WWE: The Ultimate Poster Collection: 40 Removable Posters
NOT A BOOK - 2015
Here you’ll find classic and contemporary artwork depicting events such as WrestleMania, SummerSlam, Royal Rumble, and more, as well as images of WWE’s most iconic Superstars and Divas, including Ultimate Warrior, Hulk Hogan, Stone Cold Steve Austin, The Rock, John Cena, Triple H, Daniel Bryan, AJ Lee, and many more. Trace the evolution of WWE and sports-entertainment through artwork, from old school “wrestling cards” to the vibrancy of the 1980s “boom” period, the gritty look of the Attitude Era to modern, world class artwork showcasing today’s WWE. An indispensible compilation of forty high-quality removable posters, this ultimate collectable is a must-have for wrestling fans of every generation.
Gray Man: Camouflage for Crowds, Cities, and Civil Crisis
Matthew Dermody - 2017
He hides in the corners of conformity. He only flaunts a quotidian nature. He meanders through the mundane and occupies the ordinary. Individual expression and exceptionalism are his enemies. The Gray Man is the forgettable face, the ghost guy, the hidden human. Implementing the concepts is more than looking less tactical, less hostile, or less threatening. It is the willful abandonment of anything and everything that defines oneself as different. Using his unique "S" word conceptual approach featured in Appear to Vanish, camouflage and concealment expert Matthew Dermody discusses the concepts, tactics and mindset necessary to assimilate into any urban environment. From the safety-conscious international traveler to the SERE contingencies of the deep cover foreign operative, GRAY MAN is the definitive urban concealment resource.
Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5
gootecks - 2015
If you're like most players, you struggle with nearly every aspect of the game: offense, defense, execution and combos, and generally having a game plan that is more complex than just mashing buttons at every opportunity. A Road Map Toward Improvement Street Fighter is a game that requires practice, finesse, and knowledge. Unfortunately, most players don't have any guidance on where to begin when learning the game which leads to lots of frustration and losses. This guide is designed to give you a road map for improving your skills so that when SF5 drops you can hit the ground running!Lots of players are under the misconception that since SF5 is a brand new game, there's no point in playing SF4 and improving. While it is true that there will be lots to learn in SF5 such as new engines and characters, this is not a reason not to improve on your Street Fighter fundamentals in the meantime. The Importance of a Solid Foundation Like anything else worth doing in life, developing a foundation of solid fundamentals is the key to improving. Even though SF5 will have brand new characters and mechanics, the core elements of Street Fighter remain the same throughout the franchise. Execution, footsies and space control, combos, punishing, and resource management are important in all Street Fighter games and this guide will show you how to use SF4 to improve on these aspects of your game. Who is gootecks and why should I bother? I've played Street Fighter competitively since 2003, starting with Street Fighter III: 3rd Strike and continuing with Street Fighter 4. I've traveled to compete in tournaments around the world, including places like Japan, Singapore, Australia, Canada, and Europe.A lot of people may know me as the co-host of Excellent Adventures of gootecks & Mike Ross, or perhaps from my work on Cross Counter TV, the entertainment network for fighting game fans.Recently, I've begun training players just like yourself through Cross Counter Training, where players like EG.Justin Wong, EG.K-Brad, Alex Myers are available for helping players of all skill levels improve. Through working with my students, I've developed what I believe to be an extremely effective method of learning how to play Street Fighter. This method is based on the idea of learning one tiny aspect of the game at a time through the eyes of the poster boy of Street Fighter, Ryu. "But Ryu is boring, gootecks!" I know, I know, you think Ryu is boring and everybody plays him and you want to play a cool, flashy character so you can style on people on stage at Evo someday. Unfortunately, you'll need to learn how to walk before you can run and there is no better investment of time as a new player than to learn Ryu in order to build a strong foundation.Taking this time now to develop your fundamentals will serve you well as you transition to Street Fighter 5. Ryu is definitely different in SF5, but the tools and concepts you'll learn in this guide will give you a leg up on the competition when SF5 drops.
Halo: The Art of Building Worlds
Martin Robinson - 2011
Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.
Iron Empires Volume 1: Faith Conquers
Christopher Moeller - 2004
Volume 1 collects the four part series originally titled Shadow Empires, published in 1994, and features the three-part story "The Passage," originally published in Dark Horse Presents, now in full-color for the first time!
Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)
Charlie Krank - 2008
BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.
