Book picks similar to
Human Information Processing: An Introduction To Psychology by Peter H. Lindsay
psychology
design
information
user-research
Where the Action Is: The Foundations of Embodied Interaction
Paul Dourish - 2001
Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book, Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls embodied interaction--an approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality--reflects the phenomenological approaches of Martin Heidegger, Ludwig Wittgenstein, and other twentieth-century philosophers. The phenomenological tradition emphasizes the primacy of natural practice over abstract cognition in everyday activity. Dourish shows how this perspective can shed light on the foundational underpinnings of current research on embodied interaction. He looks in particular at how tangible and social approaches to interaction are related, how they can be used to analyze and understand embodied interaction, and how they could affect the design of future interactive systems.
Interface Culture: How New Technology Transforms the Way We Create and Communicate
Steven Johnson - 1997
. . Representing all that information is going to require a new visual language, as complex and meaningful as the great metropolitan narratives of the 19th-century novel."--from "Interface Culture"In this hip, erudite manifesto, Steven Johnson--one of the most influential people in cyberspace, according to "Newsweek" bridges the gap that yawns between technology and the arts. Drawing on his own expertise in the humanities and on the Web, he not only demonstrates how interfaces--those buttons, graphics and words on the screen through which we control information--influence our daily lives, but also tracks their roots back to Victorian novels, early cinema and even medieval urban planning. The result is a lush cultural and historical tableau in which today's interfaces take their rightful place in the lineage of artistic innovation.With "Interface Culture," Johnson brilliantly charts the vital role interface design plays in modern society. Just as the great novels of Melville, Dickens and Zola explain a rapidly industralizing society to itself, he argues, web sites, Microsoft Bob, flying toasters and the landscapes of video games tell the digital society how to imagine itself and how to get around in cyberspace's unfamiliar realm.The role once played by novelists is now fulfilled by the interface designer, who has bridged the gap between technology and everyday life by providing a conceptual framework for the vast amounts of information and computation that surround us.Johnson boldly explores the past--a terrain few tech thinkers have dared enter, and one that throws dazzling light on the modern interface's roots. From the great cathedrals of the Middle Ages to the rise of perspective drawing in the Renaissance, from Enlightenment satire to the golden age of television, "Interface Culture" uses a wealth of venerable "interface innovation" to place newfangled creations like Windows 95 and the Web in a rich historical context.Controversial, clear-sighted and challenging, "Interface Culture" also looks at the future--from what PC screens will look like in 10 years to how new interfaces will alter the style of our conversation, prose and thoughts. With a distinctively accessible style, "Interface Culture" brings new intellectual depth to the vital discussion of how technology has transformed society, and is sure to provoke wide debate in both literary and technological circles.
Design Data Handbook for Mechanical Engineers in Si and Metric Units
K. Mahadevan - 2018
Working out the design of a machine as a whole, or its components, usually involvesthe use of several formulae, graphs, standard tables and other relevant data. Availability of all such information in one handbook not only eliminates the unnecessary task ot remembering the required formulae and equations, but also helps design engineers to solve the problems in machine design quickly and efficiently.This handbook has been prepared keeping these basics in mind. References have been made to several standard textbooks on machine design while compiling the data of this book. In the preparation of the fourth edition, most of the chapters and topics have been upgraded and improved by adding additional information on current design.
NLP: The New Technology of Achievement
Steve Andreas - 1994
Now the NLP Comprehensive Training Team has written a book that reveals how to use this breakthrough technology to achieve whatever you want.Short for neuro-linguistic programming, NLP is a revolutionary approach to human communication and development. In NLP: The New Technology of Achievement, you'll be guided step-by-step through specific programs for learning the characeristics of top achievers and creating a blueprint for unlimited sucess. Plus, an all-new twenty-one-day program created especially for this book provides you with the essential skills you'll need to achieve peak performance in business and life.
Visual Grammar: A Design Handbook (Visual Design Book for Designers, Book on Visual Communication)
Christian Leborg - 2004
Easy access to computer graphic tools has turned many of us into either amateur or professional image producers. But without a basic understanding of visual language, a productive dialogue between producers and consumers of visual communication is impossible. Visual Grammar can help you speak and write about visual objects and their creative potential, and better understand the graphics that bombard you 24/7. It is both a primer on visual language and a visual dictionary of the fundamental aspects of graphic design.Dealing with every imaginable visual concept from abstractions such as dimension, format, and volume; to concrete objects such as form, size, color, and saturation; to activities such as repetition, mirroring, movement, and displacement; to relations such as symmetry, balance, diffusion, direction,and variation this book is an indispensable reference for beginners and seasoned visual thinkers alike. Whether you simply want to familiarize yourself with visual concepts or whether you're an experienced designer looking for new ways to convey your ideas to a client, Visual Grammar is the clear and concise manual that you've been looking for.
When Coffee & Kale Compete: Become Great at Making Products People Will Buy
Alan Klement - 2016
The Social Life of Information
John Seely Brown - 2000
John Seely Brown and Paul Duguid argue that the gap between digerati hype and end-user gloom is largely due to the "tunnel vision" that information-driven technologies breed. We've become so focused on where we think we ought to be--a place where technology empowers individuals and obliterates social organizations--that we often fail to see where we're really going.The Social Life of Information shows us how to look beyond our obsession with information and individuals to include the critical social networks of which these are always a part.
