Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide


Howard Grossman - 2013
    Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes:    • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide   • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts    • Complete charts showing all information and metamorphous of each familiar    • Breakdown for all spells, alchemy formulas, and items    • Solve every puzzle, defeat every boss, and find all hidden treasures    • Features a hard cover with unique treatments for collectability.

Free Tools for Writers, Bloggers and Solopreneurs


Karen Banes - 2014
     By the time you finish this book you'll be able to do everything from checking your grammar, to creating an infographic, to driving free traffic to your blog or website, all using free tools, sites and downloads. The book contains links to all resources mentioned. A handy little reference guide you'll keep on your Kindle or other device to refer back to again and again.

The Crying of Ross 128: Book 1 in the Ross 128 First Contact Trilogy


David Allan Hamilton - 2018
    Against this backdrop, space exploration is on the cusp of new technological breakthroughs. Jim Atteberry, a mid-30s English professor at City College in San Francisco, spends his free time listening for alien signals on the amateur radio astronomy bands. His life as a single parent to his precocious daughter is turned upside-down when he hears an intelligent cry for help from the Ross 128 system and realizes we are not alone. First Contact This signal unleashes a chain of events pitting Jim and his brilliant, mysterious colleague Kate against a power-hungry scientist with his own secret agenda. Jim must learn the truth about the signal, the strange disappearance of his wife Janet, and the meaning of true love before it's too late in this first contact science fiction thriller. The Human Side of Hard Science Fiction The Crying of Ross 128 is a sci fi mystery thriller and will appeal to fans of Robert J. Sawyer, Ted Dekker, Michael Crichton, and Ursula Le Guin. As well, readers of Star Trek will recognize the human side of hard science fiction presented here.This is the first book in the Ross 128 Science Fiction First Contact Trilogy.

Learn Brazilian Portuguese - Word Power 101


Innovative Language - 2011
    This e-book is a completely new way to learn Brazilian Portuguese vocabulary fast - and for free! Start speaking Brazilian Portuguese in minutes with the powerful learning methods you will master in this book.The vocabulary words you’ll find in Learn BrazilianPortuguese - Word Power 101 were hand selected by our Brazilian Portuguese language teachers as the top 101 most frequently used words in the Brazilian Portuguese language. With each entry, you’ll see the word and a vibrant image to help remember the meaning. You’ll hear the word (separate free download) to master the pronunciation. Then you’ll see how the word is actually used in everyday speech with sample sentences and phrases. Learning Brazilian Portuguese vocabulary has never been easier!In this book, you’ll get: - 101 of the most frequently used Brazilian Portuguese vocabulary words - Audio with authentic native Brazilian Portuguese pronunciation *Supplementary mp3 audio files are a separate download - Vibrant photos and images to help memorization - Useful and practical sample sentences and phrases Purchase Learn BrazilianPortuguese - Word Power 101 today to start mastering Brazilian Portuguese vocabulary in the fastest, easiest and most fun way possible!

Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games


Walt Williams - 2017
     Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world’s top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry’s addiction to violence and explains how the role of the narrative designer—the poor soul responsible for harmonizing gameplay with storylines—is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero offers a rare look inside this fascinating, billion-dollar industry and a path forward for its talented men and women—gamers and nongamers alike—that imagines how video games might inspire the best in all of us.

Super Mario: How Nintendo Conquered America


Jeff Ryan - 2011
     Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: * Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. * Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. * The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii. Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.

WPF 4 Unleashed


Adam Nathan - 2010
    Windows Presentation Foundation (WPF) is the recommended technology for creating Windows user interfaces, giving you the power to create richer and more compelling applications than you dreamed possible. Whether you want to develop traditional user interfaces or integrate 3D graphics, audio/video, animation, dynamic skinning, multi-touch, rich document support, speech recognition, or more, WPF enables you to do so in a seamless, resolution-independent manner. WPF 4 Unleashed is the authoritative book that covers it all, in a practical and approachable fashion, authored by WPF guru and Microsoft developer Adam Nathan. Covers everything you need to know about Extensible Application Markup Language (XAML) Examines the WPF feature areas in incredible depth: controls, layout, resources, data binding, styling, graphics, animation, and more Highlights the latest features, such as multi-touch, text rendering improvements, XAML language enhancements, new controls, the Visual State Manager, easing functions, and much more Delves into topics that aren't covered by most books: 3D, speech, audio/video, documents, effects Shows how to create popular UI elements, such as Galleries, ScreenTips, and more Demonstrates how to create sophisticated UI mechanisms, such as Visual Studio-like collapsible/dockable panes Explains how to create first-class custom controls for WPF Demonstrates how to create hybrid WPF software that leverages Windows Forms, DirectX, ActiveX, or other non-WPF technologies Explains how to exploit new Windows 7 features, such as Jump Lists and taskbar customizations

Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game


Patrick Chapin
    Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.

SLOW DRiP: First in a series of heart-racing thrillers


Gary Polisano - 2019
    Clues and taunts left by the killer along with the knowledge held by the teenager cause the three characters to intersect in a dangerous game of cat and mouse.

