Book picks similar to
Algorithmic Graph Theory by Alan Gibbons


algorithms
math
computer-science
mathematics

Mathematics In The Modern World: Readings From Scientific American


Morris Kline - 1968
    

Database Management Systems


Raghu Ramakrishnan - 1997
    Coherent explanations and practical examples have made this one of the leading texts in the field. The third edition continues in this tradition, enhancing it with more practical material. The new edition has been reorganized to allow more flexibility in the way the course is taught. Now, instructors can easily choose whether they would like to teach a course which emphasizes database application development or a course that emphasizes database systems issues. New overview chapters at the beginning of parts make it possible to skip other chapters in the part if you don't want the detail.More applications and examples have been added throughout the book, including SQL and Oracle examples. The applied flavor is further enhanced by the two new database applications chapters.

The New Turing Omnibus: 66 Excursions In Computer Science


A.K. Dewdney - 1989
    K. Dewdney's The Turing Omnibus.Updated and expanded, The Turing Omnibus offers 66 concise, brilliantly written articles on the major points of interest in computer science theory, technology, and applications. New for this tour: updated information on algorithms, detecting primes, noncomputable functions, and self-replicating computers--plus completely new sections on the Mandelbrot set, genetic algorithms, the Newton-Raphson Method, neural networks that learn, DOS systems for personal computers, and computer viruses.Contents:1 Algorithms 2 Finite Automata 3 Systems of Logic 4 Simulation 5 Godel's Theorem 6 Game Trees 7 The Chomsky Hierarchy 8 Random Numbers 9 Mathematical Research 10 Program Correctness 11 Search Trees 12 Error-Corecting Codes 13 Boolean Logic 14 Regular Languages 15 Time and Space Complexity 16 Genetic Algorithms 17 The Random Access Machine 18 Spline Curves 19 Computer Vision 20 Karnaugh Maps 21 The Newton-Raphson Method 22 Minimum Spanning Trees 23 Generative Grammars 24 Recursion 25 Fast Multiplication 26 Nondeterminism 27 Perceptrons 28 Encoders and Multiplexers 29 CAT Scanning 30 The Partition Problem 31 Turing Machines 32 The Fast Fourier Transform 33 Analog Computing 34 Satisfiability 35 Sequential Sorting 36 Neural Networks That Learn 37 Public Key Cryptography 38 Sequential Cirucits 39 Noncomputerable Functions 40 Heaps and Merges 41 NP-Completeness 42 Number Systems for Computing 43 Storage by Hashing 44 Cellular Automata 45 Cook's Theorem 46 Self-Replicating Computers 47 Storing Images 48 The SCRAM 49 Shannon's Theory 50 Detecting Primes 51 Universal Turing Machines 52 Text Compression 53 Disk Operating Systems 54 NP-Complete Problems 55 Iteration and Recursion 56 VLSI Computers 57 Linear Programming 58 Predicate Calculus 59 The Halting Problem 60 Computer Viruses 61 Searching Strings 62 Parallel Computing 63 The Word Problem 64 Logic Programming 65 Relational Data Bases 66 Church's Thesis

Principles of Statistics


M.G. Bulmer - 1979
    There are equally many advanced textbooks which delve into the far reaches of statistical theory, while bypassing practical applications. But between these two approaches is an unfilled gap, in which theory and practice merge at an intermediate level. Professor M. G. Bulmer's Principles of Statistics, originally published in 1965, was created to fill that need. The new, corrected Dover edition of Principles of Statistics makes this invaluable mid-level text available once again for the classroom or for self-study.Principles of Statistics was created primarily for the student of natural sciences, the social scientist, the undergraduate mathematics student, or anyone familiar with the basics of mathematical language. It assumes no previous knowledge of statistics or probability; nor is extensive mathematical knowledge necessary beyond a familiarity with the fundamentals of differential and integral calculus. (The calculus is used primarily for ease of notation; skill in the techniques of integration is not necessary in order to understand the text.)Professor Bulmer devotes the first chapters to a concise, admirably clear description of basic terminology and fundamental statistical theory: abstract concepts of probability and their applications in dice games, Mendelian heredity, etc.; definitions and examples of discrete and continuous random variables; multivariate distributions and the descriptive tools used to delineate them; expected values; etc. The book then moves quickly to more advanced levels, as Professor Bulmer describes important distributions (binomial, Poisson, exponential, normal, etc.), tests of significance, statistical inference, point estimation, regression, and correlation. Dozens of exercises and problems appear at the end of various chapters, with answers provided at the back of the book. Also included are a number of statistical tables and selected references.

