The Art of the Witcher: Gwent Gallery Collection


Katarzyna RedesiukIlker Serdar Yildiz - 2017
    Now, Dark Horse is proud to present each cards' gorgeous artwork in a stunning hardbound volume. Celebrate wondrous artistry and cutthroat gameplay with The Gwent Gallery: Art of the Witcher Card Game!

The Art of Cuphead


Eli Cymet - 2020
    Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages and more including never-before-seen content from the upcoming DLC!Relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from The Devil, all in a way you've never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for Cuphead's animation style and challenging retro gameplay.Dark Horse Books and Studio MDHR are thrilled to present The Art of Cuphead! This vintage-style art extravaganza is the perfect book for fans of Cuphead!

Hardware: The Definitive SF Works of Chris Foss


Chris Foss - 2011
     Dramatically raising the bar for realism and invention, his trademark battle-weary spacecraft, dramatic alien landscapes and crumbling brutalist architecture irrevocably changed the aesthetic of science fiction art and cinema. Featuring work for books by Isaac Asimov, E. E. ‘Doc’ Smith, Arthur C. Clarke, A. E. Van Vogt and Philip K. Dick, and film design for Ridley Scott and Stanley Kubrick, this volume brings together many rare and classic images that have never been seen or reprinted before. The first comprehensive retrospective of Chris Foss’s SF career. “Chris Foss’ name has become pre-eminent among sf artists... He is in love with the monstrous, with angular momentum, with inertia-free projectiles and irresistable objects.” — Brian Aldiss “[Foss’] creations are real machines, not just an artist’s dreams. They combine the two elements so essential to science fiction: realism and a sense of wonder... A medieval goldsmith of future eons.” — Alejandro Jodorowsky

Adventure Time: The Art of Ooo


Chris McDonnell - 2014
    Packed to the seams with concept art and storyboards, this lavishly illustrated tome offers an all-access pass into the Emmy Award–winning show team’s creative process. The Art of Ooo traces series creator Pendleton Ward's early influences and work, then reveals how the writers, storyboarders, animators, and voice actors work in tandem to bring this wildly inventive series to life.  Fans will pore over early character sketches, as well as background paintings and rare glimpses into the series' show bible. This visual treasure chest is gilded throughout with commentary from all the show's key creative talent. The Art of Ooo is the perfect companion to and celebration of this groundbreaking, award-winning series.

The Art of Star Wars: The Mandalorian (Season One)


Phil Szostak - 2020
    Filled with concept art, sketches, and interviews with key crew and creatives, including executive producer/showrunner/writer Jon Favreau (Iron Man, The Lion King) and executive producer/director Dave Filoni (Star Wars: The Clone Wars, Star Wars: Rebels), The Art of Star Wars: The Mandalorian will provide readers with an exclusive and definitive look at a whole new universe of Star Wars characters, locations, and vehicles.The Mandalorian follows the adventures of galactic gunslinger Din Djarin (Pedro Pascal) and the Child (affectionately nick-named "Baby Yoda" by fans) as they traverse the outer systems of the galaxy and form unlikely partnerships with a ragtag group of mercenaries and outsiders – including Alliance shock trooper Cara Dune (Gina Carano), Ugnaught scavenger Kuil (Nick Nolte), and reprogrammed bounty droid IG-11 (Taika Waititi) as they're put on a collision course with the villainous Moff Gideon (Giancarlo Esposito). In The Art of Star Wars: The Mandalorian, readers will encounter early visual and conceptual ideas for these new characters and unexplored frontiers filled with crime syndicates, bounty hunters, and smugglers.Led by executive creative director Doug Chiang (Star Wars: The Force Awakens, Rogue One: A Star Wars Story), the incomparable group of artists, designers, and dreamers known as the Lucasfilm art department "visualists" came together on this years-in-the-making Disney+ series to develop fresh takes on the iconic visual language of Star Wars. The Art of Star Wars: The Mandalorian is the only book to explore the artistic vision for this groundbreaking series, taking readers on a deep dive into the development of ineredible new worlds. Exclusive interviews with the filmmakers and the Lucasfilm visualists provide a running commentary on The Mandalorian's innovative art and design, revealing the inspiration behind the look and feel of the series.