Quantum Creativity: Think Quantum, Be Creative
Amit Goswami - 1998
Goswami uses this same duality to explore what he calls “quantum thinking,” which focuses on two levels of thinking—the conscious mind of actuality and the unconscious mind of possibility. He then poses questions that probe the wellspring of creation that exists in each of us. What is creativity? Can anyone be creative? What kinds of creativity are there? And through this inquiry, he lays out a guidebook for understanding the power of the mind to access creativity in a whole new way. Combining the art of creativity with the objectivity of science, Quantum Creativity uses empirical data to support this new method of thinking and outlines how to harness our innate abilities in order to live more creatively. In short, Goswami teaches you how to think quantum to be creative.
Information Architecture: Blueprints for the Web
Christina Wodtke - 2002
This book is useful for designers, project managers, programmers, and other information architecture practitioners.
The Shape of Design
Frank Chimero - 2012
My name's Frank Chimero. I've spent the better part of the last two years writing and speaking on design and thinking about the topics that orbit the practice: storytelling, concept, craft, and improvisation. I want to take all of the ideas I've had and connected these past few months and capture them in a book format.I've been teaching for the past 5 years, and I've always been a bit frustrated that there isn't a nice, concise book that overviews the mental state of a successful designer while they go through their creative process. For instance, many say that graphic design is visual communication. A cornerstone of communication is storytelling, and yet you'd be hard-pressed to find any discussion of how to tell stories with design in any design book. This should be remedied.There are new challenges in the world that need to be discussed, and I think design is a prime lens to consider these topics. As our world moves faster and as things become less stable, it becomes more important for individuals to embrace ambiguity, understand paradox, and realize that two things can conflict and still somehow both be true. We must realize that logic doesn't always work, and that sometimes nonsense is the best answer. These are the topics I intend to address in the book.The Shape of Design isn't going to be a text book. The project will be focused on Why instead of How. We have enough How; it's time for a thoughtful analysis of our practice and its characteristics so we can better practice our craft. After reading the book, I want you to look at what you do in a whole new light. Design is more than working for clients.But really, this book aims to look at the mindset and worldview that designing develops in order to answer one big, important question: How can we make things that help all of us live better?"
The Power Of Why: Simple Questions That Lead to Success
Amanda Lang - 2012
But few of us are aware that it is also one of the most vital tools for success. In The Power of Why, Amanda Lang shows how curiosity and the ability to ask the right questions fuels innovation and can drive change not just in business but also in our personal lives.Weaving together the latest research with in-depth profiles of innovators from around the world, Lang explores how to harness and develop the power of curiosity. She reveals how a major retailer set out to discover what really makes men happy—and was stunned by the results. She finds out why, at one particular hospital, nurses think it’s better if they don’t wash their hands. She learns why the most common methods of brainstorming don’t actually work and discovers a new soccer ball that could change the world.A book that challenges conventional wisdom and offers practical, inspiring advice, The Power of Why shows how it’s possible to reignite your innate curiosity and overcome long-standing barriers—leaving you more creative, productive and fulfilled in your job and happier in your relationships.
Brain Longevity: Breakthrough Medical Program That Improves Your Mind and Memory
Dharma Singh Khalsa - 1997
Offers a program of nutritional, stress-relieving, pharmacological, and mind-body therapies to overcome the effects of brain aging.
The Psychology of Intelligence
Jean Piaget - 1947
His theory of learning lies at the very heart of the modern understanding of the human learning process, and he is celebrated as the founding father of child psychology. A prolific writer, is the author of more than fifty books and several hundred articles. The Psychology of Intelligence is one of his most important works. Containing a complete synthesis of his thoughts on the mechanisms of intellectual development, it is an extraordinary volume by an extraordinary writer. Given his significance, it is hardly surprising that Psychology Today pronounced Piaget the Best Psychologist of the twentieth century.
Calm Technology: Designing for Billions of Devices and the Internet of Things
Amber Case - 2016
You ll learn how to design products that work well, launch well, are easy to support, easy to use, and don t get in the way of a user s life.Old systems and bad interfaces will plague us if we don t learn how to design for the long term. By writing code that s small instead of large, and making simple systems rather than complex ones, we can begin to design technology that gets out of our way.Discover principles that follow the human lifestyle and environment in mind, allowing technology to amplify humanness instead of taking it awayDelve into types of alerts, product launch, "calming" technology, and tech that smoothly enters people s livesLearn from a trained anthropologist and a technology hobbyist who sits on the edge between technology and how people use itThis book is ideal for anyone who actively builds or makes decisions about technology, including user experience designers, product designers, managers, creative directors, and developers."
Storytelling For User Experience: Crafting Stories For Better Design
Whitney Quesenbery - 2010
In user experience, stories help us to understand our users, learn about their goals, explain our research, and demonstrate our design ideas. In this book, Quesenbery and Brooks teach you how to craft and tell your own unique stories to improve your designs.