Book picks similar to
Pokémon XD: Gale of Darkness (Prima Official Game Guide) by James Hogwood
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Book Three: Part 1 The Dusk of Hope
Sean Fay Wolfe - 2016
Book Three Part 1 the Dusk of Hope
Dragon Apocalypse: The Complete Collection
James Maxey - 2016
Manipulating the world's most powerful warriors like pawns on a chessboard, can she stave off the coming doom, or will her actions serve as the trigger for the Dragon Apocalypse? DRAGON APOCALYPSE: THE COMPLETE COLLECTION, gathers all four novels of the critically acclaimed series by James Maxey, author of the bestselling BITTERWOOD series. It also includes the novella GREATSHADOW: ORIGINS, the story that provided the inspiration for the novels. GREATSHADOW Infidel is a legendary sword-for-hire, enchanted with impervious skin and the strength of ten men. When her closest companion dies, she decides to retire in style by stealing the treasure horde of the dragon Greatshadow. To do so, she joins an expedition organized by the Church of the Book, who’ve assembled a team of the world’s most dangerous mercenaries to kill the dragon. With half the rogues on the team dreaming of taking the treasure for themselves, can she survive her own companions long enough to fight the dragon? HUSH Infidel must travel to the frozen wastes to fulfill a promise made to a dying friend. When she stumbles across a plot by the Hush, the primal dragon of cold, to murder Glorious, the dragon of the sun, will she be able to save the world from the darkness of an eternal winter? WITCHBREAKER Long ago, Stark Tower, the Witchbreaker, used his hell-forged sword to destroy the kingdom of the witch-queen Avaris. Now, a young woman named Sorrow is on a quest to recover all the lost secrets of witchcraft, and has tapped into the power of Rott, the primal dragon of death, for the might needed to fight her numerous enemies. In the ruins of the land once ruled by Avaris, she discovers a sleeping knight who awakens with no memory of his past, who proves to be a warrior of unmatched skills. They must work together to reach Avaris in her abode in the realms of the dead. But is Sorrow’s new ally secretly her greatest enemy, the long-vanished Witchbreaker? CINDER It’s the end of the world! Twenty years after the attack on Greatshadow, the primal dragon Tempest has torn down the gates of Hell, unleashing an army of the damned onto a world already in ruins from blizzards, floods, and earthquakes. Infidel’s daughter Cinder was born with the power to walk between the realms of the living and the dead. Can she rescue Sorrow and her allies from Hell in time to defend the last stronghold of mankind from the assembled dragons? ‘This one is worth reading right now.' Orson Scott Card on Greatshadow 'Greatshadow's level 30+ adventure is charming, not po-faced, with a group of flawed, quick-witted and oddball adventurers that are equally comfortable with set-piece battle and rapid fire sarcasm.' Pornokitsch on Greatshadow 'A magnificently entertaining romp bursting with charm.' SFX on Greatshadow
The Dragonlover's Guide to Pern
Jody Lynn Nye - 1989
. .THE DRAGONS: How they developed from little fire-lizards into the huge telepathic creatures that carry human riders and fight ThreadTHE PEOPLE: How they live, the clothes they wear, the food they eatTHE PLACES: What to see and do in individual Holds and WeyrsTHREAD: Its appearance and behavior, the threat it poses, and ways to combat itUPDATED TO INCLUDE THE RENEGADES OF PERN, ALL THE WEYRS OF PERN, THE CHRONICLES OF PERN: FIRST FALL, AND THE DOLPHINS OF PERN
The Ultimate Official Guide to Club Penguin, Volume 1
Katherine Noll - 2008
Readers will get tips on how to play games on the site, how to adopt a puffle, decorate their igloo, and much more!
The History of Sonic the Hedgehog
William Audureau - 2012
You'll also find character profiles, promotional artwork, rare concept art, and a detailed look at the origins of the "Blue Blur".
The Art of Assassin's Creed III
Andy McVittie - 2012
Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more.Assassin's Creed III sees the franchise step into a brand new era, with a new assassin in a revolutionary world. With intricately detailed environments and finely-honed and evocative historical reimaginings, this is a world into which you can immerse yourself and feel the echoes of the past come to life. Continuing in the footsteps of this already world-renowned franchise, Assassin's Creed III promises to be the biggest and best yet.Highlights in the game, and in the book, include new interactive cityscapes, frozen winter landscapes, threats from the natural world, weather systems that affect gameplay, and a wholly new environment for any Assassin so far - all stunningly and historically-correctly recreated by the Ubisoft studio.
