Book picks similar to
Asura's Wrath: Official Complete Works by Capcom
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The Art of Star Wars: The Mandalorian (Season One)
Phil Szostak - 2020
Filled with concept art, sketches, and interviews with key crew and creatives, including executive producer/showrunner/writer Jon Favreau (Iron Man, The Lion King) and executive producer/director Dave Filoni (Star Wars: The Clone Wars, Star Wars: Rebels), The Art of Star Wars: The Mandalorian will provide readers with an exclusive and definitive look at a whole new universe of Star Wars characters, locations, and vehicles.The Mandalorian follows the adventures of galactic gunslinger Din Djarin (Pedro Pascal) and the Child (affectionately nick-named "Baby Yoda" by fans) as they traverse the outer systems of the galaxy and form unlikely partnerships with a ragtag group of mercenaries and outsiders – including Alliance shock trooper Cara Dune (Gina Carano), Ugnaught scavenger Kuil (Nick Nolte), and reprogrammed bounty droid IG-11 (Taika Waititi) as they're put on a collision course with the villainous Moff Gideon (Giancarlo Esposito). In The Art of Star Wars: The Mandalorian, readers will encounter early visual and conceptual ideas for these new characters and unexplored frontiers filled with crime syndicates, bounty hunters, and smugglers.Led by executive creative director Doug Chiang (Star Wars: The Force Awakens, Rogue One: A Star Wars Story), the incomparable group of artists, designers, and dreamers known as the Lucasfilm art department "visualists" came together on this years-in-the-making Disney+ series to develop fresh takes on the iconic visual language of Star Wars. The Art of Star Wars: The Mandalorian is the only book to explore the artistic vision for this groundbreaking series, taking readers on a deep dive into the development of ineredible new worlds. Exclusive interviews with the filmmakers and the Lucasfilm visualists provide a running commentary on The Mandalorian's innovative art and design, revealing the inspiration behind the look and feel of the series.
Emily Bronte: Wuthering Heights
Jonathan Francis Goodridge
The Personal Narrative of James O. Pattie of Kentucky
James Ohio Pattie - 2018
Pattie’s Personal Narrative is a prime source for the history of the Southwest during the 1820s. He, and a group of fur trappers, set out on a journey from St. Louis to California and back. After Jed Smith’s trip this journey, which began in 1824, is the second known expedition to California. This remarkable book records an eyewitness account of what the West was like before the great swathes of migration occurred. Pattie’s book fully explores the dangers of life as a trapper in the wilderness of the far west, including during one episode after Pattie and a group of French trappers were attacked and only three of them survived. Personal Narrative provides fascinating insight into the earliest clashes that were beginning to occur between citizens of the travelers from the east, Native Americans and Mexicans as United States began its great westward expansion. Yet, Pattie also demonstrates how there was great cooperation between groups, for example when he aided Mexicans, Native Americans, missionaries and settlers with smallpox vaccinations. It is essential reading for anyone interested in finding out more about the Old West and life of this fascinating American frontiersman. James O. Pattie first published his account The Personal Narrative of James O. Pattie of Kentucky in 1831 and he passed away in 1851.
City of Victory: The Rise and Fall of Vijayanagara
Ratnakar Sadasyula - 2016
Over the next 3 centuries, it would grow to become one of the mightiest empires in the world, the Vijayanagara Empire. An empire dazzling in it's achievements, in it's riches, in it's arts. From it's founding, to it's fall after the Battle of Tallikota to the heights it achieved under Sri Krishna Deva Raya, City of Victory aims to recreate the splendor and glory of one of the most magnificent empires ev
The Last Godfather: The Life and Crimes of Arthur Thompson
Reg McKay - 2004
Arthur Thompson proved them all wrong. For forty years Thompson ruled Glasgow's mean streets, always devising new terror.
Valentine's With My Best Friend's Dad
Flora Ferrari - 2021
Having the same class in college, curiosity got the better of me when she told me her dad was an ex-MMA fighter.I searched him online and found that he was a ripped, huge fighter in his youth. But he looks even better today, forty-two years old and just as muscular as he used to be. Even better, his hair has turned silver and he looks even more rugged and manly. The truth is I let myself fantasize about him sometimes.But it has to stay a fantasy. A man like Liam Larson – rich, successful, handsome – would never be interested in a naïve virgin like me.But then Kayla asks me to come home with her for Valentine’s weekend everything changes.At first, I think she’s just trying to rope me into singing at her Dad’s club. She’s always saying I need to be more confident with my music and get over my stage fright. I know that’s not going to happen any time soon.Then I meet Liam and something crazy happens. It turns out he wants me just as badly as I want him. I don’t know if we’ve been shot by Cupid’s arrow or if we’re both just crazily attracted to each other. All I know is we shouldn’t be doing this. If Kayley ever found out, it would be World War three.Yet we can’t stop. I try to fight it. I try to focus on my songwriting. He tries to focus on his work, his businesses. But this tall, muscular alpha is a man I just can’t quit, even if I’m constantly surprised that he wants me to.He says he loves my curves. He says he loves my body. He says he loves my singing voice.But that’s not all.He says I belong to him, and that on Valentine’s night he’s going to claim me in the most possessive way a man can.What if Kayley finds out? What if he discovers that I’m a virgin? What if this all blows up in our faces?I never knew Valentine’s Day could be so complicated.*Valentine’s with My Best Friend’s Dad is an insta-everything standalone instalove romance with a HEA, no cheating, and no cliffhanger.
