Flight from the Dark


Joe Dever - 1984
    In a devastating attack the Darklords have destroyed the monastery where you were learning the skills of the Kai Lords. You are the sole survivor. You swear revenge. But first you must reach Holmgard to warn the King of the gathering evil. The servants of darkness relentlessly hunt you across your country and every turn of the page presents a new challenge. Choose your skills and your weapons carefully - for they can help you succeed in the most fantastic and terrifying journey of your life. The LONE WOLF adventures are a unique interactive fantasy series - each episode can be played separately or you can combine them all to create a fantastic role-playing epic.

Out of the Pit (Fighting Fantasy)


Marc Gascoigne - 1985
    Two hundred and fifty of these loathsome creatures from the wild and dangerous worlds of Fighting Fantasy are collected here - some are old adversaries, many you have yet to meet - each of them described in minute detail. An indispensable guide for Fighting Fantasy adventurers!Full monster statistics250 illustrations8 full pages in colourMapsTables and charts

Escape from the Carnival of Horrors


R.L. Stine - 1995
    They're putting up rides and booths for the annual carnival. But this year things look really different. Really odd. Really scary. The place is lit up by a hundred fiery torches. And spooky music is coming from the main tent. Then you meet Big Al, the creepy carnival manager. He's invited you in to test some of the rides. Will you brave the terrifying Supersonic Space Coaster? Risk the horrors of the Reptile Petting Zoo? Slice through the oily waters of Booger Bog? Or confront the evil Snake Lady? The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super spooky endings.Readers beware—you choose the scare! GIVE YOURSELF GOOSEBUMPS

The Cave of Time (Choose Your Own Adventure, #1)


Edward Packard - 1979
    Gradually you can make out two passageways. One curves downward to the right; the other leads upward to the left. It occurs to you that the one leading down may go to the past and the one leading up may go to the future. Which way will you choose?If you take the left branch, turn to page 20. If you take the right branch, turn to page 61. If you walk outside the cave, turn to page 21. Be careful! In the Cave of Time you might meet up with a hungry Tyrannosaurus Rex, or be lured aboard an alien spaceship!What happens next in the story? It all depends on the choices you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences!

Journey Under the Sea (Choose Your Own Adventure, #2)


R.A. Montgomery - 1979
    But you search for the lost continent of Atlantis is the trip of a lifetime. It will be the most challenging and dangerous mission of your career. Many unknowns will test your courage, abilities, strengths, and judgment. And you will be using newly designed equipment that's never been tested. The cable attaching the Seeker to the ship Maray is extended to its limit. You have come to rest on a ledge near the canyon in the ocean floor that ancient myth says leads to the lost city of Atlantis. You have an experimental diving suit designed to protect you from the intense pressure of the deep. You can also cut the Seeker loose and travel further. As agreed, you signal the Maray: All systems go; it's awesome down here. If you decide to explore the ledge where the Seeker has come to rest, turn to page 6. YOU choose what happens next!

Pillars of Pentegarn


Rose Estes - 1982
    The reader, as young Jaimie, must help a wizard regain his kingdom by recovering a magical staff from a band of goblins and skeletons.

Hatching Magic


Ann Downer-Hazell - 2003
    Kobold, Gideon's wizard rival, wants nothing more than to get his hands on Wycca. In a desperate attempt to rescue Wycca from Kovold's evil clutches, Gideon follows her through the magic hole...and finds himself transported from thirteenth-century England to the terryfyingly modern world of Boston, Massachusetts, in the twenty-first century.Soon Theodora's involved with a chocohlic baby wyvern, a mysterious wyvern playing card, a couple of desperate wizards -- and the summer vacation of her life!

Pure Dead Magic


Debi Gliori - 2001
    Signor Luciano Strega-Borgia has been kidnapped. Signora Baci Strega-Borgia is struggling with her spells at the Advanced Witchcraft Institute.Titus and Pandora don’t like their suspiciously cheerful and fearless new nanny. Baby Damp has been accidentally shrunk, e-mailed, and lost on the World Wide Web. And to top it off, there’s a gangster in a bunny suit lurking about. . . .This seriously over-the-top, gothic romp is sure to have readers clamoring for the next Strega-Borgia adventure.From the Hardcover edition.

