Book picks similar to
To Hold the Bridge by Garth Nix


fantasy
short-stories
young-adult
fiction

After: Nineteen Stories of Apocalypse and Dystopia


Ellen DatlowMatthew Kressel - 2012
    "New York Times "bestselling authors Gregory Maguire, Garth Nix, Susan Beth Pfeffer, Carrie Ryan, Beth Revis, and Jane Yolen are among the many popular and award-winning storytellers lending their talents to this original and spellbinding anthology. Introduction by Genevieve ValentineThe SegmentAfter the Cure by Carrie RyanValedictorian by N. K. JemisinVisiting Nelson by Katherine LangrishAll I Know of Freedom by Carol EmshwillerThe Other Elder by Beth RevisThe Great Game at the End of the World by Matthew KresselReunion by Susan Beth PfefferBlood Drive by Jeffrey FordReality Girl by Richard BowesHow Th’irth Wint Rong by Hapless Joey @ Homeskool.guv by Richard BowesRust with Wings by Steven GouldFaint Heart by Sarah Rees BrennanThe Easthound by Nalo HopkinsonGray by Jane YolenBefore by Carolyn DunnFake Plastic Trees by Caitlín R. KiernanYou Won’t Feel a Thing by Garth NixThe Marker by Cecil Castellucci

Viriconium


M. John Harrison - 2000
    This landmark collection gathers four groundbreaking fantasy classics from the acclaimed author of Light.Set in the imagined city of Viriconium, here are the masterworks that revolutionized a genre and enthralled a generation of readers: The Pastel City, A Storm of Wings, In Viriconium, and Viriconium Knights.Contents:The Pastel City, 1971 (novel)A Storm of Wings, 1980 (novel)In Viriconium, 1982 (novel)The Lamia & Lord Cromis, 1971 (short story)Viriconium Knights, 1981 (short story)The Luck in the Head, 1984 (novelette)Strange Great Sins, 1983 (short story)The Lords of Misrule, 1984 (short story)The Dancer from the Dance, 1985 (short story)A Young Man’s Journey to Viriconium, 1985 (short story)

Wild Cards


George R.R. MartinBrian Bolland - 1986
    Most victims die, others experience physical or psychic changes: aces have useful powers, deuces minor maybe entertaining abilities, jokers uglified, disabled, relegated to ghettos.

Zeroes


Scott Westerfeld - 2015
    They can do stuff ordinary people can’t.Take Ethan, a.k.a. Scam. He’s got a voice inside him that’ll say whatever you want to hear, whether it’s true or not. Which is handy, except when it isn’t—like when the voice starts gabbing in the middle of a bank robbery. The only people who can help are the other Zeroes, who aren’t exactly best friends these days.Enter Nate, a.k.a. Bellwether, the group’s “glorious leader.” After Scam’s SOS, he pulls the scattered Zeroes back together. But when the rescue blows up in their faces, the Zeroes find themselves propelled into whirlwind encounters with ever more dangerous criminals. And at the heart of the chaos they find Kelsie, who can take a crowd in the palm of her hand and tame it or let it loose as she pleases.Filled with high-stakes action and drama, Zeroes unites three powerhouse authors for the opening installment of a thrilling new series.

Hunter


Mercedes Lackey - 2015
    Some were terrors ripped from our collective imaginations, remnants of every mythology across the world. And some were like nothing anyone had ever dreamed up, even in their worst nightmares.Monsters.Long ago, the barriers between our world and the Otherworld were ripped open, and it’s taken centuries to bring back civilization in the wake of the catastrophe. Now, the luckiest Cits live in enclosed communities, behind walls that keep them safe from the hideous creatures fighting to break through. Others are not so lucky.To Joyeaux Charmand, who has been a Hunter in her tight-knit mountain community since she was a child, every Cit without magic deserves her protection from dangerous Othersiders. Then she is called to Apex City, where the best Hunters are kept to protect the most important people.Joy soon realizes that the city’s powerful leaders care more about luring Cits into a false sense of security than protecting them. More and more monsters are getting through the barriers, and the close calls are becoming too frequent to ignore. Yet the Cits have no sense of how much danger they’re in—to them, Joy and her corps of fellow Hunters are just action stars they watch on TV.When an act of sabotage against Joy takes an unbearable toll, she uncovers a terrifying conspiracy in the city. There is something much worse than the usual monsters infiltrating Apex. And it may be too late to stop them…

Dreams Underfoot


Charles de Lint - 1993
    Come meet Jilly, painting wonders in the rough city streets; and Geordie, playing fiddle while he dreams of a ghost; and the Angel of Grasso Street gathering the fey and the wild and the poor and the lost. Gemmins live in abandoned cars and skells traverse the tunnels below, while mermaids swim in the grey harbor waters and fill the cold night with their song.Contents:Uncle Dobbin's Parrot FairThe Stone DrumTimeskipFreewheelingThat Explains PolandRomano DromThe Sacred FireWinter Was HardPity the MonstersGhosts of Wind and ShadowThe Conjure ManSmall DeathsThe Moon is Drowning While I SleepIn the House of My EnemyBut for the Grace Go IBridgesOur Lady of the HarbourPaperjackTallulah

Magonia


Maria Dahvana Headley - 2015
    So when Aza catches a glimpse of a ship in the sky, her family chalks it up to a cruel side effect of her medication. But Aza doesn’t think this is a hallucination. She can hear someone on the ship calling her name.Only her best friend, Jason, listens. Jason, who’s always been there. Jason, for whom she might have more-than-friendly feelings. But before Aza can consider that thrilling idea, something goes terribly wrong. Aza is lost to our world—and found by another. Magonia.Above the clouds, in a land of trading ships, Aza is not the weak and dying thing she was. In Magonia, she can breathe for the first time. Better, she has immense power—but as she navigates her new life, she discovers that war between Magonia and Earth is coming. In Aza’s hands lies the fate of the whole of humanity—including the boy who loves her. Where do her loyalties lie?

