Unnatural Talent: Creating, Printing and Selling Your Comic in the Digital Age


Jason Brubaker - 2013
    While the publishing industry struggles to adapt to the rapidly changing digital world, independent artists now have the ability to build a successful and lucrative brand completely on their own with a little hard work and some Internet savvy. Now there's nothing stopping you from getting your book in front of thousands or even millions of people. Suddenly you can't blame anyone for not giving you a chance. You can only blame yourself for not trying. So roll up your sleeves, sharpen your pencils and fire up your Internet because we are about to make and sell comics! Jason Brubaker's graphic novel reMIND raised over $125,000 in pre-order sales on Kickstarter, won the Xeric Award and made ALA's Great Graphic Novels for Teens List. This book is a collection of his thoughts, strategies and practical lessons developed during his experience writing, drawing and self-publishing reMIND.

Days of Cain


J.R. Dunn - 1997
    Dunn, a literary artist of extraordinary vision and courage, comes a haunting exploration of life, death, responsibility, and the devastating power of choice--a gripping and provocative novel that shines a beacon of moral possibility into the darkest corners of the human soul.In the future--when the barriers of Time are barriers no longer--a woman of uncommon strength and character will be recruited to help preserve the integrity of past events; to keep the wheel of history turning so that what is to come remains uncompromised and uncorrupted. But Alma Levin will go renegade, vanishing somewhere into the most violent years of the mid-twentieth century. And it will be the responsibility of her mentor, Gasper James, to bring her back. For useless he can stop her, Alma Levin intends to change history--and the future--with a plan to prevent the slaughter of six million--a plan that is puling former teacher and protigi both into the most terrible place ever conceived by man: Auschwitz.

Children Of The Greys


Bret Oldham - 2013
    

CUNNING PLANS: Talks By Warren Ellis


Warren Ellis - 2015
    CUNNING PLANS collects several of NYT-bestselling author Warren Ellis' lectures on the nature of the haunted future and the secrets of deep history, given in recent years at events in London, New York, Los Angeles and Berlin.

I'm Working on That: A Trek from Science Fiction to Science Fact


William Shatner - 1996
    Over five decades, Star Trek's celebration of mankind's technical achievements and positive view of the future have earned it an enduring place in our global culture. Its scientific vision has also had a profound effect on the past thirty years of technological breakthroughs. Join William Shatner, the original captain of the Starship Enterprise, as he reveals how Star Trek has influenced and inspired some of our greatest scientific minds -- the people behind the future we will all share. In interviews with dozens of scientists we learn about the inventions that will revolutionise our lives and the discoveries that will make it truly possible to explore the last great frontier -- space. As one Nobel Laureate commented on being shown a wood and plastic model of the engine core from a Star Trek: The Next Generation starship: I'm working on that. From the technicalities of warp speed to real-life replicators to the likelihood of our being able to beam across continents, this always-informative book takes us on a fascinating and eye-opening voyage to

The Future Is Wild


Dougal Dixon - 2002
    It cannot fly, but the carakiller is the Amazon's swiftest predator. 100 million years from now. Toratons, descendents of tortoises, are the biggest animals ever to walk the Earth. 200 million years from now. Warrior terabytes disable victims by spraying chemicals at them.In five million years, Northern Europe and North America are covered by ice sheets. Only the hardiest, most adaptable species are able to survive. In 100 million years, Earth is a global hothouse, brimming with life. Another 100 million years and Earth is a single, huge supercontinent and one vast, warm ocean.Using state-of-the-art computer animation, The Future Is Wild is able to transform the imagination into actual images, creating a living world of strange creatures and extraordinary habitats.

The League of Regrettable Superheroes: Half-Baked Heroes from Comic Book History


Jon Morris - 2015
    So prepare yourself for such not-ready-for-prime-time heroes as Bee Man (Batman, but with bees), the Clown (circus-themed crimebuster), the Eye (a giant, floating eyeball; just accept it), and many other oddballs and oddities. Drawing on the entire history of the medium, The League of Regrettable Superheroes will appeal to die-hard comics fans, casual comics readers, and anyone who enjoys peering into the stranger corners of pop culture.

Zombie Survival Manual: From the dawn of time onwards


Sean T. Page - 2013
    Accompanied by illustrations, maps, diagrams and step-by-step instructions, this manual will be essential reading for those interested in protecting themselves, their families and society at large from the living dead.

Alien


H.R. Giger - 1979
    The book is written by the horror designer himself and illustrated throughout in integrated full colour with sketches, original paintings, photographs and scenes from the film.