Alibaba and the Forty Thieves
B. Jain Publishers Ltd - 2008
Suitable for ages 4 to 8 years, this work is illustrated so that the child easily understands the story.
Pathfinder Adventure Path #1: Burnt Offerings
James JacobsAndrew Hou - 2007
Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds
The Twilight Saga: The Official Illustrated Guide
Stephenie Meyer - 2011
This comprehensive handbook-essential for every Twilight Saga fan-is full-color throughout with nearly 100 gorgeous illustrations and photographs and with exclusive new material, character profiles, genealogical charts, maps, extensive cross-references, and much more.
Legend of the Five Rings RPG
John Wick - 1997
The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan which is based on feudal Japan with influences from other East Asian cultures.Like most role-playing games, Legend of the Five Rings is played by one or more players and a game master, who controls the events that happen during the game as well as thenon-player characters (also called "NPCs"). An aspect that sets Legend of the Five Rings apart from other games is the inclusion of courtiers and other non-combatant character types as valid player character types. Most role-playing games focus heavily on combat and non-combatants are generally only given as non-player characters, whereas in Legend of the Five Rings it is possible (although unlikely) to play an entire game with no scenes of combat at all.In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997.
Warner Bros. Studio Tour London - The Making of Harry Potter: The Official Guide
Warner Bros - 2012
Over 60 pages with illustrations and information about the tour. Available exclusively at the Harry Potter Studio Tour Giftshop.
Moon Glacier National Park
Becky Lomax - 2006
Inside you'll find:Flexible, strategic itineraries, ranging from one day in the park to a week-long road trip, designed for outdoor adventurers, families, road-trippers, and moreThe top experiences and unique ideas for exploring the park: Hike verdant valleys, meander fields of alpine wildflowers, and walk beneath frigid waterfalls and over scenic high passes. Go whitewater rafting, cast a line for wild trout into the Flathead River, or hop on a guided horseback ride. Drive or bike the Going-to-Sun-Road, take in views of peaks and glaciers, and spot wild moose or grizzlies roaming the mountainside. Spend a night in a historic lakeside lodge, or set up camp after a day of adventurous backcountry exploringStrategies for getting to Glacier and coverage of gateway cities and townsExpert tips for travelers looking to go hiking, biking, backpacking, fishing, rafting, and more, plus detailed hike descriptions with individual trail maps and backpacking optionsValuable insight from seasoned explorer and Glacier local Becky Lomax including avoiding crowds, and exploring Glacier's less-visited areasHonest advice on when to go and where to stay inside the park, including hotels, campgrounds, hostels, and RV sitesFull-color, vibrant photos and detailed maps throughoutUp-to-date information on park fees, passes, and reservations, plus essential packing and health and safety information, including how to avoid encounters with grizzlies, mountain lions, and other common wildlifeRecommendations for families, seniors, international visitors, travelers with disabilities, and traveling with petsThorough background on the terrain, culture, and the park's historyWith Moon Glacier National Park's expert advice, myriad activities, and insider perspective, you can plan your trip your way.Hitting the surrounding states? Try Moon Montana & Wyoming or Moon Idaho.For full coverage of America's national parks, check out Moon USA National Parks: The Complete Guide to All 59 National Parks.
Jeff Herman's Guide to Book Publishers, Editors, & Literary Agents 2009: Who They Are! What They Want! How To Win Them Over!
Jeff Herman - 2008
More comprehensive than ever before--and now 1,000 pages--this revised edition describes the insider dynamics at hundreds of U.S. and Canadian publishers, with hundreds of names and specialties for book acquisition editors. Nearly 200 of the most powerful literary agents reveal invaluable tips, as if they were having a private conversation with a special friend. With detailed information on what to do (and what not to do) to break the code, break down the walls, and get that first book, second book, or thirtieth book published, bought and read, Jeff Herman's Guide is the go-to source for writers everywhere.