Uncanny Magazine Issue 2: January/February 2015


Lynne M. ThomasAmal El-Mohtar - 2008
    Featuring new fiction by Hao Jingfang (translated by Ken Liu), Sam J. Miller, Amal El-Mohtar, Richard Bowes, and Sunny Moraine, classic fiction by Ann Leckie, essays by Jim C. Hines, Erika McGillivray, Michi Trota, and Keidra Chaney, poetry by Isabel Yap, Mari Ness, and Rose Lemberg, interviews with Hao Jingfang (translated by Ken Liu) and Ann Leckie, by Deborah Stanish, a cover by Julie Dillon, and an editoral by Lynne M. Thomas and Michael Damian Thomas. Contents:FictionThe Heat of Us: Notes Toward an Oral History by Sam J. MillerFolding Beijing by Hao Jingfang, translated by Ken LiuLove Letters to Things Lost and Gained by Sunny MoraineAnyone With a Care for Their Image by Richard BowesPockets by Amal El–MohtarThe Nalendar by Ann LeckiePoetryAfter the Moon Princess Leaves by Isabel YapAfter the Dance by Mari Nessarchival testimony fragments / minersong by Rose LembergEditorialsThe Uncanny Valley by Lynne M. Thomas & Michael Damian ThomasEssaysThank You, Again, Kickstarter Backers!The Politics of Comfort by Jim C. HinesAge of the Geek, Baby by Michi TrotaThe Evolution of Nerd Rock by Keidra ChaneyThe Future’s Been Here Since 1939: Female Fans, Cosplay, and Conventions by Erica McGillivrayInterviewsInterview: Hao Jingfang by Deborah Stanish, translated by Ken LiuInterview: Ann Leckie by Deborah Stanish

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

God of War: The Official Novelization


J.M. Barlog - 2018
    It is in this harsh, unforgiving world that he must fight to survive… and teach his son to do the same. This startling reimagining of God of War deconstructs the core elements that defined the series—satisfying combat; breathtaking scale; and a powerful narrative—and fuses them anew.

Destiny Grimoire Anthology, Volume I: Dark Mirror


Bungie Inc. - 2018
    The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny’s most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy.Each unique volume intends to illuminate a facet of the world, and the complete anthology will confirm and challenge players’ thoughts and assumptions on what it means to be a Guardian, offering new and differing perspectives on the cosmic war that rages between the Traveler and its ancient enemies.

The Legend of Zelda: Breath of the Wild — Creating a Champion


Nintendo - 2017
    Witness the making of a champion!This book features: * Nearly 50 pages of sketches and official illustrations from Takumi Wada * 296 Pages of design artwork and commentary about the making of the game from creators * 55 Page historical section that divulges an in-depth history of the Hyrule of Breath of the Wild. * Interviews with key members of the development team including Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada, and Eiji AonumaMake sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia, The Legend of Zelda: Art & Artifacts, and The Legend of Zelda: Encyclopedia which detail the first 30 years of this historic video game franchise!

Hard in Hightown


Varric Tethras - 2018
    Gist!Twenty years of patrols have chiseled each and every stone of the Kirkwall streets into city guardsmen Donnen Brennokovic. Weary and weathered, Donnen is paired with a recruit so green he might as well have leaves growing out of his armor. When the mismatched pair discover a dead magistrate bleeding out on the flagstones, they're caught up in a clash between a shadowy organization known only as the Executors and a secretive group of Chantry agents--all over some ancient artifact.This is a prose novel featuring 24 black and white full page images.

Darksiders: The Abomination Vault


Ari Marmell - 2012
    . . but only by unleashing total destruction.   Created in close collaboration with the Darksiders II teams at Vigil and THQ, Darksiders: The Abomination Vault gives an exciting look at the history and world of the Horsemen, shining a new light on the unbreakable bond between War and Death.

Warcraft: Durotan


Christie Golden - 2016
    When Gul'dan, a mysterious outsider, arrives in Frostfire Ridge offering word of new hunting lands, Durotan, the Clan's chieftain, must make an impossible decision: Abandon the territory, pride and traditions of his people, or lead them into the unknown.

Angels and Visitations: A Miscellany


Neil Gaiman - 1989
    Craig Russell, Jill Carla Schwarz, Michael Zulli, and Rrandy Broecker.

Bradbury Stories: 100 of His Most Celebrated Tales


Ray Bradbury - 2003
    In this landmark volume, America's preeminent storyteller offers us one hundred treasures from a lifetime of words and ideas. The stories within these pages were chosen by Bradbury himself, and span a career that blossomed in the pulp magazines of the early 1940s and continues to flourish in the new millennium. Here are representatives of the legendary author's finest works of short fiction, including many that have not been republished for decades, all forever fresh and vital, evocative and immensely entertaining.

Assassin's Creed: Reflections


Ian Edginton - 2017
    To mark 10 glorious year of Assassin's Creed, Titan Comics are bringing together the franchise's best-loved characters for a celebratory series like no other! Get ready for four brand new adventures starring fan favorite Assassins like Edward Kenway and Altair, along with the series' celebrated Renaissance roof-crawler, Ezio Auditore de Firenze!

The Witcher Omnibus


Paul Tobin - 2018
    Multi-Eisner award-winning writer Paul Tobin pens a fantasy epic of the adventures of Geralt of Rivia, a witcher--one of the few remaining monster hunters from the critically acclaimed video game fantasy The Witcher by CD Projekt Red!Featuring story art by Joe Querio, Piotr Kowalski, Max Bertolini, with a bonus sketchbook section and additional art by Dave Johnson (100 Bullets), Dan Panosian (Slots), Stan Sakai (Usagi Yojimbo), Duncan Fegredo (MPH), Simon Bisley (Lobo), and a cover by Mike Mignola (Hellboy).Collects issues #1-#5 of The Witcher comic series House of Glass, Fox Children, Curse of Crows, and the Killing Monsters one-shot--and features annotations from the creators of the comics, as well as a sketchbook section.

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made


Jason Schreier - 2017
    In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Critical Failures


Robert Bevan - 2012
    The next minute, they're in a horse-drawn cart surrounded by soldiers pointing crossbows at them. Tim now has the voice and physique of a prepubescent girl. Dave finds that while he lost a foot or two in height, he somehow acquired a suit of armor and a badass beard. Julian's ears have grown ridiculously long and pointy. And Cooper... well Cooper has gotten himself a set of tusks, a pair of clawed hands, and a bad case of the shits. He also finds that he's carrying a bag with a human head in it - a head that he had chopped off when they were still just playing a game.Shit just got real, and if they want to survive, these four friends are going to have to tap into some baser instincts they didn't even know existed in their fast-food and pizza delivery world.It's fight, flight, or try to convince the people who are trying to kill them that they don't really exist.Meanwhile, a sadistic game master sits back in the real world eating their fried chicken.

Zombicorns


John Green - 2011
    It was written in a hurry. It is riddled with inconsistencies. And it never quite arrives at whatever point it sought to make. But remember: The $25 you donated to charity in exchange for this steaming mess of prose will help our species shuffle along, and I hope you’ll feel warmed by your good deed as you read. Thank you for decreasing the overall worldwide level of suck, and as they say in my hometown: Don’t forget to be awesome.Best wishes!John Green* The book has been made available under creative commons license, so it can be acquired legally here: http://effyeahnerdfighters.com/post/2... :)