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Jane McGonigal - 2010
The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.
Design Thinking Workshop: The 12 Indispensable Elements for a Design Thinking Workshop
Pauline Tonhauser - 2016
In this e-book you will learn what exactly is needed to run a successful Design Thinking Workshop which is fun and at the same time generates great results. In this e-book Pauline Tonhauser, founder of designthinkingcoach.de, shares her best practices.
Carnival Chaos
Ron Bates - 2020
Join them on their adventure as they make merry mischief in the vibrant and topsy-turvy world of the Inkwell Isles!
It's a special day on the Inkwell Isles: Elder Kettle's birthday! Yes, sirree, it's a very special day. So Cuphead and Mugman need to find the perfect gift to honor their beloved mentor. But along the way, the brothers and their new friend Ms. Chalice are captivated by the sights and sounds of the carnival that just rolled into town. Despite Elder Kettle's warning that the attraction is filled with liars and thieves, the trio gets reeled in.At the carnival, the friends are bamboozled and burgled by enemies, old and new. Will they escape the chaos and get their gift before it's too late?Includes over 20 never-before-seen illustrations drawn by Studio MDHR's Lance Miller that feature hidden items for an interactive treasure hunt!Cuphead in Carnival Chaos is the first book in an original series and perfect for players of Cuphead, and readers of Hello Neighbor, Bendy and the Ink Machine, and Five Nights at Freddy's.© 2020 StudioMDHR Entertainment Inc. All Rights Reserved. Cuphead(TM), the Cuphead(TM) logo, StudioMDHR(TM) and the StudioMDHR(TM) logo are trademarks and/or registered trademarks of StudioMDHR Entertainment Inc. throughout the world.
The Fireman's Wife
Susan Farren - 2006
Having herself spent several years as a paramedic, she knew too well the dangers of the emergency profession. But as fate would have it, she met Dan -- and everything changed. Suddenly she was married to a man who had wanted to be a fireman ever since he was a child, and she found herself faced with the sacrifices and struggles that accompany this challenging career. Being a fireman's wife meant relocating her family, living without her husband for days at a time, and wondering every time she heard a siren if he would make it home safely. Ultimately, it also meant receiving the phone call every fireman's wife fears may come: the news that her husband had been in an accident.Susan speaks on behalf of thousands of firemen's wives nationwide -- the women who hold down the fort while their husbands are on the job. Their sacrifice is our gain, and for the first time, this book tells their story.
Create a Servitor: Harness the Power of Thought Forms
John Kreiter - 2014
This manuscript is written in order to help you understand a topic that I think can change your life forever. It is also written as a challenge! If you are on the fence about whether you believe in the power of thought to create reality, then I challenge you to apply the material found in this inexpensive little ebook. There is so much mystery in the world and I find it unfortunate that even though many people are interested in using thought to alter reality, to get what they want, they do not know that there is more out there to play with than just ‘The Law of Attraction’ or ‘The Secret’. The mind, your mind, is indeed very powerful and can create anything you want, it is my hope that this manuscript will help you begin to see some of the possibilities. Discover how thoughts create reality. Discover how to overcome negative thoughts and energy using the power of servitors.
Extra Lives: Why Video Games Matter
Tom Bissell - 2010
He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.
Gamelife: A Memoir
Michael W. Clune - 2015
So begins Suspended, the first computer game to obsess seven-year-old Michael, to worm into his head and change his sense of reality. Thirty years later he will write: "Computer games have taught me the things you can't learn from people."Gamelife is the memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes train Michael's eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents' divorce, a spaceflight simulator opens a hole in reality.In telling the story of his youth through seven computer games, Michael W. Clune captures the part of childhood we live alone.
Bold Visions: The Digital Painting Bible for Fantasy and Science-Fiction Artists
Gary Tonge - 2008
Artists will learn to create a wide range of subject matter from futuristic spacescapes and revolutionary vehicles to medieval landscapes and beautiful maidens. An in-depth materials section introduces all the equipment you are likely to need, from computer hardware and software to more traditional art media. A detailed basic techniques section caters to both newcomers to the digital medium and those who wish to brush up on their skills.
The Game Believes in You: How Digital Play Can Make Our Kids Smarter
Greg Toppo - 2015
Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book:*A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond.*A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities.*A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft.Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again-right away-and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.