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Functional Programming: Practice and Theory by Bruce J. MacLennan
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MCTS Self-Paced Training Kit (Exam 70-536): Microsoft® .NET Framework 2.0�Application Development Foundation: Microsoft .NET Framework 2.0--Application Development Foundation
Tony Northrup - 2006
Work at your own pace through a series of lessons and reviews that fully cover each exam objective. Then, reinforce what you’ve learned by applying your knowledge to real-world case scenarios and labs. This official Microsoft study guide is designed to help you make the most of your study time.Maximize your performance on the exam by learning to:Use system types, collections, and generics to help manage data Validate input, reformat text, and extract data with regular expressions Develop services, application domains, and multithreaded applications Enhance your application by adding graphics and images Implement code access security, role-based security, and data encryption Work with serialization and reflection techniques Instrument your applications with logging and tracing Interact with legacy code using COM Interop and PInvoke Practice TestsAssess your skills with practice tests on CD. You can work through hundreds of questions using multiple testing modes to meet your specific learning needs. You get detailed explanations for right and wrong answers—including a customized learning path that describes how and where to focus your studies.Your kit includes:15% exam discount from Microsoft. (Limited time offer). Details inside. Official self-paced study guide. Practice tests with multiple, customizable testing options and a learning plan based on your results. 450 practice and review questions. Case scenarios and lab exercises. Code samples on CD. 90-day evaluation version of Microsoft Visual Studio 2005 Professional Edition. Fully searchable eBook. A Note Regarding the CD or DVDThe print version of this book ships with a CD or DVD. For those customers purchasing one of the digital formats in which this book is available, we are pleased to offer the CD/DVD content as a free download via O'Reilly Media's Digital Distribution services. To download this content, please visit O'Reilly's web site, search for the title of this book to find its catalog page, and click on the link below the cover image (Examples, Companion Content, or Practice Files). Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. Please direct any questions or concerns to booktech@oreilly.com.
Async in C# 5.0
Alex Davies - 2012
Along with a clear introduction to asynchronous programming, you get an in-depth look at how the async feature works and why you might want to use it in your application.Written for experienced C# programmers—yet approachable for beginners—this book is packed with code examples that you can extend for your own projects.Write your own asynchronous code, and learn how async saves you from this messy choreDiscover new performance possibilities in ASP.NET web server codeExplore how async and WinRT work together in Windows 8 applicationsLearn the importance of the await keyword in async methodsUnderstand which .NET thread is running your code—and at what points in the programUse the Task-based Asynchronous Pattern (TAP) to write asynchronous APIs in .NETTake advantage of parallel computing in modern machinesMeasure async code performance by comparing it with alternatives
Itil for Dummies, 2011 Edition
Peter Farenden - 2012
It breaks down the 5 stages of the service lifecycle into digestible chunks, helping you to ensure that customers receive the best possible IT experience. Whether readers need to identify their customers' needs, design and implement a new IT service, or monitor and improve an existing service, this official guide provides a support framework for IT-related activities and the interactions of IT technical personnel with business customers and users.Understanding how ITIL can help you Getting to grips with ITIL processes and the service lifecycle Implementing ITIL into your day to day work Learn key skills in planning and carrying out design and implementation projects
Programming Scala: Scalability = Functional Programming + Objects
Dean Wampler - 2009
With this book, you'll discover why Scala is ideal for highly scalable, component-based applications that support concurrency and distribution.Programming Scala clearly explains the advantages of Scala as a JVM language. You'll learn how to leverage the wealth of Java class libraries to meet the practical needs of enterprise and Internet projects more easily. Packed with code examples, this book provides useful information on Scala's command-line tools, third-party tools, libraries, and available language-aware plugins for editors and IDEs.Learn how Scala's succinct and flexible code helps you program fasterDiscover the notable improvements Scala offers over Java's object modelGet a concise overview of functional programming, and learn how Scala's support for it offers a better approach to concurrencyKnow how to use mixin composition with traits, pattern matching, concurrency with Actors, and other essential featuresTake advantage of Scala's built-in support for XMLLearn how to develop domain-specific languagesUnderstand the basics for designing test-driven Scala applications
Programming in Scala
Martin Odersky - 2008
Coauthored by the designer of the Scala language, this authoritative book will teach you, one step at a time, the Scala language and the ideas behind it. The book is carefully crafted to help you learn. The first few chapters will give you enough of the basics that you can already start using Scala for simple tasks. The entire book is organized so that each new concept builds on concepts that came before - a series of steps that promises to help you master the Scala language and the important ideas about programming that Scala embodies. A comprehensive tutorial and reference for Scala, this book covers the entire language and important libraries.