Egon Schiele


Frank Whitford - 1981
    Rejected by his family, hounded by society for his interest in young girls, he expressed through his art a deep and bewildering loneliness and an obsession with sexuality, death and decay. He was only twenty-eight when he died, yet he left behind him a body of work that sustains a huge public reputation--and a myth. This book sets out to examine both. 151 illus., 20 in color.

Assassin's Creed: The Complete Visual History


Matthew Miller - 2015
    A sweeping and visually rich narrative covering the Crusades in medieval Jerusalem, the pirate-infested oceans of the Caribbean, the height of the French Revolution, and more, Assassin’s Creed immerses fans in the most dramatic periods in human history and brings to life some of its most intriguing and influential characters. This comprehensive book explores the history and legacy of Assassin’s Creed, its rich mythology, and the vivid artwork of the entire franchise, including works created for the graphic novels and downloadable content. With never-before-seen concept and character art, Assassin’s Creed: The Complete Visual History reveals the creative process behind the immersive historical settings as well as the development of such iconic characters as Altair, Ezio, Connor, and Arno, to name a few, chronicling how the franchise has evolved over the years while retaining its bold, signature look. Written by gaming journalist Matthew Miller and featuring commentary from key Ubisoft developers and artists, this comprehensive visual history offers unparalleled insight into one of the industry’s most acclaimed franchises. The ultimate word on the blockbuster gaming phenomenon, Assassin’s Creed: The Complete Visual History is a must read for fans of the franchise and those interested in discovering the astounding artistry behind the creation of a major contemporary video game series.

World of Warcraft Dungeon Companion


Brady Games - 2006
    Every Dungeon: Low-level instances and the toughest raid dungeons are all covered in this monstrous compendium. Light is shed on everything from Ragefire Chasm to Ahn' Qiraj.Outdoor World Boss Encounters: Learn exactly what you need to take down Azuregos, Lord Kazzak, and the Dragons of Nightmare.Much more: Monster Information, Quest Guidance, Rewards, and Secret Rooms.Platform: PC CD-ROM Genre: MMORPG   This product is available for sale worldwide.

Fable III Signature Series Guide


Doug Walsh - 2010
    A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.

Minecraft: Guide to Survival


Mojang AB - 2020
    Previously published as Guide to Exploration, the revised and updated Guide to Survival has even more insider info and tips from the experts at game-creator Mojang, making this is the definitive, fully illustrated guide to survival in Minecraft.The mysterious world of Minecraft is just waiting to be explored. But danger lurks around every corner and survival can prove difficult for even the bravest adventurer.Learn how to find resources, craft equipment, and protect yourself. Discover which biomes to avoid when starting out, how to build a mob-proof shelter, where to look for naturally-generated structures laden with loot, and so much more.Collect all of the official Minecraft books: Minecraft: The IslandMinecraft: The CrashMinecraft: The Lost JournalsMinecraft: The Survivors' Book of SecretsMinecraft: Exploded Builds: Medieval FortressMinecraft: Guide to ExplorationMinecraft: Guide to CreativeMinecraft: Guide to the Nether & the EndMinecraft: Guide to RedstoneMinecraft: MobestiaryMinecraft: Guide to Enchantments & PotionsMinecraft: Guide to PVP MinigamesMinecraft: Guide to FarmingMinecraft: Let's Build! Theme Park AdventureMinecraft for BeginnersMinecraft: Guide to Ocean SurvivalMinecraft: Guide to Survival

The Pixar Treasures


Tim Hauser - 2009
    It begins with a group of animators who were inspired by Walt Disney films. In the late 1970s and early '80s, John Lasseter, Brad Bird, and Joe Ranft were hired into an apprenticeship program at Walt Disney Productions. The last of Disney's golden age artists, including animators Eric Larson, Milt Kahl, Frank Thomas, and Ollie Johnston mentored the young dreamers, and as Pixar later developed, their work would draw heavily from this direct connection with Walt Disney's "Nine Old Men." The tale continues with Pixar's foray into computer animation, and the resulting success of Toy Story. With chapters on A Bug's Life; Monsters, Inc.; Finding Nemo; The Incredibles; Cars; Ratatouille; and WALL*E, Hauser's narrative covers the struggles, growth, and successes of an incredible animation studio. And it gives readers a sneak peak at the newest Disney*Pixar film, Up. Filled with unique removable keepsakes, The Pixar Treasures is an essential collector's item for every Pixar fan.

Make Your Own Luck: A DIY Attitude to Graphic Design


Kate Moross - 2014
    But it hasn’t always been a smooth ride. In this informative memoir and guide Kate Moross offers true insider’s tips on how to make it in a highly competitive field. Written in an approachable, forthright and refreshingly honest tone, Make Your Own Luck features chapters on how to thrive in art school, developing your own style, how to self-promote, collaboration with other artists, how to deal with “copycats,” and when to consider working for free. Kate Moross also touches on the fine points of music packaging and videos, how to find an agent, and looks back on the touchstone moments that helped shape her career. Designed to mimic Moross’s signature bold, brightly coloured style, this book is filled with dozens of examples of her work for companies such as Google, Adidas, and Nokia, as well as musicians including Simian Mobile Disco, Jessie Ware, Zomby, and Pictureplane. Irreverent and packed with enormously helpful tips for designers of all stripes, Make Your Own Luck is certain to become an indispensable guide for anyone interested in graphic art as a vocation or hobby.

Grand Theft Auto V Limited Edition Strategy Guide


Tim Bogenn - 2013
    We provide strategy for every action-packed mission.Learn everything there is to know about the three playable characters, Michael, Franklin, and Trevor. Each character has his own personality, motivations, and skillsets.Mission maps identify key objectives, specify targets, and chart the fastest path to success.Complete coverage of all off-mission activities and sophisticated mini-games.Our maps cover every square mile of this enormous world that’s bigger than Red Dead Redemption, Grand Theft Auto IV, and Grand Theft Auto: San Andreas combined.

The Art of Dishonored 2


Ian Tucker - 2016
    Now, walk in the same steps as heroes Corvo Attano and Emily Kaldwin as you examine the complexly beautiful concept and design of Dishonored 2! ArKane Studios and Dark Horse books are proud to present this gorgeous collection, featuring hundreds of pieces of art chronicling the development of the blockbuster stealth-action title. The Art of Dishonored 2 is a must-have item for art fans and gamers alike! Exclusive never before seen concept art from the making of Dishonored 2! The comprehensive companion to the wildly anticipated Dishonored 2! The art book that Dishonored fans have been waiting for! Dishonored won the 2013 BAFTA for Best Game! This is the Official Art Book for Dishonored 2. Dark Horse was also responsible for the official Art Book for Dishonored, titled Dishonored: The Dunwall Archives (978-1616555627)"

The World of The Dark Crystal


Brian Froud - 1982
    This mystical adventure has such a huge cult following that when the film was recently re-released on video and DVD, it quickly sold a million copies. Just as remarkable is the cult status of The World of The Dark Crystal, Froud's book on the film. Originally published in 1982 and long out of print, this definitive volume--packed with brilliant artwork--has been in such demand that used copies can sell for well over $400. Abrams is now proudly reissuing this sought-after book in a brand new collector's edition. This beautifully printed reproduction of the original volume contains all of its stunning art and text--plus a new essay by Froud, illustrated with never-before-published paintings, drawings, and sculptures from the film's archives. And this new edition features a facsimile of a 20-page booklet Froud and Henson created to present the film to backers--a gorgeous overview of the story so rare only a few copies are known to exist. This collector's edition of The World of The Dark Crystal, like the re-released film, will truly be a must-have for Henson and Froud fans.