Pro JPA 2: Mastering the Java Persistence API


Mike Keith - 2009
    JPA provides Java developers with both the knowledge and insight needed to write Java applications that access relational databases through JPA.Authors Mike Keith and Merrick Schincariol take a hands-on approach to teaching by giving examples to illustrate each concept of the API and showing how it is used in practice.All of the examples use a common model from an overriding sample application, giving readers a context from which to start and helping them to understand the examples within an already familiar domain.After completing the book, you will have a full understanding and be able to successfully code applications using JPA. The book also serves as a reference guide during initial and later JPA application experiences.Hands-on examples for all the aspects of the JPA specification, based on the reference implementation of this specification A special section on migration to JPA Expert insight about various aspects of the API and when they are useful Portability hints to provide increased awareness of the potential for non-portable JPA code

Physics for Game Developers


David M. Bourg - 2001
    Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. "Physics for Game Developers" serves as the starting point for those who want to enrich games with physics-based realism.Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physics, including: The trajectory of rockets and missiles, including the effects of fuel burn offThe collision of objects such as billiard ballsThe stability of cars racing around tight curvesThe dynamics of boats and other waterborne vehiclesThe flight path of a baseball after being struck by a batThe flight characteristics of airplanesYou don't need to be a physics expert to learn from "Physics for Game Developers, " but the author does assume you know basic college-level classical physics. You should also be proficient in trigonometry, vector and matrix math (reference formulas and identities are included in the appendixes), and college-level calculus, including integration and differentiation of explicit functions. Although the thrust of the book involves physics principles and algorithms, it should be noted that the examples are written in standard C and use Windows API functions.

Ejb 3 in Action


Debu Panda - 2007
    This book builds on the contributions and strengths of seminal technologies like Spring, Hibernate, and TopLink.EJB 3 is the most important innovation introduced in Java EE 5.0. EJB 3 simplifies enterprise development, abandoning the complex EJB 2.x model in favor of a lightweight POJO framework. The new API represents a fresh perspective on EJB without sacrificing the mission of enabling business application developers to create robust, scalable, standards-based solutions.EJB 3 in Action is a fast-paced tutorial, geared toward helping you learn EJB 3 and the Java Persistence API quickly and easily. For newcomers to EJB, this book provides a solid foundation in EJB. For the developer moving to EJB 3 from EJB 2, this book addresses the changes both in the EJB API and in the way the developer should approach EJB and persistence.

Service-Oriented Design with Ruby and Rails


Paul Dix - 2010
    Today, Rails developers and architects need better ways to interface with legacy systems, move into the cloud, and scale to handle higher volumes and greater complexity. In Service-Oriented Design with Ruby and Rails Paul Dix introduces a powerful, services-based design approach geared toward overcoming all these challenges. Using Dix's techniques, readers can leverage the full benefits of both Ruby and Rails, while overcoming the difficulties of working with larger codebases and teams. Dix demonstrates how to integrate multiple components within an enterprise application stack; create services that can easily grow and connect; and design systems that are easier to maintain and upgrade. Key concepts are explained with detailed Ruby code built using open source libraries such as ActiveRecord, Sinatra, Nokogiri, and Typhoeus. The book concludes with coverage of security, scaling, messaging, and interfacing with third-party services. Service-Oriented Design with Ruby and Rails will help you Build highly scalable, Ruby-based service architectures that operate smoothly in the cloud or with legacy systems Scale Rails systems to handle more requests, larger development teams, and more complex code bases Master new best practices for designing and creating services in Ruby Use Ruby to glue together services written in any language Use Ruby libraries to build and consume RESTful Web services Use Ruby JSON parsers to quickly represent resources from HTTP services Write lightweight, well-designed API wrappers around internal or external services Discover powerful non-Rails frameworks that simplify Ruby service implementation Implement standards-based enterprise messaging with Advanced Message Queuing Protocol (AMQP) Optimize performance with load balancing and caching Provide for security and authentication

Data Analysis with Open Source Tools: A Hands-On Guide for Programmers and Data Scientists


Philipp K. Janert - 2010
    With this insightful book, intermediate to experienced programmers interested in data analysis will learn techniques for working with data in a business environment. You'll learn how to look at data to discover what it contains, how to capture those ideas in conceptual models, and then feed your understanding back into the organization through business plans, metrics dashboards, and other applications.Along the way, you'll experiment with concepts through hands-on workshops at the end of each chapter. Above all, you'll learn how to think about the results you want to achieve -- rather than rely on tools to think for you.Use graphics to describe data with one, two, or dozens of variablesDevelop conceptual models using back-of-the-envelope calculations, as well asscaling and probability argumentsMine data with computationally intensive methods such as simulation and clusteringMake your conclusions understandable through reports, dashboards, and other metrics programsUnderstand financial calculations, including the time-value of moneyUse dimensionality reduction techniques or predictive analytics to conquer challenging data analysis situationsBecome familiar with different open source programming environments for data analysisFinally, a concise reference for understanding how to conquer piles of data.--Austin King, Senior Web Developer, MozillaAn indispensable text for aspiring data scientists.--Michael E. Driscoll, CEO/Founder, Dataspora