Still the One
Olivia Miles - 2019
She’s also the wedding dress consultant, inevitable crisis manager, sometimes cake tester, and reluctant therapist to all the brides who come through the doors of Bayside Brides in downtown Oyster Bay. And after years of standing back and watching other women find their happy endings, she makes a promise to herself that this year, she will be one of them. With her brother’s wedding approaching, she sees an opportunity to expand her business and finally shed those last few (okay, more than a few) pounds she put on since chocolate and wine replaced her no-good boyfriend a year ago. But when her ex snags an invitation to the event, Melanie turns to her best friend to pose as her date. Back in town to take over his retiring father’s medical practice, Jason Sawyer is sweet, smart, and reliable. He’s also been in love with Melanie since they were kids—not that she ever noticed. Now, with a second chance within reach, he has to decide if he will admit his feelings or move on for good. All Melanie wants is the same promise she makes to her clients every day, but when professional and personal plans collide, she realizes that happy endings don’t all come in the same form, and that sometimes, the life you thought you wanted isn’t nearly as wonderful as the one you already have.
Tangled Hearts
Roseanne Evans Wilkins - 2010
She is living a lonely life. Her parents have died and her sister, Brooke, hasn't spoken to her in years. When Brooke shows up with her son in tow and asks Serra to watch him while she and her husband go on vacation to France, Serra's whole life is turned upside down. Serra's decision to hide from Brooke's in-law's create problems she doesn't anticipate. When the tires to her new SUV are slashed, she knows she has more to fear than having her nephew taken.
Adventures Through the Over World, Book One (An Unofficial Minecraft Book for Kids Ages 9-12 (Preteen): The Creeping Transformation
Mark Mulle - 2015
The weather is fine as well as their surroundings. But their peaceful living was suddenly disrupted by something dark and sinister. Shelby is struck by a strange creature that made the dog ill while also absorbing some of the creature’s powers. Steve is forced to travel far and wide in search of a cure. During this time he discovers that Herobrine is behind sending the strange creature to Steve’s village. li> Will Steve be able to find a cure for Shelby before it becomes too late? Find out the answers in this new story of adventure and friendship brought to us by Mark Mulle, one of Amazon’s best-selling author.
Grab this book now and be amazed as you enter the exciting journey of Steve and Shelby in the Over World.
This unofficial Minecraft book is not authorized, endorsed or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or any other person or entity owning or controlling the rights of the Minecraft name, trademark or copyrights. All characters, names, places and other aspects of the game described herein are trademarked and owned by their respective owners. Minecraft®/ /TM & ©2009-2016 Mojang/Notch.
The Complete Druid's Handbook
David L. Pulver - 1994
This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!
Growing Up Between Stops on the A-train
Jennifer Y. Johnson-Garcia
By seventeen, Jennifer leaves home and supports herself through her senior year of high school, graduating on-time with her class. But she has much more to prove. Determined, Jennifer kisses Colorado goodbye and sets off on a one-way trip to New York City.In the city, Jennifer hits the ground hustling, securing a job selling beepers on the street and singing for strangers every chance she gets. Not long after, she is discovered by a music producer on the A-train, records a demo, and signs her first record deal. However, Jennifer's budding career is interrupted by an unplanned pregnancy, destroying her odds in a male-dominated and cutthroat music industry. Unyielding, Jennifer persists for several years before landing a chance audition with platinum-selling producers, Full Force, who sign her.In the blink of an eye, Jennifer skyrockets from starving artist to New York City's best kept secret, songwriting for superstars and all but sealing her fate as a future household name. However, just as she is on the brink of fame to go with the small fortune she earns from publishing deals, an unexpected turn of events sets her on the rockiest road to dreams come true.Growing Up Between Stops on the A-train is the inspirational true story about how one woman discovered the secret to success and life happiness, the hard way.GUBSOTAT will be published in hardcover, paperback, eBook, and audio formats on November 7, 2019. Follow Jennifer Y. Johnson-Garcia on Facebook or @jyjohnsongarcia and @GUBSOTAT on Instagram to become an advanced reader or get a copy of the book sooner!
Run to Daylight!
Vince Lombardi - 1963
Together with legendary sports-journalist, W.C. Heinz, Lombardi takes us from the first review of game films on Monday right through the final gun on Sunday afternoon. We see the planning, the plotting, the practice and the pain as forty-plus men come together to form that precision unit that makes for winning football. Lombardi gives us his views on life, the game, coaching, success, family, and the famed “Lombardi Sweep.”Now, in this anniversary edition, with a special foreword by David Maraniss, we are once again reminded of the passion and power behind America's greatest game. Written in W.C. Heinz’s inimitable style, Run to Daylight! is part diary, part philosophy text, part coaches manual. Here, is professional football at its best.
My Life After Life: A Posthumous Memoir
Galen Stoller - 2011
He was able to make contact in dream states with his intuitive father within days and verbal contact by the end of the first month. Two years later he requested his father write down communication from Galen about his new circumstances. Dr. Stoller’s only comments in this revelatory account appear in Editor’s Notes at the end of each chapter. While there are many accounts of near-death experiences, never has an account been written documenting a personal encounter with such detail and clarity. The story of this gifted boy intent on getting through to earth the knowledge of what lies beyond is both comforting and sobering with a message relevant for all of us still living in this dimension.