Game Programming Gems
Mark DeLoura - 2000
But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. and now the newly appointed editor-in-chief of Game Developer magazine. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. Game Programming Gems is written in a style accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work through before attempting the code, and suggestions for possible modifications and optimizations are included as well.
Joe Celko's SQL for Smarties: Advanced SQL Programming
Joe Celko - 1995
Now, 10 years later and in the third edition, this classic still reigns supreme as the book written by an SQL master that teaches future SQL masters. These are not just tips and techniques; Joe also offers the best solutions to old and new challenges and conveys the way you need to think in order to get the most out of SQL programming efforts for both correctness and performance.In the third edition, Joe features new examples and updates to SQL-99, expanded sections of Query techniques, and a new section on schema design, with the same war-story teaching style that made the first and second editions of this book classics.
Introduction to the Theory of Computation
Michael Sipser - 1996
Sipser's candid, crystal-clear style allows students at every level to understand and enjoy this field. His innovative "proof idea" sections explain profound concepts in plain English. The new edition incorporates many improvements students and professors have suggested over the years, and offers updated, classroom-tested problem sets at the end of each chapter.
Programming in Haskell
Graham Hutton - 2006
This introduction is ideal for beginners: it requires no previous programming experience and all concepts are explained from first principles via carefully chosen examples. Each chapter includes exercises that range from the straightforward to extended projects, plus suggestions for further reading on more advanced topics. The author is a leading Haskell researcher and instructor, well-known for his teaching skills. The presentation is clear and simple, and benefits from having been refined and class-tested over several years. The result is a text that can be used with courses, or for self-learning. Features include freely accessible Powerpoint slides for each chapter, solutions to exercises and examination questions (with solutions) available to instructors, and a downloadable code that's fully compliant with the latest Haskell release.
You Don't Know JS Yet: Get Started
Kyle Simpson - 2020
But with a million blogs, books, and videos out there, just where do you start? The worldwide best selling "You Don't Know JS" book series is back for a 2nd edition: "You Don't Know JS Yet". All 6 books are brand new, rewritten to cover all sides of JS for 2020 and beyond. "Get Started" prepares you for the journey ahead, first surveying the language then detailing how the rest of the You Don't Know JS Yet book series guides you to knowing JS more deeply.
Building Scalable Web Sites
Cal Henderson - 2006
Culled from the experience of the Flickr.com lead developer, Building Scalable Web Sites offers techniques for creating fast sites that your visitors will find a pleasure to use. Creating popular sites requires much more than fast hardware with lots of memory and hard drive space. It requires thinking about how to grow over time, how to make the same resources accessible to audiences with different expectations, and how to have a team of developers work on a site without creating new problems for visitors and for each other. Presenting information to visitors from all over the world Integrating email with your web applications Planning hardware purchases and hosting options to have as much as you need without breaking your wallet Partitioning and distributing databases to support large datasets and simultaneous transactions Monitoring your applications to find and clear bottlenecks * Providing services APIs and using services from other providers to increase your site's reach and capabilities Whether you're starting a small web site with hopes of growing big or you already have a large system that needs maintenance, you'll find Building Scalable Web Sites to be a library of ideas for making things work.
Higher-Order Perl: Transforming Programs with Programs
Mark Jason Dominus - 2005
However, Perl incorporates many features that have their roots in other languages such as Lisp. These advanced features are not well understood and are rarely used by most Perl programmers, but they are very powerful. They can automate tasks in everyday programming that are difficult to solve in any other way. One of the most powerful of these techniques is writing functions that manufacture or modify other functions. For example, instead of writing ten similar functions, a programmer can write a general pattern or framework that can then create the functions as needed according to the pattern. For several years Mark Jason Dominus has worked to apply functional programming techniques to Perl. Now Mark brings these flexible programming methods that he has successfully taught in numerous tutorials and training sessions to a wider audience.• Introduces powerful programming methods—new to most Perl programmers—that were previously the domain of computer scientists• Gradually builds up confidence by describing techniques of progressive sophistication• Shows how to improve everyday programs and includes numerous engaging code examples to illustrate the methods
Running Linux
Matt Welsh - 1995
This operating system now serves as corporate hubs, Web servers, academic research platforms, and program development systems. All along it's also managed to keep its original role as an enjoyable environment for personal computing, learning system administration and programming skills, and all-around hacking.This book, now in its third edition, has been widely recognized for years in the Linux community as the getting-started book people need. It goes into depth about configuration issues that often trip up users but are glossed over by other books.A complete, UNIX-compatible operating system developed by volunteers on the Internet, Linux is distributed freely in electronic form and at a low cost from many vendors. Developed first on the PC, it has been ported to many other architectures and can now support such heavy-duty features as multiprocessing, RAID, and clustering.Software packages on Linux include the Samba file server and Apache Web server; the X Window System (X11R6); TCP/IP networking (including PPP, SSH, and NFS support); popular software tools such as Emacs and TeX; a complete software development environment including C, C++, Java, Perl, Tcl/Tk, and Python; libraries, debuggers, multimedia support, scientific and database applications, and much more. Commercial applications that run on Linux range from end-user tools like word processors and spreadsheets to mission-critical software like the Oracle, Sybase, Informix, and IBM DB/2 database management systems.Running Linux has all the information you need to understand, install, and start using the Linux operating system. This includes a comprehensive installation tutorial, complete information on system maintenance, tools for document development and programming, and guidelines for network, file, printer, and Web site administration.
OpenGL SuperBible: Comprehensive Tutorial and Reference
Richard S. Wright Jr. - 1996
If you want to leverage OpenGL 2.1's major improvements, you really need the Fourth Edition. It's a comprehensive tutorial, systematic API reference, and massive code library, all in one. You'll start with the fundamental techniques every graphics programmer needs: transformations, lighting, texture mapping, and so forth. Then, building on those basics, you'll move towards newer capabilities, from advanced buffers to vertex shaders. Of course, OpenGL's cross-platform availability remains one of its most compelling features. This book's extensive multiplatform coverage has been thoroughly rewritten, and now addresses everything from Windows Vista to OpenGL ES for handhelds. This is stuff you absolutely want the latest edition for. A small but telling point: This book's recently been invited into Addison-Wesley's OpenGL Series, making it an "official" OpenGL book -- and making a powerful statement about its credibility. Bill Camarda, from the August 2007 href="http://www.barnesandnoble.com/newslet... Only
The Self-Taught Programmer: The Definitive Guide to Programming Professionally
Cory Althoff - 2017
After a year of self-study, I learned to program well enough to land a job as a software engineer II at eBay. Once I got there, I realized I was severely under-prepared. I was overwhelmed by the amount of things I needed to know but hadn't learned yet. My journey learning to program, and my experience at my first job as a software engineer were the inspiration for this book. This book is not just about learning to program; although you will learn to code. If you want to program professionally, it is not enough to learn to code; that is why, in addition to helping you learn to program, I also cover the rest of the things you need to know to program professionally that classes and books don't teach you. "The Self-taught Programmer" is a roadmap, a guide to take you from writing your first Python program, to passing your first technical interview. I divided the book into five sections: 1. Start to program in Python 3 and build your first program.2. Learn Object-oriented programming and create a powerful Python program to get you hooked.3. Learn to use tools like Git, Bash, and regular expressions. Then use your new coding skills to build a web scraper.4. Study Computer Science fundamentals like data structures and algorithms.5. Finish with best coding practices, tips for working with a team, and advice on landing a programming job.You CAN learn to program professionally. The path is there. Will you take it?