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To Green Angel Tower, Part 1


Tad Williams - 1993
    Replete with war, deception, adventure, sorcery, and romance, To Green Angel Tower brings to a stunning and surprising conclusion Tad Williams' monumental tale of a magical conflict which fractures the very fabric of time and space, turning both humans and Sithi against those of their own blood.As the evil minions of the undead Sithi Storm King prepare for the kingdom-shattering culmination of their dark sorceries and King Elias is drawn ever deeper into their nightmarish, spell-spun world, the loyal allies of Prince Josua desperately struggle to rally their forces at The Stone of Farewell. And with time running out, the remaining members of the now-devastated League of the Scroll have also gathered there to unravel mysteries from the forgotten past. For if the League can reclaim these age-old secrets of magic long-buried beneath the dusts of time, they may be able to reveal to Josua and his army the only means of striking down the unslayable foe.But whether or not the League is successful in its quest, the call of battle will lead the valiant followers of Josua Lackhand across storm tossed seas brimming with bloodthirsty kilpa...through forests swarming with those both mind- and soul-lost... through ancient caverns built by legendary Dwarrows...to the haunted halls of Asu'a itself—the Sithi's greatest stronghold!

The Silent Blade


R.A. Salvatore - 1998
    Winner of the Origins Award for best game-related novel of 1998, "The Silent Blade" marked the return of Drizzt to the wind-swept tundra of the Forgotten Realms world. This deluxe reissue features a new Todd Lockwood cover and an introduction from "The New York Times" best-selling author Philip Athans, who has served as Salvatore's editor for almost a decade, starting with the original release of this book. "From the Hardcover edition."

Shadowdale


Scott Ciencin - 1989
    Malevolent Bane, power-hungry Mystra, and Helm, guardian of the heavens, all know the lost Tablets of Fate are the key.Possessing a mysterious amulet, four heroes, desperate to escape the dark elements of their pasts, find themselves drawn into this high-level power struggle, sought after by the fallen deities and their minions.But time is running out for the heroes--and the Realms. Caught in the crossfire, nature itself revolts: strange, deadly creatures stalk the land, and even magic becomes unpredictable. The heroes must find the sage Elminster, the only mortal who may know the secret of the tablets.And the search begins in Shadowdale.

Time of the Twins


Margaret Weis - 1986
    Featuring the stunning art and design that graced the cover of the paperback edition, this new version is a follow-up to the release of the Dragonlance novels Chronicles trilogy in hardcover in 2003. It also continues the planned release of all of the core Weis & Hickman titles in trade hardcover, allowing fans and collectors alike the chance to obtain the entire set in hardcover.

The Legend of Huma


Richard A. Knaak - 1988
    "To the West Huma rode, to the High Clerist's Tower,On the back of the Silver DragonAnd the path of their flight crossed over a desolate countrywhere the dead walked only, mouthing the names of dragons."For the first time in the best-selling Dragonlance® Saga, here is The Legend of Huma, fabled Hero of the Lance: his mysterious origins and his Oath to the Measure; treachery among the Knights of Solamnia; his love for the Silver Dragon; the fated showdown between the Queen of Darkness and the forces of Paladine.Only fragments of Huma's story survived the Cataclysm of Krynn -- until now.

The Infernal City


Greg Keyes - 2009
    It is Umbriel, a floating city that casts a terrifying shadow–for wherever it falls, people die and rise again.And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest...Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year.

Against the Giants


Ru Emerson - 1999
    Enraged, the King of Keoland orders an aging warrior to lead a band of adventurers on a retaliatory strike. As they prepare to enter the heart of the monsters' lair, each knows only the bravest will survive. Against the odds. Against the giants.

The Magic of Krynn


Margaret WeisNancy Varian Berberick - 1987
    Is Raistlin truly dead?The answer lies in the new Dragonlance novella by Margaret Weis and Tracy Hickman, which gazes into the future of Caramon and his mage-son, and into the dark nether-past of Raistlin.Untold tales of Krynn.Tales of sea monsters, dark elves, ice bears, hideous hydra-headed serpents, and loathsome draconian troops.Further adventures of the kender Tas; the innkeeper Otik and young Tika; the dwarf Flint and Tanis, leader of the companions; Caramon and Raistlin, twon brothers, one, a genial warrior, the other, a sickly magician and scholar.Nine short stories by superlative writers, plus an exciting new novella by Margaret Weis and Tracy Hickman.The Dragonlance Saga goes on!

Elminster: The Making of a Mage


Ed Greenwood - 1992
    In these ancient days, Elminster is but a shepherd boy, dreaming of adventure and heroics. When a dragon-riding magelord sweeps down upon him, though, the boy is thrust into a world of harsh realities, corrupt rulers and evil sorcerers.