A Practitioner's Guide to Software Test Design


Lee Copeland - 2003
    This book presents all the important test design techniques in a single place and in a consistent and easy-to-digest format. An immediately useful handbook for test engineers, developers, quality assurance professionals and requirements and systems analysts, it enables you to: choose the best test case design; find software defects in less time and with fewer resources; and develop optimal strategies that help reduce the likelihood of costly errors. It also assists you in estimating the effort, time and cost of good testing. included, helping you to fully understand the practical applications of these techniques. From well-established techniques such as equivalence classes, boundary value analysis, decision tables and state-transition diagrams, to new techniques like use case testing, pairwise testing and exploratory testing, the book is a usful resource for testing professionals seeking to improve their skills and a handy reference for college-level courses in software test design.

Linux Basics for Hackers: Getting Started with Networking, Scripting, and Security in Kali


OccupyTheWeb - 2018
    Topics include Linux command line basics, filesystems, networking, BASH basics, package management, logging, and the Linux kernel and drivers.If you're getting started along the exciting path of hacking, cybersecurity, and pentesting, Linux Basics for Hackers is an excellent first step. Using Kali Linux, an advanced penetration testing distribution of Linux, you'll learn the basics of using the Linux operating system and acquire the tools and techniques you'll need to take control of a Linux environment.First, you'll learn how to install Kali on a virtual machine and get an introduction to basic Linux concepts. Next, you'll tackle broader Linux topics like manipulating text, controlling file and directory permissions, and managing user environment variables. You'll then focus in on foundational hacking concepts like security and anonymity and learn scripting skills with bash and Python. Practical tutorials and exercises throughout will reinforce and test your skills as you learn how to: - Cover your tracks by changing your network information and manipulating the rsyslog logging utility - Write a tool to scan for network connections, and connect and listen to wireless networks - Keep your internet activity stealthy using Tor, proxy servers, VPNs, and encrypted email - Write a bash script to scan open ports for potential targets - Use and abuse services like MySQL, Apache web server, and OpenSSH - Build your own hacking tools, such as a remote video spy camera and a password crackerHacking is complex, and there is no single way in. Why not start at the beginning with Linux Basics for Hackers?

The Lifebox, the Seashell, and the Soul: What Gnarly Computation Taught Me About Ultimate Reality, the Meaning of Life, and How to Be Happy


Rudy Rucker - 2005
    This concept is at the root of the computational worldview, which basically says that very complex systems — the world we live in — have their beginnings in simple mathematical equations. We've lately come to understand that such an algorithm is only the start of a never-ending story — the real action occurs in the unfolding consequences of the rules. The chip-in-a-box computers so popular in our time have acted as a kind of microscope, letting us see into the secret machinery of the world. In Lifebox, Rucker uses whimsical drawings, fables, and humor to demonstrate that everything is a computation — that thoughts, computations, and physical processes are all the same. Rucker discusses the linguistic and computational advances that make this kind of "digital philosophy" possible, and explains how, like every great new principle, the computational world view contains the seeds of a next step.

All of Statistics: A Concise Course in Statistical Inference


Larry Wasserman - 2003
    But in spirit, the title is apt, as the book does cover a much broader range of topics than a typical introductory book on mathematical statistics. This book is for people who want to learn probability and statistics quickly. It is suitable for graduate or advanced undergraduate students in computer science, mathematics, statistics, and related disciplines. The book includes modern topics like nonparametric curve estimation, bootstrapping, and clas- sification, topics that are usually relegated to follow-up courses. The reader is presumed to know calculus and a little linear algebra. No previous knowledge of probability and statistics is required. Statistics, data mining, and machine learning are all concerned with collecting and analyzing data. For some time, statistics research was con- ducted in statistics departments while data mining and machine learning re- search was conducted in computer science departments. Statisticians thought that computer scientists were reinventing the wheel. Computer scientists thought that statistical theory didn't apply to their problems. Things are changing. Statisticians now recognize that computer scientists are making novel contributions while computer scientists now recognize the generality of statistical theory and methodology. Clever data mining algo- rithms are more scalable than statisticians ever thought possible. Formal sta- tistical theory is more pervasive than computer scientists had realized.

Mathematics for 3D Game Programming and Computer Graphics


Eric Lengyel - 2001
    Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

Operating Systems: Three Easy Pieces


Remzi H. Arpaci-Dusseau - 2012
    Topics are broken down into three major conceptual pieces: Virtualization, Concurrency, and Persistence. Includes all major components of modern systems including scheduling, virtual memory management, disk subsystems and I/O, file systems, and even a short introduction to distributed systems.