Book picks similar to
Katsuya Terada Real Size by Katsuya Terada
art-books
artbooks
nf_artbook
art-comics
Ravina the Witch?
Junko Mizuno - 2014
In this cloud lived a young girl named Ravina. And she is about to be unleashed on the human world! A bewitching and beautiful tale of an orphan girl who was raised by crows in a trash heap. One day, a dying witch gifts her with a mysterious magic wand and her life changes forever! Now, the human world is hers to play with... Or will this land of fear and corruption prove too much for the fledgling witch? In a time of witch hunts, Ravina must have her wits about her! Soon to be the subject of a highly-anticipated art exhibition in Los Angeles!"
The Art of Vampire Knight
Matsuri Hino - 2010
Includes an extensive gallery with author comments, a how-to tutorial, and an exclusive poster.
Walrus: Brandon Graham's All Bum Album
Brandon Graham - 2013
Brandon Graham (born 1976) was widely acclaimed for his book "King City," with "Publishers Weekly" calling Graham "one of the most inventive action cartoonists working." "Walrus," his first art book, serves as a handbook to his visual and verbal world, a punning, humorous and sexy metropolis comprised of machines, logos, women and bumbling men, all cast in an alternate sci-fi universe.
Anime: from Akira to Princess Mononoke, Experiencing Contemporary Japanese Animation
Susan J. Napier - 2001
However, anime is much more than children's cartoons. It runs the gamut from historical epics to sci-fi sexual thrillers. Often dismissed as fanciful entertainment, anime is actually quite adept at portraying important social and cultural issues like alienation, gender inequality, and teenage angst. This book investigates the ways that anime presents these issues in an in-depth and sophisticated manner, uncovering the identity conflicts, fears over rapid technological advancement, and other key themes present in much of Japanese animation.
Minutes to Midnight
Trent Parke - 2012
Minutes to Midnight is the ambitious photographic record of that adventure, in which Parke presents a proud but uneasy nation struggling to craft its identity from different cultures and traditions. Minutes to Midnight merges traditional documentary techniques and imagination to create a dark visual narrative portraying Australia with a mix of nostalgia, romanticism and brooding realism. This is not a record of the physical landscape but of an emotional one. It is a story of human anxiety and intensity which, although told from Australia, represents a universal human condition in the world today.
All Colour but the Black: The Art of Bleach: All Colour But the Black
Tite Kubo - 2006
Ichigo Kurosaki never asked for the ability to see ghosts--he was born with the gift.See the world of
Bleach
in a blast of color! This art book contains Tite Kubo's vibrant illustrations, including art from Volumes 1-19 of the series, as well as an annotated art guide and some extra character information!
Ashley Wood's Art of Metal Gear Solid
Ashley Wood - 2009
And it's little wonder why. The story follows infiltration expert Solid Snake as he attempts to save the world.In addition to showcasing art from Ashley Wood's graphic novel adaptations of Metal Gear Solid and Metal Gear Solid: Sons of Liberty, this all-new collection features the work Ash did for the Metal Gear Solid: Mobile Portable Ops video game.
The Box Man
Imiri Sakabashira - 2009
The Box Man follows its protagonists along a scooter trip through a complex landscape that oscillates between a dense city, a countryside simplified to near abstraction, and hybrids of the two; the theme of hybridity permeates throughout. One is unsurprised to encounter a creature that is half elderly man, half crab, or a flying frog in this world where our guide apparent is an anthropomorphic, mollusk-like cat. Sakabashira weaves this absurdist tale into a seamless tapestry constructed of elements as seemingly disparate as Japanese folklore, pop culture, and surrealism.Within these panels, it becomes difficult to distinguish between the animate and the inanimate, the real and the imagined—a tension that adds a layer of complexity to this near-wordless psychedelic travelogue. Imiri Sakabashira (real name Mochizuki Katsuhiro) was born in Shizuoka, Japan, in 1964, the same year that Garo, the influential manga anthology in which he would first be published, was founded.
The Art of Mass Effect
Dan Birlew - 2007
The challenge of creating a plausible vision for humanity and a galaxy of ancient and exotic alien races was given to BioWare's talented art and design teams. They began in a formless void and shaped their worlds, their races, and their civilizations to finish with a living breathing setting exclusive to the Xbox 360.From a massive space citadel whose origins are lost in time to the utilitarian clothing of frontier colonists, each component, whether small or colossal, anomalous or common, within Mass Effect's universe need to be brought to detailed life.In this stunning volume, take an exclusive step back to when this universe was still forming in this compilation of art, images, and commentary taken directly from the artists' sketchbooks as they created the universe of Mass Effect.
Ending Day by Day
Shouji Gatou - 2011
But things go from bad to worse when they are suddenly attacked by a cadre of Arm Slaves.
The Art of Alien: Isolation
Andy McVittie - 2014
Taking players back to the survival horror atmosphere of the first film, ALIEN: ISOLATION features Amanda Ripley as the hero trying to survive on a decommissioned space station. The Art of ALIEN: ISOLATION is the ultimate gallery of the eagerly anticipated game, featuring extensive concept and development art, and creator and artist commentary throughout.
When Art Really Works
Andy Pankhurst - 2012
All are works of art that stand out from the ordinary because of their originality, their ability to convey powerful emotions, their technical brilliance--distinctive qualities that unmistakably touch them with intimations of immortality. Discussions focus on examples from across the millennia, and include-- The Lascaux cave paintings (circa. 15,000 B.C) Italian Renaissance masterpieces by Leonardo da Vinci and Michelangelo Paintings that demonstrate revolutionary use of color by J.M.W. Turner Impressionist masterworks by Monet and Degas The action painting of Jackson Pollock The Pop Art of Andy Warhol, and many other memorable artists and their works The book is filled with color illustrations
The Complete Guide to Anatomy for Artists & Illustrators
Gottfried Bammes - 1986
NA
Character Animation Crash Course!
Eric Goldberg - 2008
Classic animation techniques are analyzed and brought to life through thisunique book and its accompanying website companion that offers readers animated movie examples that show, in real time or frame-by-frame, the author's principles at work. Add to this Goldberg's discussions of classiccartoons and his witty, informative observations based on the wealth of knowledge he's gained during his 30-plus years in professional animation, and you have a tour-de-force guide to character animation with the classictouch.
Undertale: Art Book
Toby Fox - 2016
UNDERTALE is no exception..." The art book features 228 full-color pages showing UNDERTALE from the very first concept sketches to the end of development. ♥Art from Toby Fox, Temmie Chang, Gigi D.G., and more♥Commentary from Toby Fox on the design and development process♥Gold debossed Annoying Dog on the back