Darkwalker on Moonshae


Douglas Niles - 1987
    Will the Balance of the Goddess, and the peace of the Ffolk, be destroyed by the Kazgaroth?Only Tristan Kendrick, troubled heir to the legacy of the High Kings, can rally the diverse people and creatures of the Isles of Moonshae to halt the spread of darkness...On the side of Evil: a relentless army of giant Firbolgs, dread Bloodriders, and preternatural incarnations of the Beast.On the side of Good: an uneasy alliance of halflings and dwarves, sister knights, bards and druids, and the powerful children of the Goddess--the Leviathan, the Unicorn and the Pack.

Suldrun's Garden


Jack Vance - 1983
    At the centre of much of the intrigue is Casmir, the ruthless and ambitious king of Lyonesse. His beautiful but otherworldly daughter, Suldrun, is part of his plans. He intends to cement an alliance or two by marrying her well. But Suldrun is as determined as he and defies him. Casmir coldly confines her to the overgrown garden that she loves to frequent, and it is here that meets her love and her tragedy unfolds. Political intrigue, magic, war, adventure and romance are interwoven in a rich and sweeping tale set in a brilliantly realized fabled land.

Guardians of the West


David Eddings - 1987
    The Prophecy was fulfilled—or so it seemed. While the strange child Errand was growing up in the Vale of Aldur with Polgara and Durnik, showing only occasional flashes of inexplicable knowledge and power, Garion was learning to rule and to be the husband of his fiery little Queen Ce’Nedra. Eleven years passed.Then suddenly the Voice of Prophecy cried out a warning: “Beware Zandramas!” Not even Belgarath the Sorcerer knew who or what Zandramas was. But Garion discovered hints in a previously obscured part of the Mrin Codex. Worse, he learned that the Dark Prophecy was still waging its ancient struggle against the Prophecy of Light. Again, great evil was brewing in the East. And again, Garion found himself a pawn, caught between the two ancient Prophecies, with the fate of the world somehow resting on him.

The Silver Spike


Glen Cook - 1989
    Defeated by the Lady and cast from this world, all that was left of him was a foul trace of lingering evil. But the graveyard that was once the Barrowland contains more secrets than dead. All who would possess the power of the Dominator are drawn to the spike. A foolhardy band of thieves is the first to reach it, and a rapacious and malign spirit is unleashed on an unwary world. The forces gather, sides are drawn, and mortal men can only die as the Dark Lords battle for domination.

The World of Robert Jordan's the Wheel of Time


Robert Jordan - 1997
    Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.In this series companion book, over fourscore full color paintings include stunning new maps of the world, portraits of the central characters, landscapes, objects of Power, and national flags. The reader will learn about the exotic beasts used by the Seanchan and read of the rise and fall of Artur Hawking, peruse the deeper story of the War of the Shadow. Here is the tale of the founding of the White Tower, and the creation of the Ajahs.The inner workings of the closed country, Shara, are revealed, as is the existence of a hitherto unknown continent called The Land of the Madmen. This stunning volume also includes double-page spreads of the seven book jackets by Darrell Sweet so that the art can be enjoyed without type, and all the known maps of the world, including maps of the Seanchan Empire, the nations of the Covenant of the Ten Nations, and the nations as they were when Artur Paendrag Tanreall began his rise to legend.Every Robert Jordan fan needs this book.The Wheel of Time(R)New Spring: The Novel#1 The Eye of the World#2 The Great Hunt#3 The Dragon Reborn#4 The Shadow Rising#5 The Fires of Heaven#6 Lord of Chaos#7 A Crown of Swords#8 The Path of Daggers#9 Winter's Heart#10 Crossroads of Twilight#11 Knife of DreamsBy Robert Jordan and Brandon Sanderson#12 The Gathering Storm#13 Towers of Midnight#14 A Memory of LightBy Robert Jordan and Teresa PattersonThe World of Robert Jordan's The Wheel of TimeBy Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria SimonsThe Wheel of Time CompanionBy Robert Jordan and Amy RomanczukPatterns of the Wheel: Coloring Art Based on Robert Jordan's The Wheel of Time

Storm Dragon


James Wyatt - 2007
    Wallowing in despair and ever on the verge of madness, he is caught by surprise when a band of strangers breaks him out. But his rescuers don't exactly have his best interests at heart. The magic relic that broke his once-brilliant mind may be the key to stopping worldwide destruction--and whether he lives or dies really doesn't concern them. Thus begins an adventure that will shake the fragile peace of the Five Nations and once again stoke the fires of war across the world of Eberron.