Crimson Security


Evie Nichole - 2017
    Things are bound to get hot when the men of Crimson Security are involved. Book 1 My name is Darby Connors and I’m in deep. Maybe too deep for me to make it out alive. It isn’t the first time I’ve been in trouble while doing my job, but this time feels different. Something is coming for me. Someone is coming for me. Hendrix Crimson is assigned to guard my body, and guard it, he does. Caught up in the mess I’ve made, he tries to help me solve the case I’m working on so he only has to worry about one killer coming after me. Book 2 My name is Lacey Holt and I do not need help from Jagger Crimson. Someone is messing with my family, and my ranch, trying to drag up painful family memories. They’ve convinced my dad that my brother’s murderer is back and ready to pick off the rest of our family. I know better. I know that I can take care of it without Jagger, too. He’s a constant distraction and all he’ll do is get in my way. Convincing my dad of that is another story. When it becomes clear that the threat is directed at me, he is ready to ship me off to safety. I’m an adult, though. I’m tough. There’s nothing that this hidden bully can do to run me off my family land. Except for kidnap me and lock me away. So, maybe I do need Jagger after all. Not that I’d ever want to admit that to him. Book 3 Left an orphan after a rough childhood, I was taken in by the president of a rough Motorcycle Club. Given plenty of room to grow, I was treated like a princess. Until I wasn’t. When things in the club change and a new president takes his throne, I’m in more danger than ever. Sold and then saved by Jackson, I owe him my life. It’s not anything he’s interested in, though. Jackson comes with baggage, but I get it. I have my own. Who can help that when we unpack it, things get a little messy? Book 4 I’m not who I used to be. Detective Rain Willows died while being held captive by a very bad man. Now, I don’t know who I am. I’m not a cop. I’m barely a human some days. I’m scared. I lost everything. I gained some scars. The bad man is still after me. Thad Brooks has an ax to grind with me, but he feels like the only thing standing between me and death. I don’t want to admit that I’m afraid, or that I need help, but when things get bad enough, I’m not too stubborn to wave the white flag. Book 5 My only desire in life is to get my daughter back. At any cost, including my life. My name is Clara Crimson and I’m not a good person. I live with a monster and I have killed. I don’t deserve to be happy, but she does. Cash Crimson, my ex-husband, has every reason to hate me and he does. He probably would like to watch me die, but he thinks he needs me to find our daughter. What we find isn’t what we expected, though. I’m not sure either of us will survive it. I’m not sure I want to. We have to keep our daughter safe. We have to get close and remember we’re on the same team. It's time to bring down the man who destroyed us.

Matador


Stewart Matthews - 2018
     Experience the gripping first entry in the action-packed Barrett Mason Thriller series! Barrett Mason’s mission was simple: help an Iranian biochemist defect. Extract him to the States then learn the darkest secrets of the Ayatollah’s weapons programs. Iran's deadliest spies would try to kill them along the way, but Barrett never shied away from a fight. Everything was going fine until Barrett was caught in a spy’s worst nightmare: his own side tried to kill him. Trapped between two sides full of expertly trained, cold-blooded killers means standing his ground is suicide. And running will only get him so far. But Barrett Mason never lays down. Not when failure means unleashing the deadliest weapons known to man. He'll fight to get his revenge, or he’ll die trying. Fans of Clancy's Jack Ryan, Child's Jack Reacher, Ludlum's Jason Bourne, and LT Ryan's Jack Noble will be hooked by the heart-pounding, life-or-death adventures of Barrett Mason. Other books in the Barrett Mason Thriller series Book 0: The Lost Son Book 1: Matador Book 2: Tyrant

Misty Hill Reckoning


R.B. Tetro - 2016
    When that peace is threatened by a corrupt sheriff, and the ruthless drug dealers he’s protecting, they’ll have to stand together with their friends and some unlikely allies if they hope to survive. Jake Dillon has come to Misty Hill looking for answers about his missing brother; who’s been working undercover for the DEA. He finds the Sanders standing alone against the people connected to his brother’s disappearance. He also finds the family that he’s always wanted, and the love he’s never had. The odds are stacked against them surviving, but Laura and her family won’t back down, and Jake won’t back off, until he finds his brother and his new friends are safe. In the Great Smoky Mountains, people have their own brand of justice. It’s been passed down from generation to generation. It’s called a reckoning, and it’s coming to Misty Hill.

Beginning C++ Through Game Programming


Michael Dawson - 2004
    If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started—with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you’ve learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming

Gametek: The Math and Science of Gaming


Geoffrey Engelstein - 2018
    Connecting games to math, science, and psychology, GameTek has grown to be one of the most popular parts of the show.This volume commemorates the anniversary with a collection of over seventy of the best segments, many with annotations and illustrations.With chapters on everything from Rock, Paper, Scissors to the Prisoner’s Dilemma to Player Engagement to Quasicrystals to Buddha’s Forbidden Games, GameTek is sure to delight not just game designers and players, but anyone who wants to learn about the world from a new perspective.Sections:• Game Theory• Math• Psychology• Science• Game Mechanics• Psychology Games• HistoryFrom the first time I heard it, the GameTek segment in The Dice Tower podcast became my favorite part of the show. Listening to Geoff is like going to your favorite lesson with your favorite teacher. He teaches about games (yay!) and does it in a very interesting way with lots of examples. He does amazing stuff. He knows about the construction of games, he knows the theory, he knows all that stuff behind the scenes that we gamers do not see when just playing a game and having fun.Ignacy Trzewiczek, Portal GamesThere are many hobby game 'experts' out there, dying to give you their opinion on how the industry works, how games work, what types of games are best, and so on. Geoff Engelstein is the expert that requires your attention. He is a scholar of games, and his research on games and other principles that apply to gaming is matched by none.Stephen Buonocore, Stronghold GamesOver the years, I’ve listened to a lot of people talk about board games, yet the short snippets that Geoff puts out are the ones that I find myself thinking about in the quiet of the night. His are the segments that you laugh at and say, “I have NO idea what you are talking about” — but later on use to show people just how intellectual you are.Tom Vasel, The Dice Tower

Sid Meier's Memoir!: A Life in Computer Games


Sid Meier - 2020
    Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibilliondollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond.Articulating his philosophy that a videogame should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his ten rules of good game design.