Doctor Who Character Encyclopedia


Jason Loborik - 2013
    Packed with fascinating facts and statistics for characters from the Abzorbaloff to the Zygons, and with large cut-out poses and stunning stills from the program, this is the ultimate compendium of Doctor Who characters.

The Secret History of Star Wars


Michael Kaminski - 2008
    The tale of Luke Skywalker, Han Solo, and the fall and redemption of Anakin Skywalker has become modern myth, an epic tragedy of the corruption of a young man in love into darkness, the rise of evil, and the power of good triumphing in the end. But it didn't start out that way. In this thorough account of one of cinema's most lasting works, Michael Kaminski presents the true history of how Star Wars was written, from its beginnings as a science fiction fairy tale to its development over three decades into the epic we now know, chronicling the methods, techniques, thought processes, and struggles of its creator. For this unauthorized account, he has pored through over four hundred sources, from interviews to original scripts, to track how the most powerful modern epic in the world was created, expanded, and finalized into the tale an entire generation has grown up with.

The Encyclopedia of Science Fiction


John Clute - 1993
    Frank Herbert described it as 'the most valuable science fiction source book ever written' and Isaac Asimov said 'It will become the Bible for all science fiction fans.'. This new edition has taken years to prepare and is much more than a simple updating. The world of science fiction in the 1990s is much more complex than it was back in the late 1970s. The advent of game worlds, shared worlds, graphic novels, film and tv spin-offs, technothrillers, survivalist fiction, of horror novels and fantasy novels with of centres has necessitated a radical revision, and this has allowed the inclusion of related subjects, such as magic realism. Accordingly, the book has expanded dramatically in order to cope with the complexities and changes. It now contains well over 4,300 entries - a staggering 1,500 more than the original - and, at 1.2 million words, it is over half a million words longer than the first edition. This is the indispensable reference work not only for every reader who loves, uses and wishes to know more about science fiction, but for every reader of imaginative fiction at the end of this century.

The Art of the Matrix


Lana Wachowski - 2000
    An intimate journey into the mind's eyes of the two brothers who wrote and directed one of 1999's most unusual and successful movies of the year (over $170 million in the US and Canada; $350 million worldwide)--The Matrix grew out of the Wachowskis' fascination with ideas that challenge perceptions of reality, and the way that mythology and the Internet informed culture. It tells the story of a computer hacker Keanu Reeves) in the 22nd century who joins a band of freedom fighters (led by Laurence Fishburne) struggling against evil computers that control the earth. To sell their amazing script to Warner executives, the talented Wachowski brothers employed tom comic book professionals to visualize their script in the form of storyboards. This unique book will include the complete storyboards created for 219 scenes by Steve Skroce and others, the Wachowskis' complete shooting script, many of their original sketches, several gatefolds of Geof Darrow's intricate conceptual designs, annotations by Skroce and Phil Oosterhouse, and a section on scenes cut before filming, annotated, wioth script pages and storyboards. A must for all science fiction, cyberspace, comic book, and Matrix fans!This unique volume includes:• The shooting script by writers/directors Larry and Andy Wachowski• Black & white storyboards (600+) by Steve Skroce• Color storyboards by Tani Kunitake and Collin Grant• Conceptual drawings by Geof Darrow, presented in four double-sided gatefolds• Color renderings of Geof Darrow• Conceptuals by Warren Manser• Three storyboard sequences cut before filming• 32-page color album of memorable stills and poster• Commentary by the artists about their work on the film, interviewed especially for this book• Thumbnail sketches by the Wachowski Brothers• Introduction by Zach Staenberg, Oscar "RM" -winning Film Editor• Scene notes by Phil Oosterhouse• Deleted script excerpts• Film credits

Marvel Powers of a Girl


Lorraine Cink - 2019
    Where the personalities, powers, and straight-up legends of countless heroic women have captured readers for generations. This unique book is the perfect start—or addition—to any Marvel fan's collection! Using her in-depth knowledge and passion for Super Heroes, Lorraine Cink explores the lives of the exceptional and diverse women of the Marvel Universe. Filled with inspirational lessons and clever observations, each section digs into what these relatable women can teach us all about growth, bravery, and the true meaning of strength. Paired with over one hundred original, vibrant, and emotive illustrations from the talented Alice X. Zhang, this book balances the responsibility and the fun that comes with being a hero. Featuring popular characters including Captain Marvel, Black Widow, Shuri, Okoye, Squirrel Girl, and more, this book has something for everyone.

Make It So: Interaction Design Lessons From Science Fiction


Nathan Shedroff - 2012
    Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these "outsider" user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.