The Bone Witch


Rin Chupeco - 2017
    Her gift for necromancy means that she’s a bone witch, a title that makes her feared and ostracized by her community. But Tea finds solace and guidance with an older, wiser bone witch, who takes Tea and her brother to another land for training.In her new home, Tea puts all her energy into becoming an asha—one who can wield elemental magic. But dark forces are approaching quickly, and in the face of danger, Tea will have to overcome her obstacles…and make a powerful choice. The Bone Witch Trilogy: The Bone Witch (Book 1)The Heart Forger (Book 2)The Shadowglass (Book 3)

Corsets & Clockwork: 13 Steampunk Romances


Trisha TelepLesley Livingston - 2011
    Young heroes and heroines battle evils with the help of supernatural or super-technological powers, each individual story perfectly balancing historical and fantastical elements. Throw in epic romances that transcend time, and this trendy, engrossing anthology is sure to become another hit for the fast-growing Steampunk genre!This collection features some of the hottest writers in the teen genre, including: Ann Aguirre, Jaclyn Dolamore, Tessa Gratton, Frewin Jones, Caitlin Kittredge, Adrienne Kress, Lesley Livingston, Dru Pagliassotti, Dia Reeves, Michael Scott, Maria V. Snyder, Tiffany Trent, and Kiersten White.

Dreams of Distant Shores


Patricia A. McKillip - 2016
    Beagle, author of The Last Unicorn.Bestselling author Patricia A. McKillip (The Riddle-Master of Hed) is one of the most lyrical writers gracing the fantasy genre. With the debut of her newest work, Dreams of Distant Shores is a true ode to her many talents. Within these pages you will find a youthful artist possessed by both his painting and his muse and seductive travelers from the sea enrapturing distant lovers. The statue of a mermaid comes suddenly to life, and two friends are transfixed by a haunted estate.Fans of McKillip’s ethereal fiction will find much to delight them; those lucky enough to be discovering her work will find much to enchant them.

Foundryside


Robert Jackson Bennett - 2018
    And her latest target, a heavily guarded warehouse on Tevanne’s docks, is nothing her unique abilities can’t handle. But unbeknownst to her, Sancia’s been sent to steal an artifact of unimaginable power, an object that could revolutionize the magical technology known as scriving. The Merchant Houses who control this magic--the art of using coded commands to imbue everyday objects with sentience--have already used it to transform Tevanne into a vast, remorseless capitalist machine. But if they can unlock the artifact’s secrets, they will rewrite the world itself to suit their aims. Now someone in those Houses wants Sancia dead, and the artifact for themselves. And in the city of Tevanne, there’s nobody with the power to stop them. To have a chance at surviving—and at stopping the deadly transformation that’s under way—Sancia will have to marshal unlikely allies, learn to harness the artifact’s power for herself, and undergo her own transformation, one that will turn her into something she could never have imagined.

Three Moments of an Explosion


China Miéville - 2009
    Destroyed oil rigs, mysteriously reborn, clamber from the sea and onto the land, driven by an obscure but violent purpose. An anatomy student cuts open a cadaver to discover impossibly intricate designs carved into a corpse's bones—designs clearly present from birth, bearing mute testimony to . . . what?Of such concepts and unforgettable images are made the twenty-eight stories in this collection—many published here for the first time. By turns speculative, satirical, and heart-wrenching, fresh in form and language, and featuring a cast of damaged yet hopeful seekers who come face-to-face with the deep weirdness of the world—and at times the deeper weirdness of themselves—Three Moments of an Explosion is a fitting showcase for one of our most original voices.

Black Juice


Margo Lanagan - 2004
    Each tale offers glimpses into familiar, shadowy worlds that push the boundaries of the spirit and leave the mind haunted with the knowledge that black juice runs through us all.Contents:Earthly Uses (2004)House of the Many (2004)My Lord's Man (2004)Perpetual Light (2004)Red Nose Day (2004)Rite of Spring (2004)Singing My Sister Down (2004)Sweet Pippit (2004)Wooden Bride (2004)Yowlinin (2004)

Year One


Nora Roberts - 2017
    The fear spread even faster. Within weeks, everything people counted on began to fail them. The electrical grid sputtered; law and government collapsed--and more than half of the world's population was decimated.Where there had been order, there was now chaos. And as the power of science and technology receded, magic rose up in its place. Some of it is good, like the witchcraft worked by Lana Bingham, practicing in the loft apartment she shares with her lover, Max. Some of it is unimaginably evil, and it can lurk anywhere, around a corner, in fetid tunnels beneath the river--or in the ones you know and love the most.As word spreads that neither the immune nor the gifted are safe from the authorities who patrol the ravaged streets, and with nothing left to count on but each other, Lana and Max make their way out of a wrecked New York City. At the same time, other travelers are heading west too, into a new frontier. Chuck, a tech genius trying to hack his way through a world gone offline. Arlys, a journalist who has lost her audience but uses pen and paper to record the truth. Fred, her young colleague, possessed of burgeoning abilities and an optimism that seems out of place in this bleak landscape. And Rachel and Jonah, a resourceful doctor and a paramedic who fend off despair with their determination to keep a young mother and three infants in their care alive.In a world of survivors where every stranger encountered could be either a savage or a savior, none of them knows exactly where they are heading, or why. But a purpose awaits them that will shape their lives and the lives of all those who remain.The end has come. The beginning comes next.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.