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i am 8-bit: Art Inspired by Classic Videogames of the '80s
Jon M. Gibson - 2006
Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.
The Adventures of Hergé, Creator of Tintin
Michael Farr - 2008
In seven separate sketches, he presents his picture of a man whose life is the key to his creation.
DC Comics Covergirls
Louise Simonson - 2007
Written by renowned comic book writer Louise Simonson, the book examines the evolution of the comic book women of DC Comics: the 1942 introduction of the most famous DC heroine, Wonder Woman, and her various incarnations up to the present; the creation of comic book spin-offs based on characters such as Lois Lane; and the recent wealth of fierce, female character-driven comics such as Supergirl, Birds of Prey, Batgirl, and Catwoman, featuring women who have no trouble being both sexy and strong-willed. Famous featured DC Comics artists include Jim Lee, Alex Ross, Adam Hughes, J. Scott Campbell, Michael Turner, Tim Sale, and Jill Thompson. DC Comics Covergirls is a smart and in-depth look at the female comic book characters we've grown up with all these years, and is sure to appeal to new comic book fans and diehard collectors alike.
Kingdom Come
Mark Waid - 1996
Batman, Superman, Wonder Woman, and almost every other character from DC Comics must choose sides in what could be the final battle of them all.
Alice In Wonderland #1
Raven Gregory - 2012
The one thing known is that her time spent in a world full of insanity left her a broken adult. However, her courageous will to survive is what ultimately saved humanity. Now the story of Alice's visit into Wonderland is fully revealed and the truth of the terror will be told in full! From Raven Gregory, Ralph Tedesco and Joe Brusha, the same minds behind Grimm Fairy Tales and Return To Wonderland comes the newest series that Zenescope fans have been waiting for. What every Zenescope fan has been waiting for is finally here! Follow Zenescope back down the rabbit hole and find a world of madness like you have never seen before!
Pulphope: The Art of Paul Pope
Paul Pope - 2007
Containing many unseen pieces of art and comics from the creator who has brought us THB, Heavy Liquid and 100%.
Preacher: Dead or Alive, the Collected Covers
Glenn Fabry - 2000
Pub in February of 2003
Marvel Comics: The Untold Story
Sean Howe - 2012
Spider-Man, the Fantastic Four, Captain America, the Incredible Hulk, the Avengers, Iron Man, Thor, the X-Men, Daredevil—these superheroes quickly won children's hearts and sparked the imaginations of pop artists, public intellectuals, and campus radicals. Over the course of a half century, Marvel's epic universe would become the most elaborate fictional narrative in history and serve as a modern American mythology for millions of readers.Throughout this decades-long journey to becoming a multibillion-dollar enterprise, Marvel's identity has continually shifted, careening between scrappy underdog and corporate behemoth. As the company has weathered Wall Street machinations, Hollywood failures, and the collapse of the comic book market, its characters have been passed along among generations of editors, artists, and writers—also known as the celebrated Marvel "Bullpen." Entrusted to carry on tradition, Marvel's contributors—impoverished child prodigies, hallucinating peaceniks, and mercenary careerists among them—struggled with commercial mandates, a fickle audience, and, over matters of credit and control, one another.For the first time, Marvel Comics reveals the outsized personalities behind the scenes, including Martin Goodman, the self-made publisher who forayed into comics after a get-rich-quick tip in 1939; Stan Lee, the energetic editor who would shepherd the company through thick and thin for decades; and Jack Kirby, the World War II veteran who'd co-created Captain America in 1940 and, twenty years later, developed with Lee the bulk of the company's marquee characters in a three-year frenzy of creativity that would be the grounds for future legal battles and endless debates.Drawing on more than one hundred original interviews with Marvel insiders then and now, Marvel Comics is a story of fertile imaginations, lifelong friendships, action-packed fistfights, reformed criminals, unlikely alliances, and third-act betrayals— a narrative of one of the most extraordinary, beloved, and beleaguered pop cultural entities in America's history.
Drawn & Quarterly: Twenty-five Years of Contemporary Cartooning, Comics, and Graphic Novels
Tom Devlin - 2015
In 1989, a prescient Chris Oliveros created D+Q with a simple mandate to publish the worlds best cartoonists. Thanks to his taste-making visual acumen and the support of over fifty cartoonists from the past two decades, D+Q has grown from an annual stapled anthology into one of the world's leading graphic novel publishers. With hundreds of pages of comics by Drawn & Quarterly cartoonists, D+Q: 25 features new work by Kate Beaton, Chester Brown, Michael DeForge, Tom Gauld, Miriam Katin, Rutu Modan, James Sturm, Jillian Tamaki, Yoshihiro Tatsumi alongside rare and never-before-seen work from Guy Delisle, Debbie Drechsler, Julie Doucet, John Porcellino, Art Spiegelman, and Adrian Tomine, and a cover by Tom Gauld. Editor Tom Devlin digs into the company archives for rare photographs, correspondence, and comics; assembles biographies, personal reminiscences, and interviews with key D+Q staff; and curates essays by Margaret Atwood, Sheila Heti, Jonathan Lethem, Deb Olin Unferth, Heather O'Neill, Lemony Snicket, Chris Ware, and noted comics scholars.D+Q: 25 is the rare chance to witness a literary movement in progress; how a group of dedicated artists and their publisher changed the future of a century-old medium.
The Supergirls: Fashion, Feminism, Fantasy, and the History of Comic Book Heroines
Mike Madrid - 2009
The Supergirls is an entertaining and informative look at these modern-day icons, exploring how superheroines fare in American comics, and what it means for the culture when they do everything the superhero does, but in thongs and high heels.Has Wonder Woman hit the comic book glass ceiling? Is that the one opposition that even her Amazonian strength can’t defeat?Mike Madrid, a San Francisco based refugee from the world of advertising, is a lifelong fan of comic books and popular culture. His goal is to inform and entertain readers with a new look at modern-day icons. He’s the creator of the online site heaven4heroes, where comic book fantasies come to life.The Supergirls is a long overdue tribute to the fabulous fighting females whose beauty and bravery brighten the pages of your favorite comics.”—STAN LEE
Action! Cartooning
Ben Caldwell - 2004
Its simply larger, better illustrated, and more in depth than any similar title on the market. In elaborate detail, it focuses on superheroes and their atmospheric world filled with speed and movement. Every aspect of creating cartoons is taught: the supplies, developing mood, and the techniques that endow characters with personality. See how to draw a variety of faces (female, heroic, cute, gaunt), and give the appearance of age. From the skeleton to the torso, to the arms, hands, and legs, follow every stroke that goes into producing bodies of all shapes and sizes. Finally, theres instruction on sending those figures into running, jumping, punching, kicking action in a fully realized scene. With advice so thorough, any amateur can become a pro.
Return to the Amalgam Age of Comics: The DC Comics Collection
Larry HamaAdam Pollina - 1997
With reality inexplicably distorted, Batman and Wolverine combine to become Dark Claw, Superman and Captain America fuse into Super-Soldier, and the members of the Justice League and the X-Men merge together to become teammates in the JLX. With new histories and powers, these altered super-heroes continue to fight for justice unaware of their true origins or the horrific event that has thrown their worlds into disarray and threatens to destroy all existence.
Drawing Words and Writing Pictures
Jessica Abel - 2008
Highly recommended.” — Scott McCloudDrawing Words and Writing Pictures is a course on comic creation – for college classes or for independent study – that centers on storytelling and concludes with making a finished comic. With chapters on lettering, story structure, and panel layout, the fifteen lessons offered – each complete with homework, extra credit activities and supplementary reading suggestions – provide a solid introduction for people interested in making their own comics. Additional resources, lessons, and after-class help are available on the DW-WP website.
The World's Greatest Super-Heroes
Paul Dini - 2005
These classic works for all ages feature the iconic DC characters in a unique storytelling format that combines aspects of both comics and picture books. Also included are several pages of promotional art, preliminary art and thumbnails, art done for DC Direct product, model-to-finished-painting comparisons, reflections by the book's creators, and much more! This landmark volume also features an introduction by noted book designer and author Chip Kidd, a new painted cover by Alex Ross, and an 8-page foldout of the JLA: LIBERTY And JUSTICE poster featuring every member of the JLA by Ross.
Understanding Comics: The Invisible Art
Scott McCloud - 1993
Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.