The Artemis Fowl Files


Eoin Colfer - 2004
    Now you too can share the secrets!The Artemis Fowl Files will delight Eoin Colfer’s legions of fans with its behind-the-scenes interviews with the much-loved characters including: Holly Short, Mulch Diggums, and Artemis Fowl.Two brand-new Artemis Fowl short stories including:“LEPrecon,” the story of Fairy Police Captain Holly Short's move from Traffic to Recon following her initiation into the Fairy Police, and “The Seventh Dwarf,” featuring the flatulent dwarf Mulch Diggums, Butler, and Artemis himself.Plus:Special coded messages from the Fairy Book for fans to translateA “Fairy Spotter” Guide detailing the fairy world. Learn all about the physical characteristics and countless personality traits of the various fairy categories including: elves, trolls, sprites, pixies, goblins, and more.Cool descriptions and diagrams of Foaly’s greatest gadgets.

The Various


Steve Augarde - 2003
    The existence of the Various, who are strange, wild, and sometimes even deadly, has been kept secret since the beginning of time, but when their world begins to clash with the human world, they are threatened with extinction. This wonderfully imaginative story of love and loyalty is the first in a powerful trilogy.

The Chronicles of Narnia


C.S. Lewis - 1956
    But Lewis did not stop there. Six more books followed, and together they became known as The Chronicles of Narnia.For the past fifty years, The Chronicles of Narnia have transcended the fantasy genre to become part of the canon of classic literature. Each of the seven books is a masterpiece, drawing the reader into a land where magic meets reality, and the result is a fictional world whose scope has fascinated generations.This edition presents all seven books—unabridged—in one impressive volume. The books are presented here in chronlogical order, each chapter graced with an illustration by the original artist, Pauline Baynes. Deceptively simple and direct, The Chronicles of Narnia continue to captivate fans with adventures, characters, and truths that speak to readers of all ages, even fifty years after they were first published.

Roverandom


J.R.R. Tolkien - 1998
    His punishment was to be transformed into a toy, and now he is forced to track down the magician so he can be returned to normal. His adventures will take him to the moon and under the sea, introducing him to many fabulous - and dangerous - creatures.Inspired by the loss of his own child's favourite toy, this charming tale was written by J.R.R. Tolkien long before The Hobbit, yet remained unpublished for more than 70 years. This new paperback edition includes a full introduction and detailed notes about the story.This is an old-fashioned story, yet it still speaks freshly today... would leap to life when read aloud to a child. - INDEPENDENTLord of the Rings buffs will enjoy picking out bits of Nordic mythology and will relish Tolkien's fabulous sense of landscape - THE TIMESCover illustration by J.R.R. Tolkien

Player's Handbook


James Wyatt - 2014
    It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?

Urchin of the Riding Stars


M.I. McAllister - 2005
    Adopted and raised by a kindly, eccentric squirrel, Urchin has no idea of his powerful destiny or of the way he will influence the island of Mistmantle.The rule of the good King Brushen and Queen Spindle is threatened by an evil plot from within the court. When their young prince is found murdered, the isle is thrown into turmoil. Behind the scenes, the wicked Lord Husk and Lady Aspen are determined to take control. But to underestimate the power of the islanders and the ancient prophecies is a big mistake...Triumphant heroes and brilliantly wicked villains do battle in this heart-stopping adventure in the great tradition of Watership Down and The Wind in the Willows.Glorious new illustrations by Christine Enright capture the spirit of Urchin, and the world of Mistmantle.

Castaways of the Flying Dutchman


Brian Jacques - 2001
    Their travels lead them to Chapelvale, a sleepy nineteenth century village whose existence is at stake. Only by discovering the buried secrets and solving the dust-laden riddles of the ancient village can it be saved.