitney - 2003
    Author Alisa Kwitney explores its beginnings and chronicles the comic's emergence as a unique and undeniable force in the literary world. Richly illustrated, this history shows how Gaiman and The Sandman's gifted artists, such as Dave McKean and Yoshitaka Amano, create a haunting (and haunted) main character who wields immense power. With illustrations never before published, behind-the-scenes stories, handwritten notes, and interviews with Gaiman himself, this volume is a true testament to the dream king and his creator.

The Caped Crusade: Batman and the Rise of Nerd Culture


Glen Weldon - 2016
    For more than three quarters of a century, he has cycled from a figure of darkness to one of lightness and back again; he’s a bat-shaped Rorschach inkblot who takes on the various meanings our changing culture projects onto him. How we perceive Batman’s character, whether he’s delivering dire threats in a raspy Christian Bale growl or trading blithely homoerotic double-entendres with partner Robin on the comics page, speaks to who we are and how we wish to be seen by the world. It’s this endlessly mutable quality that has made him so enduring.And it’s Batman’s fundamental nerdiness—his gadgets, his obsession, his oath, even his lack of superpowers—that uniquely resonates with his fans who feel a fiercely protective love for the character. Today, fueled by the internet, that breed of passion for elements of popular culture is everywhere. Which is what makes Batman the perfect lens through which to understand geek culture, its current popularity, and social significance.In The Caped Crusade, with humor and insight, Glen Weldon, book critic for NPR and author of Superman: The Unauthorized Biography, lays out Batman’s seventy-eight-year cultural history and shows how he has helped make us who we are today and why his legacy remains so strong.

The Great Comic Book Heroes


Jules Feiffer - 1965
    In 1965, Feiffer wrote what is arguably the first critical history of the comic book superheroes of the late 1930s and early 1940s, including Plastic Man, Batman, Superman, The Spirit and others. In the book, Feiffer writes about the unique the place of comics in the space between high and low art and the power which this space offers both the creator and reader.The Great Comic Book Heroes is widely acknowledged to be the first book to analyze the juvenile medium of superhero comics in a critical manner, but without denying the iconic hold such works have over readers of all ages. Out of print for over 30 years, Feiffer's book discusses the role that the patriotic superhero played during World War II in shaping the public spirit of civilians and soldiers, as well as the escapist power these stories held over the zeitgeist of America. With wit and insight Feiffer discusses what the great comic book heroes meant to him as a child and later as an artist.

Reading Comics


Douglas Wolk - 2007
    In Reading Comics, critic Douglas Wolk shows us why this is and how it came to be. Wolk illuminates the most dazzling creators of modern comics-from Alan Moore to Alison Bechdel to Dave Sim to Chris Ware-and introduces a critical theory that explains where each fits into the pantheon of art. Reading Comics is accessible to the hardcore fan and the curious newcomer; it is the first book for people who want to know not just what comics are worth reading, but also the ways to think and talk and argue about them.

The League of Regrettable Superheroes: Half-Baked Heroes from Comic Book History


Jon Morris - 2015
    So prepare yourself for such not-ready-for-prime-time heroes as Bee Man (Batman, but with bees), the Clown (circus-themed crimebuster), the Eye (a giant, floating eyeball; just accept it), and many other oddballs and oddities. Drawing on the entire history of the medium, The League of Regrettable Superheroes will appeal to die-hard comics fans, casual comics readers, and anyone who enjoys peering into the stranger corners of pop culture.

DC Super-Pets! Character Encyclopedia


Steve Korté - 2013
    From Superman's loyal dog, Krypto, to Batman's heroic hound, Ace, this guide to the Worlds Greatest Pets has more than 200 DC characters, including many never-before-seen pets, all illustrated in Art Baltazar's Eisner Award-winning style! With an introduction by legendary creator Geoff Johns, the DC Super-Pets Character Encyclopedia is sure to please comic book lovers young and old.

BLAME! and so on 弐瓶勉画集


Tsutomu Nihei - 2003
    

In Other Worlds: SF and the Human Imagination


Margaret Atwood - 2011
    This is an exploration of her relationship with the literary form we have come to know as "science fiction,” a relationship that has been lifelong, stretching from her days as a child reader in the 1940s, through her time as a graduate student at Harvard, where she worked on the Victorian ancestor of the form, and continuing as a writer and reviewer.  This book brings together her three heretofore unpublished Ellmann Lectures from 2010: "Flying Rabbits," which begins with Atwood's early  rabbit superhero creations, and goes on to speculate about masks, capes, weakling alter egos, and Things with Wings; "Burning Bushes," which follows her into Victorian otherlands and beyond; and "Dire Cartographies," which investigates Utopias and Dystopias.  In Other Worlds also includes some of Atwood's key reviews and thoughts about the form. Among those writers discussed are Marge Piercy, Rider Haggard, Ursula Le Guin, Ishiguro, Bryher, Huxley, and Jonathan Swift. She elucidates the differences (as she sees them) between "science fiction" proper, and "speculative fiction," as well as between "sword and sorcery/fantasy" and "slipstream fiction." For all readers who have loved The Handmaid's Tale, Oryx and Crake, and The Year of the Flood, In Other Worlds is a must.  From the Hardcover edition.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Transmetropolitan, Vol. 0: Tales of Human Waste


Warren EllisGlenn Fabry - 2004
    Written by Warren Ellis, this collection features a host of one and two-page pieces from comics' finest artists illustrating excerpts from the Word columns of crazed outlaw journalist Spider Jerusalem.

The Golden Age of DC Comics


Paul Levitz - 2011
    He was not the first super hero, but the Man of Steel would become the prototype for all super heroes thereafter. Superman's story, and those of Batman, Wonder Woman, and hundreds of other DC Comics characters, are all told in The Golden Age of DC Comics . The single most comprehensive book on the subject, this volume traces the company's first decades, from its pulp origins up to the comic book burnings of the McCarthy ’50s in more than 400 pages bursting with comics, art, comics, photographs, and more comics. Also included is an exclusive interview with legendary artist Joe Kubert! About the series: TASCHEN's series on DC Comics explores the origins of comics’ most enduring legends and the behind-the-scenes stories of the men and women who created them, era by era. Expanded from the Eisner Award–winning XL book, 75 Years of DC Comics, this new series hits the shelf at a reader-friendly size with essays updated by author Paul Levitz and more than 1,000 new images across five volumes. Thousands of covers and interiors, original illustrations, photographs, film stills, and collectibles have been reproduced to bring the story lines, the characters, and their creators to vibrant life, making this an invaluable reference for comics fans.DC Comics characters and all related elements are trademarks of and © DC Comics. (s13)

Jeff Smith: Bone and Beyond


Lucy Shelton Caswell - 2008
    In July of 1991, he launched Cartoon Books in Columbus, Ohio, to publish his black-and-white comic strip Bone. A tale of three marshmallowy creatures named Bone, adrift in a world of humans, monsters and fantasy creatures, Bone has since been translated into 15 languages and won Smith countless awards. Bone and Beyond is the first volume to offer an overview of Smith's work. Published in conjunction with the Wexner Center and Cartoon Research Library's 2008 exhibition, this catalogue presents work featured in the show, including examples of Smith's original drawings for Bone, plus the more recent Shazam and Rasl, a forthcoming time travel story. Also featured are selected works by cartoonists who have influenced Smith, such as George Herriman, Charles Schulz and Walt Kelly, and essays by comic book and fantasy author Neil Gaiman, comic book artist and scholar Scott McCloud and Wexner Center film/video curator David Filipi, the exhibition's co-curator. Cartoon Research Library curator Lucy Shelton Caswell, the exhibition's other co-curator, provides an introduction.

Y - The Last Man - Book One


Brian K. Vaughan - 2008
    Written by Brian K. Vaughan (Lost, Pride of Baghdad, Ex Machina) and with art by Pia Guerra, this is the saga of Yorick Brown—the only human survivor of a planet-wide plague that instantly kills every mammal possessing a Y chromosome. Accompanied by a mysterious government agent, a brilliant young geneticist and his pet monkey, Ampersand, Yorick travels the world in search of his lost love and the answer to why he's the last man on earth. Collects Y: The Last Man #1-10.

Tales from the Crypt: The Official Archives


Digby Diehl - 1996
    Contains the official biograpy of the Crypt Keeper, a history of EC Horror Comics, 105 covers, and other stories, facts, and features relating to Tale from the Crypt.

Sweet Tooth: Deluxe Edition, Book One


Jeff Lemire - 2015
    The only children born since are part of a new breed of human-animal hybrids. Gus is one of these children, a boy with a sweet soul, a sweeter tooth-and the features of a deer.When vicious hunters descend on his isolated forest home, a mysterious and violent man called Jepperd rescues Gus. The hulking drifter promises to lead Gus to The Preserve, a fabled safe haven for hybrid children.As the two cross this dangerous new American frontier, will Jepperd corrupt the boy he’s nicknamed Sweet Tooth, or will Gus’s heart change Jepperd?Written and illustrated by spectacular talent Jeff Lemire, Sweet Tooth is a haunting tale of survival in post-apocalyptic America of friendships formed in tragedy, and the good and bad in humankind.Collecting: Sweet